The following is a complete relaunch. For the original version, see Nighthawk (2013).


the Winged Fury

Emptylord NighthawkSquare

Reference art by Dustsplat 

Attackpower.png 20
Defensepower.png 30
Abilitypower.png 70
Difficulty.png 60
Assassin Large


Melee icon


1 Growth 18
Health (+0)
Health regen. (+0)
Mana (+)
Mana Regen. (+0)
Attack Damage (+0)
Attack Speed (+0%)
Armor (+0)
Magic Resist. (+0)
Attack Range 125
Mov. Speed

Nighthawk the Winged Fury is the best champion ever.


Nighthawk, the Winged Fury
  • Male
  • Vampire
I shall feast on the civilized!
Upon selection
  • "I shall give them a magnificent end."
  • "Endless hunger."
  • "I do not rest."
  • "I shall feast on the civilized!"
  • "Oh - I do bite."
  • "Every - last - drop."
  • "Delicious."
  • "Fragile creatures."
  • "Hush, hush."
  • "Run."
  • "Bleed, everyone's doing it."


The current issue with this version is that Nighthawk is required to jungle by virtue of Summoner's Rift's map, which isn't good design. Exploring options for having Nighthawk capable of jumping on the ground, but it's hard to cover all the nuances.
Emptylord Apex

Innate: Nighthawk's Root icon cannot move while on the ground and instead moves by crawling along terrain or structures. If Nighthawk issues a movement command to a piece of terrain that is out of reach, he will Swoop, dashing to the location. The dash speed scales with Nighthawk's current attack speed.

Swooping attacks all enemies he passes through. The damage can critically strike and applies on-hit effects to the first enemy hit.


Active: Nighthawk's next Swoop within the next 6 seconds will Airborne icon grab the first target he hits, carrying them to his destination and dealing them bonus magic damage on arrival.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+50% AP)

Go For The Jugular
Furious Bite

Passive: Nighthawk's deal bonus magic damage and restores health on-hit, increased by 1% for every 1% of his missing health.

  • Bonus Magic Damage: 5 / 10 / 15 / 20 / 25 (+10% AP)

Active: Nighthawk savages his target, attacking them a number of times in 0.4 second period. These attacks deal only 55% AD physical damage to non-minions, though on-hit effects are applied in full.

  • Number of Attacks: 3 / 3 / 4 / 4 / 5
Ability Details
Enemy Unit

In this version, Nighthawk has a base movement speed of 110 and must rank his W ability first.
Fury of the Xer'Sai

Innate: Nighthawk's basic attacks deals 5 + (2.5 ×  level) (+10% AP) bonus magic damage, increased by 1% for every 1% of his missing health, and heal him for the same amount.

The issue with this version is having an ability that only benefits another ability.

Active: Nighthawk's next One Fell Swoop will Airborne icon carry the first enemy hit and carry them to his destination, dealing them bonus magic damage on arrival.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+50% AP)


Active: Nighthawk's next attack or One Fell Swoop within the next 6 seconds is empowered, also dealing them bonus magic damage.

  • Magic Damage: 80 / 130 / 180 / 230 / 280 (+50% AP)

Basic Attack: Nighthawk benefits from bonus range and places his target in front of him

One Fell Swoop: Nighthawk will Airborne icon carry the first enemy hit and carry them to his destination.

One Fell Swoop
Emptylord OneFellSwoop

Active: Nighthawk dashes toward the target location or terrain, attacking all enemies he passes through. The damage can critically strike and applies on-hit effects to the first enemy hit.

If Nighthawk hits terrain or a structure, he binds to it, gaining Wall Crawler and reducing the cooldown of One Fell Swoop to (1 ÷ current Attack Speed) seconds.

Emptylord Apex

Wall Crawler: Nighthawk's base movement speed is increased but he can only move along terrain.

