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Blogs/Jungle Rework

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In season one, the jungle halves were split betwween North-West and South-East with a typical starting route of Wolves, Blue and "enemy" Golems (followed by a gank top/bottom lane, depending on whether you're blue team or purple team). This added an inherent risk to jungling (beyond the mechanical issues jungling had back then) as a chunk of your experience and gold required putting yourself in the enemy's domain.

The original Twisted Treeline also shared this philosophy with only one of the four top camps being "safe" for the allied team and the middle two being contestable/dangerous; and the map only had a single Grez Grez that, again, was meant to be contestable.

Over the seasons the golems were made consistently stronger while wraiths were made weaker; the additional Wight/Gromp camp was added; and so forth... until eventually, the jungle re-organized into South-West and North-East, with invasion being a specific tactic rather than a standard feature of jungling.

So I though I'd try to reshape the structure of the jungle to hopefully encourage invasion as a standard-of-practice.

Map rework

Current Version
Emptylord JungleEdit V2
  • Baron Nashor Baron Nashor's pit has been rotated slightly toward top lane and Dragon Dragon's pit has been rotated slightly toward bottom lane.
  • Moved Gromp Gromp into the river to create a bridge camp between the two quadrants.
  • Added a Pix Fae camp (intent is to have a starting location whose Smite buff rewards spell-based junglers).
  • Brushes repositioned in favour of the North-East and South-West jungle halves (i.e. moving from Raptor Raptors across river is heavily protected by brush, but moving from the red base into the bottom river is exposed).
  • Added a small piece of terrain added to river, similar to those found in the bases.
Previous Versions

Jungle items

For me, I dislike that the stats your opponent has bought is so difficult to determine at a glance - heck, it's hard to even tell if they've upgraded to tier-3 - and yet the "Smite" that they have bought is visible both by item's icon (Stalker's Blade item.png Stalker's Blade) and summoner spell's icon (Chilling Smite.png Chilling Smite). I've also encountered times where, for example, I see a Stalker's Blade item.png Stalker's Blade in a Vi Vi's inventory and assume she has the attack damage item - just because she has the sword; or a Skirmisher's Sabre item.png Skirmisher's Sabre in a Shyvana Shyvana's inventory and assume she has Devourer.

When writing this version, I wrote it with my summoner spell rework in-mind (see below) - i.e. there's no longer a simple "Smite" summoner spell to augment. As such, there is now only one tier-2 jungle item. However, there are now three summoner spells you can choose to augment your jungling style - Consume, Detonate and (different) Smite, which intrinsically have different values outside the jungle (with Consume being a variation of Blasting Smite.png Blasting Smite, and the closest to the traditional Smite).

