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Alpha, Beta, and Gamma, the Armaments of Demacia

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1 Growth 18 1 Growth 18
Health 424 (+80) Attack damage 55 (+3.5)
Health regen. 6.5 (+0.6) Attack speed 0.650 (+3%)
Mana 200 (+32) Armor 15 (+3.4)
Mana regen. 4.55 (+0.55) Magic resist. 30 (+0)
Attack range 150 Mov. speed N/A
Alpha, Beta, and Gamma, the Armaments of Demacia, are not champions in the League of Legends

Alpha, Beta, and Gamma have a short 1.0 second global cooldown upon ability usage.

Divided We Stand
ChampionSquare

Alpha, Beta, and Gamma are three separate champions, although they share the same health bar. They can be hit by the same abilities, as each of them has their own hitbox. They take 50% reduced Damage from AoE spells. The other 2 champions will also follow the champion being controlled, and attack whoever the one being controlled is attacking.


  • Karthus and Soraka's ults only apply once and do not receive reduction.
  • Each of them counts as available targets for single target abilities like Transfusion.png Transfusion and auto-attacks.
  • Cleave also deals 50% reduced damage to each entity.
  • Auras apply to each entity individually.
  • On-hit effects only apply on the selected entity.
Alpha's Spear of Fury
COST: 40 mana
COOLDOWN: 5
ChampionSquare

Active: Switches control to Alpha, the Spear. Alpha gains bonus attack speed, armor penetration, bonus attack damage based on a percentage of Bonus Health, and Bonus Attack Damage based on a percentage of Bonus Attack Damage while being controlled (this ability does not stack with itself).

  • Percentage of Bonus Health into AD: 6% / 7% / 8% / 9% / 10%
  • Percentage of Bonus AD into AD: 3% / 5.5% / 8% / 10.5% / 13%
  • Bonus Attack Speed: 40% / 55% / 70% / 85% / 100%
  • Armor Penetration: 5% / 10% / 15% / 20% / 25%


Beta's Shield of Hardiness
COST: 40 mana
COOLDOWN: 5
ChampionSquare

Active: Switches control to Beta, the Shield. Beta gains bonus Armor, and Magic resist while being controlled, and his attacks deal Bonus Physical damage based on his armor, and bonus Magic damage based on his magic resist. Bonus health is lost upon switching control (Health loss will bring down your health to 1 if the Health that is about to be lost is higher than your current health).

  • Armor into Bonus Physical Damage: 30% / 40% / 50% / 60% / 70%
  • Magic Resist into Bonus Magic Damage: 35% / 45% / 55% / 65% / 75%
  • Bonus Defenses: 20 / 35 / 50 / 65 / 80


Gamma's Flame of Enlightenment
COST: 40 mana
COOLDOWN: 5
ChampionSquare

Active: Switches control to Gamma, the Flame. Gamma gains Bonus AP, Mana, and an on-hit effect that deals Magic Damage and applies "Burn" for 5 seconds to enemy champions hit. Burn Deals Magic Damage Over Time every second based on a percentage of Mana and Ability Power. Bonus mana is lost upon switching control (will completely drain mana if amount of mana left before switching is less than the amount of Bonus Mana).

  • Bonus Ability Power: 15 / 35 / 55 / 75 / 95
  • Bonus Mana: 50 / 100 / 150 / 200 / 250
  • Damage on attack that applies Burn: 50 / 75 / 100 / 125 / 150 (+ 60% AP)
  • Burn damage each tick: 10 / 15 / 20 / 25 / 30 (+ 5% AP) (+ 0.6% of maximum mana)


  • Gamma's auto-attacks have a range of 425.
  • Burn has a static cooldown of 7 seconds before being able to be applied to any other champion.
United We Stand
COST: 125 mana
COOLDOWN: 70
ChampionSquare

Active: Increases every entity's stat bonuses for 7.5 seconds, and makes the currently uncontrolled entities' respective ability bonuses applicable for 15 seconds, at a reduced amount.

  • Entity Stat Bonuses: 25% / 50% / 75%
  • Uncontrolled Entity Reduced Bonuses: 80% / 60% / 40%



  • And with all this, comes an item I thought of, but am too lazy to make a template for or learn how to make a template for:
  • Beacon of Justice
  • Builds from: Phage, Sheen, Aegis of the Legion.
  • Stats: 550 health, 25 AD, 30 AP, 25 Armor, 250 Mana
  • Unique Passive: Rage of Justice
* After a spellcast, the next auto-attack deals 150% of your base damage and increases nearby allies' movement speed by 15% and attack speed by 35% for 3 seconds.
  • Unique Aura: Legion
* Nearby allied champions gain +30 magic resist and +15 health regen per 5 seconds. (1100 range)


Probable Build

  • Probably Muramana, seeing as all they do is auto attack and can gain stacks easily.
  • Trinity Force, Gives the correct stats for Alpha and Gamma, and the Spellblade passive is nice, seeing as spells are low cooldown.
  • Guardian Angel, everyone likes Guardian Angel, Beta loves it.
  • Beacon of Justice, the item I just made up above. Gives every stat the trio needs.
  • Any boots except Ionian Boots of Lucidity, really.
  • Guinsoo's Rageblade, gains 1 stack everytime an entity attacks.

Please tell me what you think in the comments section below.

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