  • Base Speed: 350 / 375 / 400 / 425 / 450
Go For The Jugular
Furious Bite

Active: Nighthawk savages his target, attacking them a number of times in 0.4 second period. These attacks deal only 55% AD physical damage to non-minions, though on-hit effects are applied in full.

  • Number of Attacks: 2 / 3 / 4 / 5 / 6
Ability Details
Enemy Unit

Catch The Wind

First Cast: Nighthawk screeches in the target direction, emitting a wide pulse that gradually expands in width as it travels the full length of the map. Enemy units hit are detected for 3 seconds, refreshing as they move. If Nighthawk detects at least one champion, he can recast the ability once.

Second Cast: Nighthawk dashes onto the target detected champion, dealing magic damage.

  • Magic Damage: 100 / 160 / 220 (+60% AP)

Nighthawk can Swoop to detected champions.

Lie In Wait
STATIC COOLDOWN: 60 (Per-Target)
COOLDOWN: 90 (New Selection)

Passive: Nighthawk is offered a selection of champions to take down, which is hidden while in combat with an enemy champion. Once selected, there's an 8 second delay before the mark is primed. Once primed, the target is detected for 0.5 seconds every 10 seconds, reduced by 1.58% for every 1% of their missing health, until they are permanently revealed below 40% of their maximum health. While his target is at or below that threshold, he may cast One Feel Swoop once.

Active: Nighthawk dashes onto the target detected champion, dealing magic damage. For the next 8 seconds, Nighthawk can Swoop to his prey, with the duration refreshing while he remains in combat with them.

  • Magic Damage: 100 / 160 / 220 (+60% AP)


EvelynnSquare Evelynn is believed to suffer from a mild form of vampirism. Regardless of whether or not this is true, it implies that vampirism does exist in Valoran. I thought a night hunter/stalker would be a really nice theme for a champion.

I'm thinking more along the lines of Man-Bat in appearance, because it's a much richer silhouette than a man or woman with pointy wings and a cloak (and we don't want this champion to get confused with the VladimirSquare Blood Mage Who Definitely Isn't a Vampire.

I want him to feel stronger the lower health he is - to have things that scale with his missing health, rather than his opponents.

The original design was almost a Warwick relaunch, with strategically identical abilities on every button (although this wasn't intentional and not even something I noticed until I set about relaunching the champion).

His general theme is an assassin/ambush champion, but I want it to be distinct from Kha'ZixSquare Kha'Zix or RengarSquare Rengar, and I was allured to how bats/wyverns crawl along buildings - and so a theme of a wallcrawler emerged.

First Pass

The following is my first attempt at relaunching Nighthawk, and stays close to the original design.

Apex Predator
Emptylord Apex

After using an ability, Nighthawk instantly enters stealth for 3 seconds. While stealthed, Nighthawk gains the ability to activate an alternate set of basic abilities. The two ability-sets do not share cooldowns, and his standard abilities will continue to count down while his empowered abilities are available. Nighthawk can only trigger Apex Predator once every 12 seconds. This is not affected by cooldown reduction, but will refresh at double speed while Nighthawk is not visible to the enemy team.

Ability Details
  • While stealthed, Nighthawk's screen will darken similar to how allies experience NocturneSquare Nocturne's Paranoia Paranoia.
  • The cooldown begins after the stealth has finished.
  • Like with the Ferocity mechanic, Nighthawk can "double up" abilities.
    • I'm currently undecided if to keep this.
  • The conditions of "not visible" is the same as Kha'ZixSquare Kha'Zix's Unseen Threat Unseen Threat - sitting in brush, fog of war, etc.
  • Icon courtesy of Dota 2, albeit edited.

Go For The Jugular
RANGE: 325
Emptylord Jugular

Active: Nighthawk takes a bite out of the target enemy, dealing physical damage equal to a base amount plus a percentage of Nighthawk's missing health. Nighthawk heals for 80% of the damage dealt (after reductions).

