Emptylord DirkSplash by Ultema
Health 511.04 +78 Attack damage 53.872 +2.9
Health regen. 6.505 +0.6 Attack speed [*] 0.625  (+ 0 +2%)
Mana 384 +60 Armor 24.712 +3.4
Mana regen. 6 +0.8 Magic resist. 30 +0.5
Range 125 +0 Move. speed 330 +0
Mage icon Dirk
the Noxian Beastmaster
Custom champion
Author:Emptylord, Commander Marko 

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
Champion attribute segment 3
Champion attribute segment 2
Secondary Bar:Mana resource Mana
Secondary Attributes: Melee role Melee
Champion style basic attacks inactiveChampion style 100Champion style abilities active
Champion difficulty 2

Melee the Noxian Beastmaster is the best champion ever.


Melee, the Noxian Beastmaster
  • Male
  • Human
  • Noxus


The Hounds of Noxus

Innate: Dirk is accompanied by his dire wolf, Rex, who he can command with his abilities. While on the leash, Dirk gains 20 bonus movement speed. Rex deals physical damage to enemies he dashes through during Sick 'em or after Maul 'em. Dirk will put Rex back on the leash whenever they are nearby.

  • Dash Damage: 25 + (6.5  × level) (+20% bonus AD)
Sick 'em

Active: Dirk hurls a crudely fashioned deterrence device at the target location that self-destructs after 2 seconds, dealing physical damage to surrounding enemies. Rex detests the noise and is let off the leash (if applicable) to dash onto the device, detonating it early on arrival.

  • Physical Damage: 70 / 115 / 160 / 205 / 250 (+60% bonus AD)
Maul 'em

Active: Rex channels, savaging surrounding enemies for the next 3 seconds dealing physical damage equal to a percentage of their maximum health every second. Subsequent commands will cancel Rex's channel. If Rex completes the channel, he will dash back to Dirk.

  • Total Physical Damage: 8 / 9 / 10 / 11 / 12% maximum health (+100% bonus AD)
  • Maximum Damage versus Monsters: 200 / 300 / 400 / 500 / 600

Active: Dirk hurls a modified bola forward in a line that ricochets from the first enemy hit to a second nearby enemy, deterrence device or Rex, forming a tether between them for 4 seconds. The bola can also hit the deterrence device or Rex first for the same effect. Enemies hit will take physical damage and are revealed for the duration. Dirk can activate the ability again to constrict the tether, pulling both targets together.

  • Physical Damage: 75 / 110 / 145 / 180 / 215 (+60% bonus AD)
Release The Hound

Active: Dirk lets Rex off the leash and goads him into a frenzy, dealing physical damage to surrounding enemies and Root icon rooting them for 1 second. For 25 seconds or until dealt lethal damage, Rex can be controlled to move and attack by reactivating this ability (or with Alt+Click). The Hounds of Noxus's dash damage is increased for the duration. While Rex will still blink back to Dirk if they move too far apart, Dirk is unable to put Rex back on the leash during the frenzy.

  • Physical Damage: 75 / 175 / 275 (+100% bonus AD)
  • Rex's Health: 1200 / 2100 / 3000
  • Rex's AD: 60 / 80 / 100 (+30% bonus AD)
  • New Dash Damage: 45 / 55 / 65 + (6.5  × level) (+35% bonus AD)



