I'm not saying he needs a rework - I'm just having fun making new stances.

N.B. He now uses energy, instead of mana, which matches his monk-theme (since energy is exclusive to ninjas/monks). Energy champions have 200 energy and 50 energy regeneration per 5 seconds.

Udyr uses the stance mechanic. Each of his abilities grants him a persistent effect while Udyr remains in that stance, and an activation effect that he gets for a short duration when he changes stance. Bonus he gains from his abilities last for the specified time even if Udyr changes stance, such as the bonus attack speed on Tiger's Ferocity. Switching stances sets off a 1.5 second global cooldown. Udyr's abilities cost 60 energy to switch to a new stance, or 35 energy to re-enter the same stance.


Monkey's Agility
Emptylord UdyrMonkey

Udyr gains 10% attack speed and 10% tenacity for 5 seconds whenever he enters a new stance.



Tiger's Ferocity
COST: 60 energy to change or 35 energy to refresh
COOLDOWN: 6 seconds
Emptylord UdyrTiger

Stance Activation: Udyr gains attack speed for 5 seconds.

  • Attack Speed: 30 / 40 / 50 / 60 / 70 %

Persistent Effect: Udyr's basic attacks deal physical damage equal to a 2.5% percentage of the target's missing health. Consecutive attacks against the same target within 3 seconds stacks the bonus damage up to 3 times.



Snake's Guile
COST: 60 energy to change or 35 energy to refresh
COOLDOWN: 6 seconds
Emptylord UdyrSnake

Stance Activation: Udyr first attack in this stance slows his target by 50% for 0.5 seconds and applies a poison the deals physical damage over 2 seconds. The cooldown of Snake's Guile begins after the bonus attack is used or Udyr switches stance.

  • Physical Damage: 30 / 80 / 130 / 180 / 230 (+ 120 / 130 / 140 / 150 / 160% AD)

Persistent Effect: If Udyr has not taken damage from an enemy champion in the last 5 seconds, entering brush will grant him stealth. Stealth lasts for 3.5 seconds, its duration refreshing until Udyr exits the brush or changes stance.



Ox's Might
COST: 60 energy to change or 35 energy to refresh
COOLDOWN: 6 seconds
Emptylord UdyrOx

Stance Activation: Udyr's first attack in this stance has 550 range and causes Udyr to charge a fixed 550 units in the direction of his target. This attack deals bonus physical damage equal to 100% of his attack damage and knocks them up for 1 second and slowing them by 50% for 0.5 seconds upon landing. The cooldown of Ox's Might begins after the bonus attack is used or Udyr switches stance.

Persistent Effect: Udyr gains an accelerating movement speed bonus that resets to 5% whenever he attacks. The bonus movement speed will linger for up to 3.5 seconds after exiting this stance.

  • Bonus Movement Speed: 20 / 30 / 40 / 50 / 60 % after 5 seconds



Dragon's Guard
COST: 60 energy to change or 35 energy to refresh
COOLDOWN: 6 seconds
Emptylord UdyrDragon

Stance Activation: Udyr gains an absorption shield for up to 5 seconds.

  • Health Shield: 70 / 115 / 160 / 205 / 250 (+ 60% AP)

Persistent Effect: Udyr's first attack in this stance and every third attack thereafter damages all enemies in a cone. Applies on-hit effects to each enemy hit.


Thought process:

  • "Energy is exclusive for monks and ninjas". Hey, Udyr is a monk...
  • Ideally, a phoenix cannot die. A phoenix spirit seems silly - but dragon's are established! Like Diana's Moonblade and Aatrox's Blood Thirst, his attacks in Dragon Stance have three unique animations - left cleave, right cleave, and then breath fire in a cone.
  • An area of effect autoattack with area of effect on-hit application in delicious for an auto-attack only champion. Having innate life steal is too strong though, so I removed it.
  • I have monkey, tiger, bear and dragon, I need a W! Finds himself "borrowing" the Snake Talisman from the Jackie Chan Adventures. Stealth is cool. It also gives him an alternate ganking method that suits his "King of the Jungle" legacy. The snake of choice is the cobra, because their iconic "hood" would look good on UdyrSquare.png Primal Udyr.
  • Hey, four of these are from the Chinese zodiac... *changes Bear to Ox*

Ox's Might
COST: 60 energy to change or 35 energy to refresh
COOLDOWN: 6 seconds
Emptylord UdyrOx

Stance Activation: Udyr gains bonus movement speed for 5 seconds. This bonus increases when Udyr is not attacking, up to double after 3 seconds.

