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Cris, the Mana Blade

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Introduction

ElleRose Cris

Concept for custom champ

I've decided to rework her stats and abilities to add something for her to focus on. Since the inspiration for her sword is the "Manamune" it would be better if the said item would function as a core to her build.

The remake would change her from a support/tank to a more offense oriented AD/AP hybrid bruiser. Her abilities would also include some sort of risk taking as missing your target would lead to a disadvantage and or decisions whether to use a certain skill's enhanced version or not. Again, she may pass as OP or UP but as usual nothing is final and are open for tweaks.

With regards to the apparent appearance of the champion. Yes, her clothing is based on Saber Lily as I am a fan of the Fate series.

Info

1 Growth 18 1 Growth 18
Health 390 (+74) Attack damage 54 (+3.75)
Health regen. 4.0 (+0.50) Attack speed 0.625 (+2.95%)
Mana 224 (+57) Armor 15 (+2.15)
Mana regen. 5.0 (+0.0) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A


Abilities

Patch Unknown
Ability.jpg
Etherius
(Innate): 10% / 15% / 20% / 25% of magic damage taken is converted to mana instead of damaging her. Under the effects of Wings of Light the magic damage reduction and conversion to mana is doubled.


Additionally, the next ability she casts at full mana or under the effects of Wings of Light has enhanced effects.


Ability Description Leveling up
Ability.jpg
Hyper Blade
(Active): Cris slams her sword in front of her dealing physical damage and rooting all targets hit for 1 second. If no target is hit, her sword will get stuck on the ground for 1 second preventing her from auto-attacking or moving.
  • Radius: 300

Cooldown: 24 / 22 / 20 / 18 / 16 seconds

Cost: 70 / 85 / 100 / 115 / 130 Mana

Physical Damage: 75 / 120 / 165 / 210 / 255 (+0.20 per attack damage)

Ability.jpg
Enhanced Hyper Blade
(Active): A beam of energy dealing bonus magic damage is fired from the sword as Cris slams the ground. If the attack misses, the sword will not get stuck.
  • Cost: 10% of max mana
  • Radius: 300
  • Range of beam: 500
Bonus Magic Damage: 30 / 55 / 80 / 105 / 130 (+ 10% of max mana) (+0.55 per ability power)
Ability.jpg
Mana Discharge
(Passive): Deal percentage of current mana on hit as magic damage. This effect cannot trigger on the same target more than once every 6 seconds.


(Active): Grants flat bonus damage plus a percentage of mana in damage for 5 seconds. The passive effect is disabled while the ability is on cooldown.

Passive Magic Damage: 2 / 4 / 6 / 8 / 10 % of current mana


Cost: 70 / 80 / 90 / 100 / 110 Mana

Attack Damage: 2 / 5 / 8 / 11 / 14 (+ 2% of max mana)

Ability.jpg
Enhanced Mana Discharge
(Active): Grants additional flat Armor penetration and Magic penetration equivalent to 1.5% of max mana, along with the attack damage bonus. The passive effect is not disabled even while the ability is on cooldown.
  • Cost: 10% of max mana
  • Cooldown: 20 seconds
Ability.jpg
Surge
(Active): Cris charges towards a target point dealing physical damage and slowing the first enemy hit by 50% for 2 seconds. If no target is hit percentage of the slow would be dealt to her instead. Cannot pass through walls or obstacles.

Cost: 110 / 100 / 90 / 80 / 70 mana

Slow to self on miss: 50% / 45% / 40% / 35% / 30%

Physical damage: 30 / 45 / 60 / 75 / 90 (+0.20 per attack damage)

Ability.jpg
Enhanced Surge
(Active): Cris gains a temporary damage absorption shield until a target is hit or the dash ends. Physical damage also gains 10% scaling from max mana.
  • Cost: 10% of max mana
  • Cooldown: 5 seconds
  • Dash Range: 375
Shield strength: 100 / 115 / 130 / 145 / 160 (+ 10% of max mana)(+0.8 per ability power)
Ability.jpg
Wings of Light
(Active): Cris regenerates a percentage of her maximum mana over 5 seconds. While under the effects of Wings of Light all her abilities are in their enhanced form including her passive and a percentage of physical damage is dealt to her mana instead of her health.
  • Cost: 20% of current mana

Cooldown: 80 / 70 / 60 seconds

Mana heal: 30% / 35% / 40% of total mana

Physical damage dealt to mana: 10% / 20% / 30 %

Ability Details

Patch Unknown
Ability.jpg
Etherius
(Innate): 10% / 15% / 20% / 25% of magic damage taken is converted to mana instead of damaging her. Under the effects of Wings of Light the magic damage reduction and conversion to mana is doubled.


