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In the near future we are to see a complete rework to the game's class system, which Riot covered the basics of in this blog. At the start of June, they published a thread in the Dev Corner that details the planned roles for each champions.

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In short, the planned classes are:

  • Controller icon Controller - Defensive casters that protect and create opportunities for allies.
    • Controller icon Disruptor - Controllers that specialize in locking down the enemy and creating threat zones.
    • Controller icon Enchanter - Controllers that heal, shield or enchant their allies.
  • Fighter icon Fighter - Tank-slayer hybrids. Both durable and a damage threat.
    • Fighter icon Diver - Mobile fighters. These champions excel at jumping on priority targets.
    • Fighter icon Juggernaut - Immobile fighters. These champions are living area-of-denial - go near them at your own peril.
  • Mage icon Mage - Offensive casters that cripple and burst.
    • Mage icon Artillery - Mages that master range, but are the most fragile to being jumped upon.
    • Mage icon Battlemage - Mages that focus on locking down and devastating targets from range.
    • Mage icon Burst - Immobile mages that seek to be in the fray - wrecking all nearby enemies.
  • Marksman icon Marksman - Marksmen excel at dealing reliable sustained damage at range. No official subclasses, but the following were considered:
    • Marksman icon Demolisher - Marksmen that make a steady advance with high range damage and zoning.
    • Marksman icon Scrapper - Marksmen with high in-fight mobility but have poor range/freedom to pick targets.
  • Slayer icon Slayer - Fragile but agile damage-focused champions.
    • Slayer icon Assassin - Slayers that specialize in getting onto high priority targets.
    • Slayer icon Skirmisher - Slayers that have poor target selection, but instead boast the ability to kill anyone they can reach.
  • Tank icon Tank - Champions excel at taking damage and disruption, but are not a significant damage threat.
    • Tank icon Vanguard - Front-line tanks. These champions lead the charge and shatter the enemy's lines.
    • Tank icon Warden - Protection tanks. These champions stand steadfast and protect their allies.
  • Unclassified - These champions do not fit into the above classifications.

You can find a compiled list of champions next to their new class assignment List of champions/Attributes|here.

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But I take a number of issues to the new class structure and, in some cases, the champions assigned to those classes.

Note that some champion re-classifications were based on Riot's target fantasy of the champion, rather than their current build from a patch-to-patch perspective. I did try to take this into account, especially when it was explicitly stated (e.g. it was stated that Ekko's fantasy is for a scrappy skirmisher, and the at-the-time fad of playing him as a tank would not affect his classification).

Again, trying to be as concise as possible:

  • Duplicate definitions
    • Tanks and Disruptors are both defined by their ability to disrupt.
    • Vanguards and Divers are both defined by their ability to dive into the enemy team.
      • In fact, the only difference between the listed champions seems to be whether or not they have AD or AP scalings.
    • Battlemages and Juggernauts are both defined as "devastating at close range".
    • Controllers and Wardens are both defined by their ability to protect their allies.
    • Skirmishers and Scrappers (unofficial) are both defined by their poor target selection but strong dueling potential.
  • Poor class boundaries
    • Skirmisher does not include champions like Vayne Vayne and Graves Graves. Despite not explicitly mentioned, Slayer and Marksman seems to be mutually exclusive.
    • Many Juggernauts are what people think of when they think "tank", e.g. Dr Dr. Mundo and Volibear Volibear, yet Juggernaut is not a Tank subclass.
    • Controllers are described as "protecting their allies", but does not include the Warden subclass.
    • Artillery is a subclass of Mage and so excludes non-mages like Urgot and Ezreal. Artillery, Mage and Marksman could almost be described as three distinct Carry subtypes - Poke, Burst and Consistent DPS.
  • Poorly defined classes
    • It is a joke to say Vanguards are "low damage threats". Why does this subclass even exist?
    • Most of the listed Battlemages have no interest in being anywhere near "the fray" - e.g. Brand Brand, Aurelion Sol Aurelion Sol, and Cassiopeia Cassiopeia.
    • "Fighter" is literally defined as a combination of two other classes.
    • Disruptor does not include champions like Blitzcrank Blitzcrank and Kennen Kennen, who are both "Unclassified". Kennen is presumably excluded due to not being a "Support".
  • Specific Champions - This section is the most subjective.
    • Nocturne Nocturne, Elise Elise and Evelynn Evelynn are both classified as Divers, apparently forsaking their Assassin fantasies.
    • Irelia Irelia and Xin Zhao Xin Zhao are Divers, while Jax Jax is a Skirmisher.
    • Twisted Fate Twisted Fate is classified as a Mage, rather than a Marksman.
    • Nunu Nunu is set to be reclassified as a Warden, which conflicts with my fantasy for him and how he's currently played.
    • Many champions are missing secondary tags.

