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I'm on a mac right now, so no fancy formatting (it bugs out to all hell).
Health: 440 [+44]
Health Regen: 7 [+1.6]
Mana: 350 [+32]
Mana Regen: 5 [+1.2]
Attack Damage: 45 [+7]
Attack Speed: 0.715
Movement Speed: 335
Armor: 20 [+3.4]
Magic Armor: 30
P: Ascent: Each auto-attack grants a stack of Ascent, and each spellcast grants 3 stacks. Each stack grants +2 Movement Speed and +1 Mp.Regen per 5. If Tomashin attacks or casts a spell while he has 9 stacks, bonus effects are applied. Auto-Attack Bonus: Tomashin's auto-attack deals doubled damage and procs item effects twice.
Q: Sound Burst: Tomashin revs up a sound wave with two amplifiers, dealing damage and slowing all affected units. Ascent: Affected units have increased cast times and attack slower for 3 seconds.
Targetting: Ground, splash is a reverse cone that starts behind Tomashin. Range: 650 from Tomashin to the tip
Magic Damage: 70/110/150/190/230 [+75% Ability Power]
Cast-Time Increase: 10/15/20/25/30%
Attack Speed Decrease: 10/15/20/25/30%
Mana Cost: 50/65/80/95/110
W: Eclipse Shocks: Tomashin generates two sound charges, the first causing his next auto-attack to consume a charge to deal bonus Magic Damage and slowing them by 35%. The second charge deals the same damage, but silences for half the time instead of slowing. Ascent: Both charges slow and silence and deal 1.25x their normal damage.
Targetting: Self-buff. May cicle between the Eclipse Shock charges by pressing W while having a charge. Cooldown does not begin until all charges have been used.
Magic Damage: 30/45/60/75/90 [+40% Ability Power] per sound charge
Debuff Duration (base): 1.5/1.9/2.3/2.7/3.1 seconds
Mana Cost: 40/50/60/70/80
E: Wrecking Ring: Passive: Enemies damaged by auto-attacks Resonate for 3 seconds, reducing their Movement Speed. Enemies damaged by abilities are affected by Dissonance for 3 seconds, reducing their Regeneration. If an enemy has both debuffs on them, they take bonus Magic Damage. These debuffs can only be applied once every 4 seconds. Active: Tomashin throws a triangle (musical instrument) that encircles the first enemy it hits, dealing damage and slowing by 35% over 3 seconds. Ascent: Wrecking Ring lasts for 5 seconds.
Targetting: linear skillshot. Range: 850
M.S. Reduction: 4/6/8/10/12
Regeneration Debuff: -6/9/12/15/18%
Bonus Magic Damage: 15/25/35/45/55 [+25% Ability Power]
Triangle Magic Damage (per second): 15/25/35/45/55 [+25% Ability Power]
Mana Cost: 35
R: Overchord: For 9 seconds, Tomashin's abilities all activate their Ascent bonus Wrecking Ring has no limitation on how often the debuffs may be applied, and each auto-attack generates a self-centered explosion of sound, dealing damage to all enemies in range. This AoE applies the Resonate debuff from Wrecking Ring, not Dissonance. This AoE damage may only occur twice in one second.
Targetting: Self-buff. Range of AoE: 600 radius from Tomashin.
Physical Damage per AoE: 30/55/80 [+30% Ability Power]