• Abilities
    • (Innate) - Hollow Form: When Ichigo's health gets reduced below 20% health, he gains (15%/20%/25%/30%) lifesteal and every 3 auto attacks becomes ranged,making it a cero dealing (25/50/75/100) (+20%AD) bonus physical damage. These effects lasts for (10/15/20/25) seconds and are lost when out of combat for 5 seconds. (Cooldown:240). Has a flat cooldown.
    • (Q) - Getsuga Tensho: Launches a shockwave from a sword slash dealing (80/130/180/230/280) (+0.5%bonusAD) physical damage. (Cooldown:14/13/12/11/10) (Manacost:60/60/60/60/60)
    • (W) - Flash Step: Ichigo dashes to target location. (Cooldown:20/18/16/14/12) (Manacost:60/70/80/90/100)
    • (E) - Blut Vene: Ichigo gains inhuman defense giving him (20/30/40/50/60) armor and magic resist.(Cooldown:15/14/13/12/11) (Manacost:65/75/85/95/105)
    • (R) -Saigo no Getsuga Tensho: By activating this ability, Ichigo transforms into Getsuga itself, giving him (40/60/80) bonus AD, (75%/100%/125%) bonus attackspeed, (10%/15%/20%) bonus movespeed and imbues his abilities with even more power for (15/20/25) seconds. Ichigo can cast this ability again while active to end the transformation and deal (200/300/400) (+1.0per bonus AD) to enemies in a line. (Cooldown:150/120/90) (Manacost: 100/125/150)
      • Imbued Getsuga Tensho - Damage increases by 50% to the first enemy hit.
      • Imbued Flash Step - Deals (100/200/300) (+50% AP) magic damage to enemies in the area who were hit.
      • Imbued Blut Vene - Gives Ichigo a 5 second aura which deals (25/50/75) (+20% AP) magic damage per second to enemies near Ichigo.
  • Build
    • To synchronize with his S'aigo no Getsuga Tensho and Getsuga Tensho', he should probably be built like a semi AD Carry with Hybrid items included like Iceborn Gauntlet, Frozen Mallet or Trinity Force. Also Manamune.
  • Strategy
    • Becomes a pretty dangerous person with both Saigo no Getsuga Tensho and Hollow Form active at the same time, being able to duel almost everyone.
Feedback is appreciated as usual.