Information
Emptylord DirkSplash by Ultema
Dirk
Statistics
Health 511.04 +78 Attack damage 53.872 +2.9
Health regen. 6.505 +0.6 Attack speed [*] 0.625  (+ 0 +2%)
Mana 384 +60 Armor 24.712 +3.4
Mana regen. 6 +0.8 Magic resist. 30 +0.5
Range 125 +0 Move. speed 330 +0
Mage icon Dirk
the Noxian Beastmaster
Custom champion
Author:Emptylord, Commander Marko 

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
Champion attribute segment 3
Champion attribute segment 2
Secondary Bar:Mana resource Mana
Secondary Attributes: Melee role Melee
Style:
Champion style basic attacks inactiveChampion style 100Champion style abilities active
Difficulty:
Champion difficulty 2


Melee the Noxian Beastmaster is the best champion ever.

Lore

Melee, the Noxian Beastmaster
  • Male
  • Human
  • Noxus
Background:
Quotes:

Abilities

The Hounds of Noxus
ChampionSquare

Innate: Dirk is accompanied by his dire wolf, Rex, who he can command with his abilities. While on the leash, Dirk gains 20 bonus movement speed. Rex deals physical damage to enemies he dashes through during Sick 'em or after Maul 'em. Dirk will put Rex back on the leash whenever they are nearby.

  • Dash Damage: 25 + (6.5  × level) (+20% bonus AD)


Sick 'em
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Active: Dirk hurls a crudely fashioned deterrence device at the target location that self-destructs after 2 seconds, dealing physical damage to surrounding enemies. Rex detests the noise and is let off the leash (if applicable) to dash onto the device, detonating it early on arrival.

  • Physical Damage: 70 / 115 / 160 / 205 / 250 (+60% bonus AD)


Maul 'em
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Active: Rex channels, savaging surrounding enemies for the next 3 seconds dealing physical damage equal to a percentage of their maximum health every second. Subsequent commands will cancel Rex's channel. If Rex completes the channel, he will dash back to Dirk.

  • Total Physical Damage: 8 / 9 / 10 / 11 / 12% maximum health (+100% bonus AD)
  • Maximum Damage versus Monsters: 200 / 300 / 400 / 500 / 600


Discipline
ChampionSquare

Active: Dirk hurls a modified bola forward in a line that ricochets from the first enemy hit to a second nearby enemy, deterrence device or Rex, forming a tether between them for 4 seconds. The bola can also hit the deterrence device or Rex first for the same effect. Enemies hit will take physical damage and are revealed for the duration. Dirk can activate the ability again to constrict the tether, pulling both targets together.

  • Physical Damage: 75 / 110 / 145 / 180 / 215 (+60% bonus AD)


Release The Hound
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Active: Dirk lets Rex off the leash and goads him into a frenzy, dealing physical damage to surrounding enemies and Root icon rooting them for 1 second. For 25 seconds or until dealt lethal damage, Rex can be controlled to move and attack by reactivating this ability (or with Alt+Click). The Hounds of Noxus's dash damage is increased for the duration. While Rex will still blink back to Dirk if they move too far apart, Dirk is unable to put Rex back on the leash during the frenzy.

  • Physical Damage: 75 / 175 / 275 (+100% bonus AD)
  • Rex's Health: 1200 / 2100 / 3000
  • Rex's AD: 60 / 80 / 100 (+30% bonus AD)
  • New Dash Damage: 45 / 55 / 65 + (6.5  × level) (+35% bonus AD)


