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CCC: Nalwei, the Uncursed

1 Growth 18 1 Growth 18
Health 440 (+58) Attack damage 43 (+4)
Health regen. 7 (+0.75) Attack speed 0.75 (+4.5%)
Orbs 3 Armor 18 (+5)
  Magic resist. 30 (+1.25)
Attack range 150 / Melee Mov. speed N/A

Nalwei, the Uncursed is a custom champion for League of Legends.

All of Nalwei's abilities except for his Ultimate consume one of his orbs. Nalwei gains 1 orb every 12 seconds. This time is not affected by Cooldown Reduction.


Chaos Shift

Nalwei gains +8% Lifesteal and +5% Spell Vamp for each Dark Sphere he possesses, as well as +40 range.

Portalis Surge
RANGE: 800, AoE 'diameter' 400
COOLDOWN: 3 seconds (from portal expiration)

FIRST CAST: Nalwei creates a portal that gives allies that touch it Movement Speed for 0.5 seconds. Enemies that touch the portal are revealed for 3 seconds. Portals last for 5 seconds. If Nalwei does not place a second portal, he regenerates the orb when the portal expires (instead of having to wait the full 12 seconds). SECOND CAST: Nalwei connects the first portal with another within a range of the first portal (Nalwei does not have to be within any distance of the first portal, the ability's range is from the first portal), causing the first Champion (Nalwei is exempt from this rule, he may always use the portal) that touches one portal to be teleported to the other. If Nalwei enters the portal, he deals damage to all enemies between the two portals.

  • Movement Speed: +10 / 15 / 20 / 25 / 30%
  • Maximum Range: 400 / 450 / 500 / 550 / 600
  • Magic Damage: 50 / 80 / 110 / 140 / 170 (+65% Ability Power)
  • Diameter of portals: 225

HELLFIRE SPHERE: Increases the speed boost duration to 2 seconds, the maximum range between two portals by 50%, and the damage by 50%.

RANGE: 800
COOLDOWN: 5 seconds

Nalwei creates an area that explodes every 1.5 seconds, dealing area damage. Enemies inside the area are slowed. The area lasts for 5 seconds.

  • Magic Damage: 50 / 80 / 110 / 140 / 170 (+50% Ability Power)
  • Slow: 6 / 9 / 12 / 15 / 18%
  • Diameter of AoE: 450

HELLFIRE SPHERE: The area explodes every 0.75 seconds instead.

Absorption Ring
RANGE: 800
COOLDOWN: 9 seconds

Nalwei teleports his sword to the target point, where it absorbs the health of enemies near it for 5 seconds, sending 20% the damage dealt to Nalwei in a stream. As long as the sword is deployed, Nalwei may not attack. Nalwei may not heal more health from minions and monsters than 65% of the base damage (this excludes any healing from Spell Vamp).

  • Magic Damage per second: 20 / 30 / 40 / 50 / 60 (+25% Ability Power)
Diameter of AoE 800

HELLFIRE SPHERE: Damage output is increased by 50%. Additionally, heal rate is increased from 20% to 60% and the healing cap is removed.

Hellfire Sphere
RANGE: 500 radius
COOLDOWN: 120 / 95 / 60 once Hellfire Sphere is used/expired

ACTIVE: Nalwei recovers all his spheres and creates a Hellfire Sphere, which empowers his next ability. As long as Nalwei has the Hellfire Sphere, he gains attack range, Spell Vamp, and bonus Movement Speed. The Hellfire Sphere lasts for up to 10 seconds.

  • Bonus Range: 45 / 90 / 135
  • Bonus Spell Vamp: 5 / 10 / 15%
  • Bonus Movement Speed: 4 / 8 / 12%

PASSIVE: Nalwei deals area damage every second for each sphere he possesses.

Q is a pluck and an escape as well as a reverse-pluck; utility is high and skill is also. However, you can /choose/ to just have it such that it's a speed boost or a slow field. W is a powerful push move, and decent at area denial, also able to be used for CC. E is a sustain move (that also serves as area denial) which also can give your enemies a hard time. And the ult just gives you lots of power in multiple ways.

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