All abilities, or Renim's Critical Strikes, cause Renim's target to explode, dealing 15 [+15% Attack Damage] Magic Damage in a 325-unit radius.
RANGE: 300 (cast), 500 (jumps)
COST: 45 Energy
Renim throws enemies in the target area up into the air for 0.8 seconds, dealing Physical Damage. Additionally, this ability may be cast again within 5 seconds to dash to any affected enemy, as well as stunning them.
Renim launches an orb that activates on the first enemy it hits. Channelling for up to 5 seconds, Renim deals Magic Damage and slows the enemy hit by 35% for 1 second each second (stuns Minions and Monsters). If this ability kills the affected enemy, Renim is granted bonus Spell Vamp for 15 seconds. *Cooldown starts on ability use, not channel completion
PASSIVE: Each spellcast causes Renim's damage output to be increased for 8 seconds, stacking up to 5 times. The duration of this buff is also refreshed whenever Renim deals Ability Damage [including Emblazon].