Question: Demetry or Dimitri?

1 Growth 18 1 Growth 18
Health 380 (+70) Attack damage (+0)
Health regen. 4.5 (+0.55) Attack speed 0.625 (+2.6%)
No Resource   Armor 9 (+3.9)
    Magic resist. 30
Attack range TBC (125/550) Mov. speed N/A

Dimitri, the Surgeon's Fervor is a champion suggestion by Emptylord.

Dimitri uses a unique secondary resource, Charge. Dimitri begins at 0 charge and it caps at 100. Dimitri generates charge while tethered to an allied champion using Emptylord DemetryQ Rejuvenation Bond and with his auto attacks while using Emptylord DemetryW Arcane Influx in the untethered-stance. His other abilities consume charge. On death, he loses all charge. Upon reaching 0 charge, Dimitri will return to the Emptylord DemetryQ Rejuvenation Bond stance.

Dimitri uses two sets of stance abilities. Activating his abilities sets off a 0.5 second global cooldown.

  • Untethered: These abilities have no cost and no cooldown (other than the global cooldown), but also have no level-up incentives. These function as Dimitri's innate abilities, as Dimitri's actual innate is his ultimate.
  • Tethered: These abilities cost 10 charge to cast, and drain charge while active. Dimitri's anchor is the primary focus of his abilities.

His tethered stances and untethered stances have independent cooldowns. As there is no way to form a bond on an ally without changing to the Rejuvenation Bond stance, there is no way to abuse this to bypass cooldowns or accidentally waste charge.

Notes

  • Dimitri gains no attack speed per level.
  • Dimitri starts the game with an Hextech Capacitor Hextech Capacitor, which permanently occupies one of his item slots. Dimitri can spend 1000 gold to upgrade his Hextech Capacitor, increasing its stats. The Hextech Capacitor is features an active that toggles between two settings: Hyperdrive and Resurgence, which drains the Hextech Capacitor's battery. The Hextech Capacitor is recharged by visiting the fountain.
    • Hextech Capacitor MK-1 - 3% attack speed per level,
    • Hextech Capacitor MK-2 - 4% attack speed per level, +20% attack speed, +20 ability power, +0.5 seconds on Last Stand's duration
    • Hextech Capacitor MK-3 - 5% attack speed per level, +30% attack speed, +40 ability power, +0.5 seconds on Last Stand's duration
    • Hextech Capactior MK-4 - 6% attack speed per level, +40% attack speed, +60 ability power, +0.5 seconds on Last Stand's duration

Abilities

Last Stand
Emptylord DemetryR

Upon obtaining 100 Charge, Dimitri gains the ability to cast Last Stand using any learned basic ability.

Active: Dimitri supercharges his anchor with one of two effects, depending on his Hextech Capacitor's current setting. The effect lasts for 1.5 seconds and Dimitri's charge will deplete to 0 over the duration.

  • Hyperdrive: Dimitri's anchor gains 100% critical strike chance.
  • Resurgence: Dimitri's anchor becomes invulnerable.


Arcane Influx
COST: 10 charge
COOLDOWN: 10 / 9 / 8 / 7 / 6 / 5

Emptylord DemetryW
Tethered - Active: Dimitri's anchor's next 3 attacks within the next 5 seconds gain 35% bonus attack speed and deal bonus magic damage.

ChampionSquare
Untethered - Active: Dimirti gains 20% bonus attack speed and his basic attacks generate 5 charge.


Arcane Influx
COST: 10 charge
COOLDOWN: 10 / 9 / 8 / 7 / 6 / 5
Emptylord DemetryW

Stance Activation: Dimitri's anchor's next 3 attacks within the next 5 seconds gain 35% bonus attack speed and deal bonus magic damage.

  • On-hit Magic Damage: 15 / 30 / 45 / 60 / 75 / 90 (+40% AP)


Persistent Effect: Dimitri and his anchor gain bonus movement speed and ignore unit collision.



Untethered Stance: Dimirti gains 20% bonus attack speed and his basic attacks generate 5 charge.


