tl;dr: Corki now uses Heat.

Yes, this makes him a resourceless marksman - but I don't think the two things are doomed to repel. His damage output follows a sustained paradigm and it's directional - meaning he's not going to burst you (ish) and he cannot kite you (while dealing damage). Giving him Heat-style uptimes and downtimes seems a better way to gate his sustained damage, rather than mana (which he's historically either been useless due to high costs or overpowered due to never running out of mana).

  • General
    • Now utilizes the Heat mechanic.
      • Corki's abilities have no cost. His secondary resource bar instead displays his Heat. Corki starts the game with 0 Heat and can have a maximum of 100. Corki's abilities will generate Heat and he will Overheat if he reaches 100, preventing him from casting his abilities for 6 seconds while his Heat depletes to 0. Heat will decay at a rate of 10 per second if Corki has not cast an ability in the last 4 seconds, increasing to 20 per second after 2.5 seconds.
  • Stats
    • Attack range reduced to 500 from 550.
    • Attack speed per level reduced to 1% from 2.3%.
    • Movement speed increased to 335 from 325.
  • Visual Upgrade
    • Corki's copter now has three distinctive weapons - the cannon, the gatling gun and the missile launcher.
    • Corki now possesses a back-up weapon which he uses while his copter is overheating.
      • CorkiSquare Most Skins: Corki leans over the side of his ROFLCopter and uses a pistol.
      • CorkiSquare UFO Rider Corki: Corki pops open the lid of his UFO and uses a laser gun.
  • Hextech Shrapnel Shells Reconnaissance Operations Frontline Copter
    • Corki's copter grants him 20% bonus attack speed, which doubles to 40% while above 50 Heat. This bonus is lost entirely while overheated.
  • Phosphorus Bomb Phosphorus Bomb
    • Range increased to 925 from 825.
    • Cost changed to 20 Heat from 60 / 70 / 80 / 90 / 100 mana.
    • Damage type changed to physical from magical.
    • Damage changed to 70 / 110 / 150 / 190 / 230 (+65% bonus AD) from 80 / 130 / 180 / 230 / 280 (+50% bonus AD) (+50% AP).
  • Gatling Gun Gatling Gun
    • Moved to [W] instead of [E].
    • Active changed to a toggle.
    • Cost changed to 5 heat per half second that increases to 10 after 5 seconds from 50 mana.
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 from 16. The cooldown now starts on toggle-off.
    • Damage reduced to 13 / 23 / 33 / 43 / 53 (+35% bonus AD) from 20 / 32 / 44 / 56 / 68 (+40% bonus AD).
    • No longer shreds armor.
    • The damage can now critically strike. This is calculated per enemy hit.
  • Valkyrie Valkyrie
    • Moved to [E] instead of [W].
    • Revised Active: Corki jettisons himself 500 units in the target direction, dealing magic damage in a cone behind him and slowing them by 50% for 1.5 seconds. Corki takes the opportunity to vents his copter's engine, reducing his heat by 40.
      • Dash range reduced to 500 from 800.
      • Damage changed to an instantaneous 80 / 120 / 180 / 230 / 280 (+80% AP) from 150 / 225 / 300 / 375 / 450 (+100% AP) over 3 seconds.
      • Cost removed (previously 100 mana).
  • Emptylord Missile Barrage

    Not to scale.

    Missile Barrage Missile Barrage
    • Cooldown changed to 10 seconds from a barrage system (2 second static; 12 / 10 / 8 second recharge time).
    • New Effect: The cooldown of Missile Barrage is displayed on-screen and there is a Sweet Spot partway into the cooldown wherein Corki can active Missile Barrage to perform a Quick Reload, instantly refreshing the cooldown of Missile Barrage and readying a Big One for 5 seconds. If Corki attempts to Quick Reload and fails, his missile launcher locks up and the cooldown is extended to 10 seconds.
      • Corki cannot perform a Quick Reload while silenced or otherwise unable to activate abilities.
      • The Sweet Spot is ~0.5 seconds and starts around 4 seconds into the cooldown.
      • Corki cannot perform a Quick Reload during the first 0.5 seconds of the cooldown or the last 2 second cooldown, to accommodate for latency-related double-casts or trigger-happy clicking near the end of the cooldown.
      • Big Ones are no longer available every third missile and are only available on Quick Reloads.
    • Cost changed to 20 Heat from 20 Mana.
    • Damage type changed to physical from magic.
    • Damage changed to 80 / 130 / 180 (+100% AD) from 100 / 180 / 260 (+30% AP) (+ 20 / 30 / 40 % AD).
    • Big One damage changed to 120 / 195 / 270 (+150% AD) from 150 / 270 / 390 (+45% AP) (+30 / 45 / 60 % AD).
Alternative versions

