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Crixar - Keeper of the Forge

EloHell June 6, 2013 User blog:EloHell

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1 Growth 18 1 Growth 18
Health 550 (+100) Attack damage 65 (+3.0)
Health regen. 7.0 (+0.8) Attack speed 0.625 (+2.7%)
Mana 220 (+40) Armor 20 (+4)
Mana regen. 6.5 (+0.4) Magic resist. 30 (+0)
Attack range 125 Mov. speed N/A



Abilities

Rage of the Keeper
ChampionSquare

All damage received by Crixar is reduced by 20% / 30% / 40% of his total % of missing health.


Force of Nature
RANGE: 550
COST: 50 / 60 / 70 / 80 / 90 mana
COOLDOWN: 19 / 17 / 15 / 13 / 11
ChampionSquare

Active:Crixar charges in a path, stunning the last target hit for 1 second and dealing magic damage equal to 15% of the target's maximum health. This damage is capped against monsters.

  • Max Damage to Monsters: 200 / 280 / 360 / 440 / 520


Protector's Care
RANGE: 500
COST: 80 / 120 / 160 / 200 / 240 mana
COOLDOWN: 24 / 22 / 20 / 18 / 16
ChampionSquare

Passive: Crixar grants 20% of Rage of the Keeper's damage reduction to nearby champions.

Active: Crixar unleashes an aura for 6 seconds. Allied champions in the aura will gain a buff to negate the next instance of champion damage. This buff can only be applied once.


Crippling Curse
RANGE: 400
COST: 70 / 95 / 120 / 145 / 160 mana
COOLDOWN: 24 / 21 / 18 / 15 / 12
ChampionSquare

Active: Crixar slams his hammer into the ground, marking all targets hit and dealing damage. Marked targets have their tenacity reduced until the last crowd control they have been currently applied on expires.

  • Tenacity Reduction: 40 / 45 / 50 / 55 / 60
  • Magic Damage: 90 / 110 / 130 / 150 / 170 (+65% AP)


Wrath of the Keeper
RANGE: 500
COST: 200 mana
COOLDOWN: 160 / 140 / 120
ChampionSquare

Active: Crixar unleashes a targeted chain lightning which bounces up to 6 times, dealing magic damage reducing the Attack Damage and Ability Power of all units struck. The reduced attributes will gradually recover over 4 seconds. Prioritizes champions. Units struck more than once will reset the duration and gain another stack of of Wrath of the Keeper up to a maximum of 3.

  • Magic Damage: 150 / 225 / 300 (+85% AP)
  • AD and AP removal: 20% / 27% / 34%
  • Missile Speed: 1500
  • bounce range: 400


update:

Rage of the Keeper: Includes true damage. (bye bye Darius >:D)

Force of Nature: Increased Cooldown to 19/17/15/13/11 from 12/11/10/9/8. Changed to AOE path rather than a target.

Protector's Care: Active changed to negate the next instance of champion damage rather than providing a consistent buff.

Crippling Curse: Now reduces tenacity (able to reduce below 0, increasing duration) instead of percentage tenacity removal.

Wrath of the Keeper: AD and AP removal changed to stackable 20%/27%/34% instead of a full 100%. Reduced casting and bounce range. Increased cooldown.

Please do comment if you think this concept is overpowered or requires changing.

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