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Fenrir, the Lunar Guardian is a champion concept by DocWolf.
|(Innate): When Fenrir changes Stances, he sets off a global 1 second cooldown on his other Stances. While Fenrir is in a Stance, he gains access to a second spell unique to that Stance. Every time Fenrir casts one of these spells, he gains a buff that reduces the energy costs of that same spell by
. Stacks 3 times.|
|(Stance) - Persistent Effect: Each cast of Crescent Cleaver gives Fenrir a stack of Waxing Crescent, increasing his attack damage and lowering the cooldown by 1. Stacks 3 times.
Cooldown: 10 / 9 / 8 / 7 / 6 seconds
Attack Damage Increase: 3 / 8 / 13 / 18 / 23
|(Active): Fenrir's next attack deals additional physical damage, swinging his scythe hard enough to cleave enemies in front of him as well as his target.
Additional Physical Damage: 30 / 60 / 90 / 120 / 150 (+0.3 per bonus attack damage)
|(Stance) - Persistent: Fenrir's Halberd leeches life off of his enemies, granting him bonus lifesteal
Bonus Lifesteal: 10 / 15 / 20 / 25 / 30 %
|(Active): Fenrir swings his Halberd, throwing a shard of crystal at an enemy, dealing physical damage and lowering their armor and magic resist for 4 seconds. Additionally, Fenrir gains armor and magic resist for 4 seconds equal to that lost by his target.
Physical Damage: 30 / 60 / 90 / 120 / 150 (+0.5 per bonus attack damage)
Armor and Magic Resist Stolen: 10 / 20 / 30 / 40 / 50
|(Stance) - Persistent effect: Every 4th autoattack empowers Fenrir's staff, allowing his Lunar Smite to knock up targets as well.
Cooldown: 8 / 7 / 6 / 5 / 4 seconds
Magic Damage: 75 / 120 / 175 / 225 / 280 (+0.3 per bonus ability power)
|(Active): Fenrir fires a bolt of Lunar energy towards an area, dealing magic damage and slowing enemies. If Fenrir's staff is Empowered, the spell will knock up enemies for 1 second as well, and refund 20 Energy.
Slow: 30 / 37.5 / 45 / 52.5 / 60 %
|(Active): Fenrir channels the power of the moon for 1 second before dashing forward in a line, dealing magic damage to any unit he passes through. When Fenrir finishes his dash, he releases a shockwave that deals additional physical damage, applying an extra effect based on the current Stance.
Scythe Stance - Perigee: Fenrir's shockwave deals triple damage, hitting enemies with enough force that they bleed out, dealing additional physical damage over 4 seconds.
Halberd Stance - Supermoon: Fenrir gains an absorption shield equal to a base amount, plus a percentage of the damage dealt through his shockwave.
Staff Stance - Gravity: Fenrir deals magic damage instead. Enemies in the area are afflicted with heavy gravity, snaring them for 2 seconds and slowing their movement and attack speeds by 50% for 4 seconds.
Cooldown: 90 / 75 / 60 seconds
Dash Damage: 75 / 100 / 125 (+0.5 per bonus ability power)
Shockwave Damage: 150 / 225 / 300 (+0.5 per bonus attack damage)
Perigee Additional Physical Damage: 50 / 100 / 150 (+0.5 per bonus attack damage)
Supermoon Shield Strength: 120 / 200 / 280 (+0.5 per bonus attack damage)
Supermoon Absorption Percentage: 25 / 50 / 75 %
Gravity Magic Damage: 100 / 200 / 300 (+0.5 per bonus ability power)