You'll have to do without a picture of Lux's face slapped into Nautilus' helmet cos i don't know how to shotophop
Nautilux's damaging spells add marks to the targets. When Nautilux damages a marked opponent with a basic attack, the opponent takes 5 + (5*level) damage and is snared for 0.75 seconds.
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 16 / 15 / 14 / 13 / 12
Active: Nautilux hurls his anchor forward in a line, dealing magic damage to the first two enemies it collides with. Nautilux and the first target hit are pulled toward each other while the second target is snared for 0.75 seconds. Drags Nautilux towards terrain if hit.
Active: Nautilux throws his anchor in a line and shields himself, also shielding any allies hit by the anchor.
Nautilux can grab the anchor to refresh the durability of all the shields. Nautilux gains bonus on-hit magic damage over time that lasts 2 seconds and deals more damage for every allied champion shielded by the throw.
On-Hit Magic Damage Over Time per Allied Champion Shielded: 12 / 15 / 18 / 21 / 24 (+ 10% AP)
COST: 70 / 80 / 90 / 100 / 110 mana
Active: Nautilux slams the ground, creating three waves of zones of light anomalies with 200 radius each. The anomalies detonate after 2 seconds dealing magic damage. Also slows any enemy unit caught within them before detonating. You can detonate the anomalies manually.
Active: Nautilux gathers energy for 1 second, firing a laser at a target enemy afterwards. This ability stuns every opponent it passes through and deals magic damage afterwards. Also detonates any marks from Illuminating Blow.
Main Target Magic Damage: 250 / 350 / 450 (+ 80% AP