Possible Themes
  • Hunter and Pet/Companion
    • Void themed, perhaps with an OmenSquare Omen-like character as the pet.
    • Shadow Isles
    • Noxus/Zaun
    • Nautical
  • Song of Ice and Fire's Skinchangers/Wargs
  • Pending theme. (or multiple possible lores could be written)
  • Champion is by default independent, not coming from any known city-state, similar to NamiSquare Nami.
Companion Mechanic
  1. The pet is an semi-autonomous minion that spawns passively and can be killed, e.g. Omen of War Ghouls and Spider Queen Spiderlings. The pet can be commanded to perform specific actions with your abilities, but the player has no direct control.
  2. The pet is a directly controllable pet that spawns passively and can be killed, e.g. TibbersSquare Tibbers. You control the pet to move or attack with Alt + Right-Click. The pet may interact with abilities, similar to Living Shadow Shadows. League of Legend's engine doesn't not adequately support directly controllable pets. Existing controllable pets aren't critical components of the kit and the champion doesn't suffer if the player never "uses" the pet. This champion requires the pet to behave.
    1. Variant: The pet could be controllable instead of the champion as part of the kit, such as a "transformation" ultimate.
  3. The pet is thematic and not technically a unit, e.g. Arctic Assault Bristle, Pix, Faerie Companion Pix and Clockwork Windup The Ball. The pet may visually perform actions, such as Orianna's kit, Glitterlance Glitterlance and Blinding Assault Blinding Assault, but it is untargetable and cannot be killed. This mechanic would be inappropriate for a large unit that looks like it should be targetable; or something that is capable of attacking.
    1. Variant: The unit is targetable when detached from the champion, but "killing it" only causes it to return. Imagine if you could damage Orianna's ball to make it retreat.
Ability Setup
  1. A standard ability setup and the use of two characters is purely thematic, similar to Sejuani or Nunu.
    1. Q, W, E and R
  2. Each ability is made up of two parts, as with Lee Sin, where a second ability is unlocked for a short time.
    1. Qa -> Qb, Wa -> Wb and Ea -> Eb
  3. Casting each of his abilities will "transform" the champion, switching between two kits
    1. Q/W/E <-> Q2/W2/E2 (casting any will toggle between)
  4. Casting an ability will indefinitely unlock a paired ability.
    1. Q1 <-> Q2, W1 <-> W2 and E1 <-> E2
  5. A toggled "transform" button that switches between kits, similar to Nidalee
    1. Either as a basic ability or ultimate ability
    2. If a basic ability, there could either be two ultimates or the ultimate wouldn't be affected.
    3. Toggle with basic ability: Q/E/R <-> Q2/E2/R2 (also has two ultimates)
  6. An activated "transformation" that lasts for a length of time, similar to Quinn
    1. "Tag Team", exactly like Quinn and Valor. Either as a basic ability or ultimate ability.
    2. A channeled R, appropriate for the "warg" theme - sharing your pet's mind. The champion would still be a targetable unit and could be interrupted, but the player has no control over the champion unless they deactivate the channel.

Kindred Spirit

{{{Champion}}} and {{{Pet}}} are kindred spirits, working together on the battlefield. {{{Pet}}} guards {{{Champion}}} by default, moving together and attacking the same targets. {{{Pet}}} can be made to perform other actions by using {{{Champion's}}} abilities.

While guarding, {{{Pet}}} is untargetable and invulnerable, and will regenerate 10% of his maximum health per second that increases to 20% per second after 2.5 seconds. While on the field, {{{Pet}}} can take damage as normal. If {{{Pet}}} takes lethal damage, it will drag itself back to {{{Champion}}}. Upon returning, it will "Rest" for 6 seconds, becoming unable to take actions exception move while its health regenerates.

You can retrieve {{{Pet}}} by walking nearby, and {{{Pet}}} will return by itself if you move to far away.

Sound of the Wild

Active: {{{Champion}}} unleashes a deafening roar that travels toward the target enemy, knocking aside and slowing all enemies en route and rooting the target. You gain the ability to cast Savage Assault for some seconds.

Savage Assault

Active: {{{Pet}}} charges toward the target enemy, damaging and knocking up the first enemy they hit.

United We Divide

Active: {{{Champion}}} briefly become one with {{{Pet}}}, and together they maul the target enemy (visually similar to Spirit Guard Udyr's Bear Attack). The target must be in range of the pet, not the champion. (The champion will appear beside his pet after the attack - so it can be used as a gap closer if chained with Savage Assault).

Eternal Companion

Rex aids in the attack of his partner, dealing 23 (+ 2 x level) (+ 120% Bonus AD) physical damage with each hit. Rex prioritizes nearby low health enemies, unless ordered to attack specific enemies with it's abilities.


X% of {{{Champion}}}'s maximum health 65% of {{{Champion}}}'s total attack damage

380 + bonus movement speed from items/runes/masteries

Savage Assault

Active: {{{Pet}}} deals X/X/X/X/X% physical damage in a cone in front of it.

Withdraw may be cast within 0.5-3.5 seconds.


Active: {{{Champion}}} signals {{{Pet}}} to return, causing {{{Pet}}} to appear at {{{Champion}}}'s current location.


Active: {{{Pet}}} increases it's attack speed by a X/X/X/X/X% while healing itself for X/X/X/X/X every time it hits an enemy minion or neutral monster for a duration. Healing is doubled against enemy champions and pets.

Shed Blood may be cast within X (X=bonus attack speed duration + 0.5 second)

Shed Blood

Active: {{{Pet}}}'s autoattacks now deal X/X/X/X/X bonus true damage at the cost of health. The bonus attack speed from Bloodshed is still kept unless the duration has past.


