League of Legends Wiki


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November 5, 2012
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  • Dragonzzilla



    Azir is a mage who summons Shuriman soldiers to control the battlefield and basic attack for him. The soldier’s piercing basic attacks furnish most of Azir’s damage potential, making him an outlier amongst mages as a right-click-focused champion. Azir’s spells, on the other hand, manipulate his and his soldiers’ positions to keep him safe and establish dangerous no-go zones for his enemies.

    Azir establishes shifting zones of power through soldier placement, gaining control of the lane and farming with their assistance. For instance, a soldier placed near the enemy’s caster minions dares a lane opponent to harass or farm through the piercing spear. When the opposing laner missteps, Azir commands the att…

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  • Dragonzzilla

    A promotional champion preview has just popped up with the name "GNAR" . Is this the top-lane "Tantrum" champion we've been hearing about? And from the looks of it, he might be a prehistoric yordle who lived in the Freljord! It appears like he fought something that looks suspiciously like ... did he fight the Watchers? Was it they who froze him?

    Edit: Gnar has been officially revealed! Called "The Missing Link", he's a Prehistoric Yordle who can transform from a cute and cuddly creature to a raging beast, dishing out the pain as a tank or fighter.

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  • Dragonzzilla

    As you may or may not know, I'm very big on gameplay and story integration. As idealistic as it sounds, the better integrated the two are, the more natural the experience is. But this can't always be accomplished, especially in MOBA's where you have fighting and even possibly losing to . League of Legends can only do so many things of course, but I sometimes wonder if certain Champion kits fit their thematic identity. What's the point of saying that a character's uber-powerful if they can't use that power?

    Let's use as an example. In his lore, he's a courageous warrior who charges headlong into battle, no matter the danger. As his current kit stands, he fits this pretty well. His removes all slows, increases his movement speed and amplifie…

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  • Dragonzzilla

    Fuse Champions

    March 13, 2014 by Dragonzzilla

    } |patch=} |ip= |rp= }}

    Graveplank gains bonus attack damage and movement speed every second he remains in combat, stacking up to several times. Graveplank is considered in combat if he has dealt or received damage in the last 3 seconds.


    Graveplank fires his blunderbuss, dealing physical damage in a cone. Enemies at close range can be hit by multiple projectiles, but each bullet beyond the first will grant bonus gold to Graveplank.


    Gangplank drops a smoke canister, hiding him and removing all crowd control effects on him.


    Graveplank dashes forward and delivers a poisoned shot to his enemy, dealing magic damage over time. Using autoattacks on a poisoned enemy decreases the cooldown of Dogged Pursuit.


    Graveplank launches a firebo…

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  • Dragonzzilla

    The Project

    March 1, 2014 by Dragonzzilla

    Welcome to Project: to be named at a later date... This blog will serve as home to any and all ideas of mine regarding my personal reinterpretation of League lore. Although many won't particularly care if the lore is one way or another since, I'm doing this project for entertainment and argumentative purposes.

    Comment as you please, but be courteous, as you may disagree with my personal spin on the lore.

    Goals and Intentions

    • Enhance character personalities and relationships.
    • Eliminate unnecessary elements that fail to enhance a character's identity.
    • Increase the believability, not essentially realism, of the lore and its characters.

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