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(CCC) Alenda, the Sureshot

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A long range sniping champion, able to bombard from far back. However, you can deal a lot more damage up close.

Limited early-game by mana, so in order to get sufficient mana reserves early-game an item (or rune or mastery) investment is required.
1 Growth 18 1 Growth 18
Health 440 (+78) Attack damage 43 (+2.7)
Health regen. 8 (+0.85) Attack speed 0.685 (+4.2%)
Mana 245 (+42) Armor 18 (+4.3)
Mana regen. 5 (+0.7) Magic resist. 30 (+0)
Attack range 575 Mov. speed N/A

Alenda the Sureshot is a custom champion for League of Legends.


Extreme Down-Range
Aimed Shot

After not attacking for 3 seconds, Alenda's range increases by 7 (+1 per level), up to a maximum of 1150 total range (or +575 range or 575 stored range), every second. When Alenda attacks, she loses range equal to the amount of bonus range she needed to make that attack (e.g.; if you attack from 575 range you lose no range, if you attack from 600 range you lose 25 range from your stored range, if you attack from 800 range you lose 225 stored range). Alenda's base attack range is marked with a yellow dotted line, whereas her increased attack range is marked with an orange dotted line.


Disruption Strike
COST: 40 / 45 / 50 / 55 / 60 mana
COOLDOWN: 11 seconds

Alenda fires a bolt in the target direction, that silences enemies hit, passing through them. The bolt deals full damage within 800 range, decaying down to 0% damage at 2000 range.

  • Physical Damage: 90 / 135 / 180 / 225 / 270 +120% Attack Damage
  • Silence Duration: 1 / 1.3 / 1.6 / 1.9 / 2.2 seconds
  • Projectile Speed: 1150
  • Projectile Width: 200


Marking Glare
RANGE: 300 / 375 / 450 / 525 / 600
COST: 30 mana 
COOLDOWN: 2 seconds

PASSIVE: Alenda's abilities all mark the enemies they hit for 3 seconds, amplifying damage they take. Additionally, Alenda recieves bonus Spell Vamp while attacking marked enemies.

  • Damage Amplification: 3 / 5 / 7 / 9 / 11 % Amp
  • Bonus Spell Vamp: 9 / 15 / 21 / 27 / 33 %

ACTIVE: Alenda places a sentry matrix at the target location, applying the scoping debuff to one enemy within 300 range of it every second. Alenda may have up to 2 matricies out at any time and may have 2 matricies prepared at any time. Matricies have sight radii of 600.

  • Sentry Matrix Duration: 20 / 30 / 40 / 50 / 60 seconds
  • Matrix preparation time: 25 / 22.5 / 20 / 17.5 / 15 seconds


Overload Blast
RANGE: 1725
COST: 60 / 70 / 80 / 90 / 100 mana 
COOLDOWN: 10 seconds
Shock

Alenda launches a bolt into the air that lands on the target area after travelling. The enemies are slowed by 25% for a few moments after being hit.

  • Physical Damage: 50 / 85 / 120 / 155 / 190 +100% Attack Damage
  • Slow Duration: 1 / 1.4 / 1.8 / 2.2 / 2.6 seconds
  • Diameter of AoE: 450
  • Projectile Speed: 900


Siege Strike
RANGE: Self
COST: 50 + 10 per second mana
COOLDOWN: 5
Averdrian Detonate

Alenda slows herself by 50% to gain massive Attack Damage, range per second, halving her bonus range consumption, remove the range-based damage reduction from Disruption Strike, triple the range on Marking Glare, and increase the range of Overload Blast to 2300. Each second that Siege Strike is enabled adds time the cooldown, with ability use increasing it by the same amount. Alenda can not sustain Siege Strike for more than 10 seconds at a time. Alenda may end Siege Strike early by pressing R again.

  • Extreme Down-Range Range Per Second: 20 / 30 / 40
  • Attack Damage boost: 20 / 35 / 50
  • Cooldown Increase per Second Activated or Ability Used During Siege Strike: 8 / 6.5 / 5


Alenda can be played as a bot-lane ADC, bot-lane semi-support, solo top-- but she would be bad in mid and the jungle.

ADC: At the start of the laning phase you should keep as much range stored as you can-- for when your possible jungler comes for ganks. Support: Use your range to attack the enemy adc from behind your wave, rendering you nearly immune to harassment-- since you build up range even when you're being damaged, you can block skillshots for your ally as well. Top: Abuse your range to maintain farm, getting as close as possible/comfortable before attacking to preserve your built up range.

Innate First Draft: Alenda's auto-attack can strike units from up to 862.5 distance away. However, at this range, Alenda's Attack Speed is reduced to 40% (and has Attack Speed cap adjusted appropriately to 1). Alenda's Attack Speed normalizes (or is as 'expected' by itemization and levels) at 575 range.

Innate Second Draft: Alenda's auto-attack range increases by 9 (+1 per level) every second, up to 1150 total range. When Alenda attacks, she loses all range stacks if it was outside her base attack range. (Alenda's base attack range is marked with a dotted yellow line, so that players can avoid wasting the 'snipe' accidentally)

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