Gallery

Development

Possible Themes
  • Hunter and Pet/Companion
    • Void themed, perhaps with an OmenSquare Omen-like character as the pet.
    • Shadow Isles
    • Noxus/Zaun
    • Nautical
  • Song of Ice and Fire's Skinchangers/Wargs
Artwork
Lore
  • Pending theme. (or multiple possible lores could be written)
  • Champion is by default independent, not coming from any known city-state, similar to NamiSquare Nami.
Companion Mechanic
  1. The pet is an semi-autonomous minion that spawns passively and can be killed, e.g. Omen of War Ghouls and Spider Queen Spiderlings. The pet can be commanded to perform specific actions with your abilities, but the player has no direct control.
  2. The pet is a directly controllable pet that spawns passively and can be killed, e.g. TibbersSquare Tibbers. You control the pet to move or attack with Alt + Right-Click. The pet may interact with abilities, similar to Living Shadow Shadows. League of Legend's engine doesn't not adequately support directly controllable pets. Existing controllable pets aren't critical components of the kit and the champion doesn't suffer if the player never "uses" the pet. This champion requires the pet to behave.
    1. Variant: The pet could be controllable instead of the champion as part of the kit, such as a "transformation" ultimate.
  3. The pet is thematic and not technically a unit, e.g. Arctic Assault Bristle, Pix, Faerie Companion Pix and Clockwork Windup The Ball. The pet may visually perform actions, such as Orianna's kit, Glitterlance Glitterlance and Blinding Assault Blinding Assault, but it is untargetable and cannot be killed. This mechanic would be inappropriate for a large unit that looks like it should be targetable; or something that is capable of attacking.
    1. Variant: The unit is targetable when detached from the champion, but "killing it" only causes it to return. Imagine if you could damage Orianna's ball to make it retreat.
Ability Setup
  1. A standard ability setup and the use of two characters is purely thematic, similar to Sejuani or Nunu.
    1. Q, W, E and R
  2. Each ability is made up of two parts, as with Lee Sin, where a second ability is unlocked for a short time.
    1. Qa -> Qb, Wa -> Wb and Ea -> Eb
  3. Casting each of his abilities will "transform" the champion, switching between two kits
    1. Q/W/E <-> Q2/W2/E2 (casting any will toggle between)
  4. Casting an ability will indefinitely unlock a paired ability.
    1. Q1 <-> Q2, W1 <-> W2 and E1 <-> E2
  5. A toggled "transform" button that switches between kits, similar to Nidalee
    1. Either as a basic ability or ultimate ability
    2. If a basic ability, there could either be two ultimates or the ultimate wouldn't be affected.
    3. Toggle with basic ability: Q/E/R <-> Q2/E2/R2 (also has two ultimates)
  6. An activated "transformation" that lasts for a length of time, similar to Quinn
    1. "Tag Team", exactly like Quinn and Valor. Either as a basic ability or ultimate ability.
    2. A channeled R, appropriate for the "warg" theme - sharing your pet's mind. The champion would still be a targetable unit and could be interrupted, but the player has no control over the champion unless they deactivate the channel.

Kindred Spirit
ChampionSquare

{{{Champion}}} and {{{Pet}}} are kindred spirits, working together on the battlefield. {{{Pet}}} guards {{{Champion}}} by default, moving together and attacking the same targets. {{{Pet}}} can be made to perform other actions by using {{{Champion's}}} abilities.

While guarding, {{{Pet}}} is untargetable and invulnerable, and will regenerate 10% of his maximum health per second that increases to 20% per second after 2.5 seconds. While on the field, {{{Pet}}} can take damage as normal. If {{{Pet}}} takes lethal damage, it will drag itself back to {{{Champion}}}. Upon returning, it will "Rest" for 6 seconds, becoming unable to take actions exception move while its health regenerates.

You can retrieve {{{Pet}}} by walking nearby, and {{{Pet}}} will return by itself if you move to far away.


Sound of the Wild
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Active: {{{Champion}}} unleashes a deafening roar that travels toward the target enemy, knocking aside and slowing all enemies en route and rooting the target. You gain the ability to cast Savage Assault for some seconds.

Savage Assault
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Active: {{{Pet}}} charges toward the target enemy, damaging and knocking up the first enemy they hit.


United We Divide
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Active: {{{Champion}}} briefly become one with {{{Pet}}}, and together they maul the target enemy (visually similar to Spirit Guard Udyr's Bear Attack). The target must be in range of the pet, not the champion. (The champion will appear beside his pet after the attack - so it can be used as a gap closer if chained with Savage Assault).


Eternal Companion
ChampionSquare

Rex aids in the attack of his partner, dealing 23 (+ 2 x level) (+ 120% Bonus AD) physical damage with each hit. Rex prioritizes nearby low health enemies, unless ordered to attack specific enemies with it's abilities.

Stats:

X% of {{{Champion}}}'s maximum health 65% of {{{Champion}}}'s total attack damage

380 + bonus movement speed from items/runes/masteries


Savage Assault
ChampionSquare

Active: {{{Pet}}} deals X/X/X/X/X% physical damage in a cone in front of it.

Withdraw may be cast within 0.5-3.5 seconds.

Withdraw
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Active: {{{Champion}}} signals {{{Pet}}} to return, causing {{{Pet}}} to appear at {{{Champion}}}'s current location.


Bloodshed
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Active: {{{Pet}}} increases it's attack speed by a X/X/X/X/X% while healing itself for X/X/X/X/X every time it hits an enemy minion or neutral monster for a duration. Healing is doubled against enemy champions and pets.