  • Base Physical Damage: 50 / 95 / 140 / 185 / 230
  • Bonus Damage: 8% of Nighthawk's missing health (+5% per 100 bonus AD)
Apex Predator
Emptylord ApexQ

Go For The Jugular gains 275 bonus range and will grab the target, instantly placing them in front of Nighthawk and very briefly stuns them.

Ability Details
  • It is worth stressing that the damage scales with Nighthawk's missing health, and not his target's.
  • The Apex Predator effect would be the second targeted grab in the game, after SkarnerSquare Skarner's Impale Impale.
  • Unlike Rocket Grab Rocket Grab and Dredge Line Dredge Line, Nighthawk's grab instantly relocates the target - similar to blink abilities.
  • Once ranked, Nighthawk will see a range indicator during stealth - like with RengarSquare Rengar's Unseen Predator Unseen Predator.
  • Icon courtesy of Dota 2.

One Fell Swoop
RANGE: 825
COOLDOWN: 22 / 20 / 17 / 16 / 14
Emptylord OneFellSwoop

Active: Nighthawk pounces forward, dealing physical damage to enemies he passes over. Nighthawk stops upon colliding with an enemy champion or terrain.

  • Physical Damage: 65 / 100 / 135 / 170 / 205 (+ 80% bonus AD)
Apex Predator
Emptylord ApexW

One Fell Swoop will not stop upon colliding with an enemy champion. Additionally, if Nighthawk collides with terrain, he will stick to it for 0.75 seconds. During this time, he can active One Fell Swoop again for no additional cost. The second activation behaves like the standard skill. One Fell Swoop will not break stealth until Nighthawk lands, although he will leave a visible blur particle.

Ability Details
  • One Fell Swoop is one of the longest ranged dashes in the game. The trade-off is that it cannot pass through terrain.
  • When stuck to terrain, Nighthawk's origin is slightly offset. This is to reduce the risk of clipping when making the second cast.
  • Using One Fell Swoop does not refresh the stealth duration, and it can expire during the skill. The choice to retain the stealth was for thematic purposes - the dark shadow that moves across the camera in horror films.
  • Icon courtesy of Dota 2.
Echo Location
RANGE: 1100
COOLDOWN: 14 / 13 / 12 / 11 / 10
Emptylord Echo

Active: Nighthawk emits a pulse that reveals the first enemy champion it hits for 3 seconds. The duration of the sight is refreshed if the target moves. While Nighthawk has sight of an enemy this way, he is granted bonus movement speed and attack speed.

  • Attack speed: 40 / 60 / 80 / 100 / 120 %
  • Movement Speed: 20 / 25 / 30 / 35 / 40 %
Apex Predator
RANGE: Global
Emptylord ApexE

Echo Location is considerably wider and travels the full length of the map, revealing all enemy
champions hit. Casting Echo Location will not break stealth, although Nighthawk will leave a visible blur particle.

Ability Details
  • I am undecided if this ability should break stealth or not.
  • Echo Location is visible through the fog of war (although all skill shots were supposedly "fixed" to do this as part of Season Three - but I'm not convinced).
  • The Apex Predator effect is the only non-ultimate global, excluding innate abilities.
  • The sight debuff is an example of an anti-pattern, which are generally discouraged in champion design. However, as the effect is non-damaging and non-disruptive: I feel that it is in good taste and contributes to Nighthawk's theme.
  • Icon courtesy of Dota 2.
Blood Frenzy
RANGE: 600
COOLDOWN: 90 / 80 / 70
Emptylord BloodFrenzy

Nighthawk blinks and binds to the target enemy champion for 3 seconds, damaging them 10 times at 0.3 second intervals for a percentage of their maximum health. This damage will in turn be increased by 1% for every 1% of Nighthawk's missing health. Nighthawk heals for 50% of the damage dealt. The damage is calculated with every strike.

Nighthawk cannot be targeted by his target for the duration.

The target is slowed by 70% for the duration, which decays over a further second after the effect ends.

