In the near future we are to see a complete rework to the game's class system, which Riot covered the basics of in this blog. At the start of June, they published a thread in the Dev Corner that details the planned roles for each champions.

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In short, the planned classes are:

  • Controller icon Controller - Defensive casters that protect and create opportunities for allies.
    • Controller icon Disruptor - Controllers that specialize in locking down the enemy and creating threat zones.
    • Controller icon Enchanter - Controllers that heal, shield or enchant their allies.
  • Fighter icon Fighter - Tank-slayer hybrids. Both durable and a damage threat.
    • Fighter icon Diver - Mobile fighters. These champions excel at jumping on priority targets.
    • Fighter icon Juggernaut - Immobile fighters. These champions are living area-of-denial - go near them at your own peril.
  • Mage icon Mage - Offensive casters that cripple and burst.
    • Mage icon Artillery - Mages that master range, but are the most fragile to being jumped upon.
    • Mage icon Battlemage - Mages that focus on locking down and devastating targets from range.
    • Mage icon Burst - Immobile mages that seek to be in the fray - wrecking all nearby enemies.
  • Marksman icon Marksman - Marksmen excel at dealing reliable sustained damage at range. No official subclasses, but the following were considered:
    • Marksman icon Demolisher - Marksmen that make a steady advance with high range damage and zoning.
    • Marksman icon Scrapper - Marksmen with high in-fight mobility but have poor range/freedom to pick targets.
  • Slayer icon Slayer - Fragile but agile damage-focused champions.
    • Slayer icon Assassin - Slayers that specialize in getting onto high priority targets.
    • Slayer icon Skirmisher - Slayers that have poor target selection, but instead boast the ability to kill anyone they can reach.
  • Tank icon Tank - Champions excel at taking damage and disruption, but are not a significant damage threat.
    • Tank icon Vanguard - Front-line tanks. These champions lead the charge and shatter the enemy's lines.
    • Tank icon Warden - Protection tanks. These champions stand steadfast and protect their allies.
  • Unclassified - These champions do not fit into the above classifications.

You can find a compiled list of champions next to their new class assignment here.

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But I take a number of issues to the new class structure and, in some cases, the champions assigned to those classes.

Note that some champion re-classifications were based on Riot's target fantasy of the champion, rather than their current build from a patch-to-patch perspective. I did try to take this into account, especially when it was explicitly stated (e.g. it was stated that Ekko's fantasy is for a scrappy skirmisher, and the at-the-time fad of playing him as a tank would not affect his classification).

Again, trying to be as concise as possible:

  • Duplicate definitions
    • Tanks and Disruptors are both defined by their ability to disrupt.
    • Vanguards and Divers are both defined by their ability to dive into the enemy team.
      • In fact, the only difference between the listed champions seems to be whether or not they have AD or AP scalings.
    • Battlemages and Juggernauts are both defined as "devastating at close range".
      • In fact, half of the Battlemages are AP Juggernauts - e.g. Vladimir Vladimir, Swain Swain, and Rumble Rumble.
    • Controllers and Wardens are both defined by their ability to protect their allies.
    • Skirmishers and Scrappers (unofficial) are both defined by their poor target selection but strong dueling potential.
  • Poor class boundaries
    • Skirmisher does not include champions like Vayne Vayne and Graves Graves. Despite not explicitly mentioned, Slayer and Marksman seems to be mutually exclusive.
    • Many Juggernauts are what people think of when they think "tank", e.g. Dr. Mundo Dr. Mundo and Volibear Volibear, yet Juggernaut is not a Tank subclass.
    • Controllers are described as "protecting their allies", but does not include the Warden subclass.
    • Artillery is a subclass of Mage and so excludes non-mages like Urgot and Ezreal. Artillery, Mage and Marksman could almost be described as three distinct Carry subtypes - Poke, Burst and Consistent DPS.
  • Poorly defined classes
    • It is a joke to say Vanguards are "low damage threats". Why does this subclass even exist?
    • Most of the listed Battlemages have no interest in being anywhere near "the fray" - e.g. Brand Brand, Aurelion Sol Aurelion Sol, and Cassiopeia Cassiopeia.
    • "Fighter" is literally defined as a combination of two other classes.
    • Disruptor does not include champions like Blitzcrank Blitzcrank and Kennen Kennen, who are both "Unclassified". Kennen is presumably excluded due to not being a "Support".
  • Specific Champions - This section is the most subjective.
    • Nocturne Nocturne, Elise Elise and Evelynn Evelynn are both classified as Divers, apparently forsaking their Assassin fantasies.
    • Irelia Irelia and Xin Zhao Xin Zhao are Divers, while Jax Jax is a Skirmisher.
    • Twisted Fate Twisted Fate is classified as a Mage, rather than a Marksman.
    • Nunu Nunu is set to be reclassified as a Warden, which conflicts with my fantasy for him and how he's currently played.
    • Many champions are missing secondary tags.

