League of Legends Wiki

Comment1

Champion Concept - Lance, The Shadow Walker

EloHell July 17, 2012 User blog:EloHell

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Lance, The Shadow Walker (Melee, Stealth, Assassin)

Health: 420 + 71

Hreg: 7+0.6

Mana: 250 + 30

Mreg: 6.0+0.5

Range: 125

AD: 50+3.5

Ats: 0.65 + 2.9%

Armor: 16

Mres: 30 +1.25

Ms: 325




Abilities:

Cruelty

Lance amplifies all sources of damage dealt to the target hit by his autoattacks and abilities.

Damage amplification: 1/2/3/4/5%

Type: Innate


Rooting Assault

Lance instantly appears behind his target and chains it to the ground.

(note: will root champions at their point of arrival if travelling abilities are in casting duration. Will not apply any diisables against channeling champions)

Damage: 50/90/130/170/210+ 0.6 per AD

Cost: 40/50/60/70/80

Cooldown: 13/12/11/10/9

Snare duration: 0.6/0.7/0.8/0.9/1

Range: 700

Type: Active

Key: Q



Sanguine Strike

Lance draws blood with his basic attacks, infusing darkness and blinding the target. Sanguine Strike will not blind on cooldown.

Blind duration:0.3/0.4/0.5/0.6/0.7 seconds every 5 seconds.

Type: Passive


Sanguine Strike

Lance lands a forceful cuts on his next basic attack, dealing damage and crippling his target's attack speed for a few seconds.

Damage: 120/140/160180/200

Cripple effect: 20/45/60%

Cripple duration: 1/1.5/2/2.5/3

Cost: 50/60/70/80/90/100

Cooldown: 9/8/7/6/5

Range: Point Blank

Type: Active

Key: W



Desperate Chains

Lance sends out a chain that pushes enemies back and deals damage. However, if the chain is sent in the direction Lance is facing, it will instead pull the last champion hit towards him. This will not pull or push rooted champions. The nearest hit creep/minion will be pulled if no nearby champions are in sight. (WIll not pull Baron Nashor and the Dragon)

Damage: 20/40/60/80/100

Cooldown: 20/18.5/17/15.5/14

Cost: 60/80/100/120/140

Range: 600

Width: 100

Type: Active

Key: E



Shadow Walker

Lance throws out a shroud which blocks all light from revealing him. When the stealth breaks Lance sends out three shadows to instantly deal damage. Shadow Walker can be cast earlier to break the stealth but grant Lance a movement speed boost, disabling the ability for him to cast his shadows.

Stealth duration: 2/2.5/3

Damage per target champion: 200/250/300 +0.6 per bonus AD

Total damage decrease per single target: 70/55/40%

Movement speed boost: 10%/25%/40%

Movement speed boost duration: 1.5/2/2.5 seconds.

Cooldown: 90/75/60

Cost: 100/150/200

Type: Active, Ultimate

Key: R

Also on Fandom

Random Wiki