  • Magic Damage per tick: 1.8 / 2.4 / 3 % of target's maximum health
  • Total Magic Damage: 18 / 24 / 30 % of the target's maximum health
Ability Details
  • "Bind" is a form of self-cc that causes Nighthawk to follow his target - like the reverse of SkarnerSquare Skarner's Impale Impale, or like FizzSquare Fizz's Chum the Waters Chum the Waters. Nighthawk is considered to be channeling for the duration of the ability, and can be stunned - similar to WarwickSquare Warwick's Infinite Duress Infinite Duress.
  • As the damage is calculated with every tick -- not solely when the ability is applied -- it means that as Nighthawk heals or takes damage, the ability deals less or more damage.
  • This ability is classified as leashed damage over time, and cannot be removed by Cleanse Cleanse or Quicksilver.
  • This skill is intended to feel similar to Dr. MundoSquare Dr. Mundo's Sadism Sadism, except that it drains the health from Nighthawk's target rather than using regeneration. The ideal is to use the skill when you're low, to maximize the damage.


Some inspiring artwork of DC's Man-Bat:

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Part of my Mounted Champions Overhaul, absorbs elements removed from Kled and was heavily inspired by Overwatch's D-va.
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Aurelion Sol is now manaless. His kit already has many ways for his opponent to react to him without him running out of mana mid-fight.
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Substantial rework that removes her one-time Oath mechanic in favour for a more avenge-fallen-allies mechanic, which is more suited for Lady Vengeance.
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Removed the Bounty Hunter mechanic and instead focused on what it means to be touched by Death's Arrow. Her new ultimate is inspired by Overwatch's McCree. It's High Noon!
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Rolling back some of his Tank Update. How does giving him Nami's ultimate and removing him as a Warden make him a more unique tank?
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A substantial rework inspired by the Mesmer class from Guild Wars. Less about having a single, powerful clone - Shaco's now all about creating dispellable illusions to distract his enemies and spare himself damage.
Under construction.
Exploring a new ultimate ability that pushes Zyra into the Defense specialist niche, as well as changes to her innate and W abilities.

