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Lilia

Lilia , the Blood Hunter

(Melee, Fighter, Assassin, Jungler)

Passive:

Blood Feast:

            Every time Lilia kills a unit, she consumes the blood of the victim that regenerates her health based on her targets max health.

10% health for minions/neutral monsters.

30% health for enemy champions.

Q Skill:

Lunge strike: Lilia lunges at an enemy dealing damage and slows the enemy by 1 second. Has 200 leap range.

Lvl1: deals 75 + (ad ratio) damage, 5% slow. Has 13 seconds cooldown.

Lvl2: deals 120 + (ad ratio) damage, 10% slow. Has 11 seconds cooldown.

Lvl3: deals 170 + (ad ratio) damage, 15% slow. Has 9 seconds cooldown.

Lvl4: deals 210 + (ad ratio) damage, 20% slow. Has 7 seconds cooldown.

Lvl5: deals 260 + (ad ratio) damage, 25% slow. Has 5 seconds cooldown.

W skill:

Rabid claws:

Passive: Lilia releases her talon-like claws. Her basic attacks deal additional 10/15/20/25/30 magic damage and increases her attack speed.

Lvl1: 20% increase attack speed.

Lvl2: 30% increase attack speed.

Lvl3: 40% increase attack speed.

Lvl4: 50% increase attack speed.

Lvl5: 60% increase attack speed.

E skill:

Harrowing scream: Lilia unleashes a powerful cry dealing magic damage and making her enemy flee in fear. Has 2 seconds fear on minion/neutral monsters, 1 second fear on enemy champion. 250 AoE damage.

Lvl1: deals 70 + (ap ratio) damage. Has 11 seconds cooldown.

Lvl2: deals 120 + (ap ratio) damage. Has 10 seconds cooldown.

Lvl3: deals 150 + (ap ratio) damage. Has 9 seconds cooldown.

Lvl4: deals 190 + (ap ratio) damage. Has 8 seconds cooldown.

Lvl5: deals 220 + (ap ratio) damage. Has 7 seconds cooldown

R skill (ultimate):

Flesh Hunt:

Passive: When Lilia is moving towards enemy champion she gains additional 10%/15%/20% movement speed.

Active: Lilia becomes invisible increasing her movement speed by 30%. Her next attack while invisible will have increase damage and applies grievous wounds reducing health regen by 50% for 5 seconds. Invisibility last when the duration ends or when Lilia attacks. This applies on-hit effects.

Lvl1: 100% increase attack damage. Invisibility last for 4 seconds. Has 110 seconds cooldown.

Lvl2: 150% increase attack damage. Invisibility last for 5 seconds. Has 90 seconds cooldown.

Lvl3: 200% increase attack damage. Invisibility last for 6 seconds. Has 70 seconds cooldown.

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