  • Upkeep Cost: 2.5 charge per second
  • Movement Speed: 45 / 50 / 55 / 60 / 65 / 70


Gift of the Goddess
COST: 10 charge
COOLDOWN: 18 / 16 / 14 / 12 / 10 / 8
Emptylord DemetryI

Stance Activation: Dimitri's anchor gains a spell shield for 2 seconds that blocks the next harmful ability.


Persistent Effect: Dimitri grants his anchor massively boosted mana and energy regeneration.



Untethered Stance: Dimitri takes 15% reduced damage from champions, and 30% reduced damage from minions and monsters.


  • Upkeep Cost: 2.5 charge per second
  • Mana Restored: 4 / 8 / 12 / 16 / 20 / 24 per Dimitri's attack speed
  • Energy Restored: 2 / 2.2 / 2.4 / 2.6 / 2.8 / 3 per Dimitri's attack speed


Wave of Loathing
COST: 10 charge
COOLDOWN: 6
Emptylord DemetryE

Stance Activation: Dimitri's anchor's next damaging ability burns for bonus damage equal to a percentage of the target's maximum health over 3 seconds.

  • Bonus Damage: 4 / 5 / 6 / 7 / 8 / 9 % (+1% per 100 AP)


Persistent Effect: Dimitri deals magic damage at a rate equal to Dimitri's attack speed to enemies struck by the beam and in an area around his anchor.



Untethered Stance: Dimitri's basic attacks deal bonus damage equal to 20% of his ability power.


  • Upkeep Cost: 2.5 charge per second
  • Magic Damage: 25 / 40 / 55 / 70 / 85 / 100 {+20% AP)
  • Aura Radius: 175


Rejuvenation Bond
RANGE: 1100
Emptylord DemetryQ

Active: Dimitri forms a tether between himself and an allied champion, granting him access to an alternate set of stances. Dimitri can activate this ability again to select a new anchor, or can target himself to sever the bond. If Dimitri has an anchor, he can activate this ability with no target to return to this stance.

This ability is available at level 1.

  • Leash Range: 1225


Persistent Effect: Dimirti heals his anchor at a rate equal to Dimitri's attack speed. If his anchor is full health, Dimirti will begin generating a shield at the same rate up to 10% of his anchor's maximum health. The shield depletes over 5 seconds when Dimitri exists this stance or the bond is broken.

Dimitri accumulates 2.5 charge with every instance of healing or shield generation.


  • Heal: 0.4% of their maximum health (+1% per 100 AP)


Notes:

  • As a point of reference, Soraka Soraka's Astral Blessing.png Astral Blessing heals at a rate of 3.5 / 7 / 10.5 / 14 / 17.5 (+ 2.25% AP) per second (without cooldown reduction). Note that Dimitri's heal isn't per second, it's at a rate equal to his attack speed. At the common base attack speed (0.625), Dimitri heals every 1.6 seconds (which works out at 4.4 health a second at level 1). The more attack speed he buys, the more often he heals.
    • I'm trialing percentile healing.
  • The activation of Last Stand is similar to Rengar's empowered abilities or Zyra's Vengeful Thorn. The individual skill cooldowns are irrelevant: upon reaching 100 charge, Q, W and E become available and won't go away until you cast it. His cooldowns will continue in the background.
  • As Dimitri's abilities drain charge per second but the effects occur based on his attack speed, Dimitri makes the most of his effects utilizing a combination of ability power and attack speed: as ability power increases the potency, and attack speed increases the frequency.

Help Wanted

  • Proposal 1: Should Emptylord DemetryQ Rejuvenation Bond heal for a percentage of the targets maximum health, rather than a flat amount? At the moment, it might be too strong on squishies but useless on tanks...
  • Proposal 2: Should Emptylord DemetryQ Rejuvenation Bond be disruptable? For example, as with Anivia Anivia's Glacial Storm.png Glacial Storm, using hard cc on Dimitri would sever the leash. This would add counter-play to Dimitri.
  • Proposal 3: Should I rework his kit so Emptylord DemetryQ Rejuvenation Bond can be cast on an enemy?
  • Proposal 4: Should Dimitri also benefit from Emptylord DemetryR Last Stand? At the moment, it's distinct from Kayle Kayle's Intervention.png Intervention because it has two effects but they can only be used on an ally. At the moment, Dimitri can still be killed.

