Inspired by Mr. Game and Watch. Because the League needs more Black champions, and no one was blacker than him.
He is meant to be a melee Mage/Tank
|(Innate): Damage dealt to Watch is reduced by 10%. Damage from champions reduced in this way is converted to mana.
|(Active): Watch shoots a bolt of dark energy that deals magic damage to the first target struck and snares them for .5 sec
Magic Damage: 60 / 100 / 140 / 180 / 220 (+0.4 per ability power)
Cooldown: 5 / 4.5 / 4 / 3.5 / 3 seconds
|(Passive): Watches attacks deal additional magic damage
(Active):Watch sends out void leeches, which attach to everyone around him and deal magic damage over 4secs. Watch is healed for half of this damage.
Passive: 5 / 10 / 15 / 20 / 25 (+0.15 per ability power)
Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.7 per ability power)
Healing Cap: 105 / 160 / 240 / 305 / 375 health
Cost: 70 / 80 / 90 / 100 / 110 mana
Spring of Shadows
|(Active): Launches Watch at a target, if its an enemy then they take magic damage and are silenced.
Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.8 per ability power)
Silence: .5 / 1 / 1.5 / 2 / 2.5 seconds
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
|Summons the mighty Vrakken, casting the area in shadow where Watch is invisible. Enemies who remain in the area are slowed by 40% and take magic damage each second
Magic Damage: 75 / 115 / 155 (+0.4 per ability power)
Total Damage: 375 / 575 / 775 (+2 per ability power)
Cooldown: 120 / 110 / 100 seconds
Mana: 125 / 150 100
- E can be used to jump to allies similar to Jax's Leap Strike
- The heal on W is gotten as the damage is done, somewhat similiar to Hecarim's aura.
- The passive works as follows: if you take a 500 damage spell, you take 450 damage and get 50 mana. If you get hit by a 70 damage attack, you take 63 damage and get 7 mana.
- Passive does not restore mana from monsters to limit jungling power, but you do get DR though it won't help much since it is percentage based
So primarily designed as a mid laner like Galio.
Passive simulates G&W bucket ability, and gives him tankiness and mana sustain.
Q simulates delicious bacon, and is a spammable skill shot like Kennen's shuriken that is used for last hitting/harrass/chase/escape.
W offers some extra sustained damage from all those crazy void animals (TURTLES) that he uses for his basic attacks. The active offers hp sustain and AoE damage.
E is meant to be like G&W recovery move, and is primarily for initiation
R is sorta like G&W final smash, the area around him becomes covered in darkness and tentacles. This is his teamfight ulty which causes havoc. It also helps him deaggro some, making a squishier build viable.
I ultimately gave up on putting in Chaos hammer, since the effect is so out of place in a game that is losing all of its randomness (crit would require remaking him as and AD)