Active: {{{Pet}}} gains X/X/X/X/X% bonus movement speed for duration. 1.5 seconds later, the movement speed starts to decay.

Never Away may be cast within X (X=bonus ms duration + 1 second).

Never Away

Active: {{{Champion}}} instantly blinks to {{{Pet}}}'s location, slowing all nearby enemies and dealing X/X/X/X/X magic damage.


Passive: {{{Pet}}}'s stats are increased by X/X/X/X%.

Active: {{{Pet}}} enters a mode of frenzy, increasing it's bonus stats by 100%, while increasing the damage it deals by X/X/X/X% for a duration.

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A minor rework to his innate and Devastating Charge ability, inspired by Mercury from SMITE.
Jarvan IVSquare
Jarvan IV
A minor rework that aims to shift Jarvan's gameplay from a generic diver to a Commander.
Part of my Mounted Champions Overhaul, this rework pushes Kled into more of a flanker role - with added trampling and better jousting.
A suite of changes with only one new ability, but it comes together to have much more purposeful gameflow.
Emptylord RammusSquare
A complete relaunch that dials up Rammus' niche as the League's hyper mobile tank.
Taking off from where her Tank Rework left her, this update gives her a new ultimate. I would like to re-address Sejuani in the future as part of my Mounted Champions Overhaul with the intent to play up her Warband theme.
A fairly substantial rework that takes on elements from SMITE's Khepri. He still does Skarner things, but with more high points and balance levers.
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Xin Zhao
Under construction.
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A small rework to address the overlap between his Elastic Slingshot and Let's Bounce abilities.
Fighter Large
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Dr. Mundo
A full relaunch that explores Dr. Mundo self-experimentation theme.
A new Courage ability.
A substantial rework that aims to keep the Iron Revenant doing Mordekaiser things, but with more points of high satisfaction and less frustration for his opponents.
On the scale between a rework and a relaunch, Olaf has gained Tryndamere's ultimate.
Part of my Mounted Champions Overhaul, absorbs elements removed from Kled and was heavily inspired by Overwatch's D-va.
Under construction.
Under construction.
A minor rework to his ultimate that makes it less dependent on Riot's rather lacking pet AI system, inspired by HOTS' Nezeebo.
Emptylord Swordsman Large
A minor set of power redistribution changes that aims to dial back her explosive damage and push her more into fighter territory.
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Lee Sin
A moderate scale rework that aims to cut away some of Lee Sin's unnecessary strengths while preserving his unique position as the Enchanter Fighter.
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A moderate scale rework that addresses Riven's oppressive mobility and crowd control when facing other melee champions. She now utilizes energy and enemies have a means to mitigate her damage.
Shyvana's Dragon Form now operates similar to Skaarl or D-va's Mech, providing her a guaranteed window to fight as well as making it impossible to die as a dragon.
Under construction.
A fairly substantial rework that changes Tryndamere's role for the team. While Olaf has taken his current ultimate, his new ultimate fills a very similar niche.
Emptylord Artillery Large
This moderate scale rework changes Corki to utilize heat as well as addressing the less-than-interesting Hextech Munitions innate ability that was added in his previous rework.
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Part of my 7-Ability Champion Overhaul project, this substantial rework turns Jayce into a melee-only champion.
A moderate scale rework that aims to restore some of satisfaction of Kog'Maw's previous rework while addressing his ability to simply kill anyone based on a stat-check.
Rebranded as a Chem Baron of Zaun, this substantial rework was inspired by HOTS' Sergeant Hammer and Ragnarok.
A moderate scale rework that provides quality of life changes and power redistribution.
Under construction.
A selection of moderate scale reworks that aims to address Xerath's current bland nature within the roster, while also restoring some of his pre-rework niche as an event horizon champion.
A fun idea for his Satchel Charge.
Mage Large
A minor rework that aims to address the negative experiences many players have when facing Ahri, referencing the amount of auto-targeted damage.