Hunter's Machete item.png Hunter's Machete / Hunter's Talisman item.png Hunter's Talisman
Tracker's Knife item.png Tracker's Knife
  • Combine cost reduced to 150 Gold from 350 Gold.
    • Total cost reduced to 850 Gold from 1050 Gold.
  • Unique Passive - Warding removed.
  • Grants UNIQUE PASSIVE - TOOTH AND NAIL: Basic attacks deal 20 bonus true damage versus monsters. Damaging a monster restores 30 health over 5 seconds. Killing a large monster grants +30 bonus experience.
  • Now grants Unique Passive - Trailblazer: You place markers above jungle camps that were cleared by the enemy. You can interact with these markers to gain strategic information - showing a respawn timer and summoning a jungle spirit that seeks its killer for up to 6 seconds. (90 second cooldown)
  • Builds into: Runic Bulwark item.png Cinderhulk, Item.png Eye of the Herald, Item.png Marauding Hydra, Ranger's Trailblazer item.png Runeglaive, Skirmisher's Sabre Skirmisher's Sabre, Blackfire Torch item.png Soulsnare Lantern and Stalker's Blade item.png Warrior's Blade.
  • LIMITATION: Limited to 1 Jungle item.
Runic Bulwark item.png Cinderhulk
  • Recipe: Tracker's Knife item.png Tracker's Knife + Bami's Cinder item.png Bami's Cinder + 550 Gold = 2500 Gold
  • Grants +300 health, +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
  • Grants UNIQUE PASSIVE - TOOTH AND NAIL.
  • Grants Unique Passive - Trailblazer.
  • Grants Unique Passive - Endurance: Increases bonus health by 25%. This name is shared with Cleats of Endurance
  • Grants Unique Passive - Immolate: Deals 15 + (0.6 × level) magic damage per second to nearby enemies. Deals double damage against monsters (400 range).
  • LIMITATION: Limited to 1 Jungle item.
Item.png Eye of the Herald
  • Recipe: Tracker's Knife item.png Tracker's Knife + Sightstone item.png Sightstone + 600 Gold = 2250 Gold
  • Grants +300 health, +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
  • Grants UNIQUE PASSIVE - TOOTH AND NAIL.
  • Grants Unique Passive - Trailblazer.
  • Grants Unique Passive - Herald's Sight: Your Stealth Wards in the River are visible but have 25% increased sight range and can see over walls.
  • Grants UNIQUE ACTIVE - WARDING: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop. Large monster kills restores 1 charge.
  • LIMITATIONS:
    • Limited to 1 Jungle item.
    • Limited to 3 Stealth Wards on the map at a time.
Item.png Marauding Hydra
  • Recipe: Tracker's Knife item.png Tracker's Knife + Tiamat item.png Tiamat + 400 Gold = 2500 Gold
  • Grants +50 attack damage, +50% base health regeneration, +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
  • Grants UNIQUE PASSIVE - TOOTH AND NAIL.
  • Grants Unique Passive - Trailblazer.
  • Grants Unique Passive - Dreadnought: Generates Momentum stacks while moving, up to 100, granting up to +60 bonus movement speed. Momentum slowly decays while Slow icon slowed and decays rapidly while immobilized or Disarm iconSilence icon pacified.
  • Grants Unique Passive - Cleave: Basic attacks discharge all Momentum, dealing between 20% and 60% of your attack damage (+0.4% per Momentum) to units surrounding your target, dealing the lowest amount to units further away. 385 range. Other effects that consume Momentum will also occur.
  • LIMITATION: Limited to 1 Jungle item.
  • You can exchange between Marauding Hydra, Ravenous Hydra item.png Ravenous Hydra, The Black Cleaver item.png Sundering Hydra and Titanic Hydra item.png Titanic Hydra at only the cost of the difference. No money is refunded if the replacement is cheaper.
Ranger's Trailblazer item.png Runeglaive
  • Recipe: Tracker's Knife item.png Ranger's Knife + Sheen item.png Sheen + Amplifying Tome item.png Amplifying Tome + 165 Gold = 2500 Gold
  • Grants +40 ability power, +250 mana, +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
  • Grants UNIQUE PASSIVE - TOOTH AND NAIL.
