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Champion Concept - Kyzen, Champion Brawler

EloHell September 29, 2012 User blog:EloHell

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Champion Concept - Kyzen, Champion Brawler
1 Growth 18 1 Growth 18
Health 450 (+95) Attack damage 50 (+3.3)
Health regen. 8.0 (+1.0) Attack speed 0.65 (+3%)
Mana 200 (+40) Armor 20 (+2.5)
Mana regen. 7.0 (+0.7) Magic resist. 30 (+1.25)
Attack range 125 Mov. speed N/A


Abilities

Patch Unknown
Ability.jpg
Brawler's Fury
(Innate): Every 200 damage taken within 4 seconds increases Kyzen's tenacity and attack speed by 2% / 2.5% / 3% for 4 seconds stacking additively up to 10 times. The duration is refreshed if another 200 damage is taken.


Ability Description Leveling up
Ability.jpg
Thunder Strikes
(Passive): Every few attacks Kyzen strikes with more force, stunning all enemies for 0.2 seconds in a 250 aoe.

(Active): Kyzen's attacks will deal bonus damage and cause him to leap to his opponent for the next 3 seconds. If Thunder Strike's passive is triggered, the cooldown is instantly refreshed.

  • Range: 350
  • Cost: 40 Mana
  • Cooldown: 6 seconds


*Note: Thunder Strikes cannot crit.

Attacks: 10 / 9 / 8 / 7 / 6

Bonus Physical Damage: 15 / 20 / 25 / 30 / 35 %

Ability.jpg
Resistance
(Active): Kyzen gains a guard, increasing armor and magic resist for 4 seconds. Thunder Strikes can extend this duration by 0.5 seconds per attack up to 8 seconds.
  • Range: 250
  • Cooldown: 16 seconds
  • Cost: 80 Mana

Armor and Magic Resist increase: 3 / 6 / 9 / 12 / 15 %

Ability.jpg
Crushing Slam
(Active): Kyzen leaps to a target location. Enemies who are hit take damage and are slowed. Champions who are hit have their armor reduced by 10 (does not stack).
  • Duration: 4 seconds
  • Area of effect: 300
  • Range: 500
  • Cost: 80 Mana

Physical Damage: 80 / 120 / 160 / 200 / 240 (+0.6 per attack damage)

Cooldown: 20 / 18 / 16 / 14 / 12 Seconds

Ability.jpg
Champion's Ascension
(Passive): Champion's Ascension will activate if Kyzen's health is below 30%.

(Active): Kyzen's abilities deals only true damage and he takes reduced damage for 6 seconds.

Damage reduction: 10 / 15 / 20 %

Cost: 100 / 150 / 200 Mana

Cooldown: 160 / 130 / 100 Seconds

((Please help to re-balance this champion concept if you think he is overpowered or inbalanced! All suggestions and comments are welcome!))

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