A new Molten Shield ability, as well as changes to Tibbers that were inspired by Doom Bots.
Aurelion SolSquare
Aurelion Sol
Aurelion Sol is now manaless. His kit already has many ways for his opponent to react to him without him running out of mana mid-fight.
A tentative rework that explores how his possessive-fire-spirit theme could be implemented, including possessing new houses and temporarily leaving his body.
A new Wall of Pain ability that grants Karthus more power where he wants it.
Under construction.
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Marksman Large
Under construction.
A suite of changes aimed primarily at quality of life.
A suite of changes that address her handicapping innate, Noxious Blast's poor synergy with cooldown reduction and the fact Twin Fang's combo costs so much mana.
Under construction.
Substantial rework that removes her one-time Oath mechanic in favour for a more avenge-fallen-allies mechanic, which is more suited for Lady Vengeance.
Under construction.
Removed the Bounty Hunter mechanic and instead focused on what it means to be touched by Death's Arrow. Her new ultimate is inspired by Overwatch's McCree. It's High Noon!
Part of my 7-Ability Champion Overhaul project. Under construction.
Twisted FateSquare
Twisted Fate
A substantial rework to his basic abilities that makes him feel more like a Card Master and less like he's just throwing cards at you.
Assassin Large
Inspire by Infinite Crisis, Akali's innate and third ability now vary based on how she combos her first two abilities. Her ultimate, inspired by HOTS' Valeera, is Twilight Shroud with added unbreakable stealth.
Rebranded as the Nightbringer, this substantial rework windows Evelynn's power via a day-night-cycle.
While an assassin that can engage is a valid niche, Fizz's other strengths make that fantasy overkill. This change to his ultimate refocuses his objectives to something more... Fizz-like.
A substantial rework that gives the Spell Eater more tools for Spell Eating, heck... it gives him more to do, period.
A quality of life rework that changes isolation to utilize line of sight, as well as giving him tools to reduce his target's sight radius, rather than the current by-the-patch-radius.
Inspired by Trickster&#039;s Glass item Trickster's Glass.
A power redistribution rework that addresses when Nidalee does damage, particularly surrounding her Hunted innate.
A suite of changes intended to redistribute Zed's power between himself and his shadows.
Emptylord Disruptor Large
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A small scale rework to Pix that was inspired by Chang'e from SMITE.
Under construction. Largely focused on a themeatic shift away from a caster of purple magic to a Harbinger of Voidspawn.
Under construction.
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A moderately sized rework that bolsters Janna's unique position
Two reworks, one that explores a new theme as a self-sacrificing support inspired by Orion from Atlas Reactor; and a second that attempts to go back to her Dualism roots.
A moderate sized rework that takes cues from Overwatch's Lucio and League's own Jinx - changing the stance system to a toggle and giving her some actual abilities!
Under construction.
A substantial rework that plays off a Borrowed Time mechanic.
Emptylord Guardian Large
This rework absorbs features from Kindred (that I removed in her own rework) and Galio's recent rework to create a Dark Valkyrie.
Under construction.
Under construction.
Rolling back some of his Tank Update. How does giving him Nami's ultimate and removing him as a Warden make him a more unique tank?
Under construction.
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Tahm Kench
Under construction.
Emptylord Saboteur Large
A substantial rework that turns Cho'Gath into the kaiju he was meant to be, including gaining more power against structures.
Part of my 7-Ability Champion Overhaul project. Under construction.
Inspired by Infinite Crisis' Lex Luthus, Heimerdinger's power has been redistributed to make him a more reactive defender.
Part of my Mounted Champions Overhaul, this rework aims to address Nunu's stale gameplay as well as why the champion's called Nunu rather than Willump.
A substantial rework inspired by the Mesmer class from Guild Wars. Less about having a single, powerful clone - Shaco's now all about creating dispellable illusions to distract his enemies and spare himself damage.
Under construction.
Exploring a new ultimate ability that pushes Zyra into the Defense specialist niche, as well as changes to her innate and W abilities.

