Background image sourced from FireDudeWraith on DeviantART.
Emptylord FireDudeWraith Atlantis
Should Mutiny set sail for the League?

The poll was created at 18:44 on October 14, 2012, and so far 215 people voted.
Mutiny OriginalSkin2
Health N/A Attack damage N/A
Health regen. N/A Attack speed [*] N/A
Mana N/A Armor N/A
Mana regen. N/A Magic resist. N/A
Range 150 +0 Move. speed N/A
Tank icon Mutiny
the Pirate King
Custom champion

Champion attribute background

Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.Champion attribute overlay
Champion attribute segment 3
Champion attribute segment 2
Champion attribute segment 2
Secondary Bar:Mana resource Mana
Secondary Attributes:Emptylord Specialist icon Specialist, Melee role Melee
Champion style basic attacks activeChampion style 50Champion style abilities active
Champion difficulty 2


Skeleton Crew
Omen of Death

Whenever Mutiny kills an enemy minion or neutral monster, he enslaves their bones; summoning a skeleton for 4 seconds. Enemy champions are enslaved for 7 seconds, and have increased enhanced attack speed and base health. Skeletons will prioritize Mutiny's most recent attack target.


  • Physical Damage: 10 / 20 / 30 / 40 / 50 (+ 20% bonus AD )
  • Attack Speed: 0.6 (minion) / 1.2 (champion)
  • Health: (25 x level) + 100 (minion) / 200 (champion)
  • Armor: 30
  • Magic Resistance: 50
Ability Details
Skeleton Crew is a passive ability that activates whenever Mutiny scores the killing blow on an enemy unit, summoning a copy of that unit for a length of time or until it is killed. The "skeleton" is an uncontrollable pet that prioritizes Mutiny's most recent attack target.

Additional Information:

  • Skeletal Minions and Skeletal Champions have a different appearance, but their appearance is independent of the champion.
  • Baron NashorSquare Baron Nashor, DragonSquare Dragon, EbonmawSquare Ebonmaw and VilemawSquare Vilemaw cannot be enslaved.
  • If Mutiny kills KarthusSquare Karthus, Kog'MawSquare Kog'Maw or ZyraSquare Zyra, Mutiny will not gain a skeleton until the end of their passives.
    • Similarly, if Mutiny kills a unit affected by Omen of Death Omen of Death, he will not gain a skeleton until Yorick's ultimate ends.
  • Skeletons benefit from Mutiny's armor penetration on their attacks.
  • Skeletons will not pop spell shield or damage Black Shield Black Shield with their attacks.
  • Skeletons will not trigger spell vamp or Rylai's Crystal Scepter item Rylai's Crystal Scepter.
  • Skeletons will not retain any of the target's passive abilities, and will not apply any of Mutiny's (such as Mana Barrier Mana Barrier and Madred's Bloodrazor item Madred's Bloodrazor.
    • The damage inflicted by skeletons is still attributed to Mutiny, and scoring a killing blow with a skeleton will trigger the summoning of a new skeleton.
  • Skeletons ignore unit collision and will not path block enemies.
  • Skeletons utilize the "timer bar", similar to wards and Zyra's plants.
Ghost In The Swell
RANGE: 625
COOLDOWN: 12 / 10 / 8 / 6 / 4 seconds
Emptylord MutinyQ

Active: Mutiny signals his ship. After a briefly delay, a ghostly ship appears at the point of cast and fires a barrage of 4 cannonballs in a wide shot dealing physical damage in a small area about each enemy hit. Each cannonball will only hit one enemy, and each enemy can only be hit by one cannonball.

  • Physical Damage: 70 / 115 / 160 / 205 / 250 (+80% bonus AD)
  • Width: 645 (215 between balls)
  • Diameter of Area: 185
Ability Details
Ghost In The Swell is a collision skillshot.
Emptylord MutinyQCast

Additional Information:

  • There is a very brief cast time on activation, and so will interrupt movement.
  • If Ghost In The Swell is cast while standing within Turn The Tides it will have a different exit-animation. Rather than dissipate like a cloud of steam, it will be dragged in a spiral; down into the abyss. This will apply to both allied and enemy ships and whirlpools.
Cull To Arms
RANGE: 1000 (diameter)
COOLDOWN: 18 seconds
Emptylord CullToArms

Active: Mutiny extinguishes all nearby skeletons, replenishing a base amount of health plus additional health and mana per skeleton consumed. Additionally, enemies who were in the vicinity of an extinguished skeleton are afflicted with rot. Rot slows attack speed by 25% and deals magic damage per second for 3 seconds that strengthens based on missing health.