Additionally, the next ability she casts at full mana or under the effects of Wings of Light has enhanced effects.

Etherius is a passive ability that grants Cris magic reduction and converts the reduced magic damage into mana at levels 1/6/11/16.
  • Magic reduction takes effect before any other form of damage reduction to ensure maximum mana received over damage taken.
  • All her abilities are changed to their enhanced versions once her current mana reaches 100% or when under the effects of Wings of Light. The ability cooldowns do not refresh however as the abilities share the same cooldown.
  • The enhanced abilities' mana cost is equivalent to a percentage of her maximum mana as opposed to Wings of Light's percentage of current mana.
  • The enhanced abilities gain an additional effect scaling off of Cris' maximum mana.
Ability Description Leveling up
Ability.jpg
Hyper Blade
(Active): Cris slams her sword in front of her dealing physical damage and rooting all targets hit for 1 second. If no target is hit, her sword will get stuck on the ground for 1 second preventing her from auto-attacking or moving.
  • Radius: 300

Cooldown: 24 / 22 / 20 / 18 / 16 seconds

Cost: 70 / 85 / 100 / 115 / 130 Mana

Physical Damage: 75 / 120 / 165 / 210 / 255 (+0.20 per attack damage)

Ability.jpg
Enhanced Hyper Blade
(Active): A beam of energy dealing bonus magic damage is fired from the sword as Cris slams the ground. If the attack misses, the sword will not get stuck.
  • Cost: 10% of max mana
  • Radius: 300
  • Range of beam: 500
Bonus Magic Damage: 30 / 55 / 80 / 105 / 130 (+ 10% of max mana) (+0.55 per ability power)
Hyper Blade is a point blank area of effect ability which deals physical damage and briefly roots enemy units in a radius in front of Cris. If no target is hit, Cris would be unable to auto-attack or move from her location for 1 second but she can use Wings of Light, Mana Discharge and most summoner spells.
Ability Details
  • Hyper Blade does not proc spell vamp and Rylai's Crystal Scepter item.png Rylai's slow similarly with all spells and abilities that proc on-hit effects.
  • Hyper Blade can hit, damage and root stealthed units, but it will not reveal them.
  • Hyper Blade's disable on self cannot be removed with Quicksilver Sash item.png Quicksilver Sash

Enhanced Hyper Blade is a point blank area of effect ability which deals physical damage and briefly roots enemy units in a radius in front of Cris. Additionally a pass-through linear skillshot beam is fired along with the slash dealing magic damage. Unlike the non-enhanced version of Hyper Blade, a miss would not prevent Cris from auto-attacking or moving from position.

Ability Details
  • Enhanced Hyper Blade's beam can hit and damage stealthed units, but it will not reveal them.
Ability.jpg
Mana Discharge
(Passive): Deal percentage of current mana on hit as magic damage. This effect cannot trigger on the same target more than once every 6 seconds.


(Active): Grants flat bonus damage plus a percentage of mana in damage for 5 seconds. The passive effect is disabled while the ability is on cooldown.

Passive Magic Damage: 2 / 4 / 6 / 8 / 10 % of current mana


Cost: 70 / 80 / 90 / 100 / 110 Mana

Attack Damage: 2 / 5 / 8 / 11 / 14 (+ 2% of max mana)

Ability.jpg
Enhanced Mana Discharge
(Active): Grants additional flat Armor penetration and Magic penetration equivalent to 1.5% of max mana, along with the attack damage bonus. The passive effect is not disabled even while the ability is on cooldown.
  • Cost: 10% of max mana
  • Cooldown: 20 seconds
Mana Discharge is an on-hit ability that enhances Cris' auto-attacks to deal bonus magical damage. While Mana Discharge's passive does not have a cooldown, it cannot affect the same target more than once every 6 seconds. When activated, Mana Discharge is a self-target ability that gives Cris bonus attack damage scaling with his maximum mana for 5 seconds, but removes the passive buff for the ability's cooldown.
Ability Details
  • Mana Discharge has no cast time and does not interrupt Cris' previous orders.

Enhanced Mana Discharge is a self-target ability that gives Cris bonus attack damage scaling with his maximum mana, along with armor penetration and magic penetration for 5 seconds. The passive effect is not removed on cooldown.

