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Lance, The Shadow Walker (Melee, Stealth, Assassin)
Health: 420 + 71
Mana: 250 + 30
Ats: 0.65 + 2.9%
Mres: 30 +1.25
Lance amplifies all sources of damage dealt to the target hit by his autoattacks and abilities.
Damage amplification: 1/2/3/4/5%
Lance instantly appears behind his target and chains it to the ground.
(note: will root champions at their point of arrival if travelling abilities are in casting duration. Will not apply any diisables against channeling champions)
Damage: 50/90/130/170/210+ 0.6 per AD
Snare duration: 0.6/0.7/0.8/0.9/1
Lance draws blood with his basic attacks, infusing darkness and blinding the target. Sanguine Strike will not blind on cooldown.
Blind duration:0.3/0.4/0.5/0.6/0.7 seconds every 5 seconds.
Lance lands a forceful cuts on his next basic attack, dealing damage and crippling his target's attack speed for a few seconds.
Cripple effect: 20/45/60%
Cripple duration: 1/1.5/2/2.5/3
Range: Point Blank
Lance sends out a chain that pushes enemies back and deals damage. However, if the chain is sent in the direction Lance is facing, it will instead pull the last champion hit towards him. This will not pull or push rooted champions. The nearest hit creep/minion will be pulled if no nearby champions are in sight. (WIll not pull Baron Nashor and the Dragon)
Lance throws out a shroud which blocks all light from revealing him. When the stealth breaks Lance sends out three shadows to instantly deal damage. Shadow Walker can be cast earlier to break the stealth but grant Lance a movement speed boost, disabling the ability for him to cast his shadows.
Stealth duration: 2/2.5/3
Damage per target champion: 200/250/300 +0.6 per bonus AD
Total damage decrease per single target: 70/55/40%
Movement speed boost: 10%/25%/40%
Movement speed boost duration: 1.5/2/2.5 seconds.
Type: Active, Ultimate