As an aside, Riot's decision to rename the Support class to "Controller" is an attempt to address the atmosphere that treats Support Players as unimportant, secondary, or subordinate. I am personally disagree with this approach. The Support role is all about supporting your team mates - changing the name won't fix players who actually believe "supporting" is equivalent to "carry's slave". In my opinion, the issue with Supports being considered secondary is due to the lack of in-match representation of their achievement. Of course carries think they're the only important thing when the Scoreboard only tracks kills. Heroes of the Storm, for example, tracks Healing Done (for Supports) and shows Damage Taken (for tanks) on the Scoreboard (likely hidden for other classes to prevent flaming), although I'd personally swap Damage Taken for Damage Blocked (i.e. intercepted), assuming the game can track damage you prevented your allies from taking (and this would include shields).

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UPDATE: May 24th, 2017

  • Disruptor subclass renamed Catcher.
    • The main reason was because they're removing area-of-denial champions from this subclass, and consequently felt the originally name didn't adequately describe the new population of "catch an enemy out" champions. I agree with most of the champion's they removed from this class, and like that most of those champions also went to the same place, but I hate the new name. I'm not sure using a pejorative term for submissive gay men is the best way to change the public perception of Supports as being the team's bitch. I actually laughed.
  • "Unclassified" implemented as an actual class.
    • Specialist icon Specialist is being used by this Wikia as a conjectural term for the class.
    • Still includes: Cho'Gath Cho'Gath, Fiddlesticks Fiddlesticks, Kennen Kennen, Singed Singed and Urgot Urgot.
    • Now includes: Azir Azir, Gangplank Gangplank, Gnar (Mini) Gnar (Mini), Graves Graves, Heimerdinger Heimerdinger, Kayle Kayle, Nidalee Nidalee, Quinn Quinn, Teemo Teemo, Zilean Zilean
    • No longer includes: Blitzcrank Blitzcrank.
    • I feel like there was a wasted opportunity here. This class fairly consistently covers zone-control champions - even champions like Azir and Zilean are zone-controllers as a secondary trait. If you kick Graves back into the Skirmisher class; Mini Gnar and Kayle back into the Marksman class; and maybe add champions like Anivia, Taliyah and Karthus here - you've got yourself a class of champions who are can be consistently described as anti-PVP or zone controllers. With the exception of Karthus, these champions are essentially ranged juggernauts (in the sense of they create something at range, and not necessarily attack range).
    • Urgot's continued refusal to join the Artillery class baffles me, but I imagine it's because it's a Mage subclass.
  • The Good
    • Brand Brand secondary class removed (Battlemage).
    • Ekko Ekko changed to Assassin from Skirmisher.
    • Evelynn Evelynn changed to Assassin from Skirmisher.
    • Nocturne Nocturne changed to Assassin from Diver.
    • Rek'Sai Rek'Sai changed to Diver from Vanguard (although I think I'd still rather go one further into Assassin).
    • Jhin Jhin secondary class changed to Catcher from Burst Mage.
  • The Bad
    • Riot is still putting short range mages into the Battlemage class, without redefining the class.
  • The What
    • Riot seems to have forgotten what the Diver class is all about.
      • Olaf Olaf changed to Diver from Juggernaut.
      • Skarner Skarner changed to Diver from Vanguard.
    • I guess the Assassin update failed.
      • LeBlanc LeBlanc changed to Burst Mage from Assassin.
      • Rengar Rengar changed to Diver from Assassin.
    • Riot is intentionally trying to remove as many Secondary classes as possible.
      • Alistar Alistar changed to Vanguard from Warden.
      • Jayce Jayce secondary class removed (Skirmisher).
      • Karma Karma second class removed (Battlemage).