  • Enhanced Mana Discharge has no cast time and does not interrupt Cris' previous orders.
Ability.jpg
Surge
(Active): Cris charges towards a target point dealing physical damage and slowing the first enemy hit by 50% for 2 seconds. If no target is hit percentage of the slow would be dealt to her instead. Cannot pass through walls or obstacles.

Cost: 110 / 100 / 90 / 80 / 70 mana

Slow to self on miss: 50% / 45% / 40% / 35% / 30%

Physical damage: 30 / 45 / 60 / 75 / 90 (+0.20 per attack damage)

Ability.jpg
Enhanced Surge
(Active): Cris gains a temporary damage absorption shield until a target is hit or the dash ends. Physical damage also gains 10% scaling from max mana.
  • Cost: 10% of max mana
  • Cooldown: 5 seconds
  • Dash Range: 375
Shield strength: 100 / 115 / 130 / 145 / 160 (+ 10% of max mana)(+0.8 per ability power)
Surge is a linear dash ability that causes Cris to dash forward a short distance in the targeted direction. Upon colliding with an enemy the dash is stopped, dealing physical damage and applying a slowing effect on the target hit. If no target is hit, the slow is applied on Cris herself with 50% of the intended value.
Ability Details
  • Surge does not proc spell vamp and Rylai's Crystal Scepter item.png Rylai's slow similarly with all spells and abilities that proc on-hit effects.
  • Surge can hit, damage and slow stealthed units, but it will not reveal them.
  • Surge cannot be used to dash through terrain, walls or temporary terrain.

Enhanced Surge is a linear dash ability that causes Cris to dash forward a short distance in the targeted direction, gaining an absorption shield during the duration of the dash. Upon colliding with an enemy the dash is stopped, dealing physical damage and applying a slowing effect on the target hit.

Ability Details
  • Surge does not proc spell vamp and Rylai's Crystal Scepter item.png Rylai's slow similarly with all spells and abilities that proc on-hit effects.
  • Surge can hit, damage and slow stealthed units, but it will not reveal them.
  • Surge cannot be used to dash through terrain, walls or temporary terrain.
Ability.jpg
Wings of Light
(Active): Cris regenerates a percentage of her maximum mana over 5 seconds. While under the effects of Wings of Light all her abilities are in their enhanced form including her passive and a percentage of physical damage is dealt to her mana instead of her health.
  • Cost: 20% of current mana

Cooldown: 80 / 70 / 60 seconds

Mana heal: 30% / 35% / 40% of total mana

Physical damage dealt to mana: 10% / 20% / 30 %

Wings of Light is a self-target ability that restores a large percentage of Cris Etherius' mana over 5 seconds. During the effect duration, all of Cris' abilities are transformed to their enhanced versions, Etherius' passive bonus is doubled and a small percentage of all physical damage taken is dealt to mana instead of health.
  • Wings of Light has no cast time and does not interrupt Cris' orders.
  • Wings of Light's physical reduction takes effect before any other form of damage reduction.
  • Wings of Light will not reduce true damage.
  • If Wings of Light is cast while other abilities are in effect, the ability will gain its enhanced effect.
  • If her mana is lower than the percentage reduction physical damage then the damage would be dealt in full effect to her health.


Background

Lore

Hailing from Piltover is the young lass by the name of Cris. Born to a summoner father and a cartographer mother, young Cris was forced to share in either one of her parents passions. None of which was appealing for her as she would most likely take up a sword and relocate to the neighboring city-state of Demacia. Though for every year that has passed that she insists to follow the path of the sword, her parent's grew more and more aggressive in their persuasion up until her sixteenth birthday. Adept in swordplay, her parents took her along with them inside Shurima desert's Temple of the Falcon to act as their bodyguard.

Separated from her parents as they wandered inside, Cris fell down a hidden passage and into a spacious chamber bathed in an intense arcane light. In the middle of the chamber was a magical artifact shaped like a sword. The sword introduced itself as the Etherius, an artifact meant to be the ultimate weapon against the arcane by absorbing and using the enemy's own magic as the wielder's own. Thrilled by the thought of having an edge against any adversary wielding magic, she was more than eager to accept the sword's contract. The only catch, however, was that she would help the sword fulfill the last wish of its creator. That was the containment of all of Runeterra's magic as to prevent any other wars similar to the Rune Wars of ages past and what better way to accomplish both than to join the League of Legends.

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