While I like the "Corki attacks everyone simultaneously" effect, removing his directional-based playstyle probably isn't good for his identity or balance.
  • Hextech Shrapnel Shells Hextech Shrapnel Shells
    • This bonus is lost while overheated.
  • Phosphorus Bomb Phosphorus Bomb
    • As above.
  • Gatling Gun Gatling Gun
    • Moved to [W] instead of [E].
    • New Effect - Toggle On: Corki's basic attacks grant 10 / 15 / 20 / 25 / 30 % bonus attack speed for 2.5 seconds, stacking up to 3 times. The stacks will decay one at a time when he stops attacking. Additionally, each of his basic attacks are modified to damage all enemies in a 650-range cone in the direction of his target. Hextech Shrapnel Shells will apply to all enemies hit and the damage can critically strike, but other on-hit effects are only applied to his target.
  • Valkyrie Valkyrie
    • As above.
  • Missile Barrage Missile Barrage
    • As above.

I ultimately preferred the minigame of the above version where you can, in theory, fire a Big One every time - or, rather, that you can readily access a Big One when you need it.
  • Missile Barrage Missile Barrage
    • Cooldown changed to 1.2 seconds from a barrage system (2 second static; 12 / 10 / 8 second recharge time).
    • Cost changed to 10 / 15 / 20 / 25 / 30 from 20 mana.
      • Subsequent casts of Missile Barrage in a 4 second period cost 5 additional Heat, stacking up to 4 times.
    • New Effect: After firing 6 missiles Corki must reload, which takes 20 seconds (affected by cooldown reduction). The reload timer is displayed on-screen and there is a Sweet Spot partway into the timer wherein Corki can active Missile Barrage to perform a Quick Reload, instantly refreshing the cooldown of Missile Barrage and readying Big Ones for the next 5 seconds. If Corki attempts to perform a quick reload too soon or too late, his missile launcher will lockup and the remaining timer is increased by 25%.
      • Corki cannot perform a Quick Reload while silenced or otherwise unable to activate abilities.
      • The Sweet Spot is ~0.5 seconds and starts around 8 seconds into the cooldown.
      • Corki cannot perform a Quick Reload during the first 0.5 seconds of the cooldown or the last 2 second cooldown, to accommodate for latency-related double-casts or trigger-happy clicking near the end of the cooldown.
      • Big Ones are no longer available every third missile and are only available on Quick Reloads.
    • Damage type changed to physical from magic.
    • Damage changed to 80 / 130 / 180 (+100% AD) from 100 / 180 / 260 (+30% AP) (+ 20 / 30 / 40 % AD).
    • Big One damage changed to 120 / 195 / 270 (+150% AD) from 150 / 270 / 390 (+45% AP) (+30 / 45 / 60 % AD).

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Champion Reworks

Emptylord Fighters
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Fighters with high-impact engages. Their persistent threat is lock-down.
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Low mobility fighters who zone the enemy with their presence. Their persistent threat is the promise of death.
Emptylord Swordsman Large
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Fighters with strong chasing capabilities, requiring the constant protection of your squishy.
Emptylord Slayers
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Slayers that harass the enemy team from afar.
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Slayers who deal damage in burst rotations.
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Slayers who deal consistent ranged damage.
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Slayers that excel at reaching priority targets.
Emptylord Supports
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Supports who disable the enemy team.
Support Large
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Supports who intercept for their allies.
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Specialists who take down structures.
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Specialists who secure jungle objectives.
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Specialists who control territory, including obstruction.