As an aside, Riot's decision to rename the Support class to "Controller" is an attempt to address the atmosphere that treats Support Players as unimportant, secondary, or subordinate. I am personally disagree with this approach. The Support role is all about supporting your team mates - changing the name won't fix players who actually believe "supporting" is equivalent to "carry's slave". In my opinion, the issue with Supports being considered secondary is due to the lack of in-match representation of their achievement. Of course carries think they're the only important thing when the Scoreboard only tracks kills. Heroes of the Storm, for example, tracks Healing Done (for Supports) and shows Damage Taken (for tanks) on the Scoreboard (likely hidden for other classes to prevent flaming), although I'd personally swap Damage Taken for Damage Blocked (i.e. intercepted), assuming the game can track damage you prevented your allies from taking (and this would include shields).

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UPDATE: May 24th, 2017

  • Disruptor subclass renamed Catcher.
    • The main reason was because they're removing area-of-denial champions from this subclass, and consequently felt the originally name didn't adequately describe the new population of "catch an enemy out" champions. I agree with most of the champion's they removed from this class, and like that most of those champions also went to the same place, but I hate the new name. I'm not sure using a pejorative term for submissive gay men is the best way to change the public perception of Supports as being the team's bitch. I actually laughed.
  • "Unclassified" implemented as an actual class.
    • Specialist icon Specialist is being used by this Wikia as a conjectural term for the class.
    • Still includes: Cho'Gath Cho'Gath, Fiddlesticks Fiddlesticks, Kennen Kennen, Singed Singed and Urgot Urgot.
    • Now includes: Azir Azir, Gangplank Gangplank, Gnar Gnar (Mini), Graves Graves, Heimerdinger Heimerdinger, Kayle Kayle, Nidalee Nidalee, Quinn Quinn, Teemo Teemo, Zilean Zilean
    • No longer includes: Blitzcrank Blitzcrank.
    • I feel like there was a wasted opportunity here. This class fairly consistently covers zone-control champions - even champions like Azir and Zilean are zone-controllers as a secondary trait. If you kick Graves back into the Skirmisher class; Mini Gnar and Kayle back into the Marksman class; and maybe add champions like Anivia, Taliyah and Karthus here - you've got yourself a class of champions who are can be consistently described as anti-PVP or zone controllers. With the exception of Karthus, these champions are essentially ranged juggernauts (in the sense of they create something at range, and not necessarily attack range).
    • Urgot's continued refusal to join the Artillery class baffles me, but I imagine it's because it's a Mage subclass.
  • The Good
    • Brand Brand secondary class removed (Battlemage).
    • Ekko Ekko changed to Assassin from Skirmisher.
    • Evelynn Evelynn changed to Assassin from Skirmisher.
    • Nocturne Nocturne changed to Assassin from Diver.
    • Rek'Sai Rek'Sai changed to Diver from Vanguard (although I think I'd still rather go one further into Assassin).
    • Jhin Jhin secondary class changed to Catcher from Burst Mage.
  • The Bad
    • Riot is still putting short range mages into the Battlemage class, without redefining the class.
  • The What
    • Riot seems to have forgotten what the Diver class is all about.
      • Olaf Olaf changed to Diver from Juggernaut.
      • Skarner Skarner changed to Diver from Vanguard.
    • I guess the Assassin update failed.
      • LeBlanc LeBlanc changed to Burst Mage from Assassin.
      • Rengar Rengar changed to Diver from Assassin.
    • Riot is intentionally trying to remove as many Secondary classes as possible.
      • Alistar Alistar changed to Vanguard from Warden.
      • Jayce Jayce secondary class removed (Skirmisher).
      • Karma Karma second class removed (Battlemage).

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Solutions:

  1. Back to the basic: DPS, Tank (Threat Generators) and Support.
    • Issues:
      1. People within the League community associate "DPS" with consistent damage, rather than average damage output. League players would find it incongruous for Mages and Assassins to be tagged as "DPS" (despite Mages having the highest average DPS in the game).
      2. People within the League community associate "Tank" with low damage threats, despite this referring to very few champions. League players would find it incongruous for champions like Jax, Riven and Fiora to be classified as "Tanks", when all three of them are the perfect example of threat generators who draw attention away from squishier team mates.
  2. Take two:
    • Slayer - Champions who output the most damage. Requires positioning or protection.
    • Fighter - Champions who get into the thick of fights. Have a persistent threat that draws attention away from Slayers and Controllers.
    • Controller - Champions who protect and enable their allies.
  3. Introduce a Zone Control class.
    • Specialist - Champions who excel at avoiding or denying PVP, including PVE.

Emptylord Fighters
Tank Large
Enforcers
Fighters with high-impact engages. Their persistent threat is lock-down.
Fighter Large
Juggernauts
Low mobility fighters who zone the enemy with their presence. Their persistent threat is the promise of death.
Emptylord Swordsman Large
Skirmishers
Fighters with strong chasing capabilities, requiring the constant protection of your squishy.
Emptylord Slayers
Emptylord Artillery Large
Artillery
Slayers that harass the enemy team from afar.
Mage Large
Mages
Slayers who deal damage in burst rotations.
Marksman Large
Rangers
Slayers who deal consistent ranged damage.
Assassin Large
Rogues
Slayers that excel at reaching priority targets.
Emptylord Supports
Emptylord Disruptor Large
Disruptors
Supports who disable the enemy team.
Support Large
Enchanters
Supports who empower their allies.
Emptylord Guardian Large
Wardens
Supports who intercept for their allies.
Emptylord Specialists
Emptylord Demo Large
Demolition
Specialists who take down structures.
Emptylord Poacher Large
Poaching
Specialists who secure jungle objectives.
Emptylord Saboteur Large
Zoning
Specialists who control territory, including obstruction.

