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(CCC) Enior, who makes fake Illusions

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1 Growth 18 1 Growth 18
Health 463 (+48) Attack damage 48 (+2.75)
Health regen. 6 (+0.825) Attack speed 0.675 (+3.35%)
Mana 235 (+31) Armor 20 (+3.85)
Mana regen. 5 (+0.625) Magic resist. 30
Attack range 525 Mov. speed N/A

Enior, who makes Fake Illusions is a custom champion for League of Legends.


Abilities

Imagery
ChampionSquare

Enior creates a copy of himself where he is standing on every 5th auto attack, which lasts for 9 seconds. Copies cannot perform actions nor have actions performed against them.


Radiance
RANGE: 1000
COST: 21 / 28 / 36 / 45 / 55 mana
COOLDOWN: 5
ChampionSquare

Enior and his copies each fire a powerful bolt of energy towards the target point, dealing damage. Any bolts that hit an enemy after the first deal only 35% damage. The first enemy hit by Enior's bolt (not any copy's) takes doubled damage, is slowed by 35% for 2 seconds, and procs Enior's item effects (cannot crit). The first enemy hit by mimicked bolts are slowed by 15% for 2 seconds (all stacking). Additionally, Enior gains Movement Speed equal to the total Movement Speed lost from this ability's slows for 3 seconds.

If an enemy Champion is hit by at least 2 bolts, Enior reduces the cooldown of all his abilities by 1 second, and by 0.5 additional seconds for each bolt that hits beyond the second.

Versus minions and monsters, the cooldown is reduced by 0.5 seconds and 0.25 additional seconds for each bolt past the second.

  • Physical Damage: 20 / 45 / 70 / 95 / 120 +100% AD +35% AP
  • Projectile Speed: 925


Tele-Replication Burst
RANGE: 1000
COST: 38 / 46 / 54 / 62 / 70 mana 
COOLDOWN: 0.5
ChampionSquare

PASSIVE: Enior recieves bonus Ability Power.

  • Bonus Ability Power: 10 / 16 / 23 / 31 / 40 +15% AD

ACTIVE: Enior teleports to the target copy and creates a copy at his original location, causing all of Enior's copies to explode with light, dealing damage around them, and stealthing himself briefly. Enior may hold up to two charges of this ability and generates a new charge every 17 seconds (affected by cooldown reduction). If the second charge is used within 2.5 seconds, Enior does not generate a copy, the copies do not explode with light, and the mana cost is halved. If Enior has no available copies to teleport to, Tele-Replication cannot be cast.

  • Magic Damage: 30 / 55 / 85 / 120 / 160 +75% AD +60% AP
  • Diameter of AoE: 375
  • Shield Strength: 60 / 110 / 170 / 240 / 320 +85% AP
  • Stealth Duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds


Deception
RANGE: 675
COST: 34 / 43 / 52 / 61 / 70 mana 
COOLDOWN: 12 / 11.5 / 10 / 8.5 / 7
ChampionSquare

Enior summons a copy at the target location. Enemies between the new copy and the immediately previous copy take Magic Damage. If there are no copies present, the magic damage is dealt between the copy and Enior. Additionally, Enior stealths himself and his next 3 basic attacks (buff lasts for 8 seconds, refreshing after each AA) deal bonus Magic Damage and heal Enior for the bonus damage dealt. Cooldown begins after the last auto-attack is used.

  • On-Cast Magic Damage: 40 / 75 / 110 / 145 / 180 +75% AD +30% AP
  • Diameter of AoE: 225
  • Bonus Magic Damage: 20 / 35 / 50 / 65 / 80 +25% AP
  • Stealth Duration: 1 / 1.2 / 1.4 / 1.6 / 1.8

ACTIVE: Enior consumes his remaining 'on-attack' charges to stealth again, duration increasing by 50% of the base for each charge remaining.


Fatal Illusion
RANGE: 675
COST: 50 / 65 / 80 mana
COOLDOWN: 0.5
ChampionSquare

Enior creates a copy in both the target location as well as the location opposite the target point (if targetted 500 north of Enior's position, a clone appears 500 north of Enior's position AND 500 south). Enemies in the line between either of these two copies and the previously made copy take Magic Damage. Enior may have up to 2 charges of Fatal Illusion at any time, and creates a new one every 20 / 17.5 / 15 seconds. If there are no copies present, the Magic damage is dealt between the targetted location and Enior.

  • Magic Damage: 100 / 160 / 240 +100% AD +40% AP
  • Diameter of AoE: 225


Hidden Passives

  • As Enior creates copies, they acquire soome amount of individual colorization in the following order: orange, red, purple, black, blue, green, yellow, white. If Enior has all the colors out, he gains 1 AD, AP, Armor, MR, MS, and HP. If Enior has black and white out, he gains 1 Mana, HP Regen, MP Regen, and 1% Attack Speed.
  • If Enior creates a copy very close (<200 range) to an already existing copy, the two copies turn to face one another and shake hands.
  • If Enior is standing near (~600 range) Shen, and Shen taunts "If the speed of light is so fast, how come it's never caught a Ninja?", then Enior taunts he will say "Because it never bothered."
  • If Enior is standing near (~600 range) Shen, Akali, Kennen, or Zed, their shadows will glow orange.
  • If Enior creates a copy near (<200 range) Zed's Living Shadow, the copy and Shadow will begin visually auto-attacking the other (Enior's copy will not launch projectiles). Whichever one stops 'auto-attacking' last will perform their Champion's Taunt animation [if Zed uses the teleport, Enior uses Radiance or Tele-Replication; their image 'loses'].

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