Fighters
Tank Large
HecarimSquare
Hecarim
A minor rework to his innate and Devastating Charge ability, inspired by Mercury from SMITE.
Jarvan IVSquare
Jarvan IV
A minor rework that aims to shift Jarvan's gameplay from a generic diver to a Commander.
KledSquare
Kled
Part of my Mounted Champions Overhaul, this rework pushes Kled into more of a flanker role - with added trampling and better jousting.
MalphiteSquare
Malphite
A suite of changes with only one new ability, but it comes together to have much more purposeful gameflow.
Emptylord RammusSquare
Rammus
A complete relaunch that dials up Rammus' niche as the League's hyper mobile tank.
SejuaniSquare
Sejuani
Taking off from where her Tank Rework left her, this update gives her a new ultimate. I would like to re-address Sejuani in the future as part of my Mounted Champions Overhaul with the intent to play up her Warband theme.
SkarnerSquare
Skarner
A fairly substantial rework that takes on elements from SMITE's Khepri. He still does Skarner things, but with more high points and balance levers.
UdyrSquare
Udyr
A suite of changes that aims to give Udyr things to do, as well as making Phoenix distinct from Tiger.
Xin ZhaoSquare
Xin Zhao
Under construction.
WukongSquare
Wukong
Under construction.
ZacSquare
Zac
A small rework to address the overlap between his Elastic Slingshot and Let's Bounce abilities.
Fighter Large
Dr. MundoSquare
Dr. Mundo
A full relaunch that explores Dr. Mundo self-experimentation theme.
GarenSquare
Garen
A new Courage ability.
MordekaiserSquare
Mordekaiser
A substantial rework that aims to keep the Iron Revenant doing Mordekaiser things, but with more points of high satisfaction and less frustration for his opponents.
OlafSquare
Olaf
On the scale between a rework and a relaunch, Olaf has gained Tryndamere's ultimate.
RumbleSquare
Rumble
Part of my Mounted Champions Overhaul, absorbs elements removed from Kled and was heavily inspired by Overwatch's D-va.
SwainSquare
Swain
Under construction.
VolibearSquare
Volibear
Under construction.
YorickSquare
Yorick
A minor rework to his ultimate that makes it less dependent on Riot's rather lacking pet AI system, inspired by HOTS' Nezeebo.
Emptylord Swordsman Large
DianaSquare
Diana
A minor set of power redistribution changes that aims to dial back her explosive damage and push her more into fighter territory.
IreliaSquare
Irelia
A full relaunch that retains most elements of her existing kit, but with more room for skill expression.
JaxSquare
Jax
Under construction.
Lee SinSquare
Lee Sin
A moderate scale rework that aims to cut away some of Lee Sin's unnecessary strengths while preserving his unique position as the Enchanter Fighter.
NocturneSquare
Nocturne
A moderate scale rework that addresses some of Nocturne's design flaws.
PantheonSquare
Pantheon
A moderate scale rework that gives Pantheon a new ultimate and role within a team.
RivenSquare
Riven
A moderate scale rework that addresses Riven's oppressive mobility and crowd control when facing other melee champions. She now utilizes energy and enemies have a means to mitigate her damage.
ShyvanaSquare
Shyvana
Shyvana's Dragon Form now operates similar to Skaarl or D-va's Mech, providing her a guaranteed window to fight as well as making it impossible to die as a dragon.
SingedSquare
Singed
Under construction.
TryndamereSquare
Tryndamere
A fairly substantial rework that changes Tryndamere's role for the team. While Olaf has taken his current ultimate, his new ultimate fills a very similar niche.
Slayers
Emptylord Artillery Large
CorkiSquare
Corki
This moderate scale rework changes Corki to utilize heat as well as addressing the less-than-interesting Hextech Munitions innate ability that was added in his previous rework.
EzrealSquare
Ezreal
Under construction.
JayceSquare
Jayce
Part of my 7-Ability Champion Overhaul project, this substantial rework turns Jayce into a melee-only champion.
Kog'MawSquare
Kog'Maw
A moderate scale rework that aims to restore some of satisfaction of Kog'Maw's previous rework while addressing his ability to simply kill anyone based on a stat-check.
UrgotSquare
Urgot
Rebranded as a Chem Baron of Zaun, this substantial rework was inspired by HOTS' Sergeant Hammer and Ragnarok.
VarusSquare
Varus
A moderate scale rework that provides quality of life changes and power redistribution.
Vel'KozSquare
Vel'Koz
Under construction.
XerathSquare
Xerath
A selection of moderate scale reworks that aims to address Xerath's current bland nature within the roster, while also restoring some of his pre-rework niche as an event horizon champion.
ZiggsSquare
Ziggs
A fun idea for his Satchel Charge.
Mage Large
AhriSquare
Ahri
A minor rework that aims to address the negative experiences many players have when facing Ahri, referencing the amount of auto-targeted damage.
AnnieSquare
Annie
A new Molten Shield ability, as well as changes to Tibbers that were inspired by Doom Bots.
Aurelion SolSquare
Aurelion Sol
Aurelion Sol is now manaless. His kit already has many ways for his opponent to react to him without him running out of mana mid-fight.
BrandSquare
Brand