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Solutions:

  1. Back to the basic: DPS, Tank (Threat Generators) and Support.
    • Issues:
      1. People within the League community associate "DPS" with consistent damage, rather than average damage output. League players would find it incongruous for Mages and Assassins to be tagged as "DPS" (despite Mages having the highest average DPS in the game).
      2. People within the League community associate "Tank" with low damage threats, despite this referring to very few champions. League players would find it incongruous for champions like Jax, Riven and Fiora to be classified as "Tanks", when all three of them are the perfect example of threat generators who draw attention away from squishier team mates.
  2. Take two:
    • Slayer - Champions who output the most damage. Requires positioning or protection.
    • Fighter - Champions who get into the thick of fights. Have a persistent threat that draws attention away from Slayers and Controllers.
    • Controller - Champions who protect and enable their allies.
  3. Introduce a Zone Control class.
    • Specialist - Champions who excel at avoiding or denying PVP, including PVE.

Emptylord Fighters
Tank Large
Enforcers
Fighters with high-impact engages. Their persistent threat is lock-down.
Fighter Large
Juggernauts
Low mobility fighters who zone the enemy with their presence. Their persistent threat is the promise of death.
Emptylord Swordsman Large
Skirmishers
Fighters with strong chasing capabilities, requiring the constant protection of your squishy.
Emptylord Slayers
Emptylord Artillery Large
Artillery
Slayers that harass the enemy team from afar.
Mage Large
Mages
Slayers who deal damage in burst rotations.
Marksman Large
Rangers
Slayers who deal consistent ranged damage.
Assassin Large
Rogues
Slayers that excel at reaching priority targets.
Emptylord Supports
Emptylord Disruptor Large
Disruptors
Supports who disable the enemy team.
Support Large
Enchanters
Supports who empower their allies.
Emptylord Guardian Large
Wardens
Supports who intercept for their allies.
Emptylord Specialists
Emptylord Demo Large
Demolition
Specialists who take down structures.
Emptylord Poacher Large
Poaching
Specialists who secure jungle objectives.
Emptylord Saboteur Large
Zoning
Specialists who control territory, including obstruction.

Notes:

