Jhin divider 1
VarusSquare AatroxSquare
Emptylord ScalesSquare
Emptylord CrownSquare
The Bow The Sword The Scales The Scythe The Crown
Jhin divider 2
Zyra DragonSorceressSkin
Health 510 +85 Attack damage 62 +3.5
Health regen. 5 +0.5 Attack speed [*] 0.635  (+ 0 +3%)
No resource Armor 24 +3.9
Mana Regeneration N/A Magic resist. 30 +0.5
Range N/A Move. speed 335 +0
Controller icon Libra
the Darkin Scales
Custom champion

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
Champion attribute segment 2
Champion attribute segment 1
Champion attribute segment 2
Champion attribute segment 3
Champion attribute segment 3
Secondary Bar:Flow resource Flow
Secondary Attributes:Mage icon Mage,
Champion style basic attacks activeChampion style 50Champion style abilities active
Champion difficulty 3


Emptylordmage, the Darkin Scales
  • Female
  • Darkin
  • Runeterra

Libra is one of the five Darkin, but not one of the three known to be Darkin (in-universe).

Specifics regarding her lore have not been decided, but are discussed in the Development section.

  • "I am the agent of change."
Ban Quote
  • "To fear judgement is an admission of guilt."
  • "I offer release from your guilt."
Ravenous Wind
  • Cast with No Majority
      Emptylord LiveOrDive
      e "I decide who lives and dies"
  • Landing an Enemy Majority
  • Landing an Allied Majority
Mark of Impudence
  • Enemy Cast / Triggering Allied Piñata
      Emptylord GiveUpThisFight
      e "Give up this fight!"
  • Allied Cast / Triggering Enemy Piñata
Test of Mettle
  • Allied Target
      Emptylord YouMustNotFall
      e "You must not fall!"
  • Enemy Target
Trials and Tribulations - 50 Left
  • Cast
    • "Begone from here!"
    • "Reap what you sow!"
    • "Turn back!"
    • "You have overstepped!"
  • Killing an enemy
    • "A punishment worthy of your misdeeds."
    • "You should not have come."
  • Killing an enemy with only their own damage
    • "You have wrought your own destruction."
    • "Violent delights have violent ends."
Trials and Tribulations - 50 Right
  • Cast
    • "Join me!"
    • "I will protect you for a time!"
    • "I have lit the way!"
    • "This protection will not last!"
  • An ally's stored damage exceeds their current health
    • "You are on borrowed time."
    • "You will not survive this fight."
    • "You are not long for this world."
  • Ally dies to delayed damage
    • "You stayed too long."
    • "You were too greedy."
    • "You overstepped your boundaries."
Double-Edged Shield
  • "A moment's reprieve."
  • "A moment to think."
  • "Take a moment to reflect."
  • "Protection from yourself."
Credit to Atlas Reactor for Aurora's audio lines.


Balance of Power
Adaptive Helm item

Innate: Libra's secondary bar that tracks her Balance. Balance begins in the center whenever she spawns, and will tilt to the Cosmic Ruins profileicon Left and Orbital Laser profileicon Right through her ability usage, up to 50 in either direction.

While between 20 Left and 20 Right, Libra's abilities are Empowered.

Ability Details
  • It is possible to perform a combo of all three of her basic abilities from Central Balance and them all be empowered. As only E generates Balance on-cast, both her Q and W can be primed without affecting the empowerment threshold. Example: Q>W>E or E>W>Q.
  • The above combo can also be used to instantly generate 50 Right with a single rotation of her basic abilities, assuming consistent targeting. For example: mark an enemy with W, prime Q and then dash on them with E (assuming Q hits primarily enemies).
  • The same combo can be used to generate 50 left, but requires reactive timing on W to generate the initial 10 Left Balance - i.e. you have to wait for the enemy to throw out an attack or ability.

Ravenous Wind
COOLDOWN: 17 / 16 / 15 / 14 / 13
Blade's Reach A

Active: After a 0.75 second delay, Libra swings her staff about her. Enemies hit take magic damage while she and allies hit are freed of active crowd control effects, including Knockdown icon knocking them down from Airborne icon airborne effects.