Notes:

  • I made a deliberate attempt to be less stringent when assigning secondary classes, particularly when concerning "Support" subclasses. If Riot wants players to consider Supports to be valuable - don't make it the shortest list of champions, especially if that shortlist is composed largely of the boring-healer-types. If people think healing is boring then let them know just how many other support options there are!
Champion [edit] Primary Secondary
Aatrox Aatrox Tank Large Enforcer
Ahri Ahri Mage Large Mage
Akali Akali Assassin Large Rogue
Alistar Alistar Emptylord Guardian Large Warden Tank Large Enforcer
Amumu Amumu Tank Large Enforcer
Anivia Anivia Emptylord Disruptor Large Disruptor Emptylord Saboteur Large Specialist
Annie Annie Mage Large Mage Emptylord Disruptor Large Disruptor
Ashe Ashe Marksman Large Ranger Emptylord Disruptor Large Disruptor
Aurelion Sol Aurelion Sol Mage Large Mage Emptylord Disruptor Large Disruptor
Azir Azir Marksman Large Ranger Emptylord Saboteur Large Specialist
Bard Bard Emptylord Disruptor Large Disruptor
Blitzcrank Blitzcrank Emptylord Disruptor Large Disruptor
Brand Brand Mage Large Mage
Braum Braum Emptylord Guardian Large Warden Emptylord Disruptor Large Disruptor
Caitlyn Caitlyn Marksman Large Ranger Emptylord Saboteur Large Specialist
Camille Camille Emptylord Swordsman Large Skirmisher Tank Large Enforcer
Cassiopeia Cassiopeia Marksman Large Ranger
Cho'Gath Cho'Gath Emptylord Disruptor Large Disruptor Fighter Large Juggernaut
Corki Corki Emptylord Artillery Large Artillery Marksman Large Ranger
Darius Darius Fighter Large Juggernaut
Diana Diana Emptylord Swordsman Large Skirmisher
Dr. Mundo Dr. Mundo Fighter Large Juggernaut
Draven Draven Marksman Large Ranger
Ekko Ekko Emptylord Swordsman Large Skirmisher Emptylord Saboteur Large Specialist
Elise Elise Emptylord Swordsman Large Skirmisher
Evelynn Evelynn Assassin Large Rogue
Ezreal Ezreal Emptylord Artillery Large Artillery Marksman Large Ranger
Fiddlesticks Fiddlesticks Emptylord Disruptor Large Disruptor
Fiora Fiora Emptylord Swordsman Large Skirmisher
Fizz Fizz Assassin Large Rogue
Galio Galio Emptylord Guardian Large Warden
Gangplank Gangplank Emptylord Swordsman Large Skirmisher Emptylord Artillery Large Artillery
Garen Garen Fighter Large Juggernaut
Mega Gnar Mega Gnar Tank Large Enforcer
Gnar Gnar Marksman Large Ranger
Gragas Gragas Tank Large Enforcer
Graves Graves Emptylord Swordsman Large Skirmisher Marksman Large Ranger
Hecarim Hecarim Tank Large Enforcer Emptylord Swordsman Large Skirmisher
Heimerdinger Heimerdinger Emptylord Saboteur Large Specialist
Illaoi Illaoi Emptylord Saboteur Large Specialist Fighter Large Juggernaut
Irelia Irelia Emptylord Swordsman Large Skirmisher
Ivern Ivern Emptylord Disruptor Large Disruptor Emptylord Saboteur Large Specialist
Janna Janna Support Large Enchanter Emptylord Disruptor Large Disruptor
Jarvan IV Jarvan IV Tank Large Enforcer Emptylord Swordsman Large Skirmisher
Jax Jax Emptylord Swordsman Large Skirmisher
Jayce Jayce Emptylord Artillery Large Artillery Emptylord Swordsman Large Skirmisher
Jhin Jhin Marksman Large Ranger Emptylord Artillery Large Artillery
Jinx Jinx Marksman Large Ranger Emptylord Saboteur Large Specialist
Kalista Kalista Marksman Large Ranger Emptylord Saboteur Large Specialist
Karma Karma Mage Large Mage Support Large Enchanter
Karthus Karthus Mage Large Mage
Kassadin Kassadin Assassin Large Rogue
Katarina Katarina Assassin Large Rogue
Kayle Kayle Marksman Large Ranger Support Large Enchanter
Kennen Kennen Emptylord Disruptor Large Disruptor Mage Large Mage
Kha'Zix Kha'Zix Assassin Large Rogue Emptylord Swordsman Large Skirmisher
Kindred Kindred Marksman Large Ranger Support Large Enchanter
Kled Kled Tank Large Enforcer
Kog'Maw Kog'Maw Emptylord Artillery Large Artillery Marksman Large Ranger
LeBlanc LeBlanc Assassin Large Rogue Emptylord Saboteur Large Specialist
Lee Sin Lee Sin Emptylord Swordsman Large Skirmisher
Leona Leona Tank Large Enforcer Emptylord Disruptor Large Disruptor
Lissandra Lissandra Mage Large Mage
Lucian Lucian Marksman Large Ranger
