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(CCC) Renim, jungle-bruiser

1 Growth 18 1 Growth 18
Health 420 (+82) Attack damage 44 (+7.3)
Health regen. 4.5 (+0.75) Attack speed 0.75 (+3.8%)
Energy 200 Armor 21 (+5.2)
Energy regen. 50 Magic resist. 31 (+1.25)
Attack range 125 / Melee Mov. speed N/A
Renim, Title is a custom champion in League of Legends.


Abilities

Emblazon
ChampionSquare

All abilities, or Renim's Critical Strikes, cause Renim's target to explode, dealing 15 [+15% Attack Damage] Magic Damage in a 325-unit radius.


Spiral Twist
RANGE: 300 (cast), 500 (jumps)
COST: 45 Energy
COOLDOWN: 16
ChampionSquare

Renim throws enemies in the target area up into the air for 0.8 seconds, dealing Physical Damage. Additionally, this ability may be cast again within 5 seconds to dash to any affected enemy, as well as stunning them.

  • Physical Damage: 60 / 100 / 150 / 210 / 280 (+60% Attack Damage) 
  • Stun Duration: 0.6 / 0.75 / 0.9 / 1.05 / 1.2 seconds


Soul Tether
RANGE: 550
COST: 30 Energy
COOLDOWN: 14 / 13 / 12 / 11 / 10 
ChampionSquare

Renim launches an orb that activates on the first enemy it hits. Channelling for up to 5 seconds, Renim deals Magic Damage and slows the enemy hit by 35% for 1 second each second (stuns Minions and Monsters). If this ability kills the affected enemy, Renim is granted bonus Spell Vamp for 15 seconds. *Cooldown starts on ability use, not channel completion

  • Magic Damage per second: 25 / 40 / 55 / 70 / 85 (+15% Ability Power) 
  • Spell Vamp: +6 / 12 / 18 / 24 / 30%


Vicious Thrust
COST: 45 Energy
COOLDOWN: 15 / 14.25 / 13.5 / 12.75 / 12 
ChampionSquare

Grants +25% Movement Speed for 5 seconds. Additionally, Renim's next auto-attack has bonus range and places him next to the target, dealing bonus Magic Damage and stunning them for 1.25 seconds.

  • Physical Damage: 50 / 80 / 110 / 140 / 170 (+100% Attack Damage) 
  • Range Increase: +225 / 275 / 325 / 375 / 425


Grand Devastator
RANGE: 500 (dash), 400 (diameter of AoE)
COST: 0 Energy
COOLDOWN: 60
ChampionSquare

PASSIVE: Each spellcast causes Renim's damage output to be increased for 8 seconds, stacking up to 5 times. The duration of this buff is also refreshed whenever Renim deals Ability Damage [including Emblazon].

  • Damage Increase: +3 / 6 / 9% per stack
  • Physical Damage: 100 / 175 / 250 (+100% Attack Damage)

ACTIVE: Renim leaps to the target point and slashes everything around him. Additionally, he is granted 1% Critical Chance per point of Energy he has for the next 6 seconds.


I don't remember this one, I found it in my notepad documents when I was cleaning it up.

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