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CHANGELOG 1/15/2013 -Nerfed Q damage output; changed around where the scaling lay. Not a big change; just numerically changing the damage from broken levels (324 + 120% A.D. at level 1) to not broken ones. CHANGELOG 1/16/2013 -Added images for P,Q,W,E,R. Some other updates may have occurred, not sure.
| Elphrihaim/Nero, the Chain Striker|
the Chain Striker
Nero uses Charge. Charge is built as Nero deals damage to enemies, at a rate of 1 Charge per time damage is dealt. Charge is not lost over time, and can be regenerated in the shop. A Champion can have 100 Charge by base.
Nero [and all Charge Champions] may buy a special item, the Charge Gel, from the Item Shop. Cost:: 35 Gold Effect:: Regenerates 15 Charge over 5 seconds. Stacks up to 5 in a single slot.
You need to cap out your CDR or else you will be screwed, majorly, utility wise. Nero's toolkit is heavily powered up by Q/Q; W/W; and E/E ability bonuses.If you didn't understand why I added the caveat that you can have more than one circle beneath you at a time, here-- have a picture showing how to get on top of multiple circles. However, I don't think it's feasible to get on top of all 3 without using your Ulti-- and that feels like a waste of an Ultimate to me. =X