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Feraline uses Spectra as her secondary resource, drawing them from the life of struck enemies and storing them. Feraline can store up to a cap of 100 Spectra, which does not decay over time.
|(Innate): Feraline immediately gains stealth after 1 second and 1 Spectra every 5 seconds while in bush. Her basic attacks absorbs 5 Spectra.
Feraline also spends an additional 10 spectra per ability cast to leave behind a Rainbow Trail for 4 seconds, slowing for 20% and ensnaring all enemies caught for 0.2 / 0.3 / 0.4 seconds if they leave the trail.
|(Active): Feraline deals additional damage on her next 2 basic attacks, absorbing their life force and turning it into Spectra.
Physical Damage: 70 / 90 / 110 / 130 / 150 (+0.6 per attack damage)
Cooldown: 8 / 7 / 6 / 5 / 4 Seconds
|(Active): Feraline bolts at a target location, splashing Spectra and crippling the movement of all nearby enemies. Enemies who are not facing her also receive a tenacity reduction. The reduction decays over the duration.
Cost: 50 / 45 / 40 / 35 / 30 Spectra
Movement Reduction: 30 / 35 / 40 / 45 / 50 %
Tenacity Reduction: 10 / 13 / 16 / 22 %
Duration: 2 / 2.5 / 3 / 3.5 / 4 Seconds
Cooldown: 12 / 11 / 10 / 9 / 8 Seconds
|(Active): Feraline taunts an enemy champion, clawing into her target and causing bleed. She then absorbs the blood and turns it into Spectra.
Physical Taunt Damage: 50 / 100 / 150 / 200 / 250 (+0.6 per attack damage)
Physical Bleed Damage: 15 / 30 / 45 / 60 / 75 (+0.2 per attack damage)
Cooldown: 22 / 21 / 20 / 19 / 18 Seconds
Spectra return: 4 / 8 / 12 / 16 / 20 Spectra
|(Passive): Feraline gains a Rainbow Shield granting her a passive 5 / 10 / 15% total damage reduction. The passive is disabled during Rainbow Storm
(Active): Feraline conjures a storm which follows her, trapping enemies within 500 range of her. Units who die in the storm explodes violently into Spectra on death, dealing magic damage, blinding and silencing enemies for 0.5 second. If Feraline runs out of Spectra, the storm will be immediately dispersed.
Minion Explosion Damage: 100 / 150 / 200 (+0.5% of maximum health)
Champion Explosion Damage: 200 / 300 / 400 (+1% of maximum health)
Cooldown: 160 / 120 / 80 Seconds
((Please help to re-balance this champion concept if you think she is overpowered or inbalanced! All suggestions and comments are welcome!))
((Also, this is the 1st time I'm using any tools to aid in visual classification of abilities, details of descriptions. Please help me to improve on my coding =) ((ps i suck at images so i rarely include any)) ))