Custom Champions

Name Edit Overview (Sort: Date)
Emptylord Ao ShinSquare
Ao Shin the Storm Dragon
Role(s): Controller icon Release: Upcoming
Emptylord ArbiterSquare
Arbiter the Custodian
Role(s): Controller icon Emptylord Specialist icon Release: Upcoming
All EzrealSquare gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.
Role(s): Mage icon Release: 2014-07-02
Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.
Role(s): Mage icon Release: 2015-06-30
Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down.
Role(s): Emptylord Warden icon Tank icon Release: 2017-04-29
Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.
Role(s): Emptylord Warden icon Emptylord Disruptor icon Release: 2015-05-26
Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.
Role(s): Emptylord Artillery icon Release: 2015-05-01
Emptylord DirkSquare
Dirk and Rex the Hounds of Noxus 
Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.
Role(s): Emptylord Disruptor icon Emptylord Specialist icon Release: 2013-08-16
Despite featuring both Aurelion SolSquare Aurelion Sol and ShyvanaSquare Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Role(s): Emptylord Specialist icon Release: 2013-01-01
Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.
Role(s): Emptylord Warden icon Release: 2015-05-08
Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of RhaastSquare Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD KassadinSquare Kassadin build that was patched many years ago.
Role(s): Emptylord Skirmisher icon Release: 2017-07-04
Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with AzirSquare Azir, including the general ability flow and proxy autoattacks.
Role(s): Emptylord Skirmisher icon Release: 2013-11-12
Jeddica turns Rock Surfing Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Role(s): Emptylord Specialist icon Emptylord Disruptor icon Release: 2014-08-26
Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Role(s): Mage icon Release: 2013-05-11
Leviathan is a skirmisher that excels at dealing damage while moving, crushing his opponents under his momentum and quickly re-positioning to places he's previously been. While not ranking particularly high on damage, he is relentless and slippery.
Role(s): Emptylord Skirmisher icon Release: 2017-04-30
Libra is, similar to Traditional Karma, a duality-themed champion with abilities that support both a Controller and Mage playstyle. However, unlike the traditional implementation of a duality-theme, Libra thrives when maintaining a balance - with her strength diminishing if she focuses too much on one aspect over the other.
Role(s): Controller icon Mage icon Release: 2017-07-08
Emptylord CrownBanner
Mallus the Last Adversary
Role(s): Mage icon Release: Upcoming
A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.
Role(s): Emptylord Skirmisher icon Release: 2013-09-01
Emptylord MowgliSquare
Mowgli the Changeling
Role(s): Emptylord Specialist icon Release: Upcoming
The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.
Role(s): Tank icon Emptylord Specialist icon Release: 2012-09-17
Kog&#039;MawSquare Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Role(s): Fighter icon Release: 2014-09-13
Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles Maiden of the Mists somewhat supersedes Nex.
Role(s): Mage icon Fighter icon Release: 2013-04-18
Hookshot Hookshot / Wall Dive Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Role(s): Slayer icon Release: 2016-05-25
Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Role(s): Emptylord Disruptor icon Controller icon Release: 2012-09-03
Po is Runeterra's counterpart to the Sandman, a creature from folklore that puts people to sleep and brings them good dreams. Well, that's Sandman's story any way. Po is a champion with unparalleled utility.
Role(s): Emptylord Disruptor icon Release: 2017-06-18
My answer to Ra back before AzirSquare Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Role(s): Emptylord Skirmisher icon Release: 2012-11-03
Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Role(s): Controller icon Emptylord Specialist icon Release: 2017-06-14
Role(s): Tank icon Mage icon Release: Upcoming
Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.
Role(s): Emptylord Disruptor icon Controller icon Release: 2012-12-16
The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".
Role(s): Mage icon Emptylord Disruptor icon Release: 2014-07-29
Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.
Role(s): Fighter icon Release: 2016-05-06
Yaga's likely the champion that inspired LuluSquare Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Role(s): Emptylord Disruptor icon Release: 2012-08-26
Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.
Role(s): Slayer icon Emptylord Skirmisher icon Release: 2014-09-13
Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come.
Role(s): Controller icon Emptylord Specialist icon Release: 2017-06-29

Active Development
  • Marksman Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Whizzard
  • Emptylord Disruptor Large.png
    The Voice of the Goddess
  • Mage Large.png
    The Holomancer
  • Support Large.png
    The Keeper of Secrets
  • Emptylord Swordsman Large.png
    The Unhinged
  • Emptylord Defense Large.png
    The Undersider
  • Emptylord Guardian Large.png
    The Heart of the Mountain
  • Outdated Works
  • Mage Large.png
    The Mind of Oblivion
  • Marksman Large.png
    Baron Nashor
    The Exalted One
  • Mage Large.png
    The Oncoming Swarm
  • Support Large.png
    The Battle Surgeon
  • Emptylord Defense Large.png
    The Combat Media
  • Emptylord Swordsman Large.png
    The Sunfire Alchemist
  • Emptylord Bombardier Large.png
    The Savant of Demacia
  • Support Large.png
    The Mana Wind
  • Mage Large.png
    The Herald of Despair
  • Undeveloped Works
  • Emptylord Swordsman Large.png
    The King of the Sands
  • Mage Large.png
    The Force of Balance
  • Mage Large.png
    The Tinker Soldier
  • Mage Large.png
    The Painted Mage
  • Mage Large.png
    The Lantern's Light
  • Mage Large.png
    The Vindicator
  • Emptylord Swordsman Large.png
    The Warden's Thrall
  • Mage Large.png
    The Battlemage
  • Mage Large.png
    The Mana Elemental
  • Mage Large.png
    The Command Droid
  • Support Large.png
    The Puppet Master
  • Support Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Spellsmith