  • I made a deliberate attempt to be less stringent when assigning secondary classes, particularly when concerning "Support" subclasses. If Riot wants players to consider Supports to be valuable - don't make it the shortest list of champions, especially if that shortlist is composed largely of the boring-healer-types. If people think healing is boring then let them know just how many other support options there are!
Champion Edit Primary Secondary
Aatrox the Darkin Blade Aatrox the Darkin Blade Tank Large Enforcer
Ahri the Nine-Tailed Fox Ahri the Nine-Tailed Fox Mage Large Mage
Akali the Rogue Assassin Akali the Rogue Assassin Assassin Large Rogue
Alistar the Minotaur Alistar the Minotaur Emptylord Guardian Large Warden Tank Large Enforcer
Amumu the Sad Mummy Amumu the Sad Mummy Tank Large Enforcer
Anivia the Cryophoenix Anivia the Cryophoenix Emptylord Disruptor Large Disruptor Emptylord Saboteur Large Specialist
Annie the Dark Child Annie the Dark Child Mage Large Mage Emptylord Disruptor Large Disruptor
Ashe the Frost Archer Ashe the Frost Archer Marksman Large Ranger Emptylord Disruptor Large Disruptor
Aurelion Sol The Star Forger Aurelion Sol The Star Forger Mage Large Mage Emptylord Disruptor Large Disruptor
Azir the Emperor of the Sands Azir the Emperor of the Sands Marksman Large Ranger Emptylord Saboteur Large Specialist
Bard the Wandering Caretaker Bard the Wandering Caretaker Emptylord Disruptor Large Disruptor
Blitzcrank the Great Steam Golem Blitzcrank the Great Steam Golem Emptylord Disruptor Large Disruptor
Brand the Burning Vengeance Brand the Burning Vengeance Mage Large Mage
Braum the Heart of the Freljord Braum the Heart of the Freljord Emptylord Guardian Large Warden Emptylord Disruptor Large Disruptor
Caitlyn the Sheriff of Piltover Caitlyn the Sheriff of Piltover Marksman Large Ranger Emptylord Saboteur Large Specialist
Camille the Steel Shadow Camille the Steel Shadow Emptylord Swordsman Large Skirmisher Tank Large Enforcer
Cassiopeia the Serpent's Embrace Cassiopeia the Serpent's Embrace Marksman Large Ranger
Cho'Gath the Terror of the Void Cho'Gath the Terror of the Void Emptylord Disruptor Large Disruptor Fighter Large Juggernaut
Corki the Daring Bombardier Corki the Daring Bombardier Emptylord Artillery Large Artillery Marksman Large Ranger
Darius the Hand of Noxus Darius the Hand of Noxus Fighter Large Juggernaut
Diana Scorn of the Moon Diana Scorn of the Moon Emptylord Swordsman Large Skirmisher
Dr Dr. Mundo the Madman of Zaun Fighter Large Juggernaut
Draven the Glorious Executioner Draven the Glorious Executioner Marksman Large Ranger
Ekko the Boy Who Shattered Time Ekko the Boy Who Shattered Time Emptylord Swordsman Large Skirmisher Emptylord Saboteur Large Specialist
Elise the Spider Queen Elise the Spider Queen Emptylord Swordsman Large Skirmisher
Evelynn Agony's Embrace Evelynn Agony's Embrace Assassin Large Rogue
Ezreal the Prodigal Explorer Ezreal the Prodigal Explorer Emptylord Artillery Large Artillery Marksman Large Ranger
Fiddlesticks the Ancient Fear Fiddlesticks the Ancient Fear Emptylord Disruptor Large Disruptor
Fiora the Grand Duelist Fiora the Grand Duelist Emptylord Swordsman Large Skirmisher
Fizz the Tidal Trickster Fizz the Tidal Trickster Assassin Large Rogue
Galio the Colossus Galio the Colossus Emptylord Guardian Large Warden
Gangplank the Saltwater Scourge Gangplank the Saltwater Scourge Emptylord Swordsman Large Skirmisher Emptylord Artillery Large Artillery
Garen The Might of Demacia Garen The Might of Demacia Fighter Large Juggernaut
Mega Gnar the Missing Link Mega Gnar the Missing Link Tank Large Enforcer
Gnar the Missing Link Gnar the Missing Link Marksman Large Ranger
Gragas the Rabble Rouser Gragas the Rabble Rouser Tank Large Enforcer
Graves the Outlaw Graves the Outlaw Emptylord Swordsman Large Skirmisher Marksman Large Ranger
Hecarim the Shadow of War Hecarim the Shadow of War Tank Large Enforcer Emptylord Swordsman Large Skirmisher
Heimerdinger the Revered Inventor Heimerdinger the Revered Inventor Emptylord Saboteur Large Specialist
Illaoi the Kraken Priestess Illaoi the Kraken Priestess Emptylord Saboteur Large Specialist Fighter Large Juggernaut
Irelia the Blade Dancer Irelia the Blade Dancer Emptylord Swordsman Large Skirmisher
Ivern the Green Father Ivern the Green Father Emptylord Disruptor Large Disruptor Emptylord Saboteur Large Specialist
Janna the Storm's Fury Janna the Storm's Fury Support Large Enchanter Emptylord Disruptor Large Disruptor
