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Champion reworks/Sona the Maven of the Strings (Overwatch's Lúcio)

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Long standing issues I've had with Sona
  • Her aura based mechanic currently doesn't lend itself to much gameplay - particularly those "high impact moments" (which are currently achieved by her ultimate).
    • Her most recent rework removed her persistent auras, which for me contradicted her musical theme. She should be constantly playing!
  • Her Hymn of Valor and Power Chord use too much of Sona's power budget without contributing toward her unique aura-based spot in the roster.
    • In fact, Hymn of Valar particularly encourages her to focus on a bland harass-based gameplay without much care for her auras.

So I recently started playing Overwatch, Blizzard's new First Person Shooter that draws a lot of parallels with Team Fortress 2. Now I should probably start by saying that I am absolutely terrible at FPS games - I'm just not quick enough on the trigger or steady enough to play Snipers, not mechanically skilled enough for most of the offense characters, not inclined to play tanks (something that's true in League, too)... so I was definitely glad that there's a support class. After picking up Lúcio, I can't help but wonder where Sona went wrong! As with Sona, Lúcio's an aura-based, music-based character that can switch between a healing melody and a speed-boost depending on what he needs most and he spends his time darting between his allies trying to tag them with the best effect to enable them.

Core Mechanic

Now translating his success into League might not wholly be possible because of extreme pacing differences between Overwatch and League of Legends. Within a fast paced FPS, a healer that can readily and frequently heal-to-full their ally isn't a problem because the enemy will never not be able to get them low again. But in League, healers generally create a stale laning phase as enemies are often discouraged from spending their limited mana pools.

Thus, the DamageAmp+Speed was the first version I created. In this version, Sona must constant choose whether to amplify her ally's damage or their movement speed. I felt these two options were distinct enough but neither being too much of a niche that one would invariably be the stronger (an issue Overwatch's Mercy has where her choices between Healing or Damage Amplifing is usually down to whether or not there's another healer, as otherwise the bonus damage is rarely worth it over keeping an ally alive).

Now the original draft of this rework predated Taric Taric's relaunch, and upon reflection of a successful Starlight's Touch.png low cooldown heal - I felt it might be worthwhile exploring having a persistent healing song once more. After all, Aria of Perseverance.png Aria of Perseverance and Song of Celerity.png Song of Celerity do currently do the best job of capturing Sona's intended gameplay (especially late game when you see Sona's hasting her team into fights and darting around healing).

Power Chord
RANGE: 350
COOLDOWN: 0.9

Sona is surrounded by Melody that is interrupted only by Silence icon silencing effects.

Aria of Perseverance

Toggle - Perseverance: Sona's Melody restores health every second to allied champions.

  • Regeneration: 10 / 15 / 20 / 25 / 30 (+5% AP)
Song of Celerity old

Toggle - Celerity: Sona's Melody grants bonus movement speed to allied champions.

  • Bonus Speed: 10% / 15% / 20% / 25% / 30%


Crescendo
COST: 60 / 80 / 100 / 120 / 140 mana
COOLDOWN: 16 / 14 / 12 / 10 / 8
Power Chord

Active: For the next 3 seconds, the effects of Perseverance and Celerity is tripled. For each unique ally tagged by Crescendo's Melody, the duration is extended by 0.5 seconds.

  • Empowered Regeneration: 30 / 45 / 60 / 75 / 90 (+15% AP)
  • Empowered Move Speed: 30% / 45% / 60% / 75% / 90%

The issue I have with this version of the kit is that Crescendo has no level 1 value, which is a pet peeve of mine.


Tempo
RANGE: 350
Aria of Perseverance

Innate: Sona is surrounded by Melody that is interrupted only by Silence icon silencing effects. Her attacks release a beat that restores 5 + (5 × level) (+10% AP) health to allied champions within her Melody. Versus champions, Sona's attacks also grant 10% - 19% (based on Cooldown Reduction) bonus attack speed for 6 seconds that stacks up to 6 times.


Power Chord
RANGE: 350
COOLDOWN: 0.9

Sona is surrounded by Melody that is interrupted only by Silence icon silencing effects.

Hymn of Valor

Toggle - Valor: Sona's Melody grants bonus magic damage on attacks and non-periodic abilities to allied champions.

  • Bonus Damage: 10 / 20 / 30 / 40 / 50 (+15% AP)
Song of Celerity old

Toggle - Celerity: Sona's Melody grants bonus movement speed to allied champions.

  • Bonus Speed: 10 / 15 / 20 / 25 / 30%


Crescendo
COOLDOWN: 16 / 14 / 12 / 10 / 8
Power Chord

Active: For the next 3 seconds, the effects of Tempo and Valor are doubled and the effect of Celerity is tripled. For each unique ally tagged by Crescendo's Melody, the duration is extended by 0.5 seconds.

  • Empowered Healing: 10 + (10 × level) (+20% AP)
  • Empowered Attack Speed: 20% per stack
  • Empowered Damage: 20 / 40 / 60 / 80 / 100 (+30% AP)
  • Empowered Move Speed: 30 / 45 / 60 / 75 / 90%


Sound Barrier
RANGE: 700
COOLDOWN: 160 / 125 / 90
Cosmic Radiance

Active: Sona grants a shield to surrounding allies, which lasts for up to 3 seconds.

  • Shield Strength:: 250 / 500 / 750 (+100% AP)


Sound Barrier is Lúcio's ultimate (or Aria of Perseverance.png Aria of Perseverance on steroids).

Other Abilities

The following abilities intend to similuate Lúcio's weapon thats primary mode of fire unleashes four projectiles per pull of the trigger (4 ammo per shot, 20 in a clip) and features a secondary fire that unleashes a concussive blast the knocks back all enemies in front of him (requires 4 ammo and has a cooldown).

Tempo
RANGE: 350
Hymn of Valor

Innate: Sona attacks generate Tempo (on-hit) for 6 seconds, stacking up to 3 times. Sona's attacks are modified to fire a flurry of 1 (+1 per Tempo) notes, with each note dealing 5 + (5 × level) (+5% AP) bonus magic damage. The flurry otherwise deals standard damage and applies attack effects normally. For each stack, Sona's also gains 10% - 19% (based on Cooldown Reduction) bonus attack speed, which is doubled during Crescendo.


Staccato
RANGE: 700
COOLDOWN: 8
Crescendo

Active: Sona unleashes a concussive wave, dealing magic damage and briefly Airborne icon knocking back all enemies hit.

  • Magic Damage: 40 / 80 / 120 / 160 / 200 (+50% AP)


But this might not be the best approach to filling in the gaps in Sona's kit. Shrinking Sona's auras down to a single ability with only two choices, a la Pow-Pow, the Minigun.png Switcheroo! honestly feels like a good direction to go in, with a Amp Up! ability to temporarily boost the effects.

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