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Blogs/Sid Meier's Civilization: Runeterra

Emptylord January 1, 2016 User blog:Emptylord

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Disclaimer: Knowledge of Sid Meier's Civilization is required to appreciate this blog.

I thought it'd be fun to translate the world of Runeterra into Sid Meier's Civilization V game format.

This is work in progress - so feel free to contribute ideas, new Civilizations or berate obvious balance issues (I don't profess to be a competitive Civilization player). The Civilizations I've proposed are imagined to be isolated from Civilization V's available Civilizations - so some overlap may exist.

Civilization Bias Leader Unique Ability Unique Unit / Building / Improvement / Great Person
Bandle City Bandle City Crest icon Council Scouts' Code
  • Swift: Provides all units +1 mobility.
  • Daring: Provides pre-Atomic Era ranged units 1 additional attack per turn (excluding naval units).
  • Valiant: Provides pre-Atomic Era melee units the ability to move after attacking.
Swift Scout
  • Replaces Archer
  • Special abilities:
    • Invisible while Fortified.
    • Toxic Shot: Enemy units attacked take 50% additional damage at the start of their next turn.
Noxious Trap (Tile Improvement)
  • Requires Trapping
  • Constructed by Workers
  • Special Abilities:
    • Invisible until first trodden on by an enemy unit.
    • Deals damage each time an enemy walks over them, or per turn to enemies standing on them.
    • Enemies receive no healing for pillaging Traps.
Battlecast Perfect Hex Core item Hills Viktor Viktor Glorious Evolution

You gain 25 gold for discovering a technology. This is enhanced to 100 gold if you're the first Civ to discover it. Unit upgrades cost 50% less.

Bilgewater Bilgewater Crest icon Coast Gangplank King Gangplank Reaver King

Provides all Ranged naval units with the Indirect Fire promotion (can fire over obstacles provide there is sight) and +2 range. Additionally, your embarked units can have no defense penalty while at sea and will defend themselves when attacked.

Saltwater Scourge
  • Replaces Musketman
  • Special Abilities:
    • Trial by Fire: Your attacks versus land units half their maximum movement units (rounded up) until the end of their next turn
Slaughter Docks
  • Replaces Harbor
  • Special Abilities:
    • +15 XP for all naval units produced in this city
    • Provides all naval units built in the city the Coastal Raider I promotion
Darkin Court, The Blood Well Aatrox The Deathless Prince Grasp of the Undying
Your military units will survive on 1 health. This cannot happen again unless the unit is fully healed.
The Darkin Blade
  • Replaces Longswordsman
  • Special Abilities:
    • March promotion.
    • Massacre: This unit may perform an additional attack for every unit it has slain.
Blood Well
  • Replaces Baracks
  • Special Abilities:
    • +5 XP for all military units produced in this city for each military unit produced
Demacia Demacia Crest icon Jarvan IV Prince Jarvan IV Conscription

You gain a free Warrior / Swordsman / Longswordsman whenever you found a new city and for every 2 Population gained thereafter. Pay 25% less for land unit maintenance. Can upgrade units with Faith.

Frostguard ProfileIcon Frostguard Tundra Lissandra Ice Witch Frost Queen's Claim

Units ignore terrain costs when moving into any tile with Tundra, Snow or Ice. Units gain +1 Vision and sight is not obstructed by terrain on Tundra, Snow or Ice. Upon discovering Optics, your units may move on Ice.

Iceborn Warrior
  • Special abilities:
    • Costs 50% less to maintain.
    • Iceborn Horde: Upon defeating an enemy unit, there is a 67% chance you will spawn another Iceborn Warrior.
Shrine of True Ice
  • Replaces Shrine
  • +1 Faith
  • +1 additional Faith per Tundra, Snow and Ice tiles controlled by this city
Glade, The Whimsy Forest Lulu Sorceress Lulu Conclave

+1 Happiness per city with a forest, enhanced to +2 for cities with 3 or more forests tiles. Cities founded in forests start with 3 Population. Training settlers requires a minimum of 3 Population (up from 2). Unhappiness from Population is reduced by 50%.

Portal (Tile Improvement)
  • Can only be built in Forests you control.
  • Allows "Airlifting" to other Portals (range capped).
Ionia Ionia Crest icon Rivers Karma Duchess Karma Ionian Riverside

Units and Trade Caravans move alongside Rivers as if it is Road and can cross rivers with no movement penalty. Upon discovering Sailing, Rivers can be used to form City Connections (including with other Civs and City States).