Lulu Lulu Emptylord Disruptor Large Disruptor Support Large Enchanter
Lux Lux Mage Large Mage Emptylord Artillery Large Artillery
Malphite Malphite Tank Large Enforcer
Malzahar Malzahar Emptylord Disruptor Large Disruptor
Maokai Maokai Emptylord Guardian Large Warden
Master Yi Master Yi Emptylord Swordsman Large Skirmisher
Miss Fortune Miss Fortune Marksman Large Ranger
Mordekaiser Mordekaiser Fighter Large Juggernaut Mage Large Mage
Morgana Morgana Emptylord Disruptor Large Disruptor
Nami Nami Emptylord Disruptor Large Disruptor Support Large Enchanter
Nasus Nasus Fighter Large Juggernaut
Nautilus Nautilus Tank Large Enforcer Emptylord Disruptor Large Disruptor
Nidalee Nidalee Assassin Large Rogue Emptylord Artillery Large Artillery
Nocturne Nocturne Emptylord Swordsman Large Skirmisher Assassin Large Rogue
Nunu Nunu Emptylord Saboteur Large Specialist Support Large Enchanter
Olaf Olaf Fighter Large Juggernaut
Orianna Orianna Emptylord Disruptor Large Disruptor Support Large Enchanter
Pantheon Pantheon Emptylord Swordsman Large Skirmisher Tank Large Enforcer
Poppy Poppy Tank Large Enforcer Emptylord Guardian Large Warden
Quinn Quinn Marksman Large Ranger Assassin Large Rogue
Rakan Rakan Support Large Enchanter Emptylord Disruptor Large Disruptor
Rammus Rammus Tank Large Enforcer
Rek'Sai Rek'Sai Tank Large Enforcer
Renekton Renekton Emptylord Swordsman Large Skirmisher
Rengar Rengar Assassin Large Rogue Emptylord Swordsman Large Skirmisher
Riven Riven Emptylord Swordsman Large Skirmisher
Rumble Rumble Fighter Large Juggernaut
Ryze Ryze Fighter Large Juggernaut Mage Large Mage
Sejuani Sejuani Tank Large Enforcer Emptylord Disruptor Large Disruptor
Shaco Shaco Emptylord Saboteur Large Specialist
Shen Shen Emptylord Guardian Large Warden
Shyvana Shyvana Emptylord Swordsman Large Skirmisher Tank Large Enforcer
Singed Singed Emptylord Saboteur Large Specialist
Sion Sion Tank Large Enforcer Fighter Large Juggernaut
Sivir Sivir Marksman Large Ranger Support Large Enchanter
Skarner Skarner Tank Large Enforcer Emptylord Saboteur Large Specialist
Sona Sona Support Large Enchanter
Soraka Soraka Support Large Enchanter
Swain Swain Fighter Large Juggernaut Mage Large Mage
Syndra Syndra Mage Large Mage Emptylord Disruptor Large Disruptor
Tahm Kench Tahm Kench Emptylord Guardian Large Warden Fighter Large Juggernaut
Taliyah Taliyah Emptylord Disruptor Large Disruptor Emptylord Saboteur Large Specialist
Talon Talon Assassin Large Rogue
Taric Taric Emptylord Guardian Large Warden Support Large Enchanter
Teemo Teemo Emptylord Saboteur Large Specialist Marksman Large Ranger
Thresh Thresh Emptylord Disruptor Large Disruptor Emptylord Guardian Large Warden
Tristana Tristana Marksman Large Ranger Emptylord Saboteur Large Specialist
Trundle Trundle Fighter Large Juggernaut Emptylord Saboteur Large Specialist
Tryndamere Tryndamere Emptylord Swordsman Large Skirmisher
Twisted Fate Twisted Fate Marksman Large Ranger
Twitch Twitch Marksman Large Ranger Assassin Large Rogue
Udyr Udyr Fighter Large Juggernaut
Urgot Urgot Emptylord Artillery Large Artillery
Varus Varus Emptylord Artillery Large Artillery Marksman Large Ranger
Vayne Vayne Marksman Large Ranger
Veigar Veigar Mage Large Mage
Vel'Koz Vel'Koz Emptylord Artillery Large Artillery Emptylord Artillery Large Artillery
Vi Vi Tank Large Enforcer Emptylord Swordsman Large Skirmisher
Viktor Viktor Mage Large Mage
Vladimir Vladimir Fighter Large Juggernaut Mage Large Mage
Volibear Volibear Fighter Large Juggernaut
Warwick Warwick Emptylord Swordsman Large Skirmisher
Wukong Wukong Tank Large Enforcer Emptylord Saboteur Large Specialist
Xayah Xayah Marksman Large Ranger
Xerath Xerath Emptylord Artillery Large Artillery
Xin Zhao Xin Zhao Tank Large Enforcer
Yasuo Yasuo Emptylord Swordsman Large Skirmisher
Yorick Yorick Fighter Large Juggernaut
Zac Zac Tank Large Enforcer
Zed Zed Assassin Large Rogue Emptylord Swordsman Large Skirmisher
Ziggs Ziggs Emptylord Artillery Large Artillery Emptylord Saboteur Large Specialist
Zilean Zilean Support Large Enchanter Mage Large Mage
Zyra Zyra Emptylord Saboteur Large Specialist Mage Large Mage