  • Bonus Movement Speed: 10 / 15 / 20 / 25 / 30 %

Persistent Effect: Every 5 seconds, Udyr's next attack has 550 range and causes him to charge 550 units in the direction of his target. This attack briefly knocks his target up while dealing bonus physical damage equal to 100% of his attack damage, then slows them by 75% for 2 seconds. Other enemies that Udyr passes through are also damaged and slowed.


Ox's Might
COST: 60 energy to change or 35 energy to refresh
COOLDOWN: 6 seconds
Emptylord UdyrOx

Stance Activation: Udyr's first attack in this stance has 550 range and causes Udyr to charge a fixed distance in the direction of his target. This attack briefly knocks his target up while dealing bonus physical damage equal to 100% of his attack damage, then slows them by 75% for 2 seconds. Other enemies that Udyr passes through are also damaged and slowed. Ox's Might cannot knockup the same enemy again for 5 seconds.

Persistent Effect: Udyr gains bonus movement speed based on the amount of time since his last attack. The full bonus is reached after 5 seconds.

  • Bonus Movement Speed: 20 / 30 / 40 / 50 / 60 %


Ox's Might
COST: 60 energy to change or 35 energy to refresh
COOLDOWN: 6 seconds
Emptylord UdyrOx

Stance Activation: For the next 5 seconds, Udyr's attack range is increased to 550 and his attacks cause him to charge a fixed 550 units in the direction of his target, knocking them up for 0.75 seconds. If the target has been knocked up in the last 5 seconds, they are slowed by 50% instead.

Persistent Effect: Udyr gains bonus movement speed based on the amount of time since his last attack. The full bonus is reached after 5 seconds.

  • Bonus Movement Speed: 20 / 30 / 40 / 50 / 60 %


Ox's Might
COST: 60 energy to change or 35 energy to refresh
COOLDOWN: 6 seconds
Emptylord UdyrOx

Stance Activation: For the next 5 seconds, Udyr's attack range is increased to 550 and his attacks cause him to charge a fixed 550 units in the direction of his target, dealing bonus damage and knocking them up for 0.75 seconds. If the target has been knocked up in the last 5 seconds, they are slowed by 50% instead.

  • Bonus Physical Damage: 10 / 15 / 20 / 25 / 30 % attack damage

Persistent Effect: Udyr gains up to 30% bonus movement speed based on the amount of time since his last attack. The full bonus is reached after 5 seconds.


My Blogs

Quick Navigation
Champion Reworks

Emptylord Fighters
Tank Large
Enforcers
Fighters with high-impact engages. Their persistent threat is lock-down.
Fighter Large
Juggernauts
Low mobility fighters who zone the enemy with their presence. Their persistent threat is the promise of death.
Emptylord Swordsman Large
Skirmishers
Fighters with strong chasing capabilities, requiring the constant protection of your squishy.
Emptylord Slayers
Emptylord Artillery Large
Artillery
Slayers that harass the enemy team from afar.
Mage Large
Mages
Slayers who deal damage in burst rotations.
Marksman Large
Rangers
Slayers who deal consistent ranged damage.
Assassin Large
Rogues
Slayers that excel at reaching priority targets.
Emptylord Supports
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Disruptors
Supports who disable the enemy team.
Support Large
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Supports who empower their allies.
Emptylord Guardian Large
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Supports who intercept for their allies.
Emptylord Specialists
Emptylord Demo Large
Demolition
Specialists who take down structures.
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Poaching
Specialists who secure jungle objectives.
Emptylord Saboteur Large
Zoning
Specialists who control territory, including obstruction.

