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Mute, the Silent One

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1 Growth 18 1 Growth 18
Health 456 (+81) Attack damage 55 (+3)
Health regen. 2.5 (+0.6) Attack speed 0.60 (+1.6)
Mana 325 (+35) Armor 18 (+2.8)
Mana regen. 2.5 (+0.5) Magic resist. 0 (+0)
Attack range 425 Mov. speed N/A


Mute, the Silent One is an ability power caster who excels and bursting down crippled enemies and disrrupting enemies during teamfights.

Abilities

Say No More
Arcane Mastery old

Whenever an enemy champion deals more than 10% of Mute's max health within 1 second, they are silenced for 1 second and dealt 10+(5 x lvl) magic damage. This effect cannot trigger on the same enemy more than once every 30 seconds.


Say No More allows Mute to counter-harass the enemy during the earlygame as it can be followed up by a quick Hush or Punishment. The magic damage associated with Say No More is almost a joke. The one second silence has to be capitalized on. Also, I doubt that anyone that's not fed maybe except an assasin or mage, could deal 10% of you health in 1 second.

Hush
RANGE: 425
COST: 80 mana
COOLDOWN: 12/11.5/11/10.5/10
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  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+ 75% AP)
  • Magic Damage to Silenced Enemies: 120 / 200 / 280 / 360 / 440 (+ 150% AP)
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Hush is Mute's core burst ability. It should be used to follow up one of his other silences to benefit from the double damage. Cooldown increased and Silence Removed. Also note it's range is somewhat short, and you would have to get in close.

Active: Mute deals magic damage to a single target. This ability deals double damage to silenced opponents.

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Null Field
RANGE: 600
COST: 120/140/160/180/200 mana
COOLDOWN: 12

Active: Mute conjures up an arcane field that activates after a 1.2 second delay, silencing all enemy units who remain within it.

  • Field Duration: 3 / 4 / 5 / 6 / 7
  • Radius: 380



The delay on Null Field plus it's small radius makes it an unreliable silence in the earlygame. However, positioned right, the field can force enemy carries to be in less favorable positions to deal damage to your team. Note that the field is tiny.


Punishment
RANGE: Global
COST: 100/125/150/175/200 mana
COOLDOWN: 24
Death Sentence

Active: Mute deals out punishment and all enemies who are silenced take magic damage.

  • Magic Damage: 125 / 165 / 205 / 245 / 285 (+ 60% AP)



Punishment has great synergy with Second of Silence. The ability has a global range, and can be used to pick up assists without even leaving your lane. Increased cooldown so you can't spam this. It allows for counterplay by giving enemies a window of opportunity while its on cooldown.

Second of Silence
RANGE: Global
COST: 450 mana
COOLDOWN:  / 160 / 120 / 80
Time Warp

Active: Mute summons his powers to mark all enemy champions. After 3 seconds, he calls down a 1 second silence on all marked enemies who are still visible.


Mute's ultimate is a global silence great for disruption in teamfights. Note that vision is required to silence an enemy champion. A well timed nocturne ult can negate Second of Silence, but walking out of his line of vision or into a bush can work as well. Also note that the mark won't apply on untargetable enemies or enemies with a spellshield.

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