Custom Champions

Name Edit Overview (Sort: Date)
Emptylord Ao ShinSquare
Ao Shin the Storm Dragon
Role(s): Controller icon EmptylordEnchanter Release: Upcoming
Emptylord ArbiterSquare
Arbiter the Custodian
Role(s): Controller icon EmptylordEnchanter Emptylord Specialist icon EmptylordSpecialist Release: Upcoming
All EzrealSquare gauntlets come in pairs. Azazel is a spellslinger, boasting a damage paradigm more similar to a marksman but from the comfort of a kit that's likely to be more attractive to mage players.
Role(s): Mage icon EmptylordMage Release: 2014-07-02
Ballistic can turn anything he touches into a projectile that travels with bullet-like force. Using the battlefield itself as a resource, Ballistic must be constantly moving to find fresh debris. Taliyah before Taliyah.
Role(s): Mage icon EmptylordMage Release: 2015-06-30
Behemoth is a colossal champion, dwarfing even Galio. Behemoth is highly durable champion that falls somewhere between being a Juggernaut and a Warden, an incredible threat when left unchecked and a punishing enemy to bring down.
Role(s): Emptylord Warden icon EmptylordWarden Tank icon EmptylordEnforcer Release: 2017-04-29
Clockblocker is a derivative of the superhero from the Worm universe. Clockblocker has the ability to freeze-in-time anything he comes into direct contact with - rendering it completely invulnerable and immovable.
Role(s): Emptylord Warden icon EmptylordWarden Emptylord Disruptor icon EmptylordDisruptor Release: 2015-05-26
Dannis was created during an exploration of attack modifiers for marksmen, inspired by Graves' shotgun. Wielding a sling, players must wind-up and aim each of Dannis' attacks.
Role(s): Emptylord Artillery icon EmptylordArtillery Release: 2015-05-01
Dirk was created alongside Finn to address the severe lack of pet-using champions. The Hounds of Noxus should feel familiar to Orianna players, but with a more ferocious and oppressive flavour.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Emptylord Specialist icon EmptylordSpecialist Release: 2013-08-16
Despite featuring both Aurelion SolSquare Aurelion Sol and ShyvanaSquare Shyvana, we still lack a champion that soars above the battlefield and reigns elemental force upon the ground below.
Role(s): Emptylord Specialist icon EmptylordSpecialist Release: 2013-01-01
Eury is a wicked mistress who plays with the hearts of her enemies, seducing them into bad situations like a siren. Eury's the perfect pick for support players who want to be the center of attention.
Role(s): Emptylord Warden icon EmptylordWarden Release: 2015-05-08
Fer'Rox is a relaunch of my previous custom champion, Ferox the Deathless Prince, who was made redundant by the release of RhaastSquare Rhaast. Fer'Rox owes his roots to the melee carries of olde, and was inspired by the off-meta AD KassadinSquare Kassadin build that was patched many years ago.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2017-07-04
Finn was created alongside Dirk to address the severe lack of pet-using champions. Many elements of his design happened to be implemented with AzirSquare Azir, including the general ability flow and proxy autoattacks.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2013-11-12
Jeddica turns Rock Surfing Rock Surfing into an entire champion. Surfing around the battlefield like Frozone, Jeddica combine ice skating with the classical ice-sliding puzzles to provide a unique Disruptor experience.
Role(s): Emptylord Specialist icon EmptylordSpecialist Emptylord Disruptor icon EmptylordDisruptor Release: 2014-08-26
Jolt explores themes of conduction and the path of least resistance to provide a highly interactive gameplay experience.
Role(s): Mage icon EmptylordMage Release: 2013-05-11
Leviathan is a skirmisher that excels at dealing damage while moving, crushing his opponents under his momentum and quickly re-positioning to places he's previously been. While not ranking particularly high on damage, he is relentless and slippery.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2017-04-30
Libra is, similar to Traditional Karma, a duality-themed champion with abilities that support both a Controller and Mage playstyle. However, unlike the traditional implementation of a duality-theme, Libra thrives when maintaining a balance - with her strength diminishing if she focuses too much on one aspect over the other.
Role(s): Controller icon EmptylordEnchanter Mage icon EmptylordMage Release: 2017-07-08
Emptylord CrownBanner
Mallus the Last Adversary
Role(s): Mage icon EmptylordMage Release: Upcoming
A fairly simple attempt to implement a martial arts champion that utilizes the archetypal combo mechanic of Fighter games. Designed during that phase when Kung Fu Pandas were all the rage.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2013-09-01
Emptylord MowgliSquare
Mowgli the Changeling
Role(s): Emptylord Specialist icon EmptylordSpecialist Release: Upcoming
The first Pirate King of Bilgewater, Mutiny brings the Curse of the Black Pearl to the Fields of Justice. Mutiny represents the eventual encroachment of the sea and death.
Role(s): Tank icon EmptylordEnforcer Emptylord Specialist icon EmptylordSpecialist Release: 2012-09-17
Kog'MawSquare Kog'Maw's been touting his daddy's arrival for years - he has come. What does a void larva become when it grows up? Muzen'Khan!
Role(s): Fighter icon EmptylordJuggernaut Release: 2014-09-13
Nex is witch who cast the spell of Ruination. A elemental of Death, Nex wields the Black Mist to consume her enemies and expends those souls within her to stave off death. The Eulogy of the Isles Maiden of the Mists somewhat supersedes Nex.
