Jeddica Statistics
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Custom champion | ||||
Author:Emptylord |
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Secondary Bar: Flow | ||||
Secondary Attributes: Disruptor, Ranged | ||||
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Difficulty: |
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- The snow-covered map will have relatively few landmarks, although the general shape of the terrain beneath would still be visible.
- Being raised up does not count as crowd control.
- Upon the effect ending, being dropped also does not count as crowd control.
- In the event that a champion would be in terrain: they will be pushed to the nearest available space, similar to dash abilities.
- Origin
In my daydream, Avalanche had two different effects the two times she used the ability. I'm going to assume this was a consistency error or some sort of rapid-prototyping, but they both had different applications:
- Enemies were left in the snow, with severely hindered movement and sight reduction - but allies and enemies were unable to interact with each other while above and below the snow, respectively.
- Enemies were knocked up and slowed for a short duration, then knocked down when the effect ends. I also imagined this version working on a directional basis - so enemies would only be CC'd if they were attempted to move against the avalanche. However, not wanting to over-shadow , it would probably be best of Avalanche didn't apply an interrupt - simply "picking up" and "dropping" people.
The area of effect needs to be adjusted to be reasonable/reliable/dependable - something that rumbles across the whole map would take too long to get to Jeddica's position in most cases (imagine being top lane and aiming to the top-left corner, and watching the snow appear on the bottom-right corner). Perhaps:
- Jeddica raises herself on a plateau and then snow tumbles in all directions around her.
- After as brief delay (camera shaking and global VO), snow instantly covers the whole field and everyone is "bumped" up. And maybe the snow gradually drops and terrain becomes a hindrance the moment it breaks the surface (would be cool if the engine can support this - I don't know how the collision maps work).
Development[]
I had a dream about the next champion. She was called Jeddica (I can't remember the spelling, only how it sounded). She was Sejuani's daughter and a child, although very distinctive from Annie (because in my dream I remember thinking "I thought Riot didn't want to do another girl-child, I remember them commenting on that Alice thread"). The splash artwork looked amazing, with the girl surfing on some ice ahead of a huge avalanche - but I remember reading in the comments that the artwork was a blatant rip-off of Fizz's splash (although Fizz's splash artwork was completely different to the one in the waking world, but it's funny that my dream felt it necessary to implement controversy).
... I don't remember the kit. I don't even remember looking at the kit before I woke up.
I then attempted to go back to sleep, in the hopes that I could rejoin the dream... but I only ended up daydreaming instead. In my daydream I created a monstrously overpowered champion (something Dota might like, from my friend's brief overview of the champion-balance difference between Dota and League). I thought I'd share it for funsies. In my daydream, her appearance moved from a indistinct-blur to something similar to Astrid Hofferson, and from some quotes (which I've forgotten) and her laugh I remember her voice and personality being similar to Toph Beifong.
Despite her obvious overpowered-levels of disruption while at the same time completely lacking damage (or an incentive to be tanky), I think her niche and core play-style sounds incredibly fun, unique and potentially game-breaking (in a good way, for competitive health).