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Raciel, the Oracle of Fate

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1 Growth 18 1 Growth 18
Health 370 (+90) Attack damage 48 (+3.1)
Health regen. 5.0 (+0.6) Attack speed 0.625 (+2.14%)
Mana 265 (+45) Armor 9 (+3.8)
Mana regen. 6.9 (+0.6) Magic resist. 30
Attack range 525 Mov. speed N/A


Denied Fate
Omen of Death

Raciel denies the fate of an ally within 1000 range, reviving him upon death. Amount of health and mana restored is equal to the same amount they had 3 seconds before his/her death. 360 second cooldown.


  • Cooldown is flat.
Glimpse of Fate
COST: 80 / 85 / 90 / 95 / 100 mana
COOLDOWN: 20 / 19 / 18 / 17 / 16
Loaded Dice

Active: Target ally dodges all basic attacks for 1 second and the next basic attack by the buffed champion will crit for 75% damage.


  • An Infinity edge will increase the critical damage to 107.5% damage.
Oracle Ward
COST: 60 / 65 / 70 / 75 / 80 mana
COOLDOWN: 50 / 45 / 40 / 35 / 30
Clairvoyance

Passive: Raciel gains bonus sight range and gold per second.

  • Sight Range: 100 / 150 / 200 / 250 / 300
  • Gold Per Second: 1 / 2 / 3 / 4 / 5

Active: The next ward placed gains bonus sight range and an extended duration.

  • Bonus Sight Range: 50 / 100 / 150 / 200 / 250
  • Bonus Duration: 30 / 60 / 90 / 120 / 150


  • Applies to wards from any source.
Roots of Life
COST: 90 / 95 / 100 / 105 / 110 mana
COOLDOWN: 14 / 13 / 12 / 11 / 10
Sprout

Deals damage over time to target enemy or heals target ally over time for 1.5 seconds. Target enemy becomes snared.

  • Total Magic Damage/Heal: 75 / 125 / 175 / 225 / 275 (+ 80% AP)
  • Snare Duration:  / 1.1 / 1.2 / 1.3 / 1.4 / 1.5


The Bonds that Tie Our Fates
COST: 100 / 150 / 200 mana
COOLDOWN: 100 / 90 / 80
Chain of Corruption

After targeting an allied champion and an enemy champion, this ability bonds the 2 together, sharing half of the damage the allied champion receives to the bonded enemy and half of the damage the bonded enemy takes is healed by the allied champion.

  • Bond Duration: 5 / 7 / 9


Well, I did the abilities at school so I only had to type it in.

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