Shed Blood may be cast within X (X=bonus attack speed duration + 0.5 second)

Shed Blood
ChampionSquare

Active: {{{Pet}}}'s autoattacks now deal X/X/X/X/X bonus true damage at the cost of health. The bonus attack speed from Bloodshed is still kept unless the duration has past.


Trailblazer
ChampionSquare

Active: {{{Pet}}} gains X/X/X/X/X% bonus movement speed for duration. 1.5 seconds later, the movement speed starts to decay.

Never Away may be cast within X (X=bonus ms duration + 1 second).

Never Away
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Active: {{{Champion}}} instantly blinks to {{{Pet}}}'s location, slowing all nearby enemies and dealing X/X/X/X/X magic damage.


Frenzy
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Passive: {{{Pet}}}'s stats are increased by X/X/X/X%.

Active: {{{Pet}}} enters a mode of frenzy, increasing it's bonus stats by 100%, while increasing the damage it deals by X/X/X/X% for a duration.


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Kled
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Malphite
A suite of changes with only one new ability, but it comes together to have much more purposeful gameflow.
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Taking off from where her Tank Rework left her, this update gives her a new ultimate. I would like to re-address Sejuani in the future as part of my Mounted Champions Overhaul with the intent to play up her Warband theme.
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A fairly substantial rework that takes on elements from SMITE's Khepri. He still does Skarner things, but with more high points and balance levers.
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A small rework to address the overlap between his Elastic Slingshot and Let's Bounce abilities.
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A full relaunch that explores Dr. Mundo self-experimentation theme.
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Garen
A new Courage ability.
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Mordekaiser
A substantial rework that aims to keep the Iron Revenant doing Mordekaiser things, but with more points of high satisfaction and less frustration for his opponents.
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On the scale between a rework and a relaunch, Olaf has gained Tryndamere's ultimate.
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Rumble
Part of my Mounted Champions Overhaul, absorbs elements removed from Kled and was heavily inspired by Overwatch's D-va.
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Volibear
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Yorick
A minor rework to his ultimate that makes it less dependent on Riot's rather lacking pet AI system, inspired by HOTS' Nezeebo.
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Diana
A minor set of power redistribution changes that aims to dial back her explosive damage and push her more into fighter territory.
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Irelia
A full relaunch that retains most elements of her existing kit, but with more room for skill expression.
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Jax
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Lee Sin
A moderate scale rework that aims to cut away some of Lee Sin's unnecessary strengths while preserving his unique position as the Enchanter Fighter.
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Nocturne
A moderate scale rework that addresses some of Nocturne's design flaws.
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Pantheon
A moderate scale rework that gives Pantheon a new ultimate and role within a team.
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Riven
A moderate scale rework that addresses Riven's oppressive mobility and crowd control when facing other melee champions. She now utilizes energy and enemies have a means to mitigate her damage.
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Shyvana
Shyvana's Dragon Form now operates similar to Skaarl or D-va's Mech, providing her a guaranteed window to fight as well as making it impossible to die as a dragon.
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Singed
Under construction.
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Tryndamere
A fairly substantial rework that changes Tryndamere's role for the team. While Olaf has taken his current ultimate, his new ultimate fills a very similar niche.
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Corki
This moderate scale rework changes Corki to utilize heat as well as addressing the less-than-interesting Hextech Munitions innate ability that was added in his previous rework.
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Ezreal
Under construction.
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Jayce
Part of my 7-Ability Champion Overhaul project, this substantial rework turns Jayce into a melee-only champion.
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Kog'Maw
A moderate scale rework that aims to restore some of satisfaction of Kog'Maw's previous rework while addressing his ability to simply kill anyone based on a stat-check.
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Urgot
Rebranded as a Chem Baron of Zaun, this substantial rework was inspired by HOTS' Sergeant Hammer and Ragnarok.
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Varus
A moderate scale rework that provides quality of life changes and power redistribution.
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Vel'Koz
Under construction.
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Xerath
A selection of moderate scale reworks that aims to address Xerath's current bland nature within the roster, while also restoring some of his pre-rework niche as an event horizon champion.
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Ziggs