  • Magic Damage: 65 / 95 / 125 / 155 / 185 (+50% AP)

Libra's Balance shifts 20 Left if Ravenous Wind hits more allied champions than enemy, and 20 Right if she hits more enemy champions than allied.

Blade's Reach

Empowerment: Enemies hit are also Airborne icon knocked up for 0.75 seconds, while she and allies hit also gain bonus movement speed for 2 seconds.

  • Movement Speed: 10 / 15 / 20 / 25 / 30%
Emptylord LiveOrDive
e "I decide who lives and dies"
Ability Details
  • Whether or not the ability will be empowered is determined on-cast, not on-detonation.
  • I am presently undecided as to whether Libra should count as an ally for the purposes of Balance generation. I'm inclined to prefer this set-up, as it requires weaving move Ws between Q and E casts to maintain Equilibrium while in-line, which off-sets her strong single-target healing.

Mark of Impudence
COOLDOWN: 12 / 10.5 / 9 / 7.5 / 6
Umbral Trespass

Active - Allied Target: Libra places a piñata on the target ally for 1.5 seconds that is triggered by the next enemy champion who damages the target, returning magic damage. Libra's Balance shifts 10 Left if the piñata is triggered.

  • Magic Damage: 30 / 55 / 80 / 105 / 130 (+45% AP)
Umbral Trespass R

Active - Enemy Target: Libra places a piñata on the target enemy for 1.5 seconds that is triggered by the next allied champion who damages the target, restoring health. Libra's Balance shifts 10 Right if the piñata is triggered.

  • Healing: 30 / 55 / 80 / 105 / 130 (+45% AP)

Empowerment: The piñatas can now be triggered multiple times, but each trigger is 20% weaker than the last. This does not generate additional Balance.

  • Maximum Damage/Healing (∞ hits): 50 / 110 / 160 / 210 / 260 (+90% AP)
Emptylord GiveUpThisFight
e "Give up this fight!"
Ability Details
  • The first instance of damage applies spell effects as a Shunpo single target ability, after which it is classified as a Blaze damage over time. The healing applies Heal power heal effects.

Test of Mettle
COOLDOWN: 20 / 18 / 16 / 14 / 12
Shadow Step A

Active: Libra dashes to the target champion and then vaults off them 200 units in the target direction, dealing magic damage to an enemy target and healing an allied target. Vector casting.

  • Magic Damage/Healing: 50 / 85 / 120 / 155 / 190 (+60% AP)
Shadow Step R

This ability holds two charges, but Libra must alternate between targeting allied and enemy champions. Libra's Balance shifts 20 Left on allied casts and 20 Right on enemy casts after vaulting from the target.

Empowerment: The damage and healing are increased by 50%.

Emptylord YouMustNotFall
e "You must not fall!"
Ability Details
  • Applies damage as a Shunpo single target ability and the heal benefits from Heal power heal effects.
  • Libra starts the game with free choice over her first target, if possible.
    • There could be a time-out on the target-lock, such as "After 60 seconds or respawning, Libra gains the ability to select any target."

Trials and Tribulations
COOLDOWN: 120 / 110 / 100
Scatter the Weak

Passive: Libra tracks a percentage of the post-mitigation damage that she and her allies have taken over the last 4 seconds. Area of effect damage is stored with only one-third effectiveness.

「 Stored Damage: 15 / 20 / 25% (+5% per 100 AP) 」「 Stored AOE Damage: 5 / 6.6 / 8.3% (+1.6% per 100 AP) 」

Active while 50 Left: After a brief delay, Libra unleashes a wave of energy forward in a line that deals magic damage to enemies hit equal to the stored amount.

Active while 50 Right: After a brief delay, Libra unleashes a wave of energy forward in a line, Blessing herself and all allied champions hit for 4 seconds. Blessed Allies are locked at their current health, instead storing all post-mitigation damage and healing they receive until the Blessing ends. The stored amount is the dealt as true damage over the next 4 seconds.

Blessed Allies receive increased healing from all sources.