Jarvan IV the Exemplar of Demacia Jarvan IV the Exemplar of Demacia Tank Large Enforcer Emptylord Swordsman Large Skirmisher
Jax Grandmaster at Arms Jax Grandmaster at Arms Emptylord Swordsman Large Skirmisher
Jayce the Defender of Tomorrow Jayce the Defender of Tomorrow Emptylord Artillery Large Artillery Emptylord Swordsman Large Skirmisher
Jhin the Virtuoso Jhin the Virtuoso Marksman Large Ranger Emptylord Artillery Large Artillery
Jinx the Loose Cannon Jinx the Loose Cannon Marksman Large Ranger Emptylord Saboteur Large Specialist
Kalista the Spear of Vengeance Kalista the Spear of Vengeance Marksman Large Ranger Emptylord Saboteur Large Specialist
Karma the Enlightened One Karma the Enlightened One Mage Large Mage Support Large Enchanter
Karthus the Deathsinger Karthus the Deathsinger Mage Large Mage
Kassadin the Void Walker Kassadin the Void Walker Assassin Large Rogue
Katarina the Sinister Blade Katarina the Sinister Blade Assassin Large Rogue
Kayle the Righteous Kayle the Righteous Marksman Large Ranger Support Large Enchanter
Kennen the Heart of the Tempest Kennen the Heart of the Tempest Emptylord Disruptor Large Disruptor Mage Large Mage
Kha'Zix the Voidreaver Kha'Zix the Voidreaver Assassin Large Rogue Emptylord Swordsman Large Skirmisher
Kindred The Eternal Hunters Kindred The Eternal Hunters Marksman Large Ranger Support Large Enchanter
Kled the Cantankerous Cavalier Kled the Cantankerous Cavalier Tank Large Enforcer
Kog'Maw the Mouth of the Abyss Kog'Maw the Mouth of the Abyss Emptylord Artillery Large Artillery Marksman Large Ranger
LeBlanc the Deceiver LeBlanc the Deceiver Assassin Large Rogue Emptylord Saboteur Large Specialist
Lee Sin the Blind Monk Lee Sin the Blind Monk Emptylord Swordsman Large Skirmisher
Leona the Radiant Dawn Leona the Radiant Dawn Tank Large Enforcer Emptylord Disruptor Large Disruptor
Lissandra the Ice Witch Lissandra the Ice Witch Mage Large Mage
Lucian the Purifier Lucian the Purifier Marksman Large Ranger
Lulu the Fae Sorceress Lulu the Fae Sorceress Emptylord Disruptor Large Disruptor Support Large Enchanter
Lux the Lady of Luminosity Lux the Lady of Luminosity Mage Large Mage Emptylord Artillery Large Artillery
Malphite Shard of the Monolith Malphite Shard of the Monolith Tank Large Enforcer
Malzahar the Prophet of the Void Malzahar the Prophet of the Void Emptylord Disruptor Large Disruptor
Maokai the Twisted Treant Maokai the Twisted Treant Emptylord Guardian Large Warden
Master Yi the Wuju Bladesman Master Yi the Wuju Bladesman Emptylord Swordsman Large Skirmisher
Miss Fortune the Bounty Hunter Miss Fortune the Bounty Hunter Marksman Large Ranger
Mordekaiser the Iron Revenant Mordekaiser the Iron Revenant Fighter Large Juggernaut Mage Large Mage
Morgana the Fallen Morgana the Fallen Emptylord Disruptor Large Disruptor
Nami the Tidecaller Nami the Tidecaller Emptylord Disruptor Large Disruptor Support Large Enchanter
Nasus the Curator of the Sands Nasus the Curator of the Sands Fighter Large Juggernaut
Nautilus the Titan of the Depths Nautilus the Titan of the Depths Tank Large Enforcer Emptylord Disruptor Large Disruptor
Nidalee the Bestial Huntress Nidalee the Bestial Huntress Assassin Large Rogue Emptylord Artillery Large Artillery
Nocturne the Eternal Nightmare Nocturne the Eternal Nightmare Emptylord Swordsman Large Skirmisher Assassin Large Rogue
Nunu the Boy and His Yeti Nunu the Boy and His Yeti Emptylord Saboteur Large Specialist Support Large Enchanter
Olaf the Berserker Olaf the Berserker Fighter Large Juggernaut
Orianna the Lady of Clockwork Orianna the Lady of Clockwork Emptylord Disruptor Large Disruptor Support Large Enchanter
Pantheon the Unbreakable Spear Pantheon the Unbreakable Spear Emptylord Swordsman Large Skirmisher Tank Large Enforcer
Poppy Keeper of the Hammer Poppy Keeper of the Hammer Tank Large Enforcer Emptylord Guardian Large Warden
Quinn Demacia's Wings Quinn Demacia's Wings Marksman Large Ranger Assassin Large Rogue
Rakan The Charmer Rakan The Charmer Support Large Enchanter Emptylord Disruptor Large Disruptor
Rammus the Armordillo Rammus the Armordillo Tank Large Enforcer
Rek'Sai the Void Burrower Rek'Sai the Void Burrower Tank Large Enforcer
Renekton the Butcher of the Sands Renekton the Butcher of the Sands Emptylord Swordsman Large Skirmisher
Rengar the Pridestalker Rengar the Pridestalker Assassin Large Rogue Emptylord Swordsman Large Skirmisher