A fun idea for his Satchel Charge.
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Ahri
A minor rework that aims to address the negative experiences many players have when facing Ahri, referencing the amount of auto-targeted damage.
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Annie
A new Molten Shield ability, as well as changes to Tibbers that were inspired by Doom Bots.
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Aurelion Sol
Aurelion Sol is now manaless. His kit already has many ways for his opponent to react to him without him running out of mana mid-fight.
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Brand
A tentative rework that explores how his possessive-fire-spirit theme could be implemented, including possessing new houses and temporarily leaving his body.
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Karthus
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Lissandra
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A suite of changes aimed primarily at quality of life.
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Kayle
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Kalista
Substantial rework that removes her one-time Oath mechanic in favour for a more avenge-fallen-allies mechanic, which is more suited for Lady Vengeance.
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Kennen
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Kindred
Removed the Bounty Hunter mechanic and instead focused on what it means to be touched by Death's Arrow. Her new ultimate is inspired by Overwatch's McCree. It's High Noon!
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Quinn
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Twisted Fate
A substantial rework to his basic abilities that makes him feel more like a Card Master and less like he's just throwing cards at you.
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Akali
Inspire by Infinite Crisis, Akali's innate and third ability now vary based on how she combos her first two abilities. Her ultimate, inspired by HOTS' Valeera, is Twilight Shroud with added unbreakable stealth.
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Evelynn
Rebranded as the Nightbringer, this substantial rework windows Evelynn's power via a day-night-cycle.
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Fizz
While an assassin that can engage is a valid niche, Fizz's other strengths make that fantasy overkill. This change to his ultimate refocuses his objectives to something more... Fizz-like.
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Kassadin
A substantial rework that gives the Spell Eater more tools for Spell Eating, heck... it gives him more to do, period.
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Inspired by Trickster&#039;s Glass item Trickster's Glass.
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Nidalee
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Zed
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Blitzcrank
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Lulu
A small scale rework to Pix that was inspired by Chang'e from SMITE.
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Malzahar
Under construction. Largely focused on a themeatic shift away from a caster of purple magic to a Harbinger of Voidspawn.
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Morgana
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Janna
A moderately sized rework that bolsters Janna's unique position
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Sona
A moderate sized rework that takes cues from Overwatch's Lucio and League's own Jinx - changing the stance system to a toggle and giving her some actual abilities!
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Soraka
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Zilean
A substantial rework that plays off a Borrowed Time mechanic.
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Aatrox
This rework absorbs features from Kindred (that I removed in her own rework) and Galio's recent rework to create a Dark Valkyrie.
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Alistar
Under construction.
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Galio
Under construction.
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Maokai
Rolling back some of his Tank Update. How does giving him Nami's ultimate and removing him as a Warden make him a more unique tank?
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Shen
Under construction.
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Tahm Kench
Under construction.
Specialists
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Cho'Gath
A substantial rework that turns Cho'Gath into the kaiju he was meant to be, including gaining more power against structures.
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Elise
Part of my 7-Ability Champion Overhaul project. Under construction.
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Heimerdinger
Inspired by Infinite Crisis' Lex Luthus, Heimerdinger's power has been redistributed to make him a more reactive defender.
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Nunu
Part of my Mounted Champions Overhaul, this rework aims to address Nunu's stale gameplay as well as why the champion's called Nunu rather than Willump.
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Shaco
A substantial rework inspired by the Mesmer class from Guild Wars. Less about having a single, powerful clone - Shaco's now all about creating dispellable illusions to distract his enemies and spare himself damage.
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Teemo
Under construction.
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Zyra
Exploring a new ultimate ability that pushes Zyra into the Defense specialist niche, as well as changes to her innate and W abilities.

