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Malum, the Envoy of Hell

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Stats

1 Growth 18 1 Growth 18
Health 412 (+87) Attack damage 55 (+3.1)
Health regen. 6.15 (+ 0.65) Attack speed 0.653 (+2.9%)
Mana (+0) Armor 19 (+3.7)
Mana regen.   (+0) Magic resist. 30 (+1.25)
Attack range 150 (melee) Mov. speed N/A

Malum, the Envoy of Hell is not a champion in the League of Legends

Malum does not use mana. He instead uses his health to cast his abilities. Malum has 1 skill point invested into his ult at level 1.


Abilities

Lust
Summoner's Insight mastery s4

Malum gains Desire while in combat, up to a maximum of 50. Malum also gains 3 Desire per auto attack. On spellcast, Malum drains all of his Desire to increase his health, armor, magic resist, attack damage, and attack speed for 5 seconds by 1% per 2 Desire drained. The spell used to activate Lust has its cost ignored. Malum cannot gain Desire for 10 seconds after expiration.


Envy
COST: 50 Health
COOLDOWN: 15
Spirit Fire

Active: Malum envies his target's power, draining its AD over 5 seconds. The AD then lasts for another 5 seconds.

  • AD Drained per Second: 3 / 6 / 9 / 10 / 15 (+ 2% AD)
  • Total AD Drained: 15 / 30 / 45 / 60 / 75 (+ 10% AD)
Sloth
COST: 50 Health
COOLDOWN: 10
Exhaust

Active: Malum inflicts his target with Sloth, slowing the target's movement and attack speed for 3 seconds. The slow decreases the more the target uses auto attacks, up to a minimum 20% slow, reducing by 5% per attack.

  • Base Slow Amount: 40 / 50 / 60 / 70 / 80%


Gluttony
COST: 25 Health
COOLDOWN: 20 / 18 / 16 / 14 / 12
Chomp

Active: Malum absorbs the next projectile that hits him, negating all its effects and healing himself.

  • Heal Amount: 60 / 100 / 140 / 180 / 220 (+ 80% AP)
Greed
Draven Greed Malum

Passive: Malum gains 1 gold per kill. This amount is increased by 1 per nearby enemy champion, large monster, or large minion. Champions that Malum killed or assisted in killing grants an increased gold amount.

  • Gold Gained from Kills and Assists: 30 / 40 / 50 / 60 / 70 (+ 5% AD)


Pride
COST: 50 Health
COOLDOWN: 12
Deceive

Active: Malum's confidence is greatly empowered, passively increasing his attack speed. Activating this ability multiplies the attack speed bonus for 5 seconds by the number of nearby enemy champions. The passive is disabled while this ability is on cooldown. This ability cannot be activated without at least two nearby enemy champions.

  • Maximum Bonus Attack Speed: 25 / 40 / 55 / 70 / 85%
Wrath
COST: 50 Health
COOLDOWN: 12
Undying Rage

Active: Malum's wrath is unleashed, dealing damage in a 200-radius area around him and stunning the nearest target. If there are 5 or more enemies in the area, all targets are stunned instead.

  • Physical Damage: 50 / 100 / 150 / 200 / 250 (+ 75% Bonus AD)
  • Stun Duration: 0.5 / 0.75 / 1 / 1.25 / 1.5


Envoy of Vainglory
COOLDOWN: 5
Second Wind mastery s4

Active: Malum delights in his own greatness, changing his abilities. The first auto attack made in this stance heals himself.

  • First Hit Heal: 25 / 35 / 45 / 55 (+ 50% AD)
Envoy of Suffering
COOLDOWN: 5
Draven EoF Malum

Active: Malum delights in the suffering of others, changing his abilities. The first auto attack in this stance deals bonus damage.

  • First Hit Total Damage: 30 / 50 / 70 / 90 (+ 135% AD)


As you can see, Malum's abilities are based on the seven deadly sins (DEFINITELY NOT OBVIOUS). His name is latin for evil, and the title was originally gonna be "Peccatum Originale" meaning "Original Sin", but I decided to change it because reasons. Have fun criticizing.

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