Notes

  • Dimitri gains no attack speed per level.
  • Rejuvenation Bond and Last Stand are both available freely at level 1. Last Stand cannot be ranked, meaning each of his basic abilities can be ranked 6 times each (for a total of 7 ranks on Rejuvenation Bond).

Abilities

Hextech Capacitor
Hextech Capacitor

Dimitri starts the game with an Hextech Capacitor Hextech Capacitor, which permanently occupies one of his item slots. Dimitri can spend 1000 gold to upgrade his Hextech Capacitor, increasing its stats. The Hextech Capacitor is features an active that toggles between two settings: Hyperdrive and Resurgence, which drains the Hextech Capacitor's battery. The Hextech Capacitor is recharged by visiting the fountain.

    • Hextech Capacitor MK-1 - 3% attack speed per level,
    • Hextech Capacitor MK-2 - 4% attack speed per level, +20% attack speed, +20 ability power, +0.5 seconds on Last Stand's duration
    • Hextech Capacitor MK-3 - 5% attack speed per level, +30% attack speed, +40 ability power, +0.5 seconds on Last Stand's duration
    • Hextech Capactior MK-4 - 6% attack speed per level, +40% attack speed, +60 ability power, +0.5 seconds on Last Stand's duration


Arcane Influx
COST: 10 charge
COOLDOWN: 10 / 9 / 8 / 7 / 6 / 5

Emptylord DemetryW
Tethered - Active: Dimitri's anchor's next 3 attacks within the next 5 seconds gain 35% bonus attack speed and deal bonus magic damage.

ChampionSquare
Untethered - Active: Dimirti gains 20% bonus attack speed and his basic attacks generate 5 charge.


Gift of the Goddess
COST: 10 charge
COOLDOWN: 18 / 16 / 14 / 12 / 10 / 8
Emptylord DemetryI

Stance Activation: Dimitri's anchor gains a spell shield for 2 seconds that blocks the next harmful ability.


Persistent Effect: Dimitri grants his anchor massively boosted mana and energy regeneration.



Untethered Stance: Dimitri takes 15% reduced damage from champions, and 30% reduced damage from minions and monsters.


  • Upkeep Cost: 2.5 charge per second
  • Mana Restored: 4 / 8 / 12 / 16 / 20 / 24 per Dimitri's attack speed
  • Energy Restored: 2 / 2.2 / 2.4 / 2.6 / 2.8 / 3 per Dimitri's attack speed


Rejuvenation Bond
RANGE: 1100
Emptylord DemetryQ

Active: Dimitri forms a tether between himself and an allied champion, granting him access to an alternate set of stances. Dimitri can activate this ability again to select a new anchor, or can target himself to sever the bond. If Dimitri has an anchor, he can activate this ability with no target to return to this stance.

This ability is available at level 1.

  • Leash Range: 1225


Persistent Effect: Dimirti heals his anchor at a rate equal to Dimitri's attack speed. If his anchor is full health, Dimirti will begin generating a shield at the same rate up to 10% of his anchor's maximum health. The shield depletes over 5 seconds when Dimitri exists this stance or the bond is broken.

Dimitri accumulates 2.5 charge with every instance of healing or shield generation.


  • Heal: 0.4% of their maximum health (+1% per 100 AP)


Last Stand
Emptylord DemetryR

Dimitri can only activate Last Stand while at 100 Charge.

Active: Dimitri supercharges his anchor with one of two effects, depending on his Hextech Capacitor's current setting. The effect lasts for 1.5 seconds and Dimitri's charge will deplete to 0 over the duration.