  • Healing Amplifier: 15 / 20 / 25% (+5% per 100 AP)

Trials and Tribulations sets Libra's Balance to 0.

Ability Details
  • The stored damage dealt to Blessed champions is classified as self-inflicted, and dealt as true damage. It will not trigger spell effects. The damage can be mitigated by shields and invulnerability.
  • Delayed healing is still modified by Heal Power, but does not apply other Heal power heal effects as the target is not technically healed.
  • The stored amount can be negative, instead healing them over the 4 seconds.
  • Shields and invulnerability will function normally and mitigate incoming damage - i.e. prevent the damage from being stored.

Double-Edged Shield
COOLDOWN: 120 / 110 / 100
Command Shockwave

Active: After channeling for 1 second, Libra transforms into a maelstrom that destroys all projectiles that pass into or out of the storm, both allied and enemy.

  • Duration: 1.5 / 2.75 / 4

While in this form, Libra gains 50% bonus movement speed and is Ghost ghosted, invulnerable and untargetable, but Silence iconDisarm icon cannot act except to end the effects early.

If the channel is interrupted, the cooldown is set to 10 seconds.

Ability Details
  • No additional notes.

Double-Edged Shield
COOLDOWN: 120 / 110 / 100
Command Shockwave

Active: After channeling for 1 second, Libra transforms into a maelstrom that surrounds the target, destroying all projectiles that pass into or out of the storm regardless of whether they originate from an ally or enemy.

  • Duration: 1.5 / 2.75 / 4

While in this form, Libra is invulnerable and untargetable, but Silence iconDisarm icon cannot act except to end the effects early.

If the channel is interrupted, the cooldown is set to 10 seconds.

Ability Details
  • No additional notes.


Since the revelation of the Scythe and the Bow, I can't help but draw parallels between the Darkin and the Horsemen of the Apocalypse. Given that we know there's five Darkin, I latched on to the X-Men interpretation - the Four Horsemen of Apocalypse, with Apocalypse being a fifth character.

And so work began on Famine; the rider of the Black Horse; the Darkin Scales.

With regards to character lore, I thought it would be interesting if it were Apocalypse who forged the Four Horsemen - rather than bringing them together. Inspired by The Full Metal Alchemist, Apocalypse regards her homunculi as children and fulfils a motherly character niche within the champion roster. However, for some reason, present day Runeterra believes there are only 3 Darkin and that they are sentient weapons - rather than the true facts that there are five and that they are powerful beings of which 3 were trapped within their weapons. But why would only 3 of them be imprisoned? In my opinion, the logical explanation is that one of the remaining two is responsible for their imprisonment - and who better than a Darkin who's weapon is a symbol for justice and divine judgement?

And so, I propose it was Libra who imprisoned her three brothers. Depriving her brothers of freedom would also fulfil her horseman equivalent, Famine. I think it would befit the character if she also shackled herself, but I'm undecided on this as of yet. I do not want her to be the villain-of-villains, nor even "the good one". I would rather she were obsessive-compulsive - being controlled by her core much like her brothers, except that her core is Balance, rather than the more violent War, Death and Vengeance.

There still requires explanation as to why Libra and Apocalypse are not known in-universe. Perhaps Libra, similar to the Scales of Anubis, is revered as a sacred artefact within Ionia lore and, while known to be capable of devouring the unworthy, its inoffensive appearance has allowed it to go unremarked.


First and foremost, I am not particularly attached to this champion's name or title. Aatrox and Rhaast are both Latin, but the Latin words for "balance", "scales" or "equilibrium" is Libra - which is a fairly common English word and thus doesn't sound fantasy enough. I'd considered stylising it, such as Leebra, but it doesn't look right. Similarly, I can't think of any title that sounds cool without sounding over-dramatic. There is, alas, no naming schema for the Darkin (i.e. Arrow of Retribution, Darkin Blade and Shadow Reaper) - so I can't even follow the pattern.


Libra's weapon is a Pair of Scales, although I am not decided on what sort of weapon this should be.