Thought Process
  • Rebranding the Threat Generation class from Tank to Fighter is more accommodating of the Skirmisher class (which I will admit still sometimes toe-the-line, although in a lot of the iffy cases there probably is an argument to move specific champions to the Rogue class). Riot and the League community as a whole also seem to love the "Fighter" brand, so it makes more sense when merging Tank and Fighter to keep the "Fighter" name.
  • "Marksman" was renamed to "Ranger" to avoid association with Attack Damage, and now includes champions like Azir Azir, Cassiopeia Cassiopeia and Twisted Fate Twisted Fate.
  • "Assassin" was renamed to "Rogue" to avoid confusion with the verb "to assassinate", or "to blow someone up". Burst is not a unique feature of the cut-throat class, and so their name shouldn't imply otherwise (similar to why "Carry" was renamed). I mean, Malzahar and Xerath are both listed as Assassins in the old system due to their ability to assassinate a target - despite their utter lack of class-defining agile-ness (in fact, both literally immobilize themselves).
  • The class description is intended to be part of the subclass description.
    • While both Rogues and Enforcers look for targets, Rogues either don't want or can't handle the attention - preferring in-and-out strategies. This is part of the reason why I opt'd to make Skirmisher a Fighter subclass instead of a Slayer subclass - champions like Xin Zhao, Jax and Fiora don't necessarily need to get out after killing their target, and can usually handle being focused for a while.
    • While both Disruptors and Enforcers have high Crowd Control output, the CC of Enforcers is bound by the "in the fray" nature (and I added "point blank" in an attempt to be more explicit). Janna knocks you up with a skill shot, enabling her allies without exposing herself; while Gragas knocks you up with his belly. Champions like Sejuani Sejuani and Leona Leona should be tagged as both Enforcer and Disruptor, since they possess ranged set-up tools AND in-fight threat. Part of the issue with Riot's rework was the apparent unwillingness to hand out secondary roles.
  • I'm including champions that create decoys as a form of Zoning.

My Blogs

Quick Navigation
Champion Reworks

Emptylord Fighters
Tank Large
Enforcers
Fighters with high-impact engages. Their persistent threat is lock-down.
Fighter Large
Juggernauts
Low mobility fighters who zone the enemy with their presence. Their persistent threat is the promise of death.
Emptylord Swordsman Large
Skirmishers
Fighters with strong chasing capabilities, requiring the constant protection of your squishy.
Emptylord Slayers
Emptylord Artillery Large
Artillery
Slayers that harass the enemy team from afar.
Mage Large
Mages
Slayers who deal damage in burst rotations.
Marksman Large
Rangers
Slayers who deal consistent ranged damage.
Assassin Large
Rogues
Slayers that excel at reaching priority targets.
Emptylord Supports
Emptylord Disruptor Large
Disruptors
Supports who disable the enemy team.
Support Large
Enchanters
Supports who empower their allies.
Emptylord Guardian Large
Wardens
Supports who intercept for their allies.
Emptylord Specialists
Emptylord Demo Large
Demolition
Specialists who take down structures.
Emptylord Poacher Large
Poaching
Specialists who secure jungle objectives.
Emptylord Saboteur Large
Zoning
Specialists who control territory, including obstruction.

