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(CCC) Falchæ, the Flesh Lich

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Introducing the manaless support Falchæ.

It was very hard to come up with abilities for him. Really incredibly difficult.

Then somebody came up with the brilliant idea of making him a lich. That made things much easier.

Elphrihaim Falchæ
1 Growth 18 1 Growth 18
Health 420 (+37) Attack damage 41 (+8)
Health regen. 4.5 (+0.75) Attack speed 0.75 (+4.5%)
Mana Armor 19 (+4.7)
Mana regen.   (+0) Magic resist. 30 (+1.25)
Attack range 150 / Melee Mov. speed N/A

Falchæ, Title is a custom champion for League of Legends.


Abilities

Life Mark
Elphrihaim FalchæP

All abilities mark any enemies hit for 4 seconds. If a champion damages a marked enemy with an ability or auto-attack, they recover 20 + (15 * Lvl) + (40% Ability Power) Health. A given mark cannot heal the same ally more than once, and the heal may only activate once per 4 seconds off of minions. (Falchæ can heal himself with this ability)


Ring Shot
RANGE: 650
COST: 20 / 30 / 40 / 50 / 60 Health
COOLDOWN: 10
Elphrihaim FalchæQ

Falchæ launches a ring at the target enemy from his sword, dealing damage and slowing for 4 seconds on impact, proccing on-hit effects.

  • Magic Damage: 60 / 120 / 180 / 220 / 280 (+40% Ability Power) (+100% Attack Damage)
  • Slow: 30 / 35 / 40 / 45 / 50%


Disintegration Burst
RANGE: 400
COST: 20 / 30 / 40 / 50 / 60 Health
COOLDOWN: 18 / 17 / 16 / 15 / 14
Elphrihaim FalchæW

Falchæ fires out a wave from the target point, dealing damage to enemies hit and cutting their damage output, steadily recovering to full strength over 6 seconds. Additionally, enemies affected are stunned.

  • Magic Damage: 60 / 100 / 140 / 180 / 220 (+80% Ability Power)
  • Stun Duration: 0.8 / 1.0 / 1.2 / 1.4 / 1.6 seconds
  • Initial Damage Reduction: 40 / 50 / 60 / 70 / 80%
  • Degrees of Cone: 42.5
  • Length of Cone: 350


Scar of Battle
RANGE: 700
COST: 20 / 30 / 40 / 50 / 60 Health
COOLDOWN: 20
Elphrihaim FalchæE

ACTIVE: Falchæ creates a wall that lasts for 6 seconds. Enemies that attack targets that are on the other side of the wall from them take Magic Damage, plus 75% of any damage they dealt.

  • Base Damage: 10 / 15 / 20 / 25 / 30 (+20% Ability Power)

PASSIVE: Falchæ and nearby allies are granted an absorption shield that decays at a rate of 5% each second. Being within 800 range of Falchæ restores 10% of the shield each second.

  • Maximum Shield: 30 / 60 / 90 / 120 / 150 (+50% Ability Power


Lifegiver
RANGE: 700 
COST: 0 Health
COOLDOWN: -- / 110 / 85 / 60
Elphrihaim FalchæR

ACTIVE: Falchæ bonds with the target ally for up to 15 seconds. If either Falchæ or the target die while bonded, the other recieves bonus stats equal to 15% of the dead ally's stats for 8 seconds. After 6 seconds, whichever one died is revived on top of the other. While bonded, Falchæ and the ally recieve bonus stats.

  • Attack Damage Boost: 15 / 30 / 45
  • Ability Power Boost: 25 / 50 / 75
  • Revival Health: 15 / 22.5 / 30% + (+150% Ability Power)

PASSIVE: Falchæ charges a +375 ranged attack every so often, putting a Life Mark on the enemy he hits. This ranged attack procs item effects as a melee auto-attack. This effect is available starting at Level 1. Whenever Falchæ casts an ability, 2 seconds are taken off of the remaining charging time.

  • Charge Time: 20 / 16 / 12 / 8 seconds


Rambling

  • Passive: Healz, he's a support
  • Q: Pretty standard offensive attack with range, good for poke and has much more range than he otherwise would
  • W: A not-champion-forced Cone. Cone direction can be directed by vector target; or could be dependent on the facing of the hero (inheriting the same style from a champion-forced cone)
  • E: A wall. That damages if you attack through it. Not the best ability, not the worst. Passive shields make him even better anti-poke than he already is; so... :]
  • R: A powerful ability that will really help your ally. And yourself. Passive effect gives Falchæ a poke that won't hurt him too badly, and can allow him to restore his health, but only if he can play well.

Debating removing the E passive and moving the ult passive to the E; since I feel he might have TOO much anti-poke... and the ult doesn't need /more/ incentive to level it, it's an ultimate.

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