  1. Like Lady Liberty, the Scales could hang from a handle that is held high.
  2. Like Nox (SMITE), the Scales could be carried like a candlestick.
  3. Walking like a wizard, the Scales could be a stylised staff.
  4. Like depictions of the Zodiac Libra or Jesus Christ, the Scales could be exceptionally large and carried across the shoulders. Similar to a see-saw, the Scales could have braziers instead of hanging plates.

Of these, the load-bearer (4) would likely be the most unique silhouette - as the game features several staffs (almost all wielded by females), as well as virtually all female characters having a proud/confident posture (Quinn is the closest to slouching/having a timid silhouette). Even YorickSquare Yorick does not move like he's carrying a weight on his back, despite what it represents.

If Libra were to be the load-bearer, her character could even be aged to fulfil an aged-crone character niche - rivalling RyzeSquare Ryze for who has the most "crushing responsibility", although I would not want her character to be disdainful of human folly as Ryze is. Her character should be like an scornful-but-encouraging Grandma, or Wise Old Witch, like the witch from Brave.

Change list
  • August 28th
    • Trials and Tribulations now amplifies all healing, not just direct heals.
  • July 11th (2)
    • Trials and Tribulations percentage reduced to 15 / 20 / 25 % from 30 / 40 / 50 %.
  • July 11th (1)
    • Trials and Tribulations percentage increased to 30 / 40 / 50 % from 10 / 15 / 20 %, and now only stores one-third of area of effect damage. Percentage based on Libra versus Annie if I wanted Libra's ultimate to deal an average amount of damage for an ultimate - i.e. approximate 30% of Annie's fully combo would grant an ultimate's worth of damage.
  • July 9th
    • Second ultimate, Trials and Tribulations, proposed by User:Willbachbakal.
    • Now utilizes Mana. Balance is now a tertiary bar.
  • July 8th (2)
    • Placeholder title removed. "Arbiter of Absolution" sounds too trite.
  • July 8th (1)
    • Blog released.

My Blogs

Quick Navigation
Champion Reworks

Emptylord Fighters
Tank Large
Fighters with high-impact engages. Their persistent threat is lock-down.
Fighter Large
Low mobility fighters who zone the enemy with their presence. Their persistent threat is the promise of death.
Emptylord Swordsman Large
Fighters with strong chasing capabilities, requiring the constant protection of your squishy.
Emptylord Slayers
Emptylord Artillery Large
Slayers that harass the enemy team from afar.
Mage Large
Slayers who deal damage in burst rotations.
Marksman Large
Slayers who deal consistent ranged damage.
Assassin Large
Slayers that excel at reaching priority targets.
Emptylord Supports
Emptylord Disruptor Large
Supports who disable the enemy team.
Support Large
Supports who empower their allies.
Emptylord Guardian Large
Supports who intercept for their allies.
Emptylord Specialists
Emptylord Demo Large
Specialists who take down structures.
Emptylord Poacher Large
Specialists who secure jungle objectives.
Emptylord Saboteur Large
Specialists who control territory, including obstruction.