Wuju Swordsman
  • Replaces Swordsman
  • Special Traits:
    • Does not require Iron
    • Heals double from Fortify
    • No defensive terrain bonuses
    • Can attack after moving
    • Can move after killing a unit
Iron Crusade Children of the Grave Mordekaiser King Mordekaiser Immortal Bastion
  • Cannot gain settlers or annex cities
  • Capital city can move and will claim all adjacent tiles (can incur diplomatic penalties)
  • Benefits from all Embark related promotions
  • Capital pillages tiles and kills units it moves over
  • Culture does not expand city borders but produces 50% more culture to Social Policies
  • 50% increased production to land units, with half production to air and naval units
Iron Revenant
  • Replaces Londswordsman
  • Special Traits:
    • Does not require Iron
    • Can be resurrected in the Capital for free (capital can only store one Iron Revenant)
Necromancer
  • Replaces Great General
  • Special Traits:
    • Imposes maximum fear over City States, allowing for Tribute demands
    • Civilians can work tiles within 2 hexes of a Citadel
Mount Targon Mount Targon Crest icon Mountains Targonian Court Constellations

You rotate through four unique abilities with each ability lasting for 28 turns. The initial bonus is chosen at random, but proceeds on the given order.

  • Aspect of the Moon: +3 Faith and 50% resistance to Religious Pressure from other Civs.
  • Aspect of the Spear: Melee units temporarily gain the Aegis Protection promotion, blocking the next attack against them (refreshes after 5 turns).
  • Aspect of the Sun: +2 Food from Farms, Plantations and Camps.
  • Aspect of the Shield: +5 City Defense Strength and + 50 City Hit points. Enemy land units must spend 1 extra movement point when inside your territory.

Entering a new era grants a one time bonus toward a Golden Age.

Artisan of War
  • Replaces Spearman
  • Special Abilities:
    • Can set-up to perform a ranged attack.
    • Ranged attacks causes the Artisan of War to move adjacent to the target. This is classified as a Ranged Attack and the defending unit will not retaliate.
Solari Temple
  • Replaces Temple
  • Special Abilities:
    • +15 XP for all land units produced in this city
    • Producing units grants a one-time bonus of Faith
Mount Targon (Historical) Eclipse Leona Leona / Diana Diana Eclipse

You alternate between two unique abilities every 28 turns.

  • Chosen of the Sun: Farms, Plantations and Camps provide an additional 2 Food.
  • Chosen of the Moon: Units fight as though they were at full strength even when damaged.

An Eclipse occurs every 360 years, granting a one time bonus toward a Golden Age.

Artisan of War
  • Replaces Spearman
  • Special Abilities:
    • Can set-up to perform a ranged attack.
    • Ranged attacks causes the Artisan of War to move adjacent to the target. This is classified as a Ranged Attack and the defending unit will not retaliate.
Noxus Noxus Crest icon Swain Jericho Swain Fleshing Arena

Gain a one time bonus toward a Golden Age whenever you kill an enemy unit or a bigger bonus whenever one of your veteran units dies in combat. Gain up to +50% production toward military units while Happy.

Assassin
  • Replaces Scout
  • Special Traits
    • Can move into rival territory without Open Borders
    • Invisible until it attacks or moves adjacent to another unit
Glorius Executioner
  • Replaces Swordsman
  • Special Traits
    • Restores health when attacking
    • Substantial offensive bonus when adjacent to another Glorious Executioner
Piltover Piltover Crest icon Hills Jayce Jayce City of Progress

You begin the game with a free Technology. Gain a free technology whenever you enter a new era.

Revered Inventor
  • Replaces Worker
  • Special Traits:
    • Completing Tile Improvements grants a one time boost to Science
    • 50% speed toward Tile Improvements but half as fast at clearing tiles (e.g. Forests, Marshes and Jungles)
    • Can build Sentries upon discovering Chemistry
Sentry (Tile Improvement)
  • Requires Chemistry
  • Constructed by Revered Inventors
  • Can ranged attack nearby enemies at a strength equal to your weakest city
Shadow Isles Shadow Isles Crest icon Karthus The Deathsinger Ruination
  • Gain a one time bonus of Faith whenever you kill an enemy unit or a bigger bonus whenever one of your veteran units dies in combat.
  • Upon founding a Religion, you gain an additional, unique Follower Belief.
    • Black Mist: Generates Black Mist in surrounding territory at a rate based on the number of Followers.
  • Units not allied to the Shadow Isles take damage every turn and must spend 1 extra movement point to move through Black Mist. Black Mist can be scrubbed by Workers.
Chain Warden
  • Replaces Swordsman
  • Special Abilities
    • Can set-up to perform a ranged attack.
    • Ranged attacks place the target adjacent to the Chain Warden.
Knight of the Iron Order
  • Replaces Knight
  • Special Abilities
    • Can Spread Religion with the same strength as a Missionary. Two uses. Can be resupplied by visiting the Holy City.
Shurima Shurima Crest icon Desert Azir Emperor Azir Talisman of Ascension

