League of Legends Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!
You can even turn off ads in your preferences.

Come join the LoL Wiki community Discord server!

READ MORE

League of Legends Wiki
Advertisement
Emptylord Caitlyn OriginalSplash by Hylia
Caitlyn
The Sheriff of Piltover
Ranged role
Marksman icon
Project TypeRelaunch
Project ThemeRevisited
Project StatusPublished
This rework was a collaborative work. Some elements were inspired by Nova from Heroes of the storm.
— Project description
Separator
Emptylord Caitlyn OriginalSplash by Hylia

Art by Thomas 'Hylia' Randby.

The following is a collaborative rework by LoL Custom Content Discord. The goals of this rework:

  • To better fulfil the Sniper fantasy - one shot, one kill.
  • To keep her Sniper fantasy distinct from Jhin - she is not elaborate or extravagant.
  • To make her more resonant with the Piltover aesthetic and her position as Chief of Police, rather than cheap steampunk fanservice.

Abilities[]

One in the Chamber

Ace in the Hole

Caitlyn gains 50% (+40% critical strike chance) (+50% bonus attack speed) bonus attack damage.

Caitlyn's hextech rifle must cool-off after each attack, which has a base timer of 1 second but takes longer proportional to the attack damage modifier. Caitlyn's attack speed cannot be improved by any means.

Info
  • No additional details.

Headshot

Headshot

Active: Caitlyn fires an empowered round in the target direction, damaging the first enemy hit.

  • Base Damage: 45 / 70 / 95 / 120 / 145 (+ 40 / 47.5 / 55 / 62.5 / 70% AD)

If Headshot strikes a champion, subsequent Headshots will deal 20% more damage. The bonus damage stack up to 5 times (multiplicative), but all stacks are lost if Headshot misses.

  • Maximum Damage: 112 / 175 / 236 / 299 / 361 (+ 100 / 118 / 137 / 156 / 174% AD)

Info
  • No additional details.

Sniper Nest

Hookshot

Active: Caitlyn grapples up the target terrain or edge of the map and establishes a nest, immobilizing herself.

While nesting, Caitlyn's attack range is increased to 900 as well as gaining Ambush 2 Camouflage and vision on both sides of her nest. Caitlyn is briefly revealed whenever she attacks or casts either Headshot or Piltover Peacemaker, and is permanently revealed if she receives damage.

Reactivate to drop-off the terrain in the target direction.

Info
  • No additional details.

Detection Matrix

Sweeping Lens item

Active: Caitlyn fixes a device to the target terrain that, after a brief delay, becomes Ambush 2 camouflaged and projects a trip-laser forward perpendicular to the terrain. The laser cannot pass through terrain. Detection Matrix will not cast unless a valid target is selected.

The first enemy champion to cross the trip-wire is Slow icon slowed by 35% for 0.75 seconds and has their armor reduced by 40% for 4 seconds, during which time they are also True Sight icon revealed.

Detection Matrix holds 3 charges and Caitlyn may only have 3 traps active at a time. Caitlyn restores all 3 charges each time the recharge time completes.

Detection Matrices have 1 health and can be killed by 1 basic attack.

Info
  • No additional details.

Piltover Peacemaker

Piltover Peacemaker

Active: After a brief delay, Caitlyn locks onto the target enemy champion and channels for 1 second, gaining True Sight icon true sight of the target.

If the channel completes, Caitlyn fires a homing projectile toward the target, executing the first enemy champion hit if they are below 200 − 605 (based on level) (+80% bonus AD) health health while dealing the same amount as physical damage if the target is not within the threshold for execution.

If the channel is interrupted due to the target becoming invalid, the cost is refunded and the ability is put on a 5 second cooldown. If the channel is interrupted by an enemy disable, the ability goes on full cooldown.

Other changes:

  • The projectile (after channeling) will no longer fizzle if the target dies or becomes untargetable, and will continue until it reaches their current location.

Info
  • No additional details.

Hextech Rifle

Ace in the Hole

One in the Chamber: Caitlyn gains 50% (+100% (+ ProfileIcon0785 The Thinking Manatee 50%) critical strike chance) (+50% bonus attack speed) bonus attack damage. Caitlyn's rifle must cool-off after each attack, which has a base timer of 1 second but takes longer proportional to the attack damage modifier.

Ace in the Hole: Caitlyn's Critical strike icon critical strikes deal no additional damage, but instead ignore 40% of the target's armor. This stacks additively with armor penetration.