Role(s): Mage icon EmptylordMage Fighter icon EmptylordJuggernaut Release: 2013-04-18
Emptylord NighthawkSquare
Nighthawk the Winged Fury 
Hookshot Hookshot / Wall Dive Wall Dive dialled up to an entire champion. A wall-crawling predator that swoops from the shadows to fell the unprepared: Nighthawk challenges the basic mechanic of walking.
Role(s): Slayer icon EmptylordRogue Release: 2016-05-25
Created to meet the very shallow demand for an "ugly female humanoid monster" champion, Nostrilla was originally a Swamp Troll but was reworked with Trundle to fit the frost theme. Instead of decomposition, she now wields frostbite.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Controller icon EmptylordEnchanter Release: 2012-09-03
Po is Runeterra's counterpart to the Sandman, a creature from folklore that puts people to sleep and brings them good dreams. Well, that's Sandman's story any way. Po is a champion with unparalleled utility.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Release: 2017-06-18
My answer to Ra back before AzirSquare Azir was even conceived. Ra's a Fighter that utilizes classic Egyptian themes of slavery and eating the sun.
Role(s): Emptylord Skirmisher icon EmptylordSkirmisher Release: 2012-11-03
Senna is a tether-based healer and damage dealer, whose abilities have no individual cooldowns and instead share a single global cooldown. Her gameplay revolves around positioning and gambits.
Role(s): Controller icon EmptylordEnchanter Emptylord Specialist icon EmptylordSpecialist Release: 2017-06-14
Role(s): Tank icon EmptylordEnforcer Mage icon EmptylordMage Release: Upcoming
Teek's the champion to pick if your team needs a Leona-type support but you just hate playing tanks. Bouncy and explosive: he's a living Ziggs bomb.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Controller icon EmptylordEnchanter Release: 2012-12-16
The League is represented by many champions that harness the power of lightning, but too few that realize the destructive force of sound. Thane provides a new frame of reference for the saying, "crack of doom".
Role(s): Mage icon EmptylordMage Emptylord Disruptor icon EmptylordDisruptor Release: 2014-07-29
Boring, boring, boring! Titan is the quintessential juggernaut: personal space issues, a complete disdain for social interaction, and a complete indifference to the supposed function of obstructions.
Role(s): Fighter icon EmptylordJuggernaut Release: 2016-05-06
Yaga's likely the champion that inspired LuluSquare Lulu. Original posted by Opip back on the original forums, I'm keeping her here for prosperity's sake.
Role(s): Emptylord Disruptor icon EmptylordDisruptor Release: 2012-08-26
Created in an era before Fiora, Yasuo and Riven, Zargonil realised the fantasy of a highly mobile bladesman. At this point, Zargonil might be too much of a "good" thing.
Role(s): Slayer icon EmptylordRogue Emptylord Skirmisher icon EmptylordSkirmisher Release: 2014-09-13
Ziz oversees the game from vantage point, and aims to never put herself in harms way - else perish due to her vulnerability. Her powers include foresight, mind control and ability mimicry, allowing her to manipulate battles to her desired out-come.
Role(s): Controller icon EmptylordEnchanter Emptylord Specialist icon EmptylordSpecialist Release: 2017-06-29

Active Development
  • Marksman Large.png
    The Regnant of the Glade
  • Mage Large.png
    The Whizzard
  • Emptylord Disruptor Large.png
    The Voice of the Goddess
  • Mage Large.png
    The Holomancer
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    The Keeper of Secrets
  • Emptylord Swordsman Large.png
    The Unhinged
  • Emptylord Defense Large.png
    The Undersider
  • Emptylord Guardian Large.png
    The Heart of the Mountain
  • Outdated Works
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    The Mind of Oblivion
  • Marksman Large.png
    Baron Nashor
    The Exalted One
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    The Oncoming Swarm
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    The Battle Surgeon
  • Emptylord Defense Large.png
    The Combat Media
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    The Sunfire Alchemist
  • Emptylord Bombardier Large.png
    The Savant of Demacia
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    The Mana Wind
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    The Herald of Despair
  • Undeveloped Works
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    The King of the Sands
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    The Force of Balance
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    The Tinker Soldier
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    The Painted Mage
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    The Lantern's Light
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    The Vindicator
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    The Warden's Thrall
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    The Battlemage
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    The Mana Elemental
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    The Command Droid
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    The Puppet Master
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    The Regnant of the Glade
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    The Spellsmith