League of Legends Wiki

Emptylord

33,791 Edits since joining this wiki
December 14, 2011
0 Discussion posts
  • I live in Albion
  • I was born on February 29
  • My occupation is Hobbyist
  • I am Male
  • Emptylord


    Goals
    • Retain his niche as a the League's literal tank - a slow moving artillery/bombardier.
      • Take heed of the lessons learned by and . I'm inclined toward a bombardment damage paradigm, to both distinguish Urgot from Kog'Maw as well as not fall pray to the issues that lead to Kog'Maw's rework being reverted.
      • Pick a more appropriate ultimate for an artillery champion.
    • Separate his lore from Sion, with regards to being a resurrected Noxian war hero.
      • I'm inclined toward dialling-up his Zaunite thematic - pipes and green gas.
    still occurred, but now occurred after his defection to Zaun and after he had already begun to modify himself.
    • While still a decorate war hero, his defection to become a kingpin of Zaun's criminal underword is not well received b…

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  • Emptylord

    The following is my implementation of Riot's intended goals and outcomes for their upcoming Assassin Roster Update.


    Confirmed
    • AD assassin itemisation overhaul.
      • likely to become melee only.
      • AP item changes are unlikely due to AP assassins being fairly well supported by existing AP items.
    • Stealth rework, which will affect all stealth champions and not just assassins.
    Personal Wants
    • All damage over times and stored damage effects will now use a pending damage indicator.

    Goals
    • Larger windows of opportunity for opponents.
      • Sinister Steel and Shunpo will likely not be an instantaneous combo.
    • More laning power. She currently just snipes CS with her Q.
    • Skill floor and ceiling will likely be going up, so there is more room for mastery.
      • We also want to make her cur…


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  • Emptylord

    The current "Attack power, spell power, defense and difficulty" model is being scrapped.

    The new ratings are as follows:

    • Damage type (physical, magical or mixed)
    • Damage style (slider between attacks and abilities)
    • Difficulty (out-of-3)
    • Radar (out-of-3)
      • Damage - A champion's ability to deal damage.
      • Toughness - A champion's ability to take damage.
      • Crowd Control - A champion's ability to disable enemies.
      • Mobility - A champion's ability to quickly relocate around the map.
      • Utility - A champion's ability to grant beneficial effects to allies. Based on champions like Teemo and Zyra, I believe this also includes granting effects (but not true-sight).

    My only issue with the proposed format is that the visuals within the client support a 0-3 index, but no cham…

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  • Emptylord

    ' ' is... the best champion ever.


    "The Witch of the Wastes" is a champion that's been sat on my back burner for a while. I was initially inspired by a large number of "animated" or "anthropomorphic" animals that seemed to originate from Plague Lands and neighbouring jungles, including , , and previously (although his origin has since been associated with Shurima), as well as my own champion concept, Zargonil. I imagined some sort of witch or shaman had been experimenting on animals, but never really explored this further.

    At another point, I encountered the phrase, "the Witch of the Wastes" entirely out of any context and it immediately brought back thoughts of the Plague Witch. There was something... fitting about the title. I learned later …


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  • Emptylord
    Long standing issues I've had with Sona
    • Her aura based mechanic currently doesn't lend itself to much gameplay - particularly those "high impact moments" (which are currently achieved by her ultimate).
      • Her most recent rework removed her persistent auras, which for me contradicted her musical theme. She should be constantly playing!
    • Her Hymn of Valor and Power Chord use too much of Sona's power budget without contributing toward her unique aura-based spot in the roster.
      • In fact, Hymn of Valar particularly encourages her to focus on a bland harass-based gameplay without much care for her auras.

    So I recently started playing Overwatch, Blizzard's new First Person Shooter that draws a lot of parallels with Team Fortress 2. Now I should probably sta…

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