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Dathis, Master of Emotion

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1 Growth 18 1 Growth 18
Health 405 (+84) Attack damage 50 (+4)
Health regen. 7.35 (+0.60) Attack speed 0.625 (+1.65%)
Mana Armor 25 (+3.85)
Mana regen.   (+0) Magic resist. 30
Attack range 125 Mov. speed N/A


Dathis is a custom champion concept on the League of Legends wiki.

This champion was inspired by the blog post about reworking Fury (sorry, I forgot who it was and the title of the blog post).

Dathis uses the fury resource which starts at 50. Dealing damage increases it by 5 while taking damage decreases it by 3. Fury slowly returns to 50 if Dathis has not dealt or recieved damage for 5 seconds.

State of Emotion
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Dathis has 3 states of emotion:Calm, Neutral, and Angry. Dathis is calm when he has 0-40 Fury. While calm, Dathis' abilities have a lower base damage but have defensive capabilities. Dathis is neutral when he has 41-59 Fury. His abilities have balanced uses in this state. Dathis is angry when he has 60 or more Fury. Dathis' abilities deal more damage at the cost of lower utility and defense.


Inflict Emotion
RANGE: 600
COOLDOWN: 20 / 19 / 18 / 17 / 16
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Active: This ability can only be used in a state of emotion. Dathis inflicts his current state of emotion on an enemy champion. When used while calm, both Dathis and the target enemy champion cannot affect each other. When used while angry, Dathis and the target cannot affect anything else except each other for the duration. Lasts 5 seconds or until Dathis or the target dies.


Overwhelm
RANGE: 300
COOLDOWN: 14 / 13 / 12 / 11 / 10
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Active: Dathis damages and stuns the target enemy champion. When calm, the stun is increased by 150% but loses 25% Base damage. When angry, base damage is increased by 50% and the stun duration is decreased by 75%.

  • Base Magic Damage: 60 / 120 / 180 / 240 / 300 (+ 75% Bonus AD)
  • Base Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4


Totem of Emotion
RANGE: 500
COOLDOWN: 14 / 13 / 12 / 11 / 10
ChampionSquare

Active: Dathis conjures a totem at the target location. The totem damages enemies and heals allies in a 250-radius area over a 5 second duration. The heal per second is increased by 50% while calm and the damage is decreased by 25%. While angry, the damage is increased by 25% and the heal is decreased by 50%.

  • Base Magic Damage per Second: 16 / 32 / 48 / 64 / 80 (+ 15% AP)
  • Base Heal per Second: 20 / 30 / 40 / 50 / 60 (+ 15% AP)


Emotional Shift
COOLDOWN: 70 / 60 / 50
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Active: This ability can only be used while in a state of emotion. When used while calm, Dathis will gain 100 Fury which cannot be decreased for the duration. When used while angry, Dathis loses all his Fury and cannot gain any for the duration.

  • Duration: 5 / 6 / 7


  • The base numbers are the numbers for his neutral state.

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