Fighters
Tank Large
HecarimSquare
Hecarim
A minor rework to his innate and Devastating Charge ability, inspired by Mercury from SMITE.
Jarvan IVSquare
Jarvan IV
A minor rework that aims to shift Jarvan's gameplay from a generic diver to a Commander.
KledSquare
Kled
Part of my Mounted Champions Overhaul, this rework pushes Kled into more of a flanker role - with added trampling and better jousting.
MalphiteSquare
Malphite
A suite of changes with only one new ability, but it comes together to have much more purposeful gameflow.
Emptylord RammusSquare
Rammus
A complete relaunch that dials up Rammus' niche as the League's hyper mobile tank.
SejuaniSquare
Sejuani
Taking off from where her Tank Rework left her, this update gives her a new ultimate. I would like to re-address Sejuani in the future as part of my Mounted Champions Overhaul with the intent to play up her Warband theme.
SkarnerSquare
Skarner
A fairly substantial rework that takes on elements from SMITE's Khepri. He still does Skarner things, but with more high points and balance levers.
UdyrSquare
Udyr
A suite of changes that aims to give Udyr things to do, as well as making Phoenix distinct from Tiger.
Xin ZhaoSquare
Xin Zhao
Under construction.
WukongSquare
Wukong
Under construction.
ZacSquare
Zac
A small rework to address the overlap between his Elastic Slingshot and Let's Bounce abilities.
Fighter Large
Dr. MundoSquare
Dr. Mundo
A full relaunch that explores Dr. Mundo self-experimentation theme.
GarenSquare
Garen
A new Courage ability.
MordekaiserSquare
Mordekaiser
A substantial rework that aims to keep the Iron Revenant doing Mordekaiser things, but with more points of high satisfaction and less frustration for his opponents.
OlafSquare
Olaf
On the scale between a rework and a relaunch, Olaf has gained Tryndamere's ultimate.
RumbleSquare
Rumble
Part of my Mounted Champions Overhaul, absorbs elements removed from Kled and was heavily inspired by Overwatch's D-va.
SwainSquare
Swain
Under construction.
VolibearSquare
Volibear
Under construction.
YorickSquare
Yorick
A minor rework to his ultimate that makes it less dependent on Riot's rather lacking pet AI system, inspired by HOTS' Nezeebo.
Emptylord Swordsman Large
DianaSquare
Diana
A minor set of power redistribution changes that aims to dial back her explosive damage and push her more into fighter territory.
IreliaSquare
Irelia
A full relaunch that retains most elements of her existing kit, but with more room for skill expression.
JaxSquare
Jax
Under construction.
Lee SinSquare
Lee Sin
A moderate scale rework that aims to cut away some of Lee Sin's unnecessary strengths while preserving his unique position as the Enchanter Fighter.
NocturneSquare
Nocturne
A moderate scale rework that addresses some of Nocturne's design flaws.
PantheonSquare
Pantheon
A moderate scale rework that gives Pantheon a new ultimate and role within a team.
RivenSquare
Riven
A moderate scale rework that addresses Riven's oppressive mobility and crowd control when facing other melee champions. She now utilizes energy and enemies have a means to mitigate her damage.
ShyvanaSquare
Shyvana
Shyvana's Dragon Form now operates similar to Skaarl or D-va's Mech, providing her a guaranteed window to fight as well as making it impossible to die as a dragon.
SingedSquare
Singed
Under construction.
TryndamereSquare
Tryndamere
A fairly substantial rework that changes Tryndamere's role for the team. While Olaf has taken his current ultimate, his new ultimate fills a very similar niche.
Slayers
Emptylord Artillery Large
CorkiSquare
Corki
This moderate scale rework changes Corki to utilize heat as well as addressing the less-than-interesting Hextech Munitions innate ability that was added in his previous rework.
EzrealSquare
Ezreal
Under construction.
JayceSquare
Jayce
Part of my 7-Ability Champion Overhaul project, this substantial rework turns Jayce into a melee-only champion.
Kog'MawSquare
Kog'Maw
A moderate scale rework that aims to restore some of satisfaction of Kog'Maw's previous rework while addressing his ability to simply kill anyone based on a stat-check.
UrgotSquare
Urgot
Rebranded as a Chem Baron of Zaun, this substantial rework was inspired by HOTS' Sergeant Hammer and Ragnarok.
VarusSquare
Varus
A moderate scale rework that provides quality of life changes and power redistribution.
Vel'KozSquare
Vel'Koz
Under construction.
XerathSquare
Xerath
A selection of moderate scale reworks that aims to address Xerath's current bland nature within the roster, while also restoring some of his pre-rework niche as an event horizon champion.
ZiggsSquare
Ziggs
A fun idea for his Satchel Charge.
Mage Large
AhriSquare
Ahri
A minor rework that aims to address the negative experiences many players have when facing Ahri, referencing the amount of auto-targeted damage.
AnnieSquare
Annie
A new Molten Shield ability, as well as changes to Tibbers that were inspired by Doom Bots.
Aurelion SolSquare
Aurelion Sol
Aurelion Sol is now manaless. His kit already has many ways for his opponent to react to him without him running out of mana mid-fight.
BrandSquare
Brand
