Five Chapters:Jhindred'sbasic attacks utilize ammunition and his attack speed cannot be improved except through growth. Jhin can attack 5 times before having to reload for 2 seconds, and automatically does so after 10 seconds without attacking or using an ability.
The final shot is a guaranteed critical strike that also deals 15% of the target's missing health bonus physical damage. Against structures, the final shot will critically strike but deals 30% reduced damage and doesn't apply the bonus physical damage.
Prologue:Jhindred's basic attacks deal 7.5% of the target's current health, but his total critical damage is reduced by 35%.
Additionally, he gains 3% - 20% (based on level)(+ 5% per 10% critical strike chance)(+ 3% per 10% bonus attack speed) AD as bonus attack damage.
The show must go on
RANGE:300 / 550
COST: 45 mana
Active:Jhindreddashes in the target direction and launches a grenade upon the nearest target on arrival, dealing physical damage to each and bouncing up to four times.
The grenade deals 15% more damage on its next bounces if it kills a unit.
Casting Elegant Frenzy or dashing while inside of Jhindred's stage will reduce the cooldown of Dance of Madness to 2.5 seconds.
Dance with me!
COST: 50 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
Passive - Shining Bright: Enemy champions damaged by Jhindred'scritical strikes have a spotlight shone on them for 4 seconds. While Elegant Frenzy is active, you may deactivate this ability to root all enemies underneath a spotlight for a short duration, also losing all bonuses related to his stage.
Root Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5
Active:Jhindred claims a small area as his stage for the next 9 seconds.
While within his stage, the cooldown on Dance of Madness is reduced to 2.5 seconds and Jhindred gains bonus movement speed. The penalty on his total critical damage is also removed.
Bonus Movement Speed: 15 / 20 / 25 / 30 / 35%
RANGE:750 / 300
COST: 25 / 30 / 35 / 40 / 45 Mana + 1 Charge
Recharge Time:28 / 27 / 26 / 25 / 24
Passive - Happy Ending: Whenever Jhindred scores a takedown on an enemy champion, he shines a spotlight around their corpse.
Jhindred additionally stores a spotlight periodically, up to a maximum of 3 stored at once. Happy Ending does not consume these spotlights.
Active:Jhindred prepares a spotlight at the target location that arms and stealths after a short delay, lasting up to 150 seconds. The spotlight shines if an enemy walks over it, revealing all enemies within for 4 seconds.
Shining spotlightsslow all enemies inside for 2 seconds by 25% before detonating, dealing magic damage and blinding all enemies hit for 2 seconds. Spotlights deal 65% damage against non-champions and champions recently damaged by one.
Active:Jhindred curses the ground under himself for 5 seconds. While inside the area, all units (including champions, minions and monsters; both allied and enemy) cannot be reduced below 20% of their maximum health. Units in the area who reach the threshold cannot be healed while within for the remaining duration.
Enemy units within the zone who reach the threshold are instantly killed.
I do enjoy happy endings.
The last time I made one of these was back in 2014 :/