+1 Food from Desert tiles. 3 tiles beyond the city's boarders are always visible. Gain a Great General whenever an enemy Civ declares war on you. This can only happen once per enemy Civ.

Ancient Ascendant
  • Replaces Catapult
  • Special Abilities
    • Can perform ranged attacks when not Set Up.
    • Gains the Indirect Fire promotion while Set Up.
Shuriman Temple
  • Replaces Temple
  • Special Abilities
    • Provides a free Worker when constructed.
Stranglethorn Rise of the Thorns Grassland Zyra Queen Zyra Rise of the Thorns

You gain the unique ability of Capitals you control.

Vengeful Thorn (Special Unit)
  • Spawns whenever a land unit dies on land.
  • Cannot be attacked or move.
  • Can perform a ranged attack.
  • Dies at the end of your next turn.
United Freljord, The Freljord Crest icon Tundra Ashe Queen Ashe One People

You gain the support of barbarian units defeated in combat, gaining the choice to have them stay on as a military unit, convert them into a worker or add them to your nearest city's population. You cannot choose the same option twice in a row. 25% less unhappiness from Population. Generates Great General points versus Barbarians.

Barbarian King
  • Replaces Great General
  • Special Traits:
    • Cannot be attacked/captured by Barbarians.
    • +30% Combat bonus to all Land units within 2 tiles versus Barbarians.
    • When moving into Barbarian Encampments with a Barbarian King nearby, you have the option to found a city or destroy the camp. Founding a city will consume Barbarian King.
Tavern
  • Replaces Circus
  • Special Traits
    • Does not require Ivory or Horses
    • +1 Happiness
    • +1 Happiness per Trade Route established from this city.
    • You gain +1 Food from international Trade Routes to this city.
Void, The Void Assault Malzahar Prophet Malzahar Icathian Surprise

Your units explode on death, dealing damage to surrounding enemy units.

Mouth of the Abyss
  • Replaces Archer
  • Special Abilities:
    • Indirect Fire promotion.
    • Can set-up to gain double range.
Xenonursery
  • Replaces Barracks
  • Special Abilities:
    • Provides every Warrior, Spearman, Swordsman and Longswordsman produced in the city the Carnivore promotion: defeating an enemy unit restores 50 health.
    • Producing units grants a one-time bonus to the city's growth.
Winter's Claw ProfileIcon Winter's Claw Tundra Sejuani Sejuani Warmonger
  • Gains Happiness while at War, stacking per Civ and City State.
  • Gains 50% of the Population from Razed Cities.
  • Can expend Population to Hurry Production of buildings, which is half as effective toward World Wonders.
Berserker
  • Replaces Warrior
  • Special Abilities:
    • Fights with increased strength while damage.
    • Can move after attacking.
War Camp (Tile Improvement)
  • Must be built in an another Civ's territory. Continues to function even if the territory is razed or changes hands.
  • Constructed by melee land units.
  • Provides that tile's base yield to your nearest city. Does not provide Resources.
Zaun Deadly Venom Twitch Mayor Twitch Biological Warfare

Pillaging enemy tile improvements grants a one time boost to Science and creates Fallout. Fallout is also created whenever on of your tile improvements is pillaged. Your units invert the combat modifier of Fallout (+15% instead of -15%). Additionally, Fallout tiles in your territory instead grant +1 Production, +1 Gold and +1 Food (instead of -3, respectively).

Madman of Zaun
  • Replaces Warrior
  • Special Abilities:
    • Restores 10 health every turn.
    • +50 Hit Points.
Mad Chemist
  • Replaces Scout
  • Special Abilities:
    • +1 Movement
    • +3 Strength
    • Shock and Awe May pillage and attack in the same turn.

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