  • Hyperdrive: Dimitri's anchor gains 100% critical strike chance.
  • Resurgence: Dimitri's anchor becomes invulnerable.


Quotes
Upon selection
  • "The war has already started, Summoner."
Movement
  • "Where am I needed?"
  • "Tactical decision, Summoner."
  • "Hurry, Summoner."
  • "Where are they?"
Occassionally while with an anchor
  • "You lead."
  • "I'll cover you."
  • "I'm your support!"
  • "If you're sure."
  • "This way?"
  • "Powering up."
Attacking
  • "I hope you can feel this!"
  • "Chaaaarrrrrge!"
  • "Let me at 'em!"
  • "The Evolution will fail."
  • "For the Resistance!"
  • "Die, die, DIE!"
  • "For Bandle City!"
Joke
  • (Muttering) "Stand still. Remain calm."
    • (Shouting) "This statement is false!"
  • "I thought you had evolved beyond this..."
Taunt
  • "Bite me."
    • "I dare you."
  • "Even with all your progress, you still lack skill."
Upon reaching 100% charge (everyone hears)
  • "I'm fully charged!"
Upon activation Emptylord DemetryR Last Stand (everyone hears)
  • "Go, go, go!"
  • "OVERDRIVE!!"
Upon death while anchored to an ally (everyone hears)
  • "Fight on!"
  • "Don't stop!"
Upon the death of his anchor (everyone hears)
  • (Angry) "Nooooo!"
  • "This will not be for nothing!"
Upon the death of an anchored Yordle (everyone hears)
  • "You did us proud!"
Upon the death of an anchored Jayce Jayce, Caitlyn Resistance Caitlyn, Ezreal Pulsefire Ezreal or Tristana Rocketeer Tristana (everyone hears)
  • "It's hopeless!"
  • (Fearful) "No..."
Upon scoring a kill on Viktor Viktor (everyone hears)
  • "It's over, Viktor."
  • "This is done."
  • "You lose."
Upon scoring a kill or assist on Anivia Battlecast Anivia, Cho'Gath Battlecast Cho'Gath,Kha'Zix Mecha Kha'Zix, Kog'Maw Battlecast Kog'Maw, Skarner Battlecast Skarner, Urgot Battlecast Urgot or Xerath Battlecast Xerath (everyone hears)
  • (Imitating Announcer) "Shutdown!"
  • "Abominations!"
  • "Another one for the scrap heap."
  • (With regret) "What happened?..." (Anivia and Skarner only)

Trivia

  • Dimitri is inspired by Team Fortress's Medic, and directly quotes him when he reaches 100% chagre.
  • His first joke is reference to Portal 2, and is directed at the Battlecast skins.
  • His second joke is an answer to Kha'Zix Kha'Zix's joke.
  • His special taunt, "Shutdown!", is a double entendre. It both refers to the ending of said champion's rampage, and the shutting down of a computer/machine.
Lore
Emptylord Demetry
Entry concerning an assault on Bandle City.
― Dimitri, Day 1
Entry with a plan to assault Viktor Viktor.
― Dimitri, Day 180
Entry describing the failure.
― Dimitri, Day 188
Entry concerning that Viktor has joined the League.
― Dimitri, Day 363
He's driven and determined. There's no-one I'd rather have by my side.

Relationships

Dimitri fights with The Resistance against Viktor Viktor's Evolution.

Artwork

The artwork is not my own, nor was it created for Dimitri. When I initially created Dimitri, he was related to Soraka Soraka. I grew to dislike this, and now her lore has been remade it's now even more inappropriate. However, seeing this image inspired me.