Custom Champions

Name Edit Overview (Sort: Date)
Emptylord Ao ShinSquare
Ao Shin the Storm Dragon
Role(s): Controller icon EmptylordEnchanter Release: Upcoming
Emptylord ArbiterSquare
Arbiter the Custodian
Role(s): Controller icon EmptylordEnchanter Emptylord Specialist icon EmptylordSpecialist Release: Upcoming
All EzrealSquare gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.
Role(s): Mage icon EmptylordMage Release: 2014-07-02
Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.
Role(s): Mage icon EmptylordMage Release: 2015-06-30
Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down.
Role(s): Emptylord Warden icon EmptylordWarden Tank icon EmptylordEnforcer Release: 2017-04-29
Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.
Role(s): Emptylord Warden icon EmptylordWarden Emptylord Disruptor icon EmptylordDisruptor Release: 2015-05-26
Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.
Role(s): Emptylord Artillery icon EmptylordArtillery Release: 2015-05-01
Emptylord DirkSquare
Dirk and Rex the Hounds of Noxus 
Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Emptylord Specialist icon EmptylordSpecialist Release: 2013-08-16
Despite featuring both Aurelion SolSquare Aurelion Sol and ShyvanaSquare Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Role(s): Emptylord Specialist icon EmptylordSpecialist Release: 2013-01-01
Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.
Role(s): Emptylord Warden icon EmptylordWarden Release: 2015-05-08
Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of RhaastSquare Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD KassadinSquare Kassadin build that was patched many years ago.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2017-07-04
Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with AzirSquare Azir, including the general ability flow and proxy autoattacks.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2013-11-12
Jeddica turns Rock Surfing Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Role(s): Emptylord Specialist icon EmptylordSpecialist Emptylord Disruptor icon EmptylordDisruptor Release: 2014-08-26
Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Role(s): Mage icon EmptylordMage Release: 2013-05-11
Leviathan is a skirmisher that excels at dealing damage while moving, crushing his opponents under his momentum and quickly re-positioning to places he's previously been. While not ranking particularly high on damage, he is relentless and slippery.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2017-04-30
Libra is, similar to Traditional Karma, a duality-themed champion with abilities that support both a Controller and Mage playstyle. However, unlike the traditional implementation of a duality-theme, Libra thrives when maintaining a balance - with her strength diminishing if she focuses too much on one aspect over the other.
Role(s): Controller icon EmptylordEnchanter Mage icon EmptylordMage Release: 2017-07-08
Emptylord CrownBanner
Mallus the Last Adversary
Role(s): Mage icon EmptylordMage Release: Upcoming
A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2013-09-01
Emptylord MowgliSquare
Mowgli the Changeling
Role(s): Emptylord Specialist icon EmptylordSpecialist Release: Upcoming
The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.
Role(s): Tank icon EmptylordEnforcer Emptylord Specialist icon EmptylordSpecialist Release: 2012-09-17
Kog&#039;MawSquare Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Role(s): Fighter icon EmptylordJuggernaut Release: 2014-09-13
Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles Maiden of the Mists somewhat supersedes Nex.
Role(s): Mage icon EmptylordMage Fighter icon EmptylordJuggernaut Release: 2013-04-18
Hookshot Hookshot / Wall Dive Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Role(s): Slayer icon EmptylordRogue Release: 2016-05-25
Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Controller icon EmptylordEnchanter Release: 2012-09-03
Po is Runeterra's counterpart to the Sandman, a creature from folklore that puts people to sleep and brings them good dreams. Well, that's Sandman's story any way. Po is a champion with unparalleled utility.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Release: 2017-06-18
My answer to Ra back before AzirSquare Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2012-11-03
Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Role(s): Controller icon EmptylordEnchanter Emptylord Specialist icon EmptylordSpecialist Release: 2017-06-14
Role(s): Tank icon EmptylordEnforcer Mage icon EmptylordMage Release: Upcoming
Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Controller icon EmptylordEnchanter Release: 2012-12-16
The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".
Role(s): Mage icon EmptylordMage Emptylord Disruptor icon EmptylordDisruptor Release: 2014-07-29
Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.
Role(s): Fighter icon EmptylordJuggernaut Release: 2016-05-06
Yaga's likely the champion that inspired LuluSquare Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Release: 2012-08-26
Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.
Role(s): Slayer icon EmptylordRogue Emptylord Skirmisher icon EmptylordSkirmisher Release: 2014-09-13
Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come.
Role(s): Controller icon EmptylordEnchanter Emptylord Specialist icon EmptylordSpecialist Release: 2017-06-29

Active Development
  • Marksman Large.png
    Antarya
    The Regnant of the Glade
  • Mage Large.png
    Halder
    The Whizzard
  • Emptylord Disruptor Large.png
    Metatron
    The Voice of the Goddess
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    Quantum
    The Holomancer
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    Remora
    The Keeper of Secrets
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    Ska'Lord
    The Unhinged
  • Emptylord Defense Large.png
    Skitter
    The Undersider
  • Emptylord Guardian Large.png
    Tharros
    The Heart of the Mountain
  • Outdated Works
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    Averdrian
    The Mind of Oblivion
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    Baron Nashor
    The Exalted One
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    Charlette
    The Oncoming Swarm
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    Dimitri
    The Battle Surgeon
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    Iris
    The Combat Media
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    Milo
    The Sunfire Alchemist
  • Emptylord Bombardier Large.png
    Wilros
    The Savant of Demacia
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    Whisper
    The Mana Wind
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    ?
    The Herald of Despair
  • Undeveloped Works
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    Aven
    The King of the Sands
  • Mage Large.png
    DhaMa
    The Force of Balance
  • Mage Large.png
    Gizmo
    The Tinker Soldier
  • Mage Large.png
    Scar
    The Painted Mage
  • Mage Large.png
    Senna
    The Lantern's Light
  • Mage Large.png
    Senna
    The Vindicator
  • Emptylord Swordsman Large.png
    Senna
    The Warden's Thrall
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    Scylliss
    The Battlemage
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    Seraph
    The Mana Elemental
  • Mage Large.png
    The Command Droid
  • Support Large.png
    The Puppet Master
  • Support Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Spellsmith