Riven the Exile Riven the Exile Emptylord Swordsman Large Skirmisher
Rumble the Mechanized Menace Rumble the Mechanized Menace Fighter Large Juggernaut
Ryze the Rune Mage Ryze the Rune Mage Fighter Large Juggernaut Mage Large Mage
Sejuani Fury of the North Sejuani Fury of the North Tank Large Enforcer Emptylord Disruptor Large Disruptor
Shaco the Demon Jester Shaco the Demon Jester Emptylord Saboteur Large Specialist
Shen the Eye of Twilight Shen the Eye of Twilight Emptylord Guardian Large Warden
Shyvana the Half-Dragon Shyvana the Half-Dragon Emptylord Swordsman Large Skirmisher Tank Large Enforcer
Singed the Mad Chemist Singed the Mad Chemist Emptylord Saboteur Large Specialist
Sion The Undead Juggernaut Sion The Undead Juggernaut Tank Large Enforcer Fighter Large Juggernaut
Sivir the Battle Mistress Sivir the Battle Mistress Marksman Large Ranger Support Large Enchanter
Skarner the Crystal Vanguard Skarner the Crystal Vanguard Tank Large Enforcer Emptylord Saboteur Large Specialist
Sona Maven of the Strings Sona Maven of the Strings Support Large Enchanter
Soraka the Starchild Soraka the Starchild Support Large Enchanter
Swain the Noxian Grand General Swain the Noxian Grand General Fighter Large Juggernaut Mage Large Mage
Syndra the Dark Sovereign Syndra the Dark Sovereign Mage Large Mage Emptylord Disruptor Large Disruptor
Tahm Kench The River King Tahm Kench The River King Emptylord Guardian Large Warden Fighter Large Juggernaut
Taliyah the Stoneweaver Taliyah the Stoneweaver Emptylord Disruptor Large Disruptor Emptylord Saboteur Large Specialist
Talon the Blade's Shadow Talon the Blade's Shadow Assassin Large Rogue
Taric the Shield of Valoran Taric the Shield of Valoran Emptylord Guardian Large Warden Support Large Enchanter
Teemo the Swift Scout Teemo the Swift Scout Emptylord Saboteur Large Specialist Marksman Large Ranger
Thresh the Chain Warden Thresh the Chain Warden Emptylord Disruptor Large Disruptor Emptylord Guardian Large Warden
Tristana the Yordle Gunner Tristana the Yordle Gunner Marksman Large Ranger Emptylord Saboteur Large Specialist
Trundle the Troll King Trundle the Troll King Fighter Large Juggernaut Emptylord Saboteur Large Specialist
Tryndamere the Barbarian King Tryndamere the Barbarian King Emptylord Swordsman Large Skirmisher
Twisted Fate the Card Master Twisted Fate the Card Master Marksman Large Ranger
Twitch the Plague Rat Twitch the Plague Rat Marksman Large Ranger Assassin Large Rogue
Udyr the Spirit Walker Udyr the Spirit Walker Fighter Large Juggernaut
Urgot the Dreadnought Urgot the Dreadnought Emptylord Artillery Large Artillery
Varus the Arrow of Retribution Varus the Arrow of Retribution Emptylord Artillery Large Artillery Marksman Large Ranger
Vayne the Night Hunter Vayne the Night Hunter Marksman Large Ranger
Veigar the Tiny Master of Evil Veigar the Tiny Master of Evil Mage Large Mage
Vel'Koz the Eye of the Void Vel'Koz the Eye of the Void Emptylord Artillery Large Artillery Emptylord Disruptor Large Disruptor
Vi the Piltover Enforcer Vi the Piltover Enforcer Tank Large Enforcer Emptylord Swordsman Large Skirmisher
Viktor the Machine Herald Viktor the Machine Herald Mage Large Mage
Vladimir the Crimson Reaper Vladimir the Crimson Reaper Fighter Large Juggernaut Mage Large Mage
Volibear the Relentless Storm Volibear the Relentless Storm Fighter Large Juggernaut
Warwick the Uncaged Wrath of Zaun Warwick the Uncaged Wrath of Zaun Emptylord Swordsman Large Skirmisher
Wukong the Monkey King Wukong the Monkey King Tank Large Enforcer Emptylord Saboteur Large Specialist
Xayah the Rebel Xayah the Rebel Marksman Large Ranger
Xerath the Magus Ascendant Xerath the Magus Ascendant Emptylord Artillery Large Artillery
Xin Zhao the Seneschal of Demacia Xin Zhao the Seneschal of Demacia Tank Large Enforcer
Yasuo the Unforgiven Yasuo the Unforgiven Emptylord Swordsman Large Skirmisher
Yorick Shepherd of Souls Yorick Shepherd of Souls Fighter Large Juggernaut
Zac the Secret Weapon Zac the Secret Weapon Tank Large Enforcer
Zed the Master of Shadows Zed the Master of Shadows Assassin Large Rogue Emptylord Swordsman Large Skirmisher
Ziggs the Hexplosives Expert Ziggs the Hexplosives Expert Emptylord Artillery Large Artillery Emptylord Saboteur Large Specialist
Zilean the Chronokeeper Zilean the Chronokeeper Support Large Enchanter Mage Large Mage
Zyra Rise of the Thorns Zyra Rise of the Thorns Emptylord Saboteur Large Specialist Mage Large Mage

