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|(Innate): Every 200 damage taken within 4 seconds increases Kyzen's tenacity and attack speed by 2% / 2.5% / 3% for 4 seconds stacking additively up to 10 times. The duration is refreshed if another 200 damage is taken.
|(Passive): Every few attacks Kyzen strikes with more force, stunning all enemies for 0.2 seconds in a 250 aoe.
(Active): Kyzen's attacks will deal bonus damage and cause him to leap to his opponent for the next 3 seconds. If Thunder Strike's passive is triggered, the cooldown is instantly refreshed.
Attacks: 10 / 9 / 8 / 7 / 6
Bonus Physical Damage: 15 / 20 / 25 / 30 / 35 %
|(Active): Kyzen gains a guard, increasing armor and magic resist for 4 seconds. Thunder Strikes can extend this duration by 0.5 seconds per attack up to 8 seconds.
Armor and Magic Resist increase: 3 / 6 / 9 / 12 / 15 %
|(Active): Kyzen leaps to a target location. Enemies who are hit take damage and are slowed. Champions who are hit have their armor reduced by 10 (does not stack).
Physical Damage: 80 / 120 / 160 / 200 / 240 (+0.6 per attack damage)
Cooldown: 20 / 18 / 16 / 14 / 12 Seconds
|(Passive): Champion's Ascension will activate if Kyzen's health is below 30%.
(Active): Kyzen's abilities deals only true damage and he takes reduced damage for 6 seconds.
Damage reduction: 10 / 15 / 20 %
Cost: 100 / 150 / 200 Mana
Cooldown: 160 / 130 / 100 Seconds
((Please help to re-balance this champion concept if you think he is overpowered or inbalanced! All suggestions and comments are welcome!))