A tentative rework that explores how his possessive-fire-spirit theme could be implemented, including possessing new houses and temporarily leaving his body.
KarthusSquare
Karthus
A new Wall of Pain ability that grants Karthus more power where he wants it.
LissandraSquare
Lissandra
Under construction.
SyndraSquare
Syndra
Under construction.
ViktorSquare
Viktor
Under construction.
Marksman Large
AsheSquare
Ashe
Under construction.
AzirSquare
Azir
A suite of changes aimed primarily at quality of life.
CassiopeiaSquare
Cassiopeia
A suite of changes that address her handicapping innate, Noxious Blast's poor synergy with cooldown reduction and the fact Twin Fang's combo costs so much mana.
KayleSquare
Kayle
Under construction.
KalistaSquare
Kalista
Substantial rework that removes her one-time Oath mechanic in favour for a more avenge-fallen-allies mechanic, which is more suited for Lady Vengeance.
KennenSquare
Kennen
Under construction.
KindredSquare
Kindred
Removed the Bounty Hunter mechanic and instead focused on what it means to be touched by Death's Arrow. Her new ultimate is inspired by Overwatch's McCree. It's High Noon!
QuinnSquare
Quinn
Part of my 7-Ability Champion Overhaul project. Under construction.
Twisted FateSquare
Twisted Fate
A substantial rework to his basic abilities that makes him feel more like a Card Master and less like he's just throwing cards at you.
Assassin Large
AkaliSquare
Akali
Inspire by Infinite Crisis, Akali's innate and third ability now vary based on how she combos her first two abilities. Her ultimate, inspired by HOTS' Valeera, is Twilight Shroud with added unbreakable stealth.
EvelynnSquare
Evelynn
Rebranded as the Nightbringer, this substantial rework windows Evelynn's power via a day-night-cycle.
FizzSquare
Fizz
While an assassin that can engage is a valid niche, Fizz's other strengths make that fantasy overkill. This change to his ultimate refocuses his objectives to something more... Fizz-like.
KassadinSquare
Kassadin
A substantial rework that gives the Spell Eater more tools for Spell Eating, heck... it gives him more to do, period.
Kha'ZixSquare
Kha'Zix
A quality of life rework that changes isolation to utilize line of sight, as well as giving him tools to reduce his target's sight radius, rather than the current by-the-patch-radius.
LeBlancSquare
LeBlanc
Inspired by Trickster's Glass item Trickster's Glass.
NidaleeSquare
Nidalee
A power redistribution rework that addresses when Nidalee does damage, particularly surrounding her Hunted innate.
ZedSquare
Zed
A suite of changes intended to redistribute Zed's power between himself and his shadows.
Supports
Emptylord Disruptor Large
BlitzcrankSquare
Blitzcrank
A substantial rework that addresses Blitzcrank's severe lack of things to do while staying true to his fantasy of being a weaponized warehouse robot.
LuluSquare
Lulu
A small scale rework to Pix that was inspired by Chang'e from SMITE.
MalzaharSquare
Malzahar
Under construction. Largely focused on a themeatic shift away from a caster of purple magic to a Harbinger of Voidspawn.
MorganaSquare
Morgana
Under construction.
Support Large
JannaSquare
Janna
A moderately sized rework that bolsters Janna's unique position
KarmaSquare
Karma
Two reworks, one that explores a new theme as a self-sacrificing support inspired by Orion from Atlas Reactor; and a second that attempts to go back to her Dualism roots.
SonaSquare
Sona
A moderate sized rework that takes cues from Overwatch's Lucio and League's own Jinx - changing the stance system to a toggle and giving her some actual abilities!
SorakaSquare
Soraka
Under construction.
ZileanSquare
Zilean
A substantial rework that plays off a Borrowed Time mechanic.
Emptylord Guardian Large
AatroxSquare
Aatrox
This rework absorbs features from Kindred (that I removed in her own rework) and Galio's recent rework to create a Dark Valkyrie.
AlistarSquare
Alistar
Under construction.
GalioSquare
Galio
Under construction.
MaokaiSquare
Maokai
Rolling back some of his Tank Update. How does giving him Nami's ultimate and removing him as a Warden make him a more unique tank?
ShenSquare
Shen
Under construction.
Tahm KenchSquare
Tahm Kench
Under construction.
Specialists
Emptylord Saboteur Large
Cho'GathSquare
Cho'Gath
A substantial rework that turns Cho'Gath into the kaiju he was meant to be, including gaining more power against structures.
EliseSquare
Elise
Part of my 7-Ability Champion Overhaul project. Under construction.
HeimerdingerSquare
Heimerdinger
Inspired by Infinite Crisis' Lex Luthus, Heimerdinger's power has been redistributed to make him a more reactive defender.
NunuSquare
Nunu
Part of my Mounted Champions Overhaul, this rework aims to address Nunu's stale gameplay as well as why the champion's called Nunu rather than Willump.
ShacoSquare
Shaco
A substantial rework inspired by the Mesmer class from Guild Wars. Less about having a single, powerful clone - Shaco's now all about creating dispellable illusions to distract his enemies and spare himself damage.
TeemoSquare
Teemo
Under construction.
ZyraSquare
Zyra
Exploring a new ultimate ability that pushes Zyra into the Defense specialist niche, as well as changes to her innate and W abilities.