  • Grants Unique Passive - Trailblazer.
  • Grants UNIQUE - SPELLBLADE: After using an ability, your next basic attack deals 100% base AD + (30% AP) bonus magic damage. (1.5 second cooldown). When directly attacking a monster, the bonus dmg is reapplied in an AoE around the target and also restores 8% of your missing mana.
  • LIMITATION: Limited to 1 Jungle item.
Skirmisher's Sabre Skirmisher's Sabre
  • Recipe: Tracker's Knife item.png Tracker's Knife + 「 Zeal item.png Zeal 」「 Recurve Bow item.png Recurve Bow 」 + 450 Gold = 2500 Gold
  • Grants 「 35% attack speed, 30% critical strike chance 」「 40% attack speed 」, +10% life steal versus monsters and +150% mana regeneration while in the Jungle. FlipText for live crit/reworked crit systems.
  • Grants UNIQUE PASSIVE - TOOTH AND NAIL.
  • Grants Unique Passive - Trailblazer.
  • Unique Passive - Devouring: Basic attacks deal 30 (+0.67 per Devourer stack) bonus magic damage on-hit, doubled on critical strikes. Scoring a takedown on a champion or large monster will grant 1 Devourer stack; 5 Devourer stacks for Epic Monsters; and 2 Devourer stacks from River Monsters (Gromp, Rift Herald and Rift Scuttlers).
  • Transforms into 20px Sated Sabre at 30 stacks.
  • LIMITATION: Limited to 1 Jungle item.
20px Sated Sabre
  • Grants 「 35% attack speed, 30% critical strike chance 」「 40% attack speed 」, +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
  • Grants UNIQUE PASSIVE - TOOTH AND NAIL.
  • Grants Unique Passive - Trailblazer.
  • Grants Unique Passive - Sated: Basic attacks deal 50 bonus magic damage on-hit.
  • Grants Unique Passive - Phantom Hit: Critical strikes will be accompanied by a phantom that also strike the target, applying bonus on-hit effects.
  • LIMITATION: Limited to 1 Jungle item.
Blackfire Torch item.png Soulsnare Lantern
Proposed by CrewX on the NA Boards.
  • Recipe: Tracker's Knife item.png Tracker's Knife + Tear of the Goddess item.png Tear of the Goddess + 900 Gold = 2500 Gold
  • Grants +250 mana, +50% base mana regen, +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
  • Grants UNIQUE PASSIVE - TOOTH AND NAIL.
  • Grants Unique Passive - Trailblazer.
  • Grants Unique Passive - Mana Charge: Increases your maximum mana by 4 each time you cast a spell or expend mana (can occur up to 2 times every 8 seconds). Additionally, scoring a takedown on a large monster grants 10 maximum mana. Mana Charge is capped at 750 bonus mana.
  • Grants Unique Passive: While in combat, your basic attacks and single target spells deal 4% of your missing mana as bonus magic damage once every 1.5 seconds.
  • Transforms in Deathfire Grasp item.png Deathfire Lantern upon fully charging.
  • LIMITATION: Limited to 1 Jungle item.
Deathfire Grasp item.png Deathfire Lantern
  • Grants +1000 mana, +50% base mana regen, +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
  • Grants UNIQUE PASSIVE - TOOTH AND NAIL.
  • Grants Unique Passive - Trailblazer.
  • Grants Unique Passive: While in combat, your basic attacks and single target spells deal 4% of your missing mana as bonus magic damage once every 4 seconds.
  • Grants Unique Active: You expend 20% of your maximum mana to release a shockwave that deals the same amount as magic damage and slows surrounding enemies by 40% for 2 seconds. 60 second cooldown.
  • LIMITATION: Limited to 1 Jungle item.
Stalker's Blade item.png Stalker's Blade
  • Recipe: Tracker's Knife item.png Tracker's Knife + Caulfield's Warhammer item.png Caulfield's Warhammer + 550 Gold = 2500 Gold
  • Grants +65 attack damage, +10% cooldown reduction, +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
  • Grants UNIQUE PASSIVE - TOOTH AND NAIL.
  • Grants Unique Passive - Trailblazer.
  • Grants Unique Passive - Warrior's Wraith: 10% of the physical damage you deal is dealt again as true damage over the next 3 seconds.
  • LIMITATION: Limited to 1 Jungle item.