A tentative rework that explores how his possessive-fire-spirit theme could be implemented, including possessing new houses and temporarily leaving his body.
KarthusSquare
Karthus
A new Wall of Pain ability that grants Karthus more power where he wants it.
LissandraSquare
Lissandra
Under construction.
SyndraSquare
Syndra
Under construction.
ViktorSquare
Viktor
Under construction.
Marksman Large
AsheSquare
Ashe
Under construction.
AzirSquare
Azir
A suite of changes aimed primarily at quality of life.
CassiopeiaSquare
Cassiopeia
A suite of changes that address her handicapping innate, Noxious Blast's poor synergy with cooldown reduction and the fact Twin Fang's combo costs so much mana.
KayleSquare
Kayle
Under construction.
KalistaSquare
Kalista
Substantial rework that removes her one-time Oath mechanic in favour for a more avenge-fallen-allies mechanic, which is more suited for Lady Vengeance.
KennenSquare
Kennen
Under construction.
KindredSquare
Kindred
Removed the Bounty Hunter mechanic and instead focused on what it means to be touched by Death's Arrow. Her new ultimate is inspired by Overwatch's McCree. It's High Noon!
QuinnSquare
Quinn
Part of my 7-Ability Champion Overhaul project. Under construction.
Twisted FateSquare
Twisted Fate
A substantial rework to his basic abilities that makes him feel more like a Card Master and less like he's just throwing cards at you.
Assassin Large
AkaliSquare
Akali
Inspire by Infinite Crisis, Akali's innate and third ability now vary based on how she combos her first two abilities. Her ultimate, inspired by HOTS' Valeera, is Twilight Shroud with added unbreakable stealth.
EvelynnSquare
Evelynn
Rebranded as the Nightbringer, this substantial rework windows Evelynn's power via a day-night-cycle.
FizzSquare
Fizz
While an assassin that can engage is a valid niche, Fizz's other strengths make that fantasy overkill. This change to his ultimate refocuses his objectives to something more... Fizz-like.
KassadinSquare
Kassadin
A substantial rework that gives the Spell Eater more tools for Spell Eating, heck... it gives him more to do, period.
Kha'ZixSquare
Kha'Zix
A quality of life rework that changes isolation to utilize line of sight, as well as giving him tools to reduce his target's sight radius, rather than the current by-the-patch-radius.
LeBlancSquare
LeBlanc
Inspired by Trickster's Glass item.png Trickster's Glass.
NidaleeSquare
Nidalee
A power redistribution rework that addresses when Nidalee does damage, particularly surrounding her Hunted innate.
ZedSquare
Zed
A suite of changes intended to redistribute Zed's power between himself and his shadows.
Supports
Emptylord Disruptor Large
BlitzcrankSquare
Blitzcrank
A substantial rework that addresses Blitzcrank's severe lack of things to do while staying true to his fantasy of being a weaponized warehouse robot.
LuluSquare
Lulu
A small scale rework to Pix that was inspired by Chang'e from SMITE.
MalzaharSquare
Malzahar
Under construction. Largely focused on a themeatic shift away from a caster of purple magic to a Harbinger of Voidspawn.
MorganaSquare
Morgana
Under construction.
Support Large
JannaSquare
Janna
A moderately sized rework that bolsters Janna's unique position
KarmaSquare
Karma
Two reworks, one that explores a new theme as a self-sacrificing support inspired by Orion from Atlas Reactor; and a second that attempts to go back to her Dualism roots.
SonaSquare
Sona
A moderate sized rework that takes cues from Overwatch's Lucio and League's own Jinx - changing the stance system to a toggle and giving her some actual abilities!
SorakaSquare
Soraka
Under construction.
ZileanSquare
Zilean
A substantial rework that plays off a Borrowed Time mechanic.
Emptylord Guardian Large
AatroxSquare
Aatrox
This rework absorbs features from Kindred (that I removed in her own rework) and Galio's recent rework to create a Dark Valkyrie.
AlistarSquare
Alistar
Under construction.
GalioSquare
Galio
Under construction.
MaokaiSquare
Maokai
Rolling back some of his Tank Update. How does giving him Nami's ultimate and removing him as a Warden make him a more unique tank?
ShenSquare
Shen
Under construction.
Tahm KenchSquare
Tahm Kench
Under construction.
Specialists
Emptylord Saboteur Large
Cho'GathSquare
Cho'Gath
A substantial rework that turns Cho'Gath into the kaiju he was meant to be, including gaining more power against structures.
EliseSquare
Elise
Part of my 7-Ability Champion Overhaul project. Under construction.
HeimerdingerSquare
Heimerdinger
Inspired by Infinite Crisis' Lex Luthus, Heimerdinger's power has been redistributed to make him a more reactive defender.
NunuSquare
Nunu
Part of my Mounted Champions Overhaul, this rework aims to address Nunu's stale gameplay as well as why the champion's called Nunu rather than Willump.
ShacoSquare
Shaco
A substantial rework inspired by the Mesmer class from Guild Wars. Less about having a single, powerful clone - Shaco's now all about creating dispellable illusions to distract his enemies and spare himself damage.
TeemoSquare
Teemo
Under construction.
ZyraSquare
Zyra
Exploring a new ultimate ability that pushes Zyra into the Defense specialist niche, as well as changes to her innate and W abilities.

