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Blogs/Stealth and Vision Rework

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The following is inspired by Willbachbakal's Another Look at Vision blog and is contrary to a lot of the changes proposed above. The foundation of this rework is fixing stealth.
― Emptylord
Removed Items
Sight Ward item.png Stealth Ward
  • Renamed Sight Ward.
  • Sight Wards will become visible while an enemy champion is within 212.5 units.
  • Sight Wards will reveal stealthed units within 212.5 units (700 units for Evelynn Evelynn and Rengar Rengar).
  • Duration adjusted to 60 / 120 / 180 seconds from 180 at all times.
  • Sight Wards are held in the player's Sightstone, up to 2 at a time.
Warding Totem item.jpg Sightstone
  • All players start with a Sightstone in their Trinket slot. Summoner's Rift only; cannot be sold.
  • Health removed.
  • Now holds 5 Sight Ward item.png Sight Wards.
    • Up to 3 wards generate passively (every 120 / 90 / 60 seconds), and all 3 charges will be granted whenever you visit the fountain.
    • Up to 2 wards can be purchased in the store (described as premium charges).
    • The item will show the charges as 1/3 and 1/2, for example. The free charges will be used first.
  • At level 9, the Sightstone can be enchanted. My contribution.
Enchantments
Each enchantment costs 650 Gold.
  • Ruby Sightstone item Vigor: Sight Ward health increased to 6 and will regenerate if not attacked in the last 10 seconds.
  • Sightstone item Divinity: Sightstone's cast range is increased to 1000.
  • Emptylord Emerald Sightstone item Clarity: Sight Wards now gain unobstructed sight but are no longer stealthed or concealed by brush.
  • Emptylord Opal Sightstone item Harmony: You will gain 1 ward whenever you destroy a ward. Charges gained in this way will first occupy the Premium slots, and then the free slots.
Stealth
The basic premise is: if you know where they are, you can deal with them. No longer is stealth something that only works up until the enemy buys a specific item.
  • The following champions are now revealed indefinitely while within 212.5 units of an enemy champion or ward, or for 0.65 seconds if they take damage while stealthed:
  • The following champions have somewhat bespoke changes:
    • Akali Akali's Twilight Shroud.png Twilight Shroud
      • Radius of effect increased to 1000 from 400.
      • Cast range increased to 900 from 700.
      • Shroud now only grants sight while Akali is within.
      • Now revealed indefinitely while within 212.5 units of an enemy champion or ward, or for 0.65 seconds if she takes damage while stealthed. This is the same "briefly" as when Akali breaks stealth by attacking or using abilities.
      • Slow flattened to 20% at all ranks from 14 / 18 / 22 / 26 / 30%.
    • Evelynn Evelynn's Shadow Walk.png Shadow Walk
      • In addition to champions, Evelynn is now revealed while within 700 units of enemy wards.
      • Taking damage while stealthed will now only reveal her for 0.65 seconds, instead of removing the stealth.
    • Rengar Rengar's Thrill of the Hunt.png Thrill of the Hunt
      • Delay reduced to the duration of the animation and cannot be prolonged.
      • Rengar is now revealed while within 700 units of an enemy champion or ward.
      • Taking damage while stealthed will now reveal him for 0.65 seconds.
      • Vision radius increased to 5500 at all ranks from 2000 / 3000 / 4000.
      • Enemies are now informed that Rengar has vision of them regardless of proximity. Icon updated to use the icon Rengar sees (of his eye), rather than an exclamation mark.
      • Bonus movement speed is increased to 20 / 40% from 15 / 30 %.
    • Shaco Shaco's Jack in the Box.png Jack In The Box
      • Trigger radius reduced to 67.5 units from 300.
      • Shaco's attacks and Two Shiv will now place a mark above enemy champions. Boxes will prioritize marked enemy champions above all else.
      • Now revealed indefinitely while within 212.5 units of an enemy champion or ward.
    • Teemo Teemo's Noxious Trap.png Noxious Trap
      • Now revealed indefinitely while within 212.5 units of an enemy champion or ward.
    • Twitch Twitch's Ambush.png Ambush
      • Delay reduced to the duration of the animation and cannot be prolonged.
      • Now revealed indefinitely while within 212.5 units of an enemy champion or ward, or for 0.65 seconds if he takes damage while stealthed.

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