  • Base Heal: 40 / 90 / 140 / 190 / 240 (+100% AP)
  • Bonus Health/Mana per Skeleton: 20 / 30 / 40 / 50 / 60
  • Magic Damage: 10 / 13 / 16 / 19 / 21 (+12% AP) (+1.3 / 1.6 / 1.9 / 2.2 / 2.5 % of target's missing health) per second
  • Diameter of Rot Area: 350
Ability Details
Cull To Arms is a point blank area of effect ability affects nearby skeletons. Exploding skeletons deal damage as an circle area of effect.

Additional Information:

  • Cull To Arms cannot be activated unless there is at least 1 active skeleton.
  • The health restored by Cull To Arms is affected Grievous Wound, and will benefit from Spirit Visage item Spirit Visage.
Hollow Scream
RANGE: 625
COOLDOWN: 12 seconds
Emptylord HollowScream

Active: Mutiny unleashes a gut-wrenching scream, slowing enemies within the large cone for 3 seconds. Enemies facing Mutiny take magic damage and are silenced for 1.5 seconds. Skeletons hit by Hollow Scream gain 35% bonus movement speed and their life span is refreshed. If cast within Turn The Tides' whirlpool, a wave erupts at the targeted edge creating an area of impassible terrain for 1.5 seconds.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+70% AP)
  • Slow: 40 / 45 / 50 / 55 / 60 %
  • Cone Width: 60º
Ability Details
Hollow Scream is a conic area of effect.
Emptylord MutinyHollowScream

Additional Information:

  • The facing direction of a champion is always the direction they are moving, regardless of the direction their model is facing (e.g. Unbreakable Unbreakable, The Culling The Culling and Death Lotus Death Lotus).
  • Enemies facing Mutiny are both slowed and silenced.
  • Skeletons retain the bonus movement speed until they die. The effect does not stack.
  • Mutiny features an Easter egg with MordekaiserSquare Mordekaiser. If Hollow Scream hits an allied Children of the Grave Children of the Grave, it will be granted bonus movement speed.
Turn The Tides
RANGE: 1000 (diameter)
COOLDOWN: 140 / 120 / 100 seconds
Emptylord MutinyR

Active: Mutiny draws in all nearby enemies and summons a mighty whirlpool for 7 seconds that deals magic damage per second to enemies caught within the swell. The whirlpool will steadily pull stationary/immobile enemies toward its center, while slowing enemies attempting to escape by 20%.

  • Magic Damage: 90 / 120 / 150 (+40% AP) per second
Ability Details
Turn The Tides is a point blank area of effect ability.

Additional Information:

  • The whirlpool remains at the location it was summoned for the full duration, and will not fizzle if Mutiny dies, is disrupted or leaves the vicinity.
  • The maximum haste/slow is applied when aligned directly with the center.
  • The pull will also turn all enemies to face Mutiny.


JoJ Ram1

Written by my friend, Jeeves.

The wreck of the Blue Flame has long been an icon of Bilgewater's harbor. The namesake of the island itself, the derelict vessel is all that remains of the once-great Pirate King. Well, almost all. Prized from the ship rotten hull, the Captain's Lock remains unopened within the city's coffers awaiting such a day that it's key is discovered.

It was the GangplankSquare Saltwater Scourge, self-appointed ruler of Bilgewater, who happened across such a key. But within the chest was nothing but a treasure map and another box, humble and wooden. Too busy to labor himself, Gangplank savvied a crew and set the two artefacts to sea. After many arduous months of sailing, the crew finally arrived at the map's destination.

The sole inhabitant of the island was a skeleton, leaning against a blackened rock with a ring of animal bones around him and a gun still clutched in one hand. On the rock behind was scrawled a single word: MUTINY. This, then, was the Pirate King; a decrepit skeleton abandoned by his own crew to a horrible fate. Why, then, was there a map leading to his location? And what was in the box? The answer to both lay in the bleached bones of the skeleton. Inside the ribcage sat a small, silver key, evidently having been consumed by the man at some point prior to his death. Now, it waited for eager hands to deliver it unto the box.