Tank Large
A minor rework to his innate and Devastating Charge ability, inspired by Mercury from SMITE.
Jarvan IVSquare
Jarvan IV
A minor rework that aims to shift Jarvan's gameplay from a generic diver to a Commander.
Part of my Mounted Champions Overhaul, this rework pushes Kled into more of a flanker role - with added trampling and better jousting.
A suite of changes with only one new ability, but it comes together to have much more purposeful gameflow.
Emptylord RammusSquare
A complete relaunch that dials up Rammus' niche as the League's hyper mobile tank.
Taking off from where her Tank Rework left her, this update gives her a new ultimate. I would like to re-address Sejuani in the future as part of my Mounted Champions Overhaul with the intent to play up her Warband theme.
A fairly substantial rework that takes on elements from SMITE's Khepri. He still does Skarner things, but with more high points and balance levers.
A suite of changes that aims to give Udyr things to do, as well as making Phoenix distinct from Tiger.
Xin ZhaoSquare
Xin Zhao
Under construction.
Under construction.
A small rework to address the overlap between his Elastic Slingshot and Let's Bounce abilities.
Fighter Large
Dr. MundoSquare
Dr. Mundo
A full relaunch that explores Dr. Mundo self-experimentation theme.
A new Courage ability.
A substantial rework that aims to keep the Iron Revenant doing Mordekaiser things, but with more points of high satisfaction and less frustration for his opponents.
On the scale between a rework and a relaunch, Olaf has gained Tryndamere's ultimate.
Part of my Mounted Champions Overhaul, absorbs elements removed from Kled and was heavily inspired by Overwatch's D-va.
Under construction.
Under construction.
A minor rework to his ultimate that makes it less dependent on Riot's rather lacking pet AI system, inspired by HOTS' Nezeebo.
Emptylord Swordsman Large
A minor set of power redistribution changes that aims to dial back her explosive damage and push her more into fighter territory.
A full relaunch that retains most elements of her existing kit, but with more room for skill expression.
Under construction.
Lee SinSquare
Lee Sin
A moderate scale rework that aims to cut away some of Lee Sin's unnecessary strengths while preserving his unique position as the Enchanter Fighter.
A moderate scale rework that addresses some of Nocturne's design flaws.
A moderate scale rework that gives Pantheon a new ultimate and role within a team.
A moderate scale rework that addresses Riven's oppressive mobility and crowd control when facing other melee champions. She now utilizes energy and enemies have a means to mitigate her damage.
Shyvana's Dragon Form now operates similar to Skaarl or D-va's Mech, providing her a guaranteed window to fight as well as making it impossible to die as a dragon.
Under construction.
A fairly substantial rework that changes Tryndamere's role for the team. While Olaf has taken his current ultimate, his new ultimate fills a very similar niche.
Emptylord Artillery Large
This moderate scale rework changes Corki to utilize heat as well as addressing the less-than-interesting Hextech Munitions innate ability that was added in his previous rework.
Under construction.
Part of my 7-Ability Champion Overhaul project, this substantial rework turns Jayce into a melee-only champion.
A moderate scale rework that aims to restore some of satisfaction of Kog'Maw's previous rework while addressing his ability to simply kill anyone based on a stat-check.
Rebranded as a Chem Baron of Zaun, this substantial rework was inspired by HOTS' Sergeant Hammer and Ragnarok.
A moderate scale rework that provides quality of life changes and power redistribution.
Under construction.
A selection of moderate scale reworks that aims to address Xerath's current bland nature within the roster, while also restoring some of his pre-rework niche as an event horizon champion.
A fun idea for his Satchel Charge.
Mage Large
A minor rework that aims to address the negative experiences many players have when facing Ahri, referencing the amount of auto-targeted damage.
A new Molten Shield ability, as well as changes to Tibbers that were inspired by Doom Bots.
Aurelion SolSquare
Aurelion Sol
Aurelion Sol is now manaless. His kit already has many ways for his opponent to react to him without him running out of mana mid-fight.