Fighters
Tank Large
HecarimSquare
Hecarim
A minor rework to his innate and Devastating Charge ability, inspired by Mercury from SMITE.
Jarvan IVSquare
Jarvan IV
A minor rework that aims to shift Jarvan's gameplay from a generic diver to a Commander.
KledSquare
Kled
Part of my Mounted Champions Overhaul, this rework pushes Kled into more of a flanker role - with added trampling and better jousting.
MalphiteSquare
Malphite
A suite of changes with only one new ability, but it comes together to have much more purposeful gameflow.
Emptylord RammusSquare
Rammus
A complete relaunch that dials up Rammus' niche as the League's hyper mobile tank.
SejuaniSquare
Sejuani
Taking off from where her Tank Rework left her, this update gives her a new ultimate. I would like to re-address Sejuani in the future as part of my Mounted Champions Overhaul with the intent to play up her Warband theme.
SkarnerSquare
Skarner
A fairly substantial rework that takes on elements from SMITE's Khepri. He still does Skarner things, but with more high points and balance levers.
UdyrSquare
Udyr
A suite of changes that aims to give Udyr things to do, as well as making Phoenix distinct from Tiger.
Xin ZhaoSquare
Xin Zhao
Under construction.
WukongSquare
Wukong
Under construction.
ZacSquare
Zac
A small rework to address the overlap between his Elastic Slingshot and Let's Bounce abilities.
Fighter Large
Dr. MundoSquare
Dr. Mundo
A full relaunch that explores Dr. Mundo self-experimentation theme.
GarenSquare
Garen
A new Courage ability.
MordekaiserSquare
Mordekaiser
A substantial rework that aims to keep the Iron Revenant doing Mordekaiser things, but with more points of high satisfaction and less frustration for his opponents.
OlafSquare
Olaf
On the scale between a rework and a relaunch, Olaf has gained Tryndamere's ultimate.
RumbleSquare
Rumble
Part of my Mounted Champions Overhaul, absorbs elements removed from Kled and was heavily inspired by Overwatch's D-va.
SwainSquare
Swain
Under construction.
VolibearSquare
Volibear
Under construction.
YorickSquare
Yorick
A minor rework to his ultimate that makes it less dependent on Riot's rather lacking pet AI system, inspired by HOTS' Nezeebo.
Emptylord Swordsman Large
DianaSquare
Diana
A minor set of power redistribution changes that aims to dial back her explosive damage and push her more into fighter territory.
IreliaSquare
Irelia
A full relaunch that retains most elements of her existing kit, but with more room for skill expression.
JaxSquare
Jax
Under construction.
Lee SinSquare
Lee Sin
A moderate scale rework that aims to cut away some of Lee Sin's unnecessary strengths while preserving his unique position as the Enchanter Fighter.
NocturneSquare
Nocturne
A moderate scale rework that addresses some of Nocturne's design flaws.
PantheonSquare
Pantheon
A moderate scale rework that gives Pantheon a new ultimate and role within a team.
RivenSquare
Riven
A moderate scale rework that addresses Riven's oppressive mobility and crowd control when facing other melee champions. She now utilizes energy and enemies have a means to mitigate her damage.
ShyvanaSquare
Shyvana
Shyvana's Dragon Form now operates similar to Skaarl or D-va's Mech, providing her a guaranteed window to fight as well as making it impossible to die as a dragon.
SingedSquare
Singed
Under construction.
TryndamereSquare
Tryndamere
A fairly substantial rework that changes Tryndamere's role for the team. While Olaf has taken his current ultimate, his new ultimate fills a very similar niche.
