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Garius, the Hand of Demacia

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1 Growth 18 1 Growth 18
Health 426 (+ 91) Attack damage 51 (+ 3.5)
Health regen. 8 (+ 0.75) Attack speed 0.625 (+ 2.8%)
Mana 197 (+ 42) Armor 19 (+ 3)
Mana regen. 6 (+ 0.3) Magic resist. 30 (+ 1.25)
Attack range 125 Mov. speed N/A
Garius is a fusion of Darius and Garen from League of Legends
Hemorrhage
Hemorrhage

Whenever Garius deals Physical Damage, he adds a stack of Hemorrhage up to 5 stacks to targets hit, dealing 1% of their Maximum health as physical damage per stack and returning 25% of the damage dealt per tick. Heals half on minions.


Decisive Cripple
COST: 50 mana
COOLDOWN: 9
ChampionSquare

Active: Garius gains 20% increased movement speed and his next auto attack slows the target's movement speed, deals bonus physical damage, and silences them.

  • Bonus Physical Damage: 25 / 50 / 75 / 100 / 125 (+ 100%AD)
  • Slow: 15% / 20% / 25% / 30% / 35%
  • Silence Duration: 1 / 1.25 / 1.50 / 1.75 / 2


Decimating Judgement
COST: 60 mana
COOLDOWN: 7
ChampionSquare

Active: Garius rapidly spins with his axe around himself, dealing Physical damage each second and dealing 20% extra damage to enemy champions in the outer half of the range of this ability. Lasts for 2 seconds and can be cancelled early.

  • Physical Damage per Second: 35 / 52.5 / 70 / 87.5 / 105 (+ 70% Bonus AD)


Apprehending Courage
COST: 80 mana
COOLDOWN: 16
ChampionSquare

Passive: Garius' Attack Damage, Armor, and Magic Resist are increased by 10%.

  • Duration:: 1.5 / 2 / 2.5 / 3 / 3.5

Active: Garius pulls in all enemies in a cone in front of him, giving him a shield that reduces damage dealt to him by 20% until the duration is over .


Demacian Guillotine
COST: 100 mana
COOLDOWN: 140 / 120 / 100
ChampionSquare

Active: Garius horizontally slices the neck of the target enemy champion, dealing Physical Damage and extra damage for a percentage of the target's missing health and 10% bonus damage for each stack of Hemorrhage on the target.

  • Physical Damage: 110 / 200 / 290 (+ 65% Bonus AD)
  • Bonus Damage: 20% / 25% / 30% of target's missing health


Welcome to the second part of "Boredom".

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