Custom Champions

Name Edit Overview (Sort: Date)
Emptylord Ao ShinSquare
Ao Shin the Storm Dragon
Role(s): Controller icon EmptylordEnchanter Release: Upcoming
Emptylord ArbiterSquare
Arbiter the Custodian
Role(s): Controller icon EmptylordEnchanter Emptylord Specialist icon EmptylordSpecialist Release: Upcoming
All EzrealSquare gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.
Role(s): Mage icon EmptylordMage Release: 2014-07-02
Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.
Role(s): Mage icon EmptylordMage Release: 2015-06-30
Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down.
Role(s): Emptylord Warden icon EmptylordWarden Tank icon EmptylordEnforcer Release: 2017-04-29
Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.
Role(s): Emptylord Warden icon EmptylordWarden Emptylord Disruptor icon EmptylordDisruptor Release: 2015-05-26
Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.
Role(s): Emptylord Artillery icon EmptylordArtillery Release: 2015-05-01
Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Emptylord Specialist icon EmptylordSpecialist Release: 2013-08-16
Despite featuring both Aurelion SolSquare Aurelion Sol and ShyvanaSquare Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Role(s): Emptylord Specialist icon EmptylordSpecialist Release: 2013-01-01
Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.
Role(s): Emptylord Warden icon EmptylordWarden Release: 2015-05-08
Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of RhaastSquare Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD KassadinSquare Kassadin build that was patched many years ago.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2017-07-04
Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with AzirSquare Azir, including the general ability flow and proxy autoattacks.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2013-11-12
Jeddica turns Rock Surfing Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Role(s): Emptylord Specialist icon EmptylordSpecialist Emptylord Disruptor icon EmptylordDisruptor Release: 2014-08-26
Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Role(s): Mage icon EmptylordMage Release: 2013-05-11
Leviathan is a skirmisher that excels at dealing damage while moving, crushing his opponents under his momentum and quickly re-positioning to places he's previously been. While not ranking particularly high on damage, he is relentless and slippery.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2017-04-30
Libra is, similar to Traditional Karma, a duality-themed champion with abilities that support both a Controller and Mage playstyle. However, unlike the traditional implementation of a duality-theme, Libra thrives when maintaining a balance - with her strength diminishing if she focuses too much on one aspect over the other.
Role(s): Controller icon EmptylordEnchanter Mage icon EmptylordMage Release: 2017-07-08
Emptylord CrownBanner
Mallus the Last Adversary
Role(s): Mage icon EmptylordMage Release: Upcoming
A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2013-09-01
Emptylord MowgliSquare
Mowgli the Changeling
Role(s): Emptylord Specialist icon EmptylordSpecialist Release: Upcoming
The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.
Role(s): Tank icon EmptylordEnforcer Emptylord Specialist icon EmptylordSpecialist Release: 2012-09-17
Kog'MawSquare Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Role(s): Fighter icon EmptylordJuggernaut Release: 2014-09-13
Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles Maiden of the Mists somewhat supersedes Nex.
Role(s): Mage icon EmptylordMage Fighter icon EmptylordJuggernaut Release: 2013-04-18
Hookshot Hookshot / Wall Dive Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Role(s): Slayer icon EmptylordRogue Release: 2016-05-25
Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Controller icon EmptylordEnchanter Release: 2012-09-03
Po is Runeterra's counterpart to the Sandman, a creature from folklore that puts people to sleep and brings them good dreams. Well, that's Sandman's story any way. Po is a champion with unparalleled utility.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Release: 2017-06-18
My answer to Ra back before AzirSquare Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2012-11-03
Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Role(s): Controller icon EmptylordEnchanter Emptylord Specialist icon EmptylordSpecialist Release: 2017-06-14
Role(s): Tank icon EmptylordEnforcer Mage icon EmptylordMage Release: Upcoming
Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Controller icon EmptylordEnchanter Release: 2012-12-16
The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".
Role(s): Mage icon EmptylordMage Emptylord Disruptor icon EmptylordDisruptor Release: 2014-07-29
Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.
Role(s): Fighter icon EmptylordJuggernaut Release: 2016-05-06
Yaga's likely the champion that inspired LuluSquare Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Release: 2012-08-26
Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.
Role(s): Slayer icon EmptylordRogue Emptylord Skirmisher icon EmptylordSkirmisher Release: 2014-09-13
Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come.
Role(s): Controller icon EmptylordEnchanter Emptylord Specialist icon EmptylordSpecialist Release: 2017-06-29

