Explosive Bolts
Explosive Shot

Stefan's basic attacks deal bonus magic damage and apply an explosive bolt. Upon reaching 6 stacks or if Stefan has not attacked the target for 5 seconds, the bolts explode dealing the same magic damage per bolt. If this effect is triggered by accumulating 6 stacks, it deals 50% additional damage.

  • On-hit Magic Damage/Damage Per Bolt: 10 / 20 / 30 / 40 (+10% AP)
  • Damage at 6 bolts: 90 / 180 / 270 / 360 (+90% AP)






Emptylord StefanConcept

Concept art I did 2 years ago based on Van Helsing.

Noxus has always been decisively xenophobic, and to find a Yordle who finds himself at home in the sinister city-state is a marvel in itself. But the Noxans were never ones to pick a fight they could not win.

On a pilgrimage, Stefan fell ill with a virulent plague that threatened his life. His plight lead him to Noxus in search of aid from one Dr. Edmundo, although the treatment did little to better his condition. For a while, the procedure had seemed a complete success: but the Ironspine Ripper sought differently. For it was that Stefan had become a yordle of two parts.

It's Teemo in a fedora... what's not to love?!

The core mechanic hinges around the ability to soak burst verses dealing damage: with both his spell blocker and his primary damage being the same skill. Champions with low cooldowns, such as Urgot, Vladimir and Evelynn, are strong counters to Stefan due to their ability to cripple his damage output without "wasting" skills. In the same sense as Morgana and Orianna, Stefan is a support-carry hybrid; with Holy Water being his Black Shield (although with distinct dissimilarities).

Stefan has very versatile build paths, with scalings that cater for AP, AD, On-hit and Fighter: play to taste.

Stefan the Ironspine RipperEdit

1 Growth 18 1 Growth 18
Health (+0) Attack damage (+0)
Health regen. (+0) Attack speed (+0%)
Mana (+0) Armor (+0)
Mana regen.   (+0) Magic resist. (+0)
Attack range 550 Mov. speed N/A
Patch Unknown
Explosive Bolts
(Innate): Each of Stefan's basic attacks deal bonus magic damage and mark the target for 4 seconds. Subsequent attacks refresh the duration by 0.5 seconds. After the duration, or upon reaching 14 stacks, the marks are consumed dealing magic damage again per stack. If they are consumed at 14 stacks, it deals 50% additional damage.
  • Magic Damage: 9 - 19 (based on level)
  • Damage at 14 stacks: 189 - 399 (based on level)

Ability Description Leveling up
Grappling Hook
(Active): Stefan latches his grappling hook into target turret, ward or enemy, flinging himself the same distance beyond his target as it was in front of him. If the target was an enemy, Stefan deals physical damage and slows their movement speed by 45%. This ability applies on-hit effects.
  • Cost: 90 mana
  • Cooldown: 8 seconds
  • Ranged: 550

Physical Damage: 45 / 80 / 115 / 150 / 185 (+0.6 per bonus attack damage)

Buzz Blades
(Active): Stefan summons 3 buzz blades for 12 seconds that will block up to 3 harmful spells. Additionally, he can fling the blades individually to deal physical damage to all enemies in a line. Buzz blades will ricochet off of terrain, and can damage enemies once per bounce up to a maximum of twice. This skill goes on cooldown after the 12 seconds, or once all the blades have been consumed.
  • Cooldown: 18 seconds
  • Projection Cooldown: 0.5 seconds
  • Range: 1200

Cost: 100 / 95 / 90 / 85 / 80 mana

Physical Damage per Blade: 80 / 115 / 150 / 185 / 220 (+0.8 per attack damage

Holy Water
(Active): Stefan hurls a vial of holy water that explodes dealing magic damage to surrounding enemies and cleansing the area for 6 seconds. While inside the area, enemies take magic damage every second and allies become unaffected by crowd control and damage-over-time effects. Note that this does not apply immunity, and effects can persist the duration of Holy Water.
  • Cost: 80 mana
  • Radius to Center of AoE: 700
  • Radius of AoE: 225

Cooldown: 24 / 22 / 20 / 18 / 16 seconds

Explosion Damage: 60 / 110 / 160 / 210 / 260 (+0.6 per ability power)

Magic Damage per Second: 25 / 35 / 45 / 55 / 65 (+0.1 per ability power)

Nowhere to Hyde
(Passive): Stefan's attacks reveal the target for 4.5 seconds.

(Toggle): Stefan undergoes a transformation, gaining increased movement speed and increasing his maximum health. On toggle off, Stefan's percentage health remains the same. While active, Stefen gains the effects of Rampancy.

  • Initial Cost: 20 mana
  • Bonus Health: 20% (+1% per 100 ability power)

Upkeep Cost: 4 / 7 / 10 additional mana per second

Increased Movement Speed: 50 / 70 / 90

(Passive): After being in combat for 5 seconds, Stefan is granted additional attack speed. Additionally, Stefan does not benefit from the cleansing effects of Holy Water.

Attack Speed: 40 / 50 / 60 %