Zed ShockbladeSkin
Jolt
Statistics
Health 550 +80 Attack damage 57 +3.2
Health regen. 6.5 +0.6 Attack speed [*] 0.625  (+ 0 +1.36%)
Mana 350 +50 Armor 19 +3.6
Mana regen. 6 +0.8 Magic resist. 30 +0.5
Range 150 +0 Move. speed N/A
Mage icon  Jolt
the Lightning Thief
Custom champion
Author:StealthTeh 

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
Champion attribute segment 3
Champion attribute segment 2
Champion attribute segment 3
Secondary Bar:Mana resource Mana
Secondary Attributes: Melee role Melee
Style:
Champion style basic attacks inactiveChampion style 100Champion style abilities active
Difficulty:
Champion difficulty 2


Abilities

Storm Revenant
Mana Surge

Whenever Jolt damages an enemy champion with an ability, he gains 3 / 4 / 5 / 6 / 7 % bonus movement speed for 5 seconds. This bonus stacks additively with no upper cap. Area of effect abilities will trigger Storm Revenant for every enemy champion damaged.

Additionally, Jolt gains bonus ability power for every point of movement speed above 335.


Lightning Strike
RANGE: 875
COST: 35 / 45 / 55 / 65 / 75 mana
COOLDOWN: 3
Rite of the Arcane

First Cast: Jolt begins charging his next lightning strike, gradually decreasing its area of effect while increasing its damage. The ability is fully charged after 0.75 seconds.

  • Base Radius: 200
  • Base Damage: 40 / 60 / 80 / 100 / 120 (+ 30% AP)

While preparing to fire, Jolt cannot autoattack or use his other abilites, and his movement speed is slowed by 20%. After 1.5 seconds or if Jolt is interrupted, Lightning Strike will fire automatically.

Second Cast: After a 0.5 second delay, a bolt of lightning strikes the ground at the target location dealing magic damage in the target area.

  • Charged Radius: 50
  • Charged Damage: 80 / 120 / 160 / 200 / 240 (+ 60% AP)


Construct Pylon
RANGE: 825
COST: No cost
Recharge Time: 17 / 16 / 15 / 14 / 13
Eye of Destruction

Jolt stores the parts to construct a pylon periodically and can hold a maximum of 2.

Active: Jolt constructs a pylon at the target location for 10 seconds that provides sight over a 700 radius area.

Whenever Jolt strikes a pylon with one of his abilities, electricity will discharge over a 475 radius area dealing magic damage to all enemies hit. The discharge of a pylon can trigger other pylons. Enemies can be damaged by multiple electrical discharges if the areas overlap, but each discharge beyond the first will only deal 40% damage. Pylons cannot discharge more frequently than once every 0.5 seconds.

  • Magic Damage: 75 / 120 / 165 / 210 / 255 (+ 60% AP)
  • Reduced Damage: 30 / 48 / 66 / 84 / 102 (+ 24% AP)


Chain Lightning
RANGE: 650
COST: 25 mana
COOLDOWN: 17 / 16 / 15 / 14 / 13
Arcanopulse

Active: Jolt dashes forward, binding himself to the first enemy champion or pylon in his path and becoming untargetable for 0.75 seconds. During this time he may cast Chain Lightning again. Jolt may cast Chain Lightning up to 4 additional times for additional mana or until he fails bind to a target.

If Jolt strikes an enemy champion, he will deal magic damage and apply a stacking debuff that amplifies magic damage dealt to them by 8% for 3 seconds.

  • Magic Damage: 25 / 50 / 75 / 100 / 125 (+ 35% AP)


Railgun
RANGE: 850 / 1190
COST: 100 mana
COOLDOWN: 30 / 25 / 20
Shocking Orb

Active: Jolt launches himself forward, dealing magic damage to all enemies he passes through. If Jolt passes through a pylon: the range and damage of Railgun are increased by 40% and any enemy he passes through is also briefly knocked back. The dash speed scales with Jolt's bonus movement speed.

  • Magic Damage: 150 / 300 / 450 (+ 60% AP)
  • Empowered Damage: 210 / 420 / 630 (+ 84% AP)


Lore

To be written.
You are no Chosen.

Quotes

Upon Selection
  • "This will be fun."
Attacking
Movement
  • "On my way."
  • "Isn't there a faster way?"
  • "I'm going."
  • "Are we there yet?"
  • "There is always a storm."
Joke
  • "Let it... rain! Let it hail! Your perfect day has gone!"
  • "Lightning also rises! ...no seriously. I mean, not all the time. ...but, it does."
If Jolt has pylons stored.
  • "I can construct additional pylons."
If Jolt has no pylons available, or if Construct Pylon has not been ranked.
  • "I require more parts."
Scoring First Blood
  • "And the atmosphere's electric!"

Development

For me, the only logical direction for Diana Diana and Leona Leona's story is for them to become allies against a common enemy as I do not believe it is in Leona's character to kill (she was chosen by the Sun for refusing to complete the Rite of Kor, kill that is, after all) and thus she can't really "win". Chosen by the Sun and Moon, Diana and Leona are described as avatars of nature - would it not make sense for more to exist? But personified-evil is overdone (and we already have Nocturne Nocturne and Zed Zed), so why not go in a more mischievous direction; a thief, perhaps? This is where Jolt's character comes in...