Caitlyn's attack speed cannot be improved by any means.

Info
  • No additional details.

Headshot

Headshot

Active: Caitlyn fires an empowered round in the target direction, damaging the first enemy hit.

  • Base Damage: 45 / 70 / 95 / 120 / 145 (+ 40 / 47.5 / 55 / 62.5 / 70% AD)

If Headshot strikes a champion, subsequent Headshots will deal 20% more damage. The bonus damage stack up to 5 times (multiplicative), but all stacks are lost if Headshot misses.

  • Maximum Damage: 112 / 175 / 236 / 299 / 361 (+ 100 / 118 / 137 / 156 / 174% AD)

Info
  • No additional details.

Sniper Nest

Hookshot

Active: Caitlyn grapples up the target terrain or edge of the map and establishes a nest, immobilizing herself.

While nesting, Caitlyn's attack range is increased to 900 as well as gaining Ambush 2 Camouflage and vision on both sides of her nest. Caitlyn is briefly revealed whenever she attacks or casts either Headshot or Piltover Peacemaker, and is permanently revealed if she receives damage.

Reactivate to drop-off the terrain in the target direction.

Info
  • No additional details.

Detection Matrix

Sweeping Lens item

Active: Caitlyn fixes a device to the target terrain that, after a brief delay, becomes Ambush 2 camouflaged and projects a trip-laser forward perpendicular to the terrain. The laser cannot pass through terrain. Detection Matrix will not cast unless a valid target is selected.

The first enemy champion to cross the trip-wire is Slow icon slowed for 2.5 seconds and True Sight icon revealed for 4 seconds.

  • Slow: 40 / 55 / 70 / 85 / 99%

Detection Matrix holds 3 charges and Caitlyn may only have 3 traps active at a time. Caitlyn restores all 3 charges each time the recharge time completes.

Detection Matrices have 1 health and can be killed by 1 basic attack.

Info
  • No additional details.

Piltover Peacemaker

Piltover Peacemaker

Active: After a brief delay, Caitlyn locks onto the target enemy champion and channels for 1 second, gaining True Sight icon true sight of the target.

If the channel completes, Caitlyn fires a homing projectile toward the target, executing the first enemy champion hit if they are below 200 − 605 (based on level) (+80% bonus AD) health health while dealing the same amount as physical damage if the target is not within the threshold for execution.

If the channel is interrupted due to the target becoming invalid, the cost is refunded and the ability is put on a 5 second cooldown. If the channel is interrupted by an enemy disable, the ability goes on full cooldown.

Other changes:

  • The projectile (after channeling) will no longer fizzle if the target dies or becomes untargetable, and will continue until it reaches their current location.

Info
  • No additional details.

Visual Upgrade[]

Development[]

Unused Abilities
  • Headshot (Innate)
    • Caitlyn can hold her attack commands to line-up the shot, which takes (1 ÷ Attack Speed) seconds to complete. If Caitlyn completes the channel without losing sight of her target, the attack is guaranteed to critically strike for 160% (+100% Critical Strike Chance) damage. Caitlyn can release the shot at any time, but will deal no bonus damage unless the channel complete.
  • Trip-Wire Traps
    • Active: Caitlyn creates a trip-wire between two pieces of terrain, up to 900 units perpendicular in both directions to the target location. Trip Wire will not cast unless there is valid casting input.
    • Active: Caitlyn lays a fixed-length trip-wire at the target location perpendicular to her facing direction, that arms after a brief delay. Alternatively, Caitlyn throws a device to the target location that projects a perpendicular trip-wire in both directions. Depends on whether there should be one or two 'hitching posts'.
    • Active: Caitlyn places a hitching post at the target location and may reactivate the ability within the next 3.5 seconds to place a second hitching post nearby, forming a trip-wire up to 900 units in length. The trap arms after a brief delay.
Change Log
  • July 7th
    • Attack speed reduced to 0.625 from 1.0.
    • Sniper Nest is now targeted instead of a skill shot.
    • Sniper Nest cast range reduced to 125 from 725.
    • Added Version 2
      • One In The Chamber crit scaling increased to 100% from 40%.
      • Caitlyn's RNG crits now pierce armor instead of dealing bonus damage.
      • Detection Matrices slow improved to 40-99% from 35%.
      • Detection Matrices no longer reduce the target's armor.
Advertisement