Summary
  • Emptylord DemetryR Last Stand Upon reaching 100 charge, Dimitri can supercharge his anchor.
  • Emptylord DemetryW Arcane Influx Dimitri empowers his anchor's next 3 attacks and grants them bonus movement speed.
    • Unanchored: Dimitri gains attack speed and generates charge on his attacks.
  • Emptylord DemetryI Gift of the Goddess grants his anchor a spell shield, and massively increased mana and energy regen.
    • Unanchored: Dimitri takes reduced damage.
  • Emptylord DemetryE Wave of Loathing Dimitri empowers his anchor's next damaging ability and creates a damaging aura.
    • Unanchored: Dimitri deals bonus damage on his attacks.
  • Emptylord DemetryQ Rejuvenation Bond Dimitri tethers himself to an allied champion, healing them over time and generating charge.
Previous Versions
Original

Dimitri uses the stance mechanic. Using his basic abilities will set off a 0.5 second global cooldown.


Gift of the Goddess
Emptylord DemetryI

Dimitri gains a bonus effect depending on what stance he's in.

Rejuvenation Bond: Dimitri takes 15% reduced damage.
Arcane Influx: Dimitri's basic attacks silence his target for 1.5 seconds. This effect cannot occur on the same target for 6 seconds.
Malicious Spirit: Dimitri gains 25% bonus movement speed.
Last Stand: Dimitri is unaffected by crowd control.



Rejuvenation Bond
RANGE: 1100
Emptylord DemetryQ

Active: Dimitri creates a beam between himself and a target allied champion.

This skill must be ranked first.

  • Leash Range: 1225

Stance: Dimitri heals the anchored champion at a rate equal to Dimitri's attack speed to a maximum of 110% health, with the excess being presented as a shield. When the beam is broken or Dimitri exists this stance, the shield depletes over 5 seconds.

  • Dimitri generates 1 charge per instance of healing.

  • Heal: 6 / 10 / 14 / 18 / 22 (+ 3% AP)



Arance Influx
COST: 10 charge, 1 per second
COOLDOWN: 18 / 16 / 14 / 12 / 10
Emptylord DemetryW

Stance: Dimitri replenishes the anchored champion's mana at a rate equal to Dimitri's attack speed.

Mana replenishment 3 / 5 / 7 / 9 / 11

Activation: Dimitri's anchor gains a spell shield for 2 seconds that blocks the next harmful ability.



Malicious Spirit
COST: 10 charge, 1 per second
COOLDOWN: 12 / 11 / 10 / 9 / 8
Emptylord DemetryE

Stance: Dimitri's anchor gains an aura that deals magic damage to surrounding enemies at a rate equal to Dimitri's attack speed.

Magic Damage 20 / 30 / 40 / 50 / 60 (+ 20% AP)
Aura Radius 200

Activation: Dimitri's anchor's next 3 attacks within the next 5 seconds gain 30% bonus attack speed and deal bonus magic damage.

Bonus Damage 10 / 15 / 20 / 25 / 30 (+ 40% AP)



Last Stand
COST: 100 charge over 2 / 2.5 / 3 seconds
Emptylord DemetryR

Stance: Dimitri charge begins draining rapidly, supercharging his anchor. The effect of Last Stand varies depending on whether or not Dimitri has higher attack damage or ability power at the time of activation. Dimitri can only activate Last Stand at 100 charge, and it cannot be deactivated.

If Dimitri's AP is higher - Dimitri's anchor becomes invulnerable.
If Dimitri's AD is higher - Dimitri's anchor gains 100% critical strike chance.


Alternate Remake

In this version, Dimitri uses two sets of stance abilities. His primary set have no cost but have no level-up incentives; so he can freely change between stance to gain passive effects. While anchored to an ally using his innate ability, he gains charge using his Q, and loses charge using his W, E and R. Dimitri cannot use his ultimate without being tethered to an allied champion.


Gift of the Goddess
RANGE: 1100
Emptylord DemetryI

If Dimitri targets an ally when he activates an ability, he will form a tether between himself and his target (known as an anchor). While tethered to an ally, Dimitri gains access to an alternate set of stances. Dimitri can select a new anchor each time he changes stance; or it will automatically select his current anchor. Dimitri can sever the bond by self-casting any of his basic abilities, or by exceeding the range.