Custom Champions

Name [edit] Overview (Sort: Date)
Emptylord Ao ShinSquare
Ao Shin the Storm Dragon
Role(s): Controller icon  Release: Upcoming
Emptylord ArbiterSquare
Arbiter the Custodian
Role(s): Controller icon  Emptylord Specialist icon  Release: Upcoming
All Ezreal gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.
Role(s): Mage icon  Release: 2014-07-02
Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.
Role(s): Mage icon  Release: 2015-06-30
Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down.
Role(s): Emptylord Warden icon  Tank icon  Release: 2017-04-29
Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.
Role(s): Emptylord Warden icon  Emptylord Disruptor icon  Release: 2015-05-26
Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.
Role(s): Emptylord Artillery icon  Release: 2015-05-01
Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.
Role(s): Emptylord Disruptor icon  Emptylord Specialist icon  Release: 2013-08-16
Despite featuring both Aurelion Sol Aurelion Sol and Shyvana Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Role(s): Emptylord Specialist icon  Release: 2013-01-01
Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.
Role(s): Emptylord Warden icon  Release: 2015-05-08
Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of Rhaast Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD Kassadin Kassadin build that was patched many years ago.
Role(s): Emptylord Skirmisher icon  Release: 2017-07-04
Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with Azir Azir, including the general ability flow and proxy autoattacks.
Role(s): Emptylord Skirmisher icon  Release: 2013-11-12
Jeddica turns Rock Surfing.png Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Role(s): Emptylord Specialist icon  Emptylord Disruptor icon  Release: 2014-08-26
Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Role(s): Mage icon  Release: 2013-05-11
Leviathan is a skirmisher that excels at dealing damage while moving, crushing his opponents under his momentum and quickly re-positioning to places he's previously been. While not ranking particularly high on damage, he is relentless and slippery.
Role(s): Emptylord Skirmisher icon  Release: 2017-04-30
Libra is, similar to Traditional Karma, a duality-themed champion with abilities that support both a Controller and Mage playstyle. However, unlike the traditional implementation of a duality-theme, Libra thrives when maintaining a balance - with her strength diminishing if she focuses too much on one aspect over the other.
Role(s): Controller icon  Mage icon  Release: 2017-07-08
Emptylord CrownBanner
Mallus the Last Adversary
Role(s): Mage icon  Release: Upcoming
A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.
Role(s): Emptylord Skirmisher icon  Release: 2013-09-01
Emptylord MowgliSquare
Mowgli the Changeling
Role(s): Emptylord Specialist icon  Release: Upcoming
The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.
Role(s): Tank icon  Emptylord Specialist icon  Release: 2012-09-17
Kog'Maw Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Role(s): Fighter icon  Release: 2014-09-13
Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles.png Maiden of the Mists somewhat supersedes Nex.
Role(s): Mage icon  Fighter icon  Release: 2013-04-18
Hookshot.png Hookshot / Wall Dive.png Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Role(s): Slayer icon  Release: 2016-05-25
Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Role(s): Emptylord Disruptor icon  Controller icon  Release: 2012-09-03
Po is Runeterra's counterpart to the Sandman, a creature from folklore that puts people to sleep and brings them good dreams. Well, that's Sandman's story any way. Po is a champion with unparalleled utility.
Role(s): Emptylord Disruptor icon  Release: 2017-06-18
My answer to Ra back before Azir Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Role(s): Emptylord Skirmisher icon  Release: 2012-11-03
Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Role(s): Controller icon  Emptylord Specialist icon  Release: 2017-06-14
Role(s): Tank icon  Mage icon  Release: Upcoming
Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.
Role(s): Emptylord Disruptor icon  Controller icon  Release: 2012-12-16
The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".
Role(s): Mage icon  Emptylord Disruptor icon  Release: 2014-07-29
Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.
Role(s): Fighter icon  Release: 2016-05-06
Yaga's likely the champion that inspired Lulu Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Role(s): Emptylord Disruptor icon  Release: 2012-08-26
Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.
Role(s): Slayer icon  Emptylord Skirmisher icon  Release: 2014-09-13
Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come.
Role(s): Controller icon  Emptylord Specialist icon  Release: 2017-06-29

Active Development
  • Marksman Large.png
    Antarya
    The Regnant of the Glade
  • Mage Large.png
    Halder
    The Whizzard
  • Emptylord Disruptor Large.png
    Metatron
    The Voice of the Goddess
  • Mage Large.png
    Quantum
    The Holomancer
  • Support Large.png
    Remora
    The Keeper of Secrets
  • Emptylord Swordsman Large.png
    Ska'Lord
    The Unhinged
  • Emptylord Defense Large.png
    Skitter
    The Undersider
  • Emptylord Guardian Large.png
    Tharros
    The Heart of the Mountain
  • Outdated Works
  • Mage Large.png
    Averdrian
    The Mind of Oblivion
  • Marksman Large.png
    Baron Nashor
    The Exalted One
  • Mage Large.png
    Charlette
    The Oncoming Swarm
  • Support Large.png
    Dimitri
    The Battle Surgeon
  • Emptylord Defense Large.png
    Iris
    The Combat Media
  • Emptylord Swordsman Large.png
    Milo
    The Sunfire Alchemist
  • Emptylord Bombardier Large.png
    Wilros
    The Savant of Demacia
  • Support Large.png
    Whisper
    The Mana Wind
  • Mage Large.png
    ?
    The Herald of Despair
  • Undeveloped Works
  • Emptylord Swordsman Large.png
    Aven
    The King of the Sands
  • Mage Large.png
    DhaMa
    The Force of Balance
  • Mage Large.png
    Gizmo
    The Tinker Soldier
  • Mage Large.png
    Scar
    The Painted Mage
  • Mage Large.png
    Senna
    The Lantern's Light
  • Mage Large.png
    Senna
    The Vindicator
  • Emptylord Swordsman Large.png
    Senna
    The Warden's Thrall
  • Mage Large.png
    Scylliss
    The Battlemage
  • Mage Large.png
    Seraph
    The Mana Elemental
  • Mage Large.png
    The Command Droid
  • Support Large.png
    The Puppet Master
  • Support Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Spellsmith