Active Development
  • Marksman Large.png
    Antarya
    The Regnant of the Glade
  • Mage Large.png
    Halder
    The Whizzard
  • Emptylord Disruptor Large.png
    Metatron
    The Voice of the Goddess
  • Mage Large.png
    Quantum
    The Holomancer
  • Support Large.png
    Remora
    The Keeper of Secrets
  • Emptylord Swordsman Large.png
    Ska'Lord
    The Unhinged
  • Emptylord Defense Large.png
    Skitter
    The Undersider
  • Emptylord Guardian Large.png
    Tharros
    The Heart of the Mountain
  • Outdated Works
  • Mage Large.png
    Averdrian
    The Mind of Oblivion
  • Marksman Large.png
    Baron Nashor
    The Exalted One
  • Mage Large.png
    Charlette
    The Oncoming Swarm
  • Support Large.png
    Dimitri
    The Battle Surgeon
  • Emptylord Defense Large.png
    Iris
    The Combat Media
  • Emptylord Swordsman Large.png
    Milo
    The Sunfire Alchemist
  • Emptylord Bombardier Large.png
    Wilros
    The Savant of Demacia
  • Support Large.png
    Whisper
    The Mana Wind
  • Mage Large.png
    ?
    The Herald of Despair
  • Undeveloped Works
  • Emptylord Swordsman Large.png
    Aven
    The King of the Sands
  • Mage Large.png
    DhaMa
    The Force of Balance
  • Mage Large.png
    Gizmo
    The Tinker Soldier
  • Mage Large.png
    Scar
    The Painted Mage
  • Mage Large.png
    Senna
    The Lantern's Light
  • Mage Large.png
    Senna
    The Vindicator
  • Emptylord Swordsman Large.png
    Senna
    The Warden's Thrall
  • Mage Large.png
    Scylliss
    The Battlemage
  • Mage Large.png
    Seraph
    The Mana Elemental
  • Mage Large.png
    The Command Droid
  • Support Large.png
    The Puppet Master
  • Support Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Spellsmith