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CCC 4 - Iava, the Fairy Mage

Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] Expression error: Unrecognised punctuation character "{".
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range 550 Move. speed N/A

Iava, the Fairy Mage, is a custom champion for this contest.

The challenge:

  • Your champion's basic abilities must be spammable (no higher than 5 second base cooldown)
  • There must be some mechanic that restricts the champion's capability to spam in exchange for power (e.g. ramping costs and cooldowns in exchange for ranges and damage) or vice verse (continued spamming depreciates range, damage, etc).

Iava's basic abilities, besides Create, increase in power and effective cooldown for each Shard stack she has when she casts them, which are generated by Create.


Life Shield
Elphrihaim Iava 0

Iava generates a shield for 3 seconds upon taking damage if she has at least 60 stacks. While the shield holds, Iava may not generate stacks, and once the shield breaks Iava loses 60 stacks. Iava may have an unlimited number of stacks at any time.

If Iava has not generated stacks in the last 5 seconds, she loses 10% of the stacks she had each second (the amount lost per second does not decrease once they have begun to be lost).

Ability Details
Life Shield is a defensive self-buff ability that grants a shield.

Additional Information:

Stack Generation:

  • Iava gains 1 stack whenever she takes damage from a small minion or monster.
  • Iava gains 2 stacks whenever she takes damage due to a damage-over-time ability (not Liandry's Torment or Elder Lizard buff or item).
  • Iava gains 3 stacks whenever she takes damage from a large minion or large monster.
  • Iava gains 4 stacks whenever she performs a basic attack.
  • Iava gains 5 stacks whenever she's hit by a champion's basic attack or area-damage ability.
  • Iava gains 6 stacks if she hits a champion with a basic ability, plus an additional 1 for each unit hit with that basic ability.
  • Iava gains 7 stacks whenever she's hit by a single-target ability.

RANGE: 675
COST: 30 mana
Elphrihaim Iava 1

Iava creates an elemental shard and fires a bolt in the target direction, dealing Magic Damage to the first enemy it hits.

  • Magic Damage: 60 / 90 / 120 / 150 / 180 (+45% AP)
  • Projectile Speed: 1000

Iava's other abilities are altered based on the number of shards that Iava possesses. She may have up to 5 shards, and after not manipulating her shard count for 6 seconds, she loses 1 shard each second.

RANGE: 375
COST: 55 mana 
Elphrihaim Iava 2

Iava sends out energy around her, dealing Magic Damage to any enemies in range.

  • Magic Damage: 40 / 65 / 90 / 115 / 140 (+30% AP)
  • Slow Strength: 20 / 25 / 30 / 35 / 40 %

For each Shard that Iava has, Pulse's cooldown is increased by 1 second (before applying cooldown reduction), enemies hit are slowed for 0.75 seconds, and the damage of Pulse is increased by 30%. Pulse consumes half of Iava's shards (rounded up).

Aura Shift
RANGE: 600
COST: 80 mana 
Elphrihaim Iava 3

First cast: Iava switches between the Destruction and Vanguard auras each second for the next 4 seconds, beginning with the one not summoned previously.

Reactivating this ability will summon the currently selected aura for 7 seconds (cooldown begins upon expiration of aura), taking effect on units within 500 range of Iava. When the aura is deployed, Iava consumes half her Shard stacks.

Elphrihaim Iava 4
Destruction: Enemies inside the Aura take Magic Damage each second and are slowed. Allies inside the aura are hasted. For each Shard Iava had when Aura Shift was cast, it deals 15% additional damage.
Elphrihaim Iava 5
Vanguard: Allies inside the Aura take reduced damage and are hasted. Enemies inside the aura deal reduce damage and are slowed. For each Shard Iava had when Aura Shift was cast, it grants 15% more resistance.

  • Destruction Magic Damage per second: 11 / 18 / 25 / 32 / 39 (+8.25% AP)
  • Vanguard Damage Reduction: 10 / 13 / 16 / 19 / 22 %
  • Slow/Haste Strength: 15 / 18 / 21 / 24 / 27 %

Second Cast: Iava deploys the aura to target location within 600 range, increasing its duration by 2 seconds, plus an additional second per Shard stack that Iava had when Aura Shift was cast.

Twin Gem
RANGE: 625
COST: 105 mana
COOLDOWN: 90 / 80 / 70
Elphrihaim Iava 6

Iava summons a prism at the target location for . The prism will mirror Iava's abilities, though the bases and scaling are dependent on Twin Gem's rank and not the rank of the cast ability, but do benefit from bonuses from Shard consumption. If Iava reactivates Aura Shift to deploy the aura, the prism will not deploy the aura though the duration will increase.

  • Create Magic Damage: 100 / 160 / 220 (+60% AP)
  • Pulse Magic Damage: 80 / 135 / 190 (+40% AP)
  • Pulse Slow: 27.5 / 35 / 42.5 %
  • Vanguard Aura Damage Reduction: 15 / 21 / 27 %
  • Destruction Aura Magic Damage (per second): 20 / 32 / 44 (+12% AP)
  • Aura Slow/Haste Strength: 20 / 26 / 32 %

Iava may reactivate Twin Gem to order it to move towards the target point. The prism moves with 3/4th's of Iava's movement speed.

I was thinking of having more different Auras at first, but ehh. EFFORT. Plus this way there's less to know. 'Deals damage to enemies', 'protects allies and weakens enemies', with both fields hasting allies and slowing enemies that are going through it (like Command- Dissonance.png Command: Dissonance).

I can't think of any lore at this time, though.

Elphrihaim Iava S

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