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Watch, the Embodiment of the Void

Doc Tam June 27, 2012 User blog:Doc Tam

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Inspired by Mr. Game and Watch. Because the League needs more Black champions, and no one was blacker than him.

He is meant to be a melee Mage/Tank
1 Growth 18 1 Growth 18
Health 430 (+87) Attack damage 55 (+3)
Health regen. 9.0 (+0.80) Attack speed 0.625 (+3%)
Mana 235 (+40) Armor 17 (+2.7)
Mana regen. 7.0 (+0.70) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A


Abilities

Patch Unknown
Ability.jpg
Shadow Conversion
(Innate): Damage dealt to Watch is reduced by 10%. Damage from champions reduced in this way is converted to mana.


Ability Description Leveling up
Ability.jpg
Chaos Bolt
(Active): Watch shoots a bolt of dark energy that deals magic damage to the first target struck and snares them for .5 sec
  • Cost: 45 mana
  • Range: 900
  • Projectile Speed:  1300

Magic Damage: 60 / 100 / 140 / 180 / 220 (+0.4 per ability power)

Cooldown: 5 / 4.5 / 4 / 3.5 / 3 seconds

Ability.jpg
Void Infestation
(Passive): Watches attacks deal additional magic damage

(Active):Watch sends out void leeches, which attach to everyone around him and deal magic damage over 4secs. Watch is healed for half of this damage.

  • Range: 400 radius
  • Cooldown: 10 secs

Passive: 5 / 10 / 15 / 20 / 25 (+0.15 per ability power)

Magic Damage: 70 / 115 / 160 / 205 / 250 (+0.7 per ability power)

Healing Cap: 105 / 160 / 240 / 305 / 375 health

Cost: 70 / 80 / 90 / 100 / 110 mana

Ability.jpg
Spring of Shadows
(Active): Launches Watch at a target, if its an enemy then they take magic damage and are silenced.
  • Range: 600
  • Cost: 80 mana

Magic Damage: 80 / 130 / 180 / 230 / 280 (+0.8 per ability power)

Silence: .5 / 1 / 1.5 / 2 / 2.5 seconds

Cooldown: 12 / 11 / 10 / 9 / 8 seconds

Ability.jpg
Summon: Vrakken
Summons the mighty Vrakken, casting the area in shadow where Watch is invisible. Enemies who remain in the area are slowed by 40% and take magic damage each second
  • Range: 650 radius
  • Duration: 5 seconds

Magic Damage: 75 / 115 / 155 (+0.4 per ability power)

Total Damage: 375 / 575 / 775 (+2 per ability power)

Cooldown: 120 / 110 / 100 seconds

Mana: 125 / 150 100

    NOTES:
  • E can be used to jump to allies similar to Jax's Leap Strike
  • The heal on W is gotten as the damage is done, somewhat similiar to Hecarim's aura.
  • The passive works as follows: if you take a 500 damage spell, you take 450 damage and get 50 mana. If you get hit by a 70 damage attack, you take 63 damage and get 7 mana.
  • Passive does not restore mana from monsters to limit jungling power, but you do get DR though it won't help much since it is percentage based

So primarily designed as a mid laner like Galio.

Passive simulates G&W bucket ability, and gives him tankiness and mana sustain.

Q simulates delicious bacon, and is a spammable skill shot like Kennen's shuriken that is used for last hitting/harrass/chase/escape.

W offers some extra sustained damage from all those crazy void animals (TURTLES) that he uses for his basic attacks. The active offers hp sustain and AoE damage.

E is meant to be like G&W recovery move, and is primarily for initiation

R is sorta like G&W final smash, the area around him becomes covered in darkness and tentacles. This is his teamfight ulty which causes havoc. It also helps him deaggro some, making a squishier build viable.


I ultimately gave up on putting in Chaos hammer, since the effect is so out of place in a game that is losing all of its randomness (crit would require remaking him as and AD)

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