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Parov, the Unstable

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1 Growth 18 1 Growth 18
Health 436 (+86) Attack damage 52 (+3.3)
Health regen. 7.45 (+0.5) Attack speed 0.613 (+0.1)
Mana 200 (+50) Armor 15 (+3)
Mana regen. 7.45 (+0.7) Magic resist. 30 (+1.25)
Attack range 175 Mov. speed N/A


Abilities

Composite Plating
Junkyard Titan

Parov's armor provides up to 5 outer layers of plating. Each layer provides 8 / 12 / 16 / 20 bonus armor. Whenever an enemy champion or large monster deals physical damage to Parov, he loses one stack of Composite Plating.

Parov generates one stack of Composite Plating every 8 seconds he has not taken damage from a champion or large monster.

Composite Plating deactivates during Meltdown.


Unstable Magic
RANGE: 850
COST: 30 mana
COOLDOWN: 4

Active: Parov hurls a ball of unstable magic to a target area, dealing magic damage in a 150-radius area and slowing all enemies hit. Hitting a target damaged by Unstable Magic within the last 8 seconds will increase the slow's potency by 50%, stacking up to 3 times.

  • Magic damage: 80 / 120 / 160 / 200 / 240 (+ 65% AP)
  • Slow: 11 / 13 / 15 / 17 / 19%
  • Maximum Slow: 27.5 / 32.5 / 37.5 / 42.5 / 47.5


Grip
RANGE: 200
COST: 80 mana
COOLDOWN: 15 / 14 / 13 / 12 / 11
Denting Blows

Active: Parov grabs onto a target enemy champion, immobilizing both himself and his target and dealing magic damage at the end of the duration.

  • Magic damage: 100 / 140 / 180 / 220 / 260 (+ 55% AP)
  • Immobilize Duration: 1 / 1.25 / 1.5 / 1.75 / 2


Magnetize
RANGE: 250
COST: 140 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Titan's Wrath

Active: Parov pulls nearby enemies to his location.

  • Magic damage: 80 / 140 / 160 / 180 / 200 (+ 40% AP)


Meltdown
COST: 100 Mana
COOLDOWN: 120 / 120 / 80

Active: Parov sheds his suit of armor, revealing his true form.

Parov gains 80 bonus movement speed and beings radiating raw magic, dealing a percentage enemy's missing health in true damage every second, but taking the same percentage of his max health every second as well.

This ability can be toggled off at any time.

  • Missing Health Damage: 1.5 / 2 / 2.5%
  • Health Cost: 1.5 / 2 / 2.5%


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