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Celira: Champion Concept

Elphrihaim February 10, 2013 User blog:Elphrihaim
Elphrihaim CeliraDraw
1 Growth 18 1 Growth 18
Health 380 (+94) Attack damage 40 (+8.6)
Health regen. 6.4 (+1.2) Attack speed 0.6925 (+4.1%)
Mana 310 (+52) Armor 21 (+5.4)
Mana regen. 6 (+1.1) Magic resist. 30 (+0)
Attack range 600 Mov. speed N/A

Celira, the Bright Cloud is a custom champion in League of Legends.


Let it Shine
Elphrihaim CeliraPDraw

Abilities grant vision in a 300-unit radius around any point they affected, as well as granting vision of enemy Champions affected, for 4 seconds.

Spectrum Band
RANGE: 850
COST: 55 / 70 / 85 / 100 / 115 mana
COOLDOWN: 16 / 15.5 / 15 / 14.5 / 14 seconds
Elphrihaim CeliraQDraw

Celira twirls, throwing six orbs of light that deal damage to each enemy hit on their way out, slowing them by 35% for 2 seconds, and stealthing for a few seconds. Orbs linger around for 5 seconds after reaching their destination.

  • Magic Damage: 40 / 70 / 100 / 130 / 160 +40% ability power per orb 

  • Stealth Duration: 1.6 / 2.2 / 2.8 / 3.4 / 4 seconds

Rainbow Snake
RANGE: Global
COST: 60 / 80 / 100 / 120 / 140 mana 
COOLDOWN: 17 / 16.5 / 16 / 15.5 / 15 
Elphrihaim CeliraWDraw

Celira launches a six-orbed snake that travels to target point. This ability may be used again, up to 5 times, to add a new point to the snake's path. The snake may only move up to 2000 distance total, and lasts for 9 seconds in total. Any enemy may only be damaged once by this ability, but may be repeatedly affected by Let it Shine.

  • Magic Damage: 60 / 120 / 180 / 240 / 300 +75% Ability Power 

Chromatic Formation
RANGE: 600
COST: 35 mana 
COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10 seconds
Elphrihaim CeliraEDraw

[Passive] Celira's attack range is increased if the target is affected by Let it Shine, is in a point affected by Let it Shine, or if Celira is not visible to any enemy. These attacks also does bonus Magic Damage on-hit.

  • Attack Range bonus: 50 / 100 / 150 / 200 / 250

  • On-Hit Magic Damage: 10 / 15 / 20 / 25 / 30 +8% Ability Power

Celira creates an orb at the target location, dealing damage and lingering for 5 seconds. Additionally, Celira stealths for a few seconds when this ability is used.

  • Magic Damage: 50 / 80 / 110 / 140 / 170 (+50% Ability Power) 

  • Stealth Duration: 1.6 / 2.2 / 2.8 / 3.4 / 4 seconds

Reverse Luminosity
COST: 150 mana 
COOLDOWN: 40 / 30 / 22.5

All of Celira's orbs detonate, dealing damage to any enemies that are near them. Enemies damaged have their sight range reduced by 500 for a few seconds and are stunned for 1 second.

  • Magic Damage per orb: 80 / 135 / 190 +50% Ability Power

  • Sight Reduction Duration: 3 / 4 / 5 seconds (Includes time that was spent stunned)


  • Passive: Lots of sight, lots of sight >:D The orbs also have a similar "sight" range around them. Although it isn't the most noticable passive, it's very strong as you know where your enemies are in a fight. You can also check brush around you very quickly!

  • Q: An AoE semi-skillshot nuke that can inflict very high damage if you get close to the enemy. However, getting in range is very difficult; as Celira lacks CC for the most part.

  • W: I really like this ability-- you can redirect it from anywhere, so if you launch it and then run away your damage isn't limited at all-- but it doesn't move that fast, so you'll have to be able to predict your enemy's movement. It's also a fairly long-ranged attack-- 2000-- if you want it to be.

  • E: Passively, ability use lets you stay away from your enemies and still auto-attack them! And you deal bonus Magic Damage. The alternative methods for activating it were to increase the utility of the skill. And the active allows you to get vision of brush and such very easily without wasting your more powerful abilities.

  • R: Celira's only *strong* Crowd Control. It allows you to cut enemy sight away as you escape or set up for a gank; but is on a short enough cooldown (especially if you have a lot of CDR!!) to be used often.


E's Active was "blow up all orbs".

R: Celira throws out 6 orbs in each of 6 directions, then each line spirals inward. Enemies touched by any orb suffer Magic Damage, and any enemy can be hit up to three times by this ability. Orbs are destroyed when they damage an enemy, or after 8 seconds of ability start.

Item Build

Summoner's Rift
Starting Boots of Speed item Health Potion item3
Essential Ionian Boots of Lucidity item Rylai's Crystal Scepter item Liandry's Torment item
Offensive Rabadon's Deathcap item Spirit of the Spectral Wraith item Athene's Unholy Grail item
Defensive Zhonya's Hourglass item Will of the Ancients item Banshee's Veil item
Consumables Health Potion item Mana Potion item Sight Ward item


Upon selection
  • "Am I to be your light today?"

  • "Shine!"

  • "Striding in rain would be better!"

  • "I'm here without any way to stop you from getting me!"

  • "No, I don't have lasers. No, I don't 'fire' things; I just brighten everybody up!"

zzz too lazy.   [[Category:Custom Champions]]

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