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Karthus, the Deathsinger Rework Ideas & Discussion

Doeniel December 6, 2015 User blog:Doeniel

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1 Growth 18 1 Growth 18
Health 600 - 2200 Attack damage who
Health regen. 6.4 - 19.6 Attack speed cares
Mana 372 - 1409 Armor 22 - 90
Mana regen. 6.0 - 19.6 Magic resist. 32.1 - 53.4
Attack range 450 Mov. speed 335

G'day, Wikia People of the League. As Karthus is getting a bit too less love in these times of assassins and nerfed mages as well as new Hard Counters for this Champion every second patch, I thought I'd give a little try at not only offering some rework ideas for this guy to fit into the modern days of mid lane and jungle, but also to start a little discussion about this guys strenghts and problems in the comment section. Please do keep in mind that I am not really highly educated about the in-depths of this champion and just play him on a regular basis, these are basicly only my Ideas for him to fit his awesome thematic a bit better, not the well-thought of concepts of a Karthus Main (which, if there are any on this wikia, can contact me any time and whose comments will be appreciated. You people are cool.).

Abilities

I don't know about you people, but I tend to think of Karthus as a tanky Mage in the middle of a fight who is dealing constantly high DPS to all around him while still beein able to fight people of in 1v1 scenarios. Most abilities are the same, some took a little adjustment: Q bursts less in late (and took a little "number-cleanup" in mana costs), W has a new interesting mechanic (was thinking about two different versions, these are meant to be sepperate), E also deals "burst" damage and also does not drain Mana as quickly (and also some ideas for a Mana stacking passive) and less frustration at his ultimate. Explanations in the Additional Information of each ability are in the comments, I feel a bit too lazy to write the entirety of additional information again. <:[

Memento Mori
Death Defied

Upon taking fatal damage, Karthus remains active for 7 more seconds, losing the ability to move and use basic attacks but gaining Death Defied old Oblivion's Emissary and becoming untargetable and invulnerable for the duration, as well as able to use abilities at no cost.

All enemy units within a close range of Karthus will recieve Wall of Pain.png Wall of Pains Slow icon Slow. Enemies hit by Wall of Pain.png Wall of Pain itself will be Slow icon slowed by the increased amount. If Defile.png Defile has been learned, it remains toggled on during the entirety of Memento Mori.


Lay Waste
RANGE: 875 / 200
COST: 20 / 25 / 30 / 35 / 40 mana
COOLDOWN: 1
Lay Waste

Active: Karthus detonates the target area after a 0.5-second delay that deals magic damage to all nearby enemies, increasing by 50% if the detonation hits only a single target.

「 Magic Damage: 40 / 60 / 80 / 100 / 120 (+ 30% AP) 」「 Enhanced Magic Damage: 60 / 90 / 120 / 150 / 180 (+ 45% AP) 」


Wall of Pain (1)
RANGE: 1000
COST: 100 mana
COOLDOWN: 20
Wall of Pain

Active: Karthus creates a wall at the target location for 5 seconds that provides Sight icon sight around it for the duration, Slow icon slowing enemies who pass through it by an amount that decays over 5 seconds.

  • Wall Length: 800 / 900 / 1000 / 1100 / 1200
  • Slow: 40 / 42.5 / 45 / 47.5 / 50%

If Karthus passes through the wall, all enemy units hit by Wall of Pain.png Wall of Pain will recieve a stonger Slow icon slow and Karthus gains Death Defied old Oblivion's Emissary for 5 Seconds.


During Death Defied old Oblivion's Emissary, Karthus gains bonus armor and magic resistance for each enemy champion Slow icon slowed by Wall of Pain.png Wall of Pain and ignores 25% magic resistance of his targets.

  • Slow: 75 / 80 / 85 / 90 / 95% 「 
  • Bonus Resistances: 20 / 22.5 / 25 / 27.5 / 30 」「 
  • Maximum Resistances: 100 / 112.5 / 125 / 137.5 / 150 」
Wall of Pain (2)
RANGE: 1000
COST: 100 mana
COOLDOWN: 20
Wall of Pain

Active: Karthus creates a wall at the target location for 5 seconds that provides Sight icon sight around it for the duration, Slow icon slowing enemies who pass through it by an amount that decays over 5 seconds.

  • Wall Length: 800 / 900 / 1000 / 1100 / 1200
  • Slow: 40 / 42.5 / 45 / 47.5 / 50%

If Karthus passes through the wall, all enemy units hit by Wall of Pain.png Wall of Pain will recieve a stonger slow for the remaining duration and Karthus gains Death Defied old Oblivion's Emissary for 7 Seconds.


During Death Defied old Oblivion's Emissary, Defile.png Defile will heal Karthus for a percentage of the dealt Damage, capped for each second. This Heal is halved against minions. Karthus also ignores 25% of his targets magic resistance for the duration.

「 

  • Healing per second: 20% 」「 
  • Maximum Healing per second: 100 / 150 / 200 / 250 / 300 」


Defile
RANGE: 425
COST: 15 / 21 / 27 / 33 / 39 mana per second
Defile

「 Passive: Karthus restores mana upon killing an enemy. 」「 Passive: Upon killing an enemy, Karthus restores some mana, aswell as permanently gaining 2 mana for minions and 10 for champions or large minions/monsters. 」

「 

  • Mana Restored: 25 / 30 / 35 / 40 / 45 」「 
  • Mana Restored: 20 / 25 / 30 / 35 / 40 」

Toggle On: Karthus deals magic damage to all nearby enemies each second.

  • Magic Damage Per Second: 15 / 25 / 35 / 45 / 55 (+ 10% AP)



Requiem
RANGE: Global
COST: 150 mana
COOLDOWN: 200 / 180 / 160
Requiem

Active: Karthus channels for 3 seconds and, upon completing the channel, deals magic damage to all enemy champions and true damage to all epic monsters.

「 

  • Champion Magic Damage: 100 / 250 300 (+ 22% AP) (+ 25 / 30 / 35% of target's missing health) 」「 
  • Epic Monsters True Damage: 612 - 1200 」

For each enemy Champion that does not get hit by Requiem.png Requiem, the abilitys cooldown gets reduced.

「 

  • Cooldown Reduction per Champion: 20 / 22.5 / 25 seconds 」「 
  • Maximum Cooldown Reduction: 100 / 112.5 / 125 seconds 」

You can't move or deactivate after activating "Requiem" until channel ends or being interrupted.


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