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Maran, the Enigmatic Entity

El JP August 24, 2012 User blog:El JP

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1 Growth 18 1 Growth 18
Health 360 (+80) Attack damage 53 (+3)
Health regen. 6.0 (+1.0) Attack speed 0.635 (+2.6%)
Mana 265 (+35) Armor 12 (+3.1)
Mana regen. 7.0 (+0.70) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A


Abilities

Patch Unknown
Ability.jpg
Liquid embracer
(Innate): While Maran remains unattached his abilities applies Liquid embracer and slow enemies 20% / 30% / 40% for 5 seconds. Minons killed are converted into spawns that follow Maran in a range of 900 and lasts for 18 seconds. He can handle 4 / 6 / 8 spawns at the same time.


Ability Description Leveling up
Ability.jpg
Throw slime
(Active): Blasts a part of himself at target location, dealing magic damage in short range at eary levels but the range can be upgraded.
  • Range: 750
  • Cooldown: 12 seconds
  • Projectile Speed: 1900

Cost: 50 / 65 / 80 / 95 / 110 mana

Magic Damage: 245 / 255 / 265 / 275 / 285 (+0.7 per ability power)

Diameter: 100 / 240 / 380 / 520 / 660

Ability.jpg
Tentacle slap
(Active): While attached Maran use a tentacle to slap enemies.
  • Range: 450
  • Cost: 100 mana
  • Cooldown: 2 seconds
Physical damage: 70 / 105 / 140 / 175 / 210 (+1.0 per bonus attack damage)
Ability.jpg
Melt
(Passive): Grants attack speed to Maran. When this ability is toggle the amount is decreased to half.

(Toggle): Maran melts increasing his attack range to 550.

  • Cost: 10 mana per attack

Cooldown upon Toggle Off: 10 / 9 / 8 / 7 / 6 seconds

Attack speed: 14 / 28 / 42 / 56 / 70 %

Ability.jpg
Merge
(Active): While attached the spawns merge into Maran healing the attached ally.
  • Cost: 1 Spawn
  • No cooldown

Heal: 40 / 50 / 60 / 70 / 80 (+0.35 per ability power)

Ability.jpg
Slip
(Active): Maran slip forward dealing damage to enemies through his pass.
  • Cost: 75 mana
  • Range: 480

Cooldown: 21 / 18 / 15 / 12 / 9 seconds

Magic Damage: 80 / 120 / 160 / 200 / 240 (+0.9 per ability power)

Ability.jpg
Rise
(Toggle): While attached Maran empower his ally giving move speed and ability power.
  • Cost: 50 mana per second
Ability power: 4 / 8 / 12 / 16 / 20 (+0.2 per ability power)

Movement speed: 18 / 22 / 26 / 30 / 34 %

Ability.jpg
Attach
(Active): Maran combine himself and target ally champion in a fusion of both. The champion gains bonus health. Maran is led for that ally, can do basic attacks, is untargetable and have new abilities.
  • Range: 450

Cooldown: 120 / 90 / 60 seconds

Cost: 110 / 130 / 150 mana

Duration: 6 / 8 / 10 seconds

Bonus health: 200 / 350 / 500 (+0.8 per ability power)

Ability.jpg
Bring
(Active): While attached Maran throws his tentacles in a straight line and pull back the first enemy he encounter.
  • Cost: 120 mana
  • Cooldown: 5 seconds
Range: 415 / 520 / 625


When Maran attach to an ally they cannot be unattached until finish the duration of the spell and if his total health is more than the attached ally he lost a major % of life than if he has unattached.

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