Tether Range 1225


Rejuvenation Bond
Emptylord DemetryQ

Stance: Dimirti takes 15% reduced damage.

With Anchor: Rejuvenation Bond
RANGE: 1100
COST: 10 charge
Emptylord DemetryQ

Stance Activation: Dimitri heals his anchor for 10% of their maximum health. Demetri can activate this ability with insufficient charge to return to this stance without triggering the activation effect.

This skill must be ranked first.

  • Leash Range: 1225

Persistent Effect: Dimirti heals his anchor at a rate equal to his own attack speed. If his anchor is full health, Dimirti will begin generating a shield at the same rate up to 10% of his anchor's maximum health. The shield depletes over 5 seconds when Dimitri exists this stance or the bond is broken. Dimitri accumulates 2.5 charge with every instance of healing.

  • Heal: 6 / 10 / 14 / 18 / 22 (+ 3% AP)


Arcane Influx
Emptylord DemetryW

Stance:

With Anchor: Arcane Influx
COST: 10 charge
Emptylord DemetryW

Stance Activation:

Persistent Effect:

  • Upkeep Cost: 2.5 charge per second


Wave Of Loathing
Emptylord DemetryE

Stance: Dimirti gains 20% bonus attack speed and his basic attacks generate 5 charge.

With Anchor: Wave Of Loathing
COST: 10 charge
Emptylord DemetryE

Stance Activation: Demetry's anchor's next 3 attacks within the next 5 seconds gain 30% bonus attack speed and deal bonus magic damage.

  • On-hit Magic Damage: 10 / 20 / 30 / 40 / 50 (+40% AP)

Persistent Effect:

  • Upkeep Cost: 2.5 charge per second



With Anchor: Last Stand
Emptylord DemetryR

Active:


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Twisted FateSquare
Twisted Fate
A substantial rework to his basic abilities that makes him feel more like a Card Master and less like he's just throwing cards at you.
Assassin Large
AkaliSquare
Akali
Inspire by Infinite Crisis, Akali's innate and third ability now vary based on how she combos her first two abilities. Her ultimate, inspired by HOTS' Valeera, is Twilight Shroud with added unbreakable stealth.
EvelynnSquare
Evelynn
Rebranded as the Nightbringer, this substantial rework windows Evelynn's power via a day-night-cycle.
FizzSquare
Fizz
While an assassin that can engage is a valid niche, Fizz's other strengths make that fantasy overkill. This change to his ultimate refocuses his objectives to something more... Fizz-like.
KassadinSquare
Kassadin
A substantial rework that gives the Spell Eater more tools for Spell Eating, heck... it gives him more to do, period.
Kha'ZixSquare
Kha'Zix
A quality of life rework that changes isolation to utilize line of sight, as well as giving him tools to reduce his target's sight radius, rather than the current by-the-patch-radius.
LeBlancSquare
LeBlanc
Inspired by Trickster's Glass item.png Trickster's Glass.
NidaleeSquare
Nidalee
A power redistribution rework that addresses when Nidalee does damage, particularly surrounding her Hunted innate.
ZedSquare
Zed
A suite of changes intended to redistribute Zed's power between himself and his shadows.
Supports
Emptylord Disruptor Large
BlitzcrankSquare
Blitzcrank
A substantial rework that addresses Blitzcrank's severe lack of things to do while staying true to his fantasy of being a weaponized warehouse robot.
LuluSquare
Lulu
A small scale rework to Pix that was inspired by Chang'e from SMITE.
MalzaharSquare
Malzahar
Under construction. Largely focused on a themeatic shift away from a caster of purple magic to a Harbinger of Voidspawn.
MorganaSquare
Morgana
Under construction.
Support Large
JannaSquare
Janna
A moderately sized rework that bolsters Janna's unique position
KarmaSquare
Karma
Two reworks, one that explores a new theme as a self-sacrificing support inspired by Orion from Atlas Reactor; and a second that attempts to go back to her Dualism roots.
SonaSquare
Sona
A moderate sized rework that takes cues from Overwatch's Lucio and League's own Jinx - changing the stance system to a toggle and giving her some actual abilities!
SorakaSquare
Soraka
Under construction.
ZileanSquare
Zilean
A substantial rework that plays off a Borrowed Time mechanic.
Emptylord Guardian Large
AatroxSquare
Aatrox
This rework absorbs features from Kindred (that I removed in her own rework) and Galio's recent rework to create a Dark Valkyrie.
AlistarSquare
Alistar
Under construction.
GalioSquare
Galio
Under construction.
MaokaiSquare
Maokai
Rolling back some of his Tank Update. How does giving him Nami's ultimate and removing him as a Warden make him a more unique tank?
ShenSquare
Shen
Under construction.
Tahm KenchSquare
Tahm Kench
Under construction.
Specialists
Emptylord Saboteur Large
Cho'GathSquare
Cho'Gath
A substantial rework that turns Cho'Gath into the kaiju he was meant to be, including gaining more power against structures.
EliseSquare
Elise
Part of my 7-Ability Champion Overhaul project. Under construction.
HeimerdingerSquare
Heimerdinger
Inspired by Infinite Crisis' Lex Luthus, Heimerdinger's power has been redistributed to make him a more reactive defender.
NunuSquare
Nunu
Part of my Mounted Champions Overhaul, this rework aims to address Nunu's stale gameplay as well as why the champion's called Nunu rather than Willump.
ShacoSquare
Shaco
A substantial rework inspired by the Mesmer class from Guild Wars. Less about having a single, powerful clone - Shaco's now all about creating dispellable illusions to distract his enemies and spare himself damage.
TeemoSquare
Teemo
Under construction.
ZyraSquare
Zyra
Exploring a new ultimate ability that pushes Zyra into the Defense specialist niche, as well as changes to her innate and W abilities.