Slayers
Emptylord Artillery Large
CorkiSquare
Corki
This moderate scale rework changes Corki to utilize heat as well as addressing the less-than-interesting Hextech Munitions innate ability that was added in his previous rework.
EzrealSquare
Ezreal
Under construction.
JayceSquare
Jayce
Part of my 7-Ability Champion Overhaul project, this substantial rework turns Jayce into a melee-only champion.
Kog'MawSquare
Kog'Maw
A moderate scale rework that aims to restore some of satisfaction of Kog'Maw's previous rework while addressing his ability to simply kill anyone based on a stat-check.
UrgotSquare
Urgot
Rebranded as a Chem Baron of Zaun, this substantial rework was inspired by HOTS' Sergeant Hammer and Ragnarok.
VarusSquare
Varus
A moderate scale rework that provides quality of life changes and power redistribution.
Vel'KozSquare
Vel'Koz
Under construction.
XerathSquare
Xerath
A selection of moderate scale reworks that aims to address Xerath's current bland nature within the roster, while also restoring some of his pre-rework niche as an event horizon champion.
ZiggsSquare
Ziggs
A fun idea for his Satchel Charge.
Mage Large
AhriSquare
Ahri
A minor rework that aims to address the negative experiences many players have when facing Ahri, referencing the amount of auto-targeted damage.
AnnieSquare
Annie
A new Molten Shield ability, as well as changes to Tibbers that were inspired by Doom Bots.
Aurelion SolSquare
Aurelion Sol
Aurelion Sol is now manaless. His kit already has many ways for his opponent to react to him without him running out of mana mid-fight.
BrandSquare
Brand
A tentative rework that explores how his possessive-fire-spirit theme could be implemented, including possessing new houses and temporarily leaving his body.
KarthusSquare
Karthus
A new Wall of Pain ability that grants Karthus more power where he wants it.
LissandraSquare
Lissandra
Under construction.
SyndraSquare
Syndra
Under construction.
ViktorSquare
Viktor
Under construction.
Marksman Large
AsheSquare
Ashe
Under construction.
AzirSquare
Azir
A suite of changes aimed primarily at quality of life.
CassiopeiaSquare
Cassiopeia
A suite of changes that address her handicapping innate, Noxious Blast's poor synergy with cooldown reduction and the fact Twin Fang's combo costs so much mana.
KayleSquare
Kayle
Under construction.
KalistaSquare
Kalista
Substantial rework that removes her one-time Oath mechanic in favour for a more avenge-fallen-allies mechanic, which is more suited for Lady Vengeance.
KennenSquare
Kennen
Under construction.
KindredSquare
Kindred
Removed the Bounty Hunter mechanic and instead focused on what it means to be touched by Death's Arrow. Her new ultimate is inspired by Overwatch's McCree. It's High Noon!
QuinnSquare
Quinn
Part of my 7-Ability Champion Overhaul project. Under construction.
Twisted FateSquare
Twisted Fate
A substantial rework to his basic abilities that makes him feel more like a Card Master and less like he's just throwing cards at you.
Assassin Large
AkaliSquare
Akali
Inspire by Infinite Crisis, Akali's innate and third ability now vary based on how she combos her first two abilities. Her ultimate, inspired by HOTS' Valeera, is Twilight Shroud with added unbreakable stealth.
EvelynnSquare
Evelynn
Rebranded as the Nightbringer, this substantial rework windows Evelynn's power via a day-night-cycle.
FizzSquare