When the key was turned, the lid sprang open, and a beating heart was revealed, dark with age, but still pumping with life. Dark mists rose from the corners of the box and filled the sky, causing it boil with thunder and lightning. The heart itself rose from the box and floated to the skeleton, embedding itself in its former master's chest cavity. Slowly, surely, the Pirate King returned to life, the black magic he used to seal his soul away returning his decayed flesh to his form. By the end of the transformation, the man stood before the crew who had sought nothing but knowledge, terrible in his vengeance and powerful in his mysticism. He spoke only one word, then...a horrible rattle from another world: “Mutiny...”

Or so the stories go. The sailors that returned from that fateful trip were quite clearly mad and contradicted one another on nearly every point. Whatever happened, there is still one fact that cannot be disputed. From points unknown, whether some far-off island or the depths of the Hell itself, a man has come. A man who can raise the dead and set them to his will. A man who can summon the ghost of the Blue Flame itself. A man who has declared himself the once and eternal Pirate King.

"A captain who goes down with his ship will rise with it."
Emptylord MutinySquare Mutiny, the Pirate King


Upon selection

  • "I serve." (Slow laughter)


  • "I am there."
  • "Do you fear death?"
  • "Fear the depths."
  • "I can not rest."
  • "Do you feel a chill?"
  • "I serve." (Slow laughter)


  • "Your time is short."
  • "Dead men tell no tales..."
  • "I offer you escape."
  • "Serve me."
  • "How will you kill me?"
  • "To the Locker with you!"
  • "You will not see the Green."

Upon summoning a skeleton with Omen of Death Skeleton Crew

  • "No rest for you yet."
  • "I'm not done with you."
  • "Join me!"
  • "Postpone your judgement."

When an skeleton is killed

  • "Ha. I guess I'll have to make more."

Upon using Emptylord MutinyQ Ghost In The Swell

  • "Rise my pet."
  • "Finish them!"


Mutiny lifts his gun and holds it aloft, examines it, then raises his sabre in preference.
  • "I've got one shot left in this... I won't need it to finish you."
  • "Ha! (Mock Fear): Puh-puh-parrrley? (Normal Voice): Or I could just end this now!"


  • "Were you expecting an illiterate fool?"
    • "At school, I'll have you know I got high-Cs." (Laughs)
  • "I don't need to see them to kill them."
    • "I'll just hold out my blade and they'll run themselves through!" (Laughs)

Patch history

October 25:

  • Emptylord CullToArms Cull To Arms
    • Now heals for a base amount of health, 40 / 90 / 140 / 190 / 240 (+100% AP) increased from nothing.
    • Health and mana per skeleton reduced to 20 / 30 / 40 / 50 / 60 from 40 / 80 / 120 / 160 / 200 (+50% AP)
    • The healing per skeleton is no longer capped, due to the number changes being less open to abuse.

October 23:

  • Omen of Death Skeleton Crew
    • Enslaved souls are now skeletons.
    • Skeletons feature fixed stats, and no longer scale with the slain enemy.
    • Tooltip updated to clarify that the souls do not roam, they only attack Mutiny's attack target.
      • Skeletons will use the attack logic of Elise's Spiderlings: prioritizing her attack target, but are capable of roaming when Elise is out of combat.
    • Can no longer enslave boss monsters.

September 22:

  • Emptylord MutinyR Turn The Tides diameter reduced to 1000 from 1100.

Revision 3:

  • Emptylord MutinyQ The Blue Flame
    • Renamed Ghost In The Swell.
    • Now fires 4 cannonballs instead of 5.
  • Emptylord MutinyR Dark Vortex renamed Turn The Tides.
  • Emptylord CullToArms Cull To Arms now uses a fixed cap.

Revision 2:

  • Omen of Death Skeleton Crew
    • Champion Souls now have 45% reduced attack damage and 50% reduced health.
  • Emptylord HollowScream Hollow Scream
    • No longer grants bonus attack damage to souls.
    • Now refreshes the life span of affected souls.
  • Emptylord MutinyR Ground Swell
    • Renamed Dark Vortex
    • Now applies an inward force rather than only slowing/hasting.