A tentative rework that explores how his possessive-fire-spirit theme could be implemented, including possessing new houses and temporarily leaving his body.
A new Wall of Pain ability that grants Karthus more power where he wants it.
Under construction.
Under construction.
Under construction.
Marksman Large
Under construction.
A suite of changes aimed primarily at quality of life.
A suite of changes that address her handicapping innate, Noxious Blast's poor synergy with cooldown reduction and the fact Twin Fang's combo costs so much mana.
Under construction.
Substantial rework that removes her one-time Oath mechanic in favour for a more avenge-fallen-allies mechanic, which is more suited for Lady Vengeance.
Under construction.
Removed the Bounty Hunter mechanic and instead focused on what it means to be touched by Death's Arrow. Her new ultimate is inspired by Overwatch's McCree. It's High Noon!
Part of my 7-Ability Champion Overhaul project. Under construction.
Twisted FateSquare
Twisted Fate
A substantial rework to his basic abilities that makes him feel more like a Card Master and less like he's just throwing cards at you.
Assassin Large
Inspire by Infinite Crisis, Akali's innate and third ability now vary based on how she combos her first two abilities. Her ultimate, inspired by HOTS' Valeera, is Twilight Shroud with added unbreakable stealth.
Rebranded as the Nightbringer, this substantial rework windows Evelynn's power via a day-night-cycle.
While an assassin that can engage is a valid niche, Fizz's other strengths make that fantasy overkill. This change to his ultimate refocuses his objectives to something more... Fizz-like.
A substantial rework that gives the Spell Eater more tools for Spell Eating, heck... it gives him more to do, period.
A quality of life rework that changes isolation to utilize line of sight, as well as giving him tools to reduce his target's sight radius, rather than the current by-the-patch-radius.
Inspired by Trickster's Glass item Trickster's Glass.
A power redistribution rework that addresses when Nidalee does damage, particularly surrounding her Hunted innate.
A suite of changes intended to redistribute Zed's power between himself and his shadows.
Emptylord Disruptor Large
A substantial rework that addresses Blitzcrank's severe lack of things to do while staying true to his fantasy of being a weaponized warehouse robot.
A small scale rework to Pix that was inspired by Chang'e from SMITE.
Under construction. Largely focused on a themeatic shift away from a caster of purple magic to a Harbinger of Voidspawn.
Under construction.
Support Large
A moderately sized rework that bolsters Janna's unique position
Two reworks, one that explores a new theme as a self-sacrificing support inspired by Orion from Atlas Reactor; and a second that attempts to go back to her Dualism roots.
A moderate sized rework that takes cues from Overwatch's Lucio and League's own Jinx - changing the stance system to a toggle and giving her some actual abilities!
Under construction.
A substantial rework that plays off a Borrowed Time mechanic.
Emptylord Guardian Large
This rework absorbs features from Kindred (that I removed in her own rework) and Galio's recent rework to create a Dark Valkyrie.
Under construction.
Under construction.
Rolling back some of his Tank Update. How does giving him Nami's ultimate and removing him as a Warden make him a more unique tank?
Under construction.
Tahm KenchSquare
Tahm Kench
Under construction.
Emptylord Saboteur Large
A substantial rework that turns Cho'Gath into the kaiju he was meant to be, including gaining more power against structures.
Part of my 7-Ability Champion Overhaul project. Under construction.
Inspired by Infinite Crisis' Lex Luthus, Heimerdinger's power has been redistributed to make him a more reactive defender.
Part of my Mounted Champions Overhaul, this rework aims to address Nunu's stale gameplay as well as why the champion's called Nunu rather than Willump.
A substantial rework inspired by the Mesmer class from Guild Wars. Less about having a single, powerful clone - Shaco's now all about creating dispellable illusions to distract his enemies and spare himself damage.
Under construction.
Exploring a new ultimate ability that pushes Zyra into the Defense specialist niche, as well as changes to her innate and W abilities.