Fizz
While an assassin that can engage is a valid niche, Fizz's other strengths make that fantasy overkill. This change to his ultimate refocuses his objectives to something more... Fizz-like.
KassadinSquare
Kassadin
A substantial rework that gives the Spell Eater more tools for Spell Eating, heck... it gives him more to do, period.
Kha'ZixSquare
Kha'Zix
A quality of life rework that changes isolation to utilize line of sight, as well as giving him tools to reduce his target's sight radius, rather than the current by-the-patch-radius.
LeBlancSquare
LeBlanc
Inspired by Trickster's Glass item.png Trickster's Glass.
NidaleeSquare
Nidalee
A power redistribution rework that addresses when Nidalee does damage, particularly surrounding her Hunted innate.
ZedSquare
Zed
A suite of changes intended to redistribute Zed's power between himself and his shadows.
Supports
Emptylord Disruptor Large
BlitzcrankSquare
Blitzcrank
A substantial rework that addresses Blitzcrank's severe lack of things to do while staying true to his fantasy of being a weaponized warehouse robot.
LuluSquare
Lulu
A small scale rework to Pix that was inspired by Chang'e from SMITE.
MalzaharSquare
Malzahar
Under construction. Largely focused on a themeatic shift away from a caster of purple magic to a Harbinger of Voidspawn.
MorganaSquare
Morgana
Under construction.
Support Large
JannaSquare
Janna
A moderately sized rework that bolsters Janna's unique position
KarmaSquare
Karma
Two reworks, one that explores a new theme as a self-sacrificing support inspired by Orion from Atlas Reactor; and a second that attempts to go back to her Dualism roots.
SonaSquare
Sona
A moderate sized rework that takes cues from Overwatch's Lucio and League's own Jinx - changing the stance system to a toggle and giving her some actual abilities!
SorakaSquare
Soraka
Under construction.
ZileanSquare
Zilean
A substantial rework that plays off a Borrowed Time mechanic.
Emptylord Guardian Large
AatroxSquare
Aatrox
This rework absorbs features from Kindred (that I removed in her own rework) and Galio's recent rework to create a Dark Valkyrie.
AlistarSquare
Alistar
Under construction.
GalioSquare
Galio
Under construction.
MaokaiSquare
Maokai
Rolling back some of his Tank Update. How does giving him Nami's ultimate and removing him as a Warden make him a more unique tank?
ShenSquare
Shen
Under construction.
Tahm KenchSquare
Tahm Kench
Under construction.
Specialists
Emptylord Saboteur Large
Cho'GathSquare
Cho'Gath
A substantial rework that turns Cho'Gath into the kaiju he was meant to be, including gaining more power against structures.
EliseSquare
Elise
Part of my 7-Ability Champion Overhaul project. Under construction.
HeimerdingerSquare
Heimerdinger
Inspired by Infinite Crisis' Lex Luthus, Heimerdinger's power has been redistributed to make him a more reactive defender.
NunuSquare
Nunu
Part of my Mounted Champions Overhaul, this rework aims to address Nunu's stale gameplay as well as why the champion's called Nunu rather than Willump.
ShacoSquare
Shaco
A substantial rework inspired by the Mesmer class from Guild Wars. Less about having a single, powerful clone - Shaco's now all about creating dispellable illusions to distract his enemies and spare himself damage.
TeemoSquare
Teemo
Under construction.
ZyraSquare
Zyra
Exploring a new ultimate ability that pushes Zyra into the Defense specialist niche, as well as changes to her innate and W abilities.

