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Champion Concept - Dyren, The Hero

EloHell August 30, 2012 User blog:EloHell

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Champion Concept - Dyren, The Hero
1 Growth 18 1 Growth 18
Health 420 (+90) Attack damage 50 (+3.3)
Health regen. 8.0 (+1.0) Attack speed 0.65 (+2.7%)
Mana 200 (+40) Armor 20 (+2.3)
Mana regen. 7.0 (+0.3) Magic resist. 30 (+1.25)
Attack range 150 Mov. speed N/A


Abilities

Dyren is a champion concept who uses an Axe Pole Arm. (Idea from Aran, The Hero)


Patch Unknown
Ability.jpg
Hero's Will
(Innate): Dyren gains a stack of Hero's Will for every three hits of damage landed, up to a maximum of 10 stacks.

Hero's Will grants bonus movement speed, armor, magic resist, life steal, spell vamp and armor penetration.

Hero's Will's bonuses will increase at levels 6 and 12.

  • Bonus increase per stack of Hero's Will: 1 / 2 / 3 %
  • Duration: 4 seconds


Ability Description Leveling up
Ability.jpg
Double Swing
(Active): Dyren swings his polearm twice, dealing damage to units in a cone. Each consecutive swing is available to cast 3 seconds after the next.
  • Manacost per swing: 25
  • Cone Width:90º
  • Range: 250
  • Cooldown: 12 Seconds
  • Moved distance per swing: 25


Storm Tempest Rank 1 Upgrade

  • Triple Swing: Dyren slams his Pole Arm into the ground, dealing a third wave of damage.
  • Triple Swing Cast Range: 275
  • Triple Swing Cone Width:100º


Storm Tempest Rank 2 Upgrade

  • Full Swing: Dyren damages enemies TWICE on his second swing.
  • Full Swing Cast Range: 300
  • Full Swing Cone Width:110º


Storm Tempest Rank 3 Upgrade

  • Overswing: Dyren damages enemies TWICE on his third swing. His second swing now damages enemies around him instead of in a cone.
  • Overswing Cast Range: 325
  • Overswing Cone Width:120º

Physical Damage per strike: 30 / 40 / 50 / 60 / 70 (+0.6 per bonus attack damage)

Ability.jpg
Sudden Strike
(Active): Dyren pushes and follows enemies in a target direction, slowing them and dealing damage along the way. (Priotizes champions first)
  • Range: 600
  • Width: 120
  • Missile Speed: 800
  • Movement reduction AOE: 200
  • Manacost: 65
  • Storm Tempest Rank Increase: deal an additional round of damage for each rank of Storm Tempest.

Physical Damage per strike: 30 / 40 / 50 / 60 / 70 (+0.2 per bonus attack damage)

Movement Reduction: 20 / 25 / 30 / 35 / 40 %

Slow Duration: 1 / 1.5 / 2 / 2.5 / 3 Seconds

Cooldown: 18 / 17 / 16 / 15 / 14 Seconds

Ability.jpg
Polar Smash
(Active): Dyren unleashes the spirit of his pole arm, knocking enemies back and dealing damage. Enemies who are further away take more damage. Can only be used after Double Swing/Triple Swing/ Full Swing/ Overswing.
  • Cast time: 0.5
  • Range: 300
  • Width: 200
  • Knockback Range: 100
  • Missile Speed: 700
  • Damage increase per 100 Range: 5%
  • No Cooldown

Storm Tempest Rank 1

  • Polar Fenrir: Deals 70% of damage twice


Storm Tempest Rank 2

  • Polar Spirit: Deals 60% of damage thrice


Storm Tempest Rank 3

  • Polar Finale: Deals 50% of damage four times

Physical Damage: 60 / 70 / 80 / 90 / 100 (+0.6 per bonus attack damage)

Mana Cost: 30 / 35 / 40 / 45 / 50 Mana

Ability.jpg
Storm Tempest
(Passive): Dyren gains an empowered upgrade to his abilities and increases his attack damage by 5 / 10 / 15%.


Double Swing is upgraded to Triple Swing, Full Swing and Overswing respectively at rank 1, 2 and 3.


Sudden Strike is upgraded to deal an additional 1 / 2 / 3 hit(s) at rank 1, 2 and 3.


Polar Smash is upgraded to Polar Fenrir, Polar Spirit and Polar Finale respectively at rank 1, 2 and 3.


(Active): Dyren consumes all stacks of Hero's Will, devastating the battlefield and freezing enemies. Any damage dealt will instantly end the freeze and slow enemies. Frozen minions and creeps die upon taking damage. (Aggravated Neutral Monsters will take an additional 5/10/15% increased damage for the duration)


  • Freeze duration : 0.5 second
  • Additional Freeze duration per stack: 0.1 second
  • Freeze Radius: 250

Freeze Damage: 100 / 150 / 200 (+0.5 per ability power)

Additional Freeze Damage per stack of Hero's Will: 30 / 40 / 50 (+0.2 per ability power)

Attack and Movement Speed Reduction: 20 / 25 / 30 %

Attack and Movement Speed Reduction Duration: 2 / 3 / 4 seconds

Cooldown: 160 / 120 / 80 Seconds

Q: (Rendering swing color will depend on team, or colorblind settings. Also starts with a pale color and increases saturation with ultimate upgrade)

W: (No graphical changes per ultimate upgrade)

E: (Rendering: Wave of energy > Wolf pack > Polar Bear > Faded Champion Clone. This will have a colored outline representing the team color)

((Please help to re-balance this champion concept if you think he is overpowered or inbalanced! All suggestions and comments are welcome!))

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