Revision 1:

  • Omen of Death No Rest
    • Renamed to Skeleton Crew.
    • Souls deal 50% reduced damage to towers and take 50% increased damage.
  • Emptylord MutinyQ Ghost Ship renamed to The Blue Flame.
  • Emptylord CullToArms Cull To Arms now replenishes reduced health per additional soul when multiple souls are consumed.
  • Emptylord HollowScream Hollow Scream
    • No longer deals 50% bonus damage to minions.
    • Now creates impassible terrain when used in conjunction with Ground Swell.
  • Emptylord MutinyR Ground Swell (Active): Pulls in surrounding enemies then summons a whirlpool that damages and disrupts movement.


  • Omen of Death No Rest (Innate): Enslaves the souls of enemies killed.
  • Emptylord MutinyQ Ghost Ship (Active): Fires 5 thin skill shots in a wide barrage that deal damage in a small area on hitting an enemy.
  • Emptylord CullToArms Cull To Arms (Active): Kills all souls: replenishes Mutiny's health and mana while rotting nearby enemies.
  • Emptylord HollowScream Hollow Scream (Active): A cone that slows. If enemies are facing Mutiny, they are silenced and damaged. Souls gain bonus movement speed and attack damage. Deals 50% increased damage to minions.
  • No ultimate.


The following are not drawings of Mutiny, merely some awesome pieces of artwork that could inspire Mutiny's appearance!


  • Mutiny was inspired by Disney's Curse of the Black Pearl.
  • Mutiny's ship is called The Blue Flame.
  • Mutiny possess the buff: "Urhh! I'm a Zombie... Pirate!".
  • Mutiny features two Easter eggs:


  • Mutiny's taunt references GangplankSquare Gangplank's Parrrley Parrrley and the running joke within Disney's Pirates of the Caribbean.
  • One of Mutiny's attack quotes, "You will not see the Green.", refers to both the land and Fiddler's Green (the heaven to Davy Jone's Locker-hell).
  • Mutiny's second joke refers to ninjas.