Custom Champions

Name [edit] Overview (Sort: Date)
Emptylord Ao ShinSquare
Ao Shin the Storm Dragon
Role(s): Controller icon  Release: Upcoming
Emptylord ArbiterSquare
Arbiter the Custodian
Role(s): Controller icon  Emptylord Specialist icon  Release: Upcoming
All Ezreal gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.
Role(s): Mage icon  Release: 2014-07-02
Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.
Role(s): Mage icon  Release: 2015-06-30
Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down.
Role(s): Emptylord Warden icon  Tank icon  Release: 2017-04-29
Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.
Role(s): Emptylord Warden icon  Emptylord Disruptor icon  Release: 2015-05-26
Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.
Role(s): Emptylord Artillery icon  Release: 2015-05-01
Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.
Role(s): Emptylord Disruptor icon  Emptylord Specialist icon  Release: 2013-08-16
Despite featuring both Aurelion Sol Aurelion Sol and Shyvana Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Role(s): Emptylord Specialist icon  Release: 2013-01-01
Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.
Role(s): Emptylord Warden icon  Release: 2015-05-08
Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of Rhaast Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD Kassadin Kassadin build that was patched many years ago.
Role(s): Emptylord Skirmisher icon  Release: 2017-07-04
Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with Azir Azir, including the general ability flow and proxy autoattacks.
Role(s): Emptylord Skirmisher icon  Release: 2013-11-12
Jeddica turns Rock Surfing.png Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Role(s): Emptylord Specialist icon  Emptylord Disruptor icon  Release: 2014-08-26
Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Role(s): Mage icon  Release: 2013-05-11
Leviathan is a skirmisher that excels at dealing damage while moving, crushing his opponents under his momentum and quickly re-positioning to places he's previously been. While not ranking particularly high on damage, he is relentless and slippery.
Role(s): Emptylord Skirmisher icon  Release: 2017-04-30
Libra is, similar to Traditional Karma, a duality-themed champion with abilities that support both a Controller and Mage playstyle. However, unlike the traditional implementation of a duality-theme, Libra thrives when maintaining a balance - with her strength diminishing if she focuses too much on one aspect over the other.
Role(s): Controller icon  Mage icon  Release: 2017-07-08
Emptylord CrownBanner
Mallus the Last Adversary
Role(s): Mage icon  Release: Upcoming
A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.
Role(s): Emptylord Skirmisher icon  Release: 2013-09-01
Emptylord MowgliSquare
Mowgli the Changeling
Role(s): Emptylord Specialist icon  Release: Upcoming
The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.
Role(s): Tank icon  Emptylord Specialist icon  Release: 2012-09-17
Kog'Maw Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Role(s): Fighter icon  Release: 2014-09-13
Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles.png Maiden of the Mists somewhat supersedes Nex.
Role(s): Mage icon  Fighter icon  Release: 2013-04-18
Hookshot.png Hookshot / Wall Dive.png Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Role(s): Slayer icon  Release: 2016-05-25
Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Role(s): Emptylord Disruptor icon  Controller icon  Release: 2012-09-03
Po is Runeterra's counterpart to the Sandman, a creature from folklore that puts people to sleep and brings them good dreams. Well, that's Sandman's story any way. Po is a champion with unparalleled utility.
Role(s): Emptylord Disruptor icon  Release: 2017-06-18
My answer to Ra back before Azir Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Role(s): Emptylord Skirmisher icon  Release: 2012-11-03
Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Role(s): Controller icon  Emptylord Specialist icon  Release: 2017-06-14
Role(s): Tank icon  Mage icon  Release: Upcoming
Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.
Role(s): Emptylord Disruptor icon  Controller icon  Release: 2012-12-16
The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".
Role(s): Mage icon  Emptylord Disruptor icon  Release: 2014-07-29
Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.
Role(s): Fighter icon  Release: 2016-05-06
Yaga's likely the champion that inspired Lulu Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Role(s): Emptylord Disruptor icon  Release: 2012-08-26
Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.
Role(s): Slayer icon  Emptylord Skirmisher icon  Release: 2014-09-13
Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come.
Role(s): Controller icon  Emptylord Specialist icon  Release: 2017-06-29

Active Development
  • Marksman Large.png
    Antarya
    The Regnant of the Glade
  • Mage Large.png
    Halder
    The Whizzard
  • Emptylord Disruptor Large.png
    Metatron
    The Voice of the Goddess
  • Mage Large.png
    Quantum
    The Holomancer
  • Support Large.png
    Remora
    The Keeper of Secrets
  • Emptylord Swordsman Large.png
    Ska'Lord
    The Unhinged
  • Emptylord Defense Large.png
    Skitter
    The Undersider
  • Emptylord Guardian Large.png
    Tharros
    The Heart of the Mountain
  • Outdated Works
  • Mage Large.png
    Averdrian
    The Mind of Oblivion
  • Marksman Large.png
    Baron Nashor
    The Exalted One
  • Mage Large.png
    Charlette
    The Oncoming Swarm
  • Support Large.png
    Dimitri
    The Battle Surgeon
  • Emptylord Defense Large.png
    Iris
    The Combat Media
  • Emptylord Swordsman Large.png
    Milo
    The Sunfire Alchemist
  • Emptylord Bombardier Large.png
    Wilros
    The Savant of Demacia
  • Support Large.png
    Whisper
    The Mana Wind
  • Mage Large.png
    ?
    The Herald of Despair
  • Undeveloped Works
  • Emptylord Swordsman Large.png
    Aven
    The King of the Sands
  • Mage Large.png
    DhaMa
    The Force of Balance
  • Mage Large.png
    Gizmo
    The Tinker Soldier
  • Mage Large.png
    Scar
    The Painted Mage
  • Mage Large.png
    Senna
    The Lantern's Light
  • Mage Large.png
    Senna
    The Vindicator
  • Emptylord Swordsman Large.png
    Senna
    The Warden's Thrall
  • Mage Large.png
    Scylliss
    The Battlemage
  • Mage Large.png
    Seraph
    The Mana Elemental
  • Mage Large.png
    The Command Droid
  • Support Large.png
    The Puppet Master
  • Support Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Spellsmith