P.S. Yes, there's the cliche Backstab Backfire trope where Leona could win, refuse to kill, but then have her hand forced when Diana refuses to accept the loss but... you know what, I'll be honest, I don't want either of them to lose. Diana is not evil, she was just scorned by the Solari; and Leona is not intentionally an elitist, she was simply idolized by the Solari. Let them eclipse their beliefs.

P.P.S. I've recently introduced Thane, the Thunder Warrior, as the rightful Chosen of the Storm.

Notes
  • The name has changed a few times because I can't think of anything good, although I'm becoming attached to Jolt.
  • Lightning Strike and Chain Lightning (skillshot) are smart-cast by default.
  • This champion's pylon mechanic was inspired by many things, including Zyra Zyra, Temluis' Master of Lightning, Caporai's Herald of Death, and an original concept for Xerath.
  • Artwork inspired by: FightPunch's Magic Users, the Protos and Sparky (from Lilo and Stitch)

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Custom Champions

Name [edit] Overview (Sort: Date)
Emptylord Ao ShinSquare
Ao Shin the Storm Dragon
Role(s): Controller icon  Release: Upcoming
Emptylord ArbiterSquare
Arbiter the Custodian
Role(s): Controller icon  Emptylord Specialist icon  Release: Upcoming
All Ezreal gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.
Role(s): Mage icon  Release: 2014-07-02
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Role(s): Mage icon  Release: 2015-06-30
Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down.
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Role(s): Emptylord Artillery icon  Release: 2015-05-01
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Role(s): Emptylord Disruptor icon  Emptylord Specialist icon  Release: 2013-08-16
Despite featuring both Aurelion Sol Aurelion Sol and Shyvana Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Role(s): Emptylord Specialist icon  Release: 2013-01-01
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Role(s): Emptylord Warden icon  Release: 2015-05-08
Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of Rhaast Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD Kassadin Kassadin build that was patched many years ago.
Role(s): Emptylord Skirmisher icon  Release: 2017-07-04
Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with Azir Azir, including the general ability flow and proxy autoattacks.
Role(s): Emptylord Skirmisher icon  Release: 2013-11-12
Jeddica turns Rock Surfing.png Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Role(s): Emptylord Specialist icon  Emptylord Disruptor icon  Release: 2014-08-26
Emptylord JoltSquare
Jolt the Lightning Thief 
Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Role(s): Mage icon  Release: 2013-05-11
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Role(s): Emptylord Skirmisher icon  Release: 2017-04-30
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Role(s): Controller icon  Mage icon  Release: 2017-07-08
Emptylord CrownBanner
Mallus the Last Adversary
Role(s): Mage icon  Release: Upcoming
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Role(s): Emptylord Skirmisher icon  Release: 2013-09-01
Emptylord MowgliSquare
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Role(s): Emptylord Specialist icon  Release: Upcoming
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Role(s): Tank icon  Emptylord Specialist icon  Release: 2012-09-17
Kog'Maw Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Role(s): Fighter icon  Release: 2014-09-13
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Role(s): Mage icon  Fighter icon  Release: 2013-04-18
Hookshot.png Hookshot / Wall Dive.png Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Role(s): Slayer icon  Release: 2016-05-25
Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Role(s): Emptylord Disruptor icon  Controller icon  Release: 2012-09-03
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Role(s): Emptylord Disruptor icon  Release: 2017-06-18
My answer to Ra back before Azir Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Role(s): Emptylord Skirmisher icon  Release: 2012-11-03
Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Role(s): Controller icon  Emptylord Specialist icon  Release: 2017-06-14
Role(s): Tank icon  Mage icon  Release: Upcoming
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Role(s): Emptylord Disruptor icon  Controller icon  Release: 2012-12-16
The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".
Role(s): Mage icon  Emptylord Disruptor icon  Release: 2014-07-29
Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.
Role(s): Fighter icon  Release: 2016-05-06
Yaga's likely the champion that inspired Lulu Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Role(s): Emptylord Disruptor icon  Release: 2012-08-26
Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.
Role(s): Slayer icon  Emptylord Skirmisher icon  Release: 2014-09-13
Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come.
Role(s): Controller icon  Emptylord Specialist icon  Release: 2017-06-29

Active Development
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    The Regnant of the Glade
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    The Voice of the Goddess
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    Iris
    The Combat Media
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    The Savant of Demacia
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    The Mana Wind
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    ?
    The Herald of Despair
  • Undeveloped Works
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    The King of the Sands
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    The Force of Balance
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    Scar
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    Senna
    The Lantern's Light
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    Senna
    The Vindicator
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    Senna
    The Warden's Thrall
  • Mage Large.png
    Scylliss
    The Battlemage
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    Seraph
    The Mana Elemental
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    The Command Droid
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    The Puppet Master
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    The Regnant of the Glade
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    The Spellsmith