New Active: Summons a font at the target location for 10 seconds. Allied champions can interact with the font to begin channeling, restoring 5% of their missing mana per second. The channeling will be interrupted if you take damage. 60 second cooldown.
Active: You raise a circular perimeter for 3 seconds that shields allied champions within. The shield will not persist outside of the perimeter but any remaining shield will be remembered upon re-entry. After the 3 seconds, allies within the area gain a burst of movement speed. (210 second cooldown)
Riot has already stated they plan to remove Grievous Wound from the game. Presently, all healer champions are balanced around the fact Ignite exists - meaning that they are actually overpowered in scenarios where Ignite is unavailable. With Grievous Wound removed, sustain champions would be rebalanced. As such, I have removed Grievous Wound from all sources in by blogs above - except Ignite, which has an altered effect instead.
No longer halves all healing effects.
New Effect: Grievous Wound now reduces an enemies base health regeneration to 0 and reduces healing from Health Potions by 50% for the duration.
「 Multiple ignites on the same target will be queued, as with health potions. 」「 A target that is already ignited is not a valid target for Ignites during the first 1 second. 」
Active: You deal 390-1000 true damage to the target minion or monster and restore 75 + (15 × level) health. Large Monsters will grant a Well Fed bonus, which can only be claimed once per spawn. 60 second cooldown.
Ancient Krug - Gift of Heavy Hands: For the next 90 seconds, your basic attacks splash 25% of the damage to nearby monsters and every 5th basic attack versus structures deals 65 + 15 × level bonus true damage.
Baron Nashor - Acidic Spittle: For the next 30 seconds, your basic attacks and damage dealing abilities apply a corrosive debuff that reduces damaged enemy's armor and magic resistance by 0.5 per second for 3 seconds, stacking up to a maximum reduction of 45. The debuff 「 lasts 6 seconds including the 3 seconds build-up, refreshing on each application 」「 lingers for an further 3 seconds, refreshing on each application 」.
Blue Sentinel - Gift of Clarity: You restore 40% of your maximum mana over the next 12 seconds.
Crimson Raptor - Gift of Raptor Sight: For the next 90 seconds, you are accompanied by 3 raptor spirits. You expend Raptor spirits to noisily reveal and disable the next ward or stealthed trap you encounter.
Dragon - Swallowed Fire: For the next 30 seconds, your basic attacks deal 100 (+5% target's current health bonus physical damage in a cone around your target. This cannot occur more than once per 2 seconds.
Fae Skinweaver - Gift of the Skinweaver: Against monsters, you deal 20% bonus damage and restore 6% of damage dealt as health and 3% as mana.
Gromp - Gift of the River King: For the next 90 seconds, 20% of the damage taken from large jungle monsters is stored. Upon securing the kill, you will restore the stored health over the next 4 seconds.
Greater Murk Wolf - Gift of the Pack: For the next 90 seconds, you detect enemy units within 700 units.
Red Brambleback - Gift of Endurance: You restore 40% of your maximum health over the next 12 seconds.
Rift Herald - Herald's Sight: For the next 90 seconds, standing still for 0.5 seconds grants up to 25% increased vision range and the ability to look over walls.
Rift Scuttler - Gift of Flowing Waters: For the next 90 seconds, you gain 30% bonus movement speed while moving in the river. This bonus does not stack with Speed Shrines.
Active: You deal 50 + (10 × level) (+100% base AD) true damage to the target minion or monster, causing them to explode dealing the same damage to all surrounding enemy units and slowing them by 30% for 2.5 seconds. Monsters will take 150-500 (+100% base AD) true damage and will be stunned instead. 120 second cooldown.