Custom Champions

Name [edit] Overview (Sort: Date)
Emptylord Ao ShinSquare
Ao Shin the Storm Dragon
Role(s): Controller icon  Release: Upcoming
Emptylord ArbiterSquare
Arbiter the Custodian
Role(s): Controller icon  Emptylord Specialist icon  Release: Upcoming
All Ezreal gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.
Role(s): Mage icon  Release: 2014-07-02
Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.
Role(s): Mage icon  Release: 2015-06-30
Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down.
Role(s): Emptylord Warden icon  Tank icon  Release: 2017-04-29
Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.
Role(s): Emptylord Warden icon  Emptylord Disruptor icon  Release: 2015-05-26
Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.
Role(s): Emptylord Artillery icon  Release: 2015-05-01
Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.
Role(s): Emptylord Disruptor icon  Emptylord Specialist icon  Release: 2013-08-16
Despite featuring both Aurelion Sol Aurelion Sol and Shyvana Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Role(s): Emptylord Specialist icon  Release: 2013-01-01
Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.
Role(s): Emptylord Warden icon  Release: 2015-05-08
Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of Rhaast Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD Kassadin Kassadin build that was patched many years ago.
Role(s): Emptylord Skirmisher icon  Release: 2017-07-04
Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with Azir Azir, including the general ability flow and proxy autoattacks.
Role(s): Emptylord Skirmisher icon  Release: 2013-11-12
Jeddica turns Rock Surfing.png Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Role(s): Emptylord Specialist icon  Emptylord Disruptor icon  Release: 2014-08-26
Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Role(s): Mage icon  Release: 2013-05-11
Leviathan is a skirmisher that excels at dealing damage while moving, crushing his opponents under his momentum and quickly re-positioning to places he's previously been. While not ranking particularly high on damage, he is relentless and slippery.
Role(s): Emptylord Skirmisher icon  Release: 2017-04-30
Libra is, similar to Traditional Karma, a duality-themed champion with abilities that support both a Controller and Mage playstyle. However, unlike the traditional implementation of a duality-theme, Libra thrives when maintaining a balance - with her strength diminishing if she focuses too much on one aspect over the other.
Role(s): Controller icon  Mage icon  Release: 2017-07-08
Emptylord CrownBanner
Mallus the Last Adversary
Role(s): Mage icon  Release: Upcoming
A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.
Role(s): Emptylord Skirmisher icon  Release: 2013-09-01
Emptylord MowgliSquare
Mowgli the Changeling
Role(s): Emptylord Specialist icon  Release: Upcoming
The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.
Role(s): Tank icon  Emptylord Specialist icon  Release: 2012-09-17
Kog'Maw Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Role(s): Fighter icon  Release: 2014-09-13
Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles.png Maiden of the Mists somewhat supersedes Nex.
Role(s): Mage icon  Fighter icon  Release: 2013-04-18
Hookshot.png Hookshot / Wall Dive.png Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Role(s): Slayer icon  Release: 2016-05-25
Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Role(s): Emptylord Disruptor icon  Controller icon  Release: 2012-09-03
Po is Runeterra's counterpart to the Sandman, a creature from folklore that puts people to sleep and brings them good dreams. Well, that's Sandman's story any way. Po is a champion with unparalleled utility.
Role(s): Emptylord Disruptor icon  Release: 2017-06-18
My answer to Ra back before Azir Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Role(s): Emptylord Skirmisher icon  Release: 2012-11-03
Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Role(s): Controller icon  Emptylord Specialist icon  Release: 2017-06-14
Role(s): Tank icon  Mage icon  Release: Upcoming
Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.
Role(s): Emptylord Disruptor icon  Controller icon  Release: 2012-12-16
The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".
Role(s): Mage icon  Emptylord Disruptor icon  Release: 2014-07-29
Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.
Role(s): Fighter icon  Release: 2016-05-06
Yaga's likely the champion that inspired Lulu Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Role(s): Emptylord Disruptor icon  Release: 2012-08-26
Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.
Role(s): Slayer icon  Emptylord Skirmisher icon  Release: 2014-09-13
Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come.
Role(s): Controller icon  Emptylord Specialist icon  Release: 2017-06-29