Thought Process
  • Rebranding the Threat Generation class from Tank to Fighter is more accommodating of the Skirmisher class (which I will admit still sometimes toe-the-line, although in a lot of the iffy cases there probably is an argument to move specific champions to the Rogue class). Riot and the League community as a whole also seem to love the "Fighter" brand, so it makes more sense when merging Tank and Fighter to keep the "Fighter" name.
  • "Marksman" was renamed to "Ranger" to avoid association with Attack Damage, and now includes champions like Azir Azir, Cassiopeia Cassiopeia and Twisted Fate Twisted Fate.
  • "Assassin" was renamed to "Rogue" to avoid confusion with the verb "to assassinate", or "to blow someone up". Burst is not a unique feature of the cut-throat class, and so their name shouldn't imply otherwise (similar to why "Carry" was renamed). I mean, Malzahar and Xerath are both listed as Assassins in the old system due to their ability to assassinate a target - despite their utter lack of class-defining agile-ness (in fact, both literally immobilize themselves).
  • The class description is intended to be part of the subclass description.
    • While both Rogues and Enforcers look for targets, Rogues either don't want or can't handle the attention - preferring in-and-out strategies. This is part of the reason why I opt'd to make Skirmisher a Fighter subclass instead of a Slayer subclass - champions like Xin Zhao, Jax and Fiora don't necessarily need to get out after killing their target, and can usually handle being focused for a while.
    • While both Disruptors and Enforcers have high Crowd Control output, the CC of Enforcers is bound by the "in the fray" nature (and I added "point blank" in an attempt to be more explicit). Janna knocks you up with a skill shot, enabling her allies without exposing herself; while Gragas knocks you up with his belly. Champions like Sejuani Sejuani and Leona Leona should be tagged as both Enforcer and Disruptor, since they possess ranged set-up tools AND in-fight threat. Part of the issue with Riot's rework was the apparent unwillingness to hand out secondary roles.
  • I'm including champions that create decoys as a form of Zoning.
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