G'day, Wikia People of the League. As Karthus is getting a bit too less love in these times of assassins and nerfed mages as well as new Hard Counters for this Champion every second patch, I thought I'd give a little try at not only offering some rework ideas for this guy to fit into the modern days of mid lane and jungle, but also to start a little discussion about this guys strenghts and problems in the comment section. Please do keep in mind that I am not really highly educated about the in-depths of this champion and just play him on a regular basis, these are basicly only my Ideas for him to fit his awesome thematic a bit better, not the well-thought of concepts of a Karthus Main (which, if there are any on this wikia, can contact me any time and whose comments will be appreciated. You people are cool.).
I don't know about you people, but I tend to think of Karthus as a tanky Mage in the middle of a fight who is dealing constantly high DPS to all around him while still beein able to fight people of in 1v1 scenarios. Most abilities are the same, some took a little adjustment: Q bursts less in late (and took a little "number-cleanup" in mana costs), W has a new interesting mechanic (was thinking about two different versions, these are meant to be sepperate), E also deals "burst" damage and also does not drain Mana as quickly (and also some ideas for a Mana stacking passive) and less frustration at his ultimate. Explanations in the Additional Information of each ability are in the comments, I feel a bit too lazy to write the entirety of additional information again. <:[