Smite rework

For reference from my Summoner spell rework.
Devour Consume (new spell)
  • Availability: Common
  • Active: You deal 390-1000 true damage to the target minion or monster and restores 75 + (15 × level) health. Large Monsters will grant a Well Fed bonus, which can only be claimed once per spawn. 60 second cooldown.
  • Nunu Nunu's Consume.png Consume renamed Consume.png Gorge (or Munch).
Mega Inferno Bomb Detonate (new spell)
  • Availability: Common
  • Active: You deal 50 + (10 × level) (+100% base AD) true damage to the target minion or monster, causing them to explode dealing the same damage to all surrounding enemy units and slowing them by 30% for 2.5 seconds. Monsters will take 150-500 (+100% base AD) true damage and will be stunned instead. 120 second cooldown.
Demacian Justice Smite (new spell, old name)
  • Availability: Common
  • Active: A beam of light impacts with the ground at the target location after 1 second delay, dealing 60 + (15 × level) true damage to all enemies in a large area. 90 second cooldown.
Ignite.png Ignite
  • Could be removed, in favour of Smite.

Monster camps

Baron Nashor Baron Nashor
  • Now grants Well Fed - Acid Spittle: For the next 30 seconds, your basic attacks and damage dealing abilities apply a corrosive debuff that reduces damaged enemy's armor and magic resistance by 0.5 per second for 3 seconds, stacking up to a maximum reduction of 45. The debuff 「 lasts 6 seconds including the 3 seconds build-up, refreshing on each application 」「 lingers for an further 3 seconds, refreshing on each application 」.
Blue Sentinel Blue Sentinel
  • Well Fed
    • No longer instantly restores mana.
    • Gift of Clarity: You restore 40% of your maximum mana over the next 12 seconds.
  • Crest of Insight.png Crest of Insight
    • Mana and energy regeneration removed.
    • Cooldown reduction removed.
    • New Effect: Each ability cast reduces the resource cost of your next ability by 10%, stacking up to 5 times. Casting an ability at 5 stacks doubles the effect, causing your abilities to be free-to-cast as well as granting 20% cooldown reduction for the next 5 seconds, after which the stacks are reset.
      • The ability cast at 5 stacks will benefit from the bonuses.
      • The cost reduction has no effect on Fury or Health, and non-resource uses of the secondary bar.
      • The cost reduction is half as effective on Energy champions (5% per stack and 50% during the bolstered effect).
      • The cost reduction fully affects Heat.
Dragon Dragon
  • Now grants Well Fed - Swallowed Fire: For the next 30 seconds, your basic attacks deal 100 (+5% target's current health bonus physical damage in a cone around your target. This cannot occur more than once per second.
Pix Fae camp
  • Contents:
    • 1 × Fae Worldbearer (tough, moderate damage and melee, "small monster")
    • 1 × Fae Stormbringer (weak, high damage and ranged, "small monster")
    • 1 × Fae Skinweaver (weak, non-aggressive, heals its allies, "large monster")
  • Well Fed - Gift of the Skinweaver: Against monsters, you deal 20% bonus damage and restore 6% of damage dealt as health and 3% as mana.
Gromp Gromp camp
  • Promoted to Buff Monster, akin to Blue Sentinel Blue Sentinel and Red Brambleback Red Brambleback.
  • Gift of the Toadstool.png Gift of the Toadstool
    • Renamed Crest of the Toadstool.
    • Buff is now granted to whomever scores the kill on Gromp.
    • Buff is now transferred on-kill.
    • Duration increased to 120 seconds from 90 seconds.
    • Base damage increased to 30 from 10.
  • Well Fed - Gift of the River King: For the next 90 seconds, 20% of the damage taken from large jungle monsters is stored. Upon securing the kill, you will restore the stored health over the next 4 seconds.
Krug Krug camp
Murk Wolf Murk Wolf camp
  • Smite.png Smite no longer summon's a River Spirit.
  • Well Fed - Gift of the Pack: For the next 90 seconds, you track the position of enemies moving or in-combat within the jungle, up to 900 units away. Mechanical similar to Rek'Sai Rek'Sai's Tremor Sense.
Raptor Raptor camp
  • Razor Sharp.png Razor Sharp (Well Fed)
    • Renamed Gift of Raptor Sight.
    • New Effect: For the next 90 seconds, you are accompanied by 3 raptor spirits. You expend Raptor spirits to noisily reveal and disable the next ward or stealthed trap you encounter.
Red Brambleback Red Brambleback
  • Well Fed
    • No longer instantly restores health.
    • Gift of Endurance: You restore 40% of your maximum health over the next 12 seconds.
  • Crest of Cinders.png Crest of Cinders
    • Bonus true damage removed.
    • New Effect: Basic attacks set the target's health ablaze, converting the leftmost 5-56 health amber. A target is executed if their amber health eclipses their current health. After 3 seconds without application, target's rapidly take true damage equal to 50% of their amber health over time, consuming it in the process.
Rift Herald Rift Herald
  • Promoted to Buff Monster, akin to Blue Sentinel Blue Sentinel and Red Brambleback Red Brambleback.
  • Doom's Eye Doom's Eye is now transferred on-kill.
  • Well Fed - Herald's Sight: For the next 90 seconds, standing still for 0.5 seconds grants up to 25% increased vision range and the ability to look over walls.
  • No longer despawns at 19:45/19:55, and instead becomes untargetable/invulnerable at those times (under the same conditions). Rift Herald will now react to Baron Nashor's appearance (acts cowardly) and will be devoured.
Rift Scuttler Rift Scuttler
  • Well Fed - Gift of Flowing Waters: For the next 90 seconds, you gain 30% bonus movement speed while moving in the river. This bonus does not stack with Speed Shrines.

Champion changes

Well Fed


Champions
General A B - C D - G H - K L - M N - R S T - V W - Z
Items
Stats & General Economy, Vision & Trinkets Boots & Enchantments Jungle Rework (Summoner's Rift)
Misc.
Fan Skins Chromas Client, Maps & Modes Summoner Spells Runes

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