My Blogs

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Champion Reworks

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Jarvan IV
A minor rework that aims to shift Jarvan's gameplay from a generic diver to a Commander.
Part of my Mounted Champions Overhaul, this rework pushes Kled into more of a flanker role - with added trampling and better jousting.
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A complete relaunch that dials up Rammus' niche as the League's hyper mobile tank.
Taking off from where her Tank Rework left her, this update gives her a new ultimate. I would like to re-address Sejuani in the future as part of my Mounted Champions Overhaul with the intent to play up her Warband theme.
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Xin Zhao
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A small rework to address the overlap between his Elastic Slingshot and Let's Bounce abilities.
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A full relaunch that explores Dr. Mundo self-experimentation theme.
A new Courage ability.
A substantial rework that aims to keep the Iron Revenant doing Mordekaiser things, but with more points of high satisfaction and less frustration for his opponents.
On the scale between a rework and a relaunch, Olaf has gained Tryndamere's ultimate.
Part of my Mounted Champions Overhaul, absorbs elements removed from Kled and was heavily inspired by Overwatch's D-va.
Under construction.
Under construction.
A minor rework to his ultimate that makes it less dependent on Riot's rather lacking pet AI system, inspired by HOTS' Nezeebo.
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A minor set of power redistribution changes that aims to dial back her explosive damage and push her more into fighter territory.
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Lee Sin
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Shyvana's Dragon Form now operates similar to Skaarl or D-va's Mech, providing her a guaranteed window to fight as well as making it impossible to die as a dragon.
Under construction.
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This moderate scale rework changes Corki to utilize heat as well as addressing the less-than-interesting Hextech Munitions innate ability that was added in his previous rework.
Under construction.
Part of my 7-Ability Champion Overhaul project, this substantial rework turns Jayce into a melee-only champion.
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Rebranded as a Chem Baron of Zaun, this substantial rework was inspired by HOTS' Sergeant Hammer and Ragnarok.
A moderate scale rework that provides quality of life changes and power redistribution.
Under construction.
A selection of moderate scale reworks that aims to address Xerath's current bland nature within the roster, while also restoring some of his pre-rework niche as an event horizon champion.
A fun idea for his Satchel Charge.
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A new Molten Shield ability, as well as changes to Tibbers that were inspired by Doom Bots.
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Aurelion Sol
Aurelion Sol is now manaless. His kit already has many ways for his opponent to react to him without him running out of mana mid-fight.
A tentative rework that explores how his possessive-fire-spirit theme could be implemented, including possessing new houses and temporarily leaving his body.
A new Wall of Pain ability that grants Karthus more power where he wants it.
Under construction.
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Under construction.
A suite of changes aimed primarily at quality of life.
A suite of changes that address her handicapping innate, Noxious Blast's poor synergy with cooldown reduction and the fact Twin Fang's combo costs so much mana.
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Substantial rework that removes her one-time Oath mechanic in favour for a more avenge-fallen-allies mechanic, which is more suited for Lady Vengeance.
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Removed the Bounty Hunter mechanic and instead focused on what it means to be touched by Death's Arrow. Her new ultimate is inspired by Overwatch's McCree. It's High Noon!
Part of my 7-Ability Champion Overhaul project. Under construction.
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Twisted Fate
A substantial rework to his basic abilities that makes him feel more like a Card Master and less like he's just throwing cards at you.
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Inspire by Infinite Crisis, Akali's innate and third ability now vary based on how she combos her first two abilities. Her ultimate, inspired by HOTS' Valeera, is Twilight Shroud with added unbreakable stealth.
Rebranded as the Nightbringer, this substantial rework windows Evelynn's power via a day-night-cycle.
While an assassin that can engage is a valid niche, Fizz's other strengths make that fantasy overkill. This change to his ultimate refocuses his objectives to something more... Fizz-like.
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A quality of life rework that changes isolation to utilize line of sight, as well as giving him tools to reduce his target's sight radius, rather than the current by-the-patch-radius.
Inspired by Trickster's Glass item Trickster's Glass.
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Two reworks, one that explores a new theme as a self-sacrificing support inspired by Orion from Atlas Reactor; and a second that attempts to go back to her Dualism roots.
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This rework absorbs features from Kindred (that I removed in her own rework) and Galio's recent rework to create a Dark Valkyrie.
Under construction.
Under construction.
Rolling back some of his Tank Update. How does giving him Nami's ultimate and removing him as a Warden make him a more unique tank?
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Tahm Kench
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A substantial rework that turns Cho'Gath into the kaiju he was meant to be, including gaining more power against structures.
Part of my 7-Ability Champion Overhaul project. Under construction.
Inspired by Infinite Crisis' Lex Luthus, Heimerdinger's power has been redistributed to make him a more reactive defender.
Part of my Mounted Champions Overhaul, this rework aims to address Nunu's stale gameplay as well as why the champion's called Nunu rather than Willump.
A substantial rework inspired by the Mesmer class from Guild Wars. Less about having a single, powerful clone - Shaco's now all about creating dispellable illusions to distract his enemies and spare himself damage.
Under construction.
Exploring a new ultimate ability that pushes Zyra into the Defense specialist niche, as well as changes to her innate and W abilities.

