1 Growth 18 1 Growth 18
Health 550 (+90) Attack damage (+0)
Health regen. 7 (+0.6) Attack speed 0.60 (+2%)
Mana 255 (+50) Armor 18 (+2.8)
Mana regen. 10 (+1) Magic resist. 30 (+0)
Attack range 125 Mov. speed N/A



Just saw the Music of Freljord video and came up with this concept after a couple of minutes. A Freljord Drummer who supports his team with constant auras and lots of knockbacks.


Abilities

Freljord March
Banner of Command item

Nearby Allies gain 5 movement speed for 3 seconds every time Sebastian casts a spell. The movement speed stacks but does not refresh. Sebastian gains double the effect.



Beat of Vigor
COST: 10 per Drumbeat mana
COOLDOWN: 8
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  • Magic Damage: 40 / 50 / 60 / 70 / 80 (+ 15% AP)
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Battle Fury

Toggle: Sebastian hits his drum every 3/2.5/2/1.5/1 second(s), dealing magic damage in a 220. Each drumbeat counts as a seperate spell.

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Beat of Endurance
COST: 10 per Drumbeat mana
COOLDOWN: 8
Frost Armor

Toggle: Sebastian hits his drum every 3/2.5/2/1.5/1 second(s), healing nearby allies in a 220 radius and granting them bonus lifesteal. Each drumbeat counts as a seperate spell.

  • Heal: 6 / 8 / 10 / 12 / 14 (+ 1 per 50 AP)
  • Lifesteal Aura: 6 / 8 / 10 / 12 / 14%



Vibrate
COST: 80 mana
COOLDOWN: 40 / 36 / 32 / 28 / 24
Song of Celerity

Active: Sebastian strikes his drums 4 times, knocking back enemies in a 220 radius 200 units each time and dealing magic damage. Casting Vibrate puts Beat of Vigor and Beat of Endurance on a 4 second cooldown.

  • Magic Damage per Strike: 25 / 50 / 75 / 100 / 125 (+ 20% AP)




Final Slam
COST: 100 mana
COOLDOWN: 60
Reckless Swing

Passive: Sebastian gains 2/4/6 Mana every second. This passive is doubled when Final Slam is on cooldown. Active: Sebastian slams his drums, dealing magic damage and knocking back enemies within 550 range 500 units and stunning them for 1.25 seconds. Casting Final Slam puts Beat of Vigor and Beat of Endurance on an 8 second cooldown.

  • Magic Damage: 100 / 200 / 400 (+ 60% AP)