Custom Champions

Name Edit Overview (Sort: Date)
Emptylord Ao ShinSquare
Ao Shin the Storm Dragon
Role(s): Controller icon Release: Upcoming
Emptylord ArbiterSquare
Arbiter the Custodian
Role(s): Controller icon Emptylord Specialist icon Release: Upcoming
All EzrealSquare gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.
Role(s): Mage icon Release: 2014-07-02
Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.
Role(s): Mage icon Release: 2015-06-30
Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down.
Role(s): Emptylord Warden icon Tank icon Release: 2017-04-29
Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.
Role(s): Emptylord Warden icon Emptylord Disruptor icon Release: 2015-05-26
Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.
Role(s): Emptylord Artillery icon Release: 2015-05-01
Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.
Role(s): Emptylord Disruptor icon Emptylord Specialist icon Release: 2013-08-16
Despite featuring both Aurelion SolSquare Aurelion Sol and ShyvanaSquare Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Role(s): Emptylord Specialist icon Release: 2013-01-01
Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.
Role(s): Emptylord Warden icon Release: 2015-05-08
Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of RhaastSquare Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD KassadinSquare Kassadin build that was patched many years ago.
Role(s): Emptylord Skirmisher icon Release: 2017-07-04
Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with AzirSquare Azir, including the general ability flow and proxy autoattacks.
Role(s): Emptylord Skirmisher icon Release: 2013-11-12
Jeddica turns Rock Surfing Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Role(s): Emptylord Specialist icon Emptylord Disruptor icon Release: 2014-08-26
Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Role(s): Mage icon Release: 2013-05-11
Leviathan is a skirmisher that excels at dealing damage while moving, crushing his opponents under his momentum and quickly re-positioning to places he's previously been. While not ranking particularly high on damage, he is relentless and slippery.
Role(s): Emptylord Skirmisher icon Release: 2017-04-30
Emptylord ScalesBanner
Libra the Darkin Scales 
Libra is, similar to Traditional Karma, a duality-themed champion with abilities that support both a Controller and Mage playstyle. However, unlike the traditional implementation of a duality-theme, Libra thrives when maintaining a balance - with her strength diminishing if she focuses too much on one aspect over the other.
Role(s): Controller icon Mage icon Release: 2017-07-08
Emptylord CrownBanner
Mallus the Last Adversary
Role(s): Mage icon Release: Upcoming
A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.
Role(s): Emptylord Skirmisher icon Release: 2013-09-01
Emptylord MowgliSquare
Mowgli the Changeling
Role(s): Emptylord Specialist icon Release: Upcoming
The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.
Role(s): Tank icon Emptylord Specialist icon Release: 2012-09-17
Kog'MawSquare Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Role(s): Fighter icon Release: 2014-09-13
Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles Maiden of the Mists somewhat supersedes Nex.
Role(s): Mage icon Fighter icon Release: 2013-04-18
Hookshot Hookshot / Wall Dive Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Role(s): Slayer icon Release: 2016-05-25
Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Role(s): Emptylord Disruptor icon Controller icon Release: 2012-09-03
Po is Runeterra's counterpart to the Sandman, a creature from folklore that puts people to sleep and brings them good dreams. Well, that's Sandman's story any way. Po is a champion with unparalleled utility.
Role(s): Emptylord Disruptor icon Release: 2017-06-18
My answer to Ra back before AzirSquare Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Role(s): Emptylord Skirmisher icon Release: 2012-11-03
Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Role(s): Controller icon Emptylord Specialist icon Release: 2017-06-14
Role(s): Tank icon Mage icon Release: Upcoming
Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.
Role(s): Emptylord Disruptor icon Controller icon Release: 2012-12-16
The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".
Role(s): Mage icon Emptylord Disruptor icon Release: 2014-07-29
Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.
Role(s): Fighter icon Release: 2016-05-06
Yaga's likely the champion that inspired LuluSquare Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Role(s): Emptylord Disruptor icon Release: 2012-08-26
Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.
Role(s): Slayer icon Emptylord Skirmisher icon Release: 2014-09-13
Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come.
Role(s): Controller icon Emptylord Specialist icon Release: 2017-06-29

Active Development
  • Marksman Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Whizzard
  • Emptylord Disruptor Large.png
    The Voice of the Goddess
  • Mage Large.png
    The Holomancer
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    The Keeper of Secrets
  • Emptylord Swordsman Large.png
    The Unhinged
  • Emptylord Defense Large.png
    The Undersider
  • Emptylord Guardian Large.png
    The Heart of the Mountain
  • Outdated Works
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    The Mind of Oblivion
  • Marksman Large.png
    Baron Nashor
    The Exalted One
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    The Oncoming Swarm
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    The Battle Surgeon
  • Emptylord Defense Large.png
    The Combat Media
  • Emptylord Swordsman Large.png
    The Sunfire Alchemist
  • Emptylord Bombardier Large.png
    The Savant of Demacia
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    The Mana Wind
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    The Herald of Despair
  • Undeveloped Works
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    The King of the Sands
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    The Force of Balance
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    The Tinker Soldier
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    The Painted Mage
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    The Lantern's Light
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    The Vindicator
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    The Warden's Thrall
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    The Battlemage
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    The Mana Elemental
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    The Command Droid
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    The Puppet Master
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    The Regnant of the Glade
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    The Spellsmith