Custom Champions

Name Edit Overview (Sort: Date)
Emptylord Ao ShinSquare
Ao Shin the Storm Dragon
Role(s): Controller icon Release: Upcoming
Emptylord ArbiterSquare
Arbiter the Custodian
Role(s): Controller icon Emptylord Specialist icon Release: Upcoming
All EzrealSquare gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.
Role(s): Mage icon Release: 2014-07-02
Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.
Role(s): Mage icon Release: 2015-06-30
Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down.
Role(s): Emptylord Warden icon Tank icon Release: 2017-04-29
Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.
Role(s): Emptylord Warden icon Emptylord Disruptor icon Release: 2015-05-26
Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.
Role(s): Emptylord Artillery icon Release: 2015-05-01
Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.
Role(s): Emptylord Disruptor icon Emptylord Specialist icon Release: 2013-08-16
Despite featuring both Aurelion SolSquare Aurelion Sol and ShyvanaSquare Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Role(s): Emptylord Specialist icon Release: 2013-01-01
Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.
Role(s): Emptylord Warden icon Release: 2015-05-08
Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of RhaastSquare Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD KassadinSquare Kassadin build that was patched many years ago.
Role(s): Emptylord Skirmisher icon Release: 2017-07-04
Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with AzirSquare Azir, including the general ability flow and proxy autoattacks.
Role(s): Emptylord Skirmisher icon Release: 2013-11-12
Jeddica turns Rock Surfing Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Role(s): Emptylord Specialist icon Emptylord Disruptor icon Release: 2014-08-26
Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Role(s): Mage icon Release: 2013-05-11
Leviathan is a skirmisher that excels at dealing damage while moving, crushing his opponents under his momentum and quickly re-positioning to places he's previously been. While not ranking particularly high on damage, he is relentless and slippery.
Role(s): Emptylord Skirmisher icon Release: 2017-04-30
Libra is, similar to Traditional Karma, a duality-themed champion with abilities that support both a Controller and Mage playstyle. However, unlike the traditional implementation of a duality-theme, Libra thrives when maintaining a balance - with her strength diminishing if she focuses too much on one aspect over the other.
Role(s): Controller icon Mage icon Release: 2017-07-08
Emptylord CrownBanner
Mallus the Last Adversary
Role(s): Mage icon Release: Upcoming
A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.
Role(s): Emptylord Skirmisher icon Release: 2013-09-01
Emptylord MowgliSquare
Mowgli the Changeling
Role(s): Emptylord Specialist icon Release: Upcoming
Emptylord MutinySquare
Mutiny the Pirate King 
The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.
Role(s): Tank icon Emptylord Specialist icon Release: 2012-09-17
Kog'MawSquare Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Role(s): Fighter icon Release: 2014-09-13
Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles Maiden of the Mists somewhat supersedes Nex.
Role(s): Mage icon Fighter icon Release: 2013-04-18
Hookshot Hookshot / Wall Dive Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Role(s): Slayer icon Release: 2016-05-25
Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Role(s): Emptylord Disruptor icon Controller icon Release: 2012-09-03
Po is Runeterra's counterpart to the Sandman, a creature from folklore that puts people to sleep and brings them good dreams. Well, that's Sandman's story any way. Po is a champion with unparalleled utility.
Role(s): Emptylord Disruptor icon Release: 2017-06-18
My answer to Ra back before AzirSquare Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Role(s): Emptylord Skirmisher icon Release: 2012-11-03
Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Role(s): Controller icon Emptylord Specialist icon Release: 2017-06-14
Role(s): Tank icon Mage icon Release: Upcoming
Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.
Role(s): Emptylord Disruptor icon Controller icon Release: 2012-12-16
The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".
Role(s): Mage icon Emptylord Disruptor icon Release: 2014-07-29
Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.
Role(s): Fighter icon Release: 2016-05-06
Yaga's likely the champion that inspired LuluSquare Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Role(s): Emptylord Disruptor icon Release: 2012-08-26
Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.
Role(s): Slayer icon Emptylord Skirmisher icon Release: 2014-09-13
Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come.
Role(s): Controller icon Emptylord Specialist icon Release: 2017-06-29

Active Development
  • Marksman Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Whizzard
  • Emptylord Disruptor Large.png
    The Voice of the Goddess
  • Mage Large.png
    The Holomancer
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    The Keeper of Secrets
  • Emptylord Swordsman Large.png
    The Unhinged
  • Emptylord Defense Large.png
    The Undersider
  • Emptylord Guardian Large.png
    The Heart of the Mountain
  • Outdated Works
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    The Mind of Oblivion
  • Marksman Large.png
    Baron Nashor
    The Exalted One
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    The Oncoming Swarm
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    The Battle Surgeon
  • Emptylord Defense Large.png
    The Combat Media
  • Emptylord Swordsman Large.png
    The Sunfire Alchemist
  • Emptylord Bombardier Large.png
    The Savant of Demacia
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    The Mana Wind
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    The Herald of Despair
  • Undeveloped Works
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    The King of the Sands
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    The Force of Balance
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    The Tinker Soldier
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    The Painted Mage
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    The Lantern's Light
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    The Vindicator
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    The Warden's Thrall
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    The Battlemage
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    The Mana Elemental
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    The Command Droid
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    The Puppet Master
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    The Regnant of the Glade
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    The Spellsmith