Active Development
  • Marksman Large.png
    Antarya
    The Regnant of the Glade
  • Mage Large.png
    Halder
    The Whizzard
  • Emptylord Disruptor Large.png
    Metatron
    The Voice of the Goddess
  • Mage Large.png
    Quantum
    The Holomancer
  • Support Large.png
    Remora
    The Keeper of Secrets
  • Emptylord Swordsman Large.png
    Ska'Lord
    The Unhinged
  • Emptylord Defense Large.png
    Skitter
    The Undersider
  • Emptylord Guardian Large.png
    Tharros
    The Heart of the Mountain
  • Outdated Works
  • Mage Large.png
    Averdrian
    The Mind of Oblivion
  • Marksman Large.png
    Baron Nashor
    The Exalted One
  • Mage Large.png
    Charlette
    The Oncoming Swarm
  • Support Large.png
    Dimitri
    The Battle Surgeon
  • Emptylord Defense Large.png
    Iris
    The Combat Media
  • Emptylord Swordsman Large.png
    Milo
    The Sunfire Alchemist
  • Emptylord Bombardier Large.png
    Wilros
    The Savant of Demacia
  • Support Large.png
    Whisper
    The Mana Wind
  • Mage Large.png
    ?
    The Herald of Despair
  • Undeveloped Works
  • Emptylord Swordsman Large.png
    Aven
    The King of the Sands
  • Mage Large.png
    DhaMa
    The Force of Balance
  • Mage Large.png
    Gizmo
    The Tinker Soldier
  • Mage Large.png
    Scar
    The Painted Mage
  • Mage Large.png
    Senna
    The Lantern's Light
  • Mage Large.png
    Senna
    The Vindicator
  • Emptylord Swordsman Large.png
    Senna
    The Warden's Thrall
  • Mage Large.png
    Scylliss
    The Battlemage
  • Mage Large.png
    Seraph
    The Mana Elemental
  • Mage Large.png
    The Command